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Multi Accounts - Successful player's setup for Mining / Industry

Author
Nicodemus Mezenkratz
Doomheim
#1 - 2015-09-07 20:48:49 UTC
Title is a little misleading, I ran out of room. I am LOOKING for successful players who specialize in the crafting side of the game(Mining and Industry from what I have seen so far) and who also run multiple accounts. (I'll be running 2, maybe 3 if needed)

First, my first time playing Eve as Saturday and I am having a blast! I tend to focus on the crafting side of MMO's and , as stated above, usually end up multiple accounts. Seeing that the skills in this game take some time for an individual character to learn I was thinking of getting all the accounts started at once.

So, for those of you who are really into the "crafting" aspect of the game and run multi accounts, what is your character setup like?

Example: (I know this will change as I learn more each hour)

Account 1 / Char 1: Main - Skill for max PI / Skill for Mining along w/the ship skills required to do it optimally
Account 1 / Char 2: Alt - Skill up for max PI (Remote Sensing/Cmd Ctr Upgrade/Planetology/A Planetology/Inter Consol) I-V all
Account 1 / Char 2: Alt - Skill up for max PI (Remote Sensing/Cmd Ctr Upgrade/Planetology/A Planetology/Inter Consol) I-V all

Account 2 / Char 1: Main - Skill for combat to protect Main while mining / Skill for Industry (Making / Selling)
Account 2 / Char 2: Alt - Skill up for max PI (Remote Sensing/Cmd Ctr Upgrade/Planetology/A Planetology/Inter Consol) I-V all
Account 2 / Char 2: Alt - Skill up for max PI (Remote Sensing/Cmd Ctr Upgrade/Planetology/A Planetology/Inter Consol) I-V all

That is just a barebone basic layout I was tossing around in my head w/ the limited knowledge of the game I have. Like I said, I am sure it will change.
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#2 - 2015-09-07 20:52:10 UTC
successful players in industry did not gain that success from multiboxing.
Ralph King-Griffin
New Eden Tech Support
#3 - 2015-09-07 21:14:46 UTC
Tsukino Stareine wrote:
successful players in industry did not gain that success from multiboxing.

Or sharing informationBlink
Chainsaw Plankton
FaDoyToy
#4 - 2015-09-07 23:07:12 UTC
I'd probably focus more on the manufacturing and research side. although honestly I have no idea how PI even works. maybe having some basic PI will make you some money. personally I'd completely ignore mining and just buy mats, although it might be an alright way to start building up some capital.

lab operation and advanced lab operation can be done to 5/4 in like a week or two. and Mass production and advanced mass production in a little longer. that gives you 10 research and 10 build slots per character. also there are some advanced skills that reduce build/research time. eventually worth getting those, but some of the early jobs go so fast you don't have to worry too much.

past that sprinkle on some science skills so you can run invention jobs, probably best to focus on different niches with different characters. also be aware of the skills required to build the tech 2 items. for the most part it is the skill needed to invent them, but sometimes that changes, or there is a secondary skill there as well.

t2 rigs are very easy to make, and many t2 mods aren't too hard to get into. t2 ships are a bit more specialized, and I'm not sure how profitable they are. also they take a lot of capital to start working on, so a price swing might hurt you a lot in the beginning. A few rigs I suggest making, mostly in the small/medium size are energy/hybrid locus coordinators, transverse bulkheads, shield extenders, and trimarks. these usually have good volume, so they might not be the most profitable but they should sell quickly. Look at killboards to see what other rigs are popular.

an intro guide here: https://forums.eveonline.com/default.aspx?g=posts&m=5477210

@ChainsawPlankto on twitter

Elena Thiesant
The Scope
Gallente Federation
#5 - 2015-09-08 07:32:27 UTC
Serious industrialists don't mine. It's not a case of not liking mining (though it is damn boring), it's a case of volumes.
In one day of semi-serious manufacturing, I can go through minerals that would have taken several days to mine with one character.

I'd guess something like this would work very well:

Char 1 - Science, manufacturing, PI, trade skills,maybe hauling
Char 2 - Science, PI (invention takes longer than manufacturing these days)
Char 3 - Science, PI
Bumblefck
Kerensky Initiatives
#6 - 2015-09-08 12:27:19 UTC
In EVE, there is no such thing as 'crafting'. We have 'manufacturing' or, more generally, 'industry', but no crafting. No wizard's wands here, sorry :)

Perfection is a dish best served like wasabi .

Bumble's Space Log

ergherhdfgh
Imperial Academy
Amarr Empire
#7 - 2015-09-08 23:38:34 UTC
Bumblefck wrote:
In EVE, there is no such thing as 'crafting'. We have 'manufacturing' or, more generally, 'industry', but no crafting. No wizard's wands here, sorry :)

quoting for truth and confirming that we have: Industry, Industrialist, manufacturing alts etc... certainly no crafting.

From a game lore stand point you don't make anything. You are the fat lazy CEO barking out orders not the poor cobbler sitting in the corner making shoes hoping that someone will buy them.

Want to talk? Join Cara's channel in game: House Forelli

Tau Cabalander
Retirement Retreat
Working Stiffs
#8 - 2015-09-09 02:27:17 UTC  |  Edited by: Tau Cabalander
I have never posted about my alts before... wait, no, I have several hundred times.

https://forums.eveonline.com/default.aspx?g=posts&m=5649949#post5649949
Hasikan Miallok
Republic University
Minmatar Republic
#9 - 2015-09-09 04:15:35 UTC
You be wantin gto spend some time in these two forums:

https://forums.eveonline.com/default.aspx?g=topics&f=253
https://forums.eveonline.com/default.aspx?g=topics&f=250


Remember if an offer sounds too good to be true it is.
Sabriz Adoudel
Move along there is nothing here
#10 - 2015-09-09 04:15:41 UTC
Tsukino Stareine wrote:
successful players in industry did not gain that success from multiboxing.


And most certainly not from mining.

I run two accounts and produce with one character on each while the rest run slow-payoff science jobs (researching cruiser BPOs to 10/16 mostly - these let me log in those characters once per 2 months or so).

I support the New Order and CODE. alliance. www.minerbumping.com

Chainsaw Plankton
FaDoyToy
#11 - 2015-09-09 20:57:19 UTC
Elena Thiesant wrote:
Serious industrialists don't mine. It's not a case of not liking mining (though it is damn boring), it's a case of volumes.
In one day of semi-serious manufacturing, I can go through minerals that would have taken several days to mine with one character.

I'd guess something like this would work very well:

Char 1 - Science, manufacturing, PI, trade skills,maybe hauling
Char 2 - Science, PI (invention takes longer than manufacturing these days)
Char 3 - Science, PI

I'm a super casual industrialist, usually limiting my manufacturing to small volume high value items, and I've bought ~1.5bil in minerals this year. The opportunity cost of mining that all myself is just insane. how much can you make mining 20mil/hour? feel free to do the math.

@ChainsawPlankto on twitter

Cara Forelli
State War Academy
Caldari State
#12 - 2015-09-10 20:00:20 UTC
Chainsaw Plankton wrote:
I'm a super casual industrialist

At first glance I read "super capital". It's crazy what one word can do. Big smile

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Amanda Chan
Garoun Investment Bank
Gallente Federation
#13 - 2015-09-10 22:51:05 UTC
If your going to mine your minerals I suggest 5 characters as a minimum.4 miners and 1 booster. The booster boost your miner to the point where it's an effective 5 characters miners even though you have 4 mining.

Also as others have said for large scale production you will want to buy minerals to flip into products. This is where it becomes spreadsheet online. A lot of people will be willing to sell for 90% of jita's buy value so they don't have to take it to market. Thus also saves space in stuff you need to carry back. Talk with your local miners.

As for pi, I personally haven't felt it was worth the effort. Depending on your income you may find it more profitable to do other activities and just buy the pi. Pi is a lot of work initially. Scanning planets, setting up your operations, figuring out your chains,etc. Then every few days you'll need to go around pick up your stuff, reset stuff,(hurl.) It's somebody's cup of tea....just not mine.