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Cruor's current state

Author
Kibitt Kallinikov
Stimulus
Rote Kapelle
#1 - 2015-09-10 07:08:53 UTC
It's been interesting to see it trade the web velocity bonus for a range bonus, get an 11th slot, fitting space, and a sweet nos bonus, but the other pirate frigates that have either been introduced or buffed seem to highlight the Cruor's weaknesses.

Rather than talk about the other hulls here, I'm going to talk about my beef with this ship:

Neuting range.

I don't think it should have any sort of parity with a Sentinel, but a Cruor should follow the lines of the other Blood Raider ships, which includes the possibility for a bulky neuting fit. Can you do that? Yes, and here's an example of the kind of fitting I'm talking about --

[Cruor, Blood Raider Stereotype]
Pseudoelectron Containment Field I
400mm Rolled Tungsten Compact Plates
Energized Adaptive Nano Membrane II
'Refuge' Adaptive Nano Plating I

5MN Y-T8 Compact Microwarpdrive
Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I

Small Diminishing Power System Drain I
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I

Small Ancillary Current Router II
Small Trimark Armor Pump I
Small Trimark Armor Pump I

It's got a number of concessions in fitting to make the PG and CPU work, but the point is that you CAN fit it up. The problem lies in the application. You are forced to fly at an opponent in order to be worth investing in the hull over a Hyena. Once you hit 17km, you enter the range where enemies will start applying anti-tackle modules onto your ship to peel you away.

Ashimmu comparison- you're as slow as an Assault Frigate with this Cruor fit. Cruisers that web you before you land scram can peel you. Ashimmu often has dual webs and disruptor fitted, so an enemy can only "escape" if they are MUCH faster or have a scram, and even then they only "escape" to the point where their web range is shorter than yours, and you're pressuring their cap whenever you are around 12-13km from them. Cruor lacks CPU for a disruptor, and even if it had that CPU, it'd be hurting to fit a second nos which would take even more CPU and lower the overall neuting potential of the ship.

I'm not asking for Cruor to become an Ashimmu - It has somewhat thin tank to try and pull off a similar effect, but it needs more range for its cap warfare. I'm asking for the bonus to strength to include range for cap warfare modules. You would get 11km meta4 neuts at the low end, and 17.8km a-type nos at the high end of things.

In other words, you would have to shell out a lot of ISK and fitting space in order to have a little over half the range of Sentinel neuts, and nos only siphon around 40% as much as a neut on top of that. If you fit guns and have only 2 nos, then you get 14 GJ/s compared to a ghetto dual neut Tristan's 5w neuts doing 17 GJ/s or a triple neut Sentinel's 54 GJ/s.

TL;DR: Cruor fit for cap warfare can get scramkited. Good Blood hulls don't have this weakness. Make Cruor's 17.5% neut/nos effectiveness bonus also include RANGE, and consider making the ship faster with plated fits. Fittings are tight but possible.
Chainsaw Plankton
FaDoyToy
#2 - 2015-09-10 08:09:36 UTC
cruor and ashimmu both feel a little underwhelming. mix of web range and nos just bleh. I like the long web on the cruor, but I feel like you can put a web on a target but are going to die trying to close in on it to apply damage/nos. not to mention you can get scram kited outside of your nos range. Ashimmu looks like it might work with a-type nos, I guess you can cheese a large nos onto an ashimmu, but that eats up most of your fitting options. bhaalgorn it works great thanks to 42km x-type nos. Or going full neuts with logis feeding cap and armor of course, but you have plenty of room to fit buffer. .

@ChainsawPlankto on twitter

elitatwo
Zansha Expansion
#3 - 2015-09-10 09:17:49 UTC
Sorry for being so blunt but that cruor does zero damage. Given enough time an Ibis can kill that.

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afkalt
Republic Military School
Minmatar Republic
#4 - 2015-09-10 09:40:35 UTC
Chainsaw Plankton wrote:
cruor and ashimmu both feel a little underwhelming. mix of web range and nos just bleh. I like the long web on the cruor, but I feel like you can put a web on a target but are going to die trying to close in on it to apply damage/nos. not to mention you can get scram kited outside of your nos range. Ashimmu looks like it might work with a-type nos, I guess you can cheese a large nos onto an ashimmu, but that eats up most of your fitting options. bhaalgorn it works great thanks to 42km x-type nos. Or going full neuts with logis feeding cap and armor of course, but you have plenty of room to fit buffer. .


tl;dr first: People using these ships solo are doing it wrong.


The ashimmus strength lays in the tank you can get on that thing, it's an absolutely brilliant fleet ship. Probably my favourite cruiser hull, and they are cheap too.

It's a curse that just wont die.

[Ashimmu, Oh god get it off]
Damage Control II
Armor Explosive Hardener II
Armor Kinetic Hardener II
Corelum C-Type Energized Thermic Membrane
Energized Adaptive Nano Membrane II
1600mm Steel Plates II

50MN Cold-Gas Enduring Microwarpdrive
Medium Capacitor Booster II, Navy Cap Booster 800
Medium Capacitor Booster II, Navy Cap Booster 800
Warp Scrambler II

Medium Unstable Power Fluctuator I
Small Diminishing Power System Drain I
Small Diminishing Power System Drain I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I

Medium Anti-EM Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II

Valkyrie II x3
Warrior II x2


74.5k EHP before boosts and heat. 945/12 seconds neuted from the neuts alone, also before heat.

Change from 215m isk.


If you're not worried about enemy neuts, trade the second booster for a web (and use the spare power to trade small nos to a medium neut), and you still have almost half an hour of cap with everything lit up.


The biggest trouble with the cruor is the fitting is too hard to be practical, even with perfect skills.
Bumblefck
Kerensky Initiatives
#5 - 2015-09-10 11:50:03 UTC
elitatwo wrote:
Sorry for being so blunt but that cruor does zero damage. Given enough time an Ibis can kill that.


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W0lf Crendraven
The Tuskers
The Tuskers Co.
#6 - 2015-09-10 14:23:11 UTC
afkalt wrote:
Chainsaw Plankton wrote:
cruor and ashimmu both feel a little underwhelming. mix of web range and nos just bleh. I like the long web on the cruor, but I feel like you can put a web on a target but are going to die trying to close in on it to apply damage/nos. not to mention you can get scram kited outside of your nos range. Ashimmu looks like it might work with a-type nos, I guess you can cheese a large nos onto an ashimmu, but that eats up most of your fitting options. bhaalgorn it works great thanks to 42km x-type nos. Or going full neuts with logis feeding cap and armor of course, but you have plenty of room to fit buffer. .


tl;dr first: People using these ships solo are doing it wrong.


The ashimmus strength lays in the tank you can get on that thing, it's an absolutely brilliant fleet ship. Probably my favourite cruiser hull, and they are cheap too.

It's a curse that just wont die.

[Ashimmu, Oh god get it off]
Damage Control II
Armor Explosive Hardener II
Armor Kinetic Hardener II
Corelum C-Type Energized Thermic Membrane
Energized Adaptive Nano Membrane II
1600mm Steel Plates II

50MN Cold-Gas Enduring Microwarpdrive
Medium Capacitor Booster II, Navy Cap Booster 800
Medium Capacitor Booster II, Navy Cap Booster 800
Warp Scrambler II

Medium Unstable Power Fluctuator I
Small Diminishing Power System Drain I
Small Diminishing Power System Drain I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I

Medium Anti-EM Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II

Valkyrie II x3
Warrior II x2


74.5k EHP before boosts and heat. 945/12 seconds neuted from the neuts alone, also before heat.

Change from 215m isk.


If you're not worried about enemy neuts, trade the second booster for a web (and use the spare power to trade small nos to a medium neut), and you still have almost half an hour of cap with everything lit up.


The biggest trouble with the cruor is the fitting is too hard to be practical, even with perfect skills.


The problem that has is that it has 0 tank compared the other ships in the fleet, a sac tanks almost twice as much per guardian. Also it is totally useless in its role, the sacs each carry a medium neut and so fulfill the same role as you have much more of them so the extra neut amount doesnt even matter. You can also get a bs that tanks way more, warps just as fast with a full rack of heavy neuts, which are much more powerfull then eve bonused medium ones to break logi chains.
Kibitt Kallinikov
Stimulus
Rote Kapelle
#7 - 2015-09-10 15:17:40 UTC
afkalt wrote:

tl;dr first: People using these ships solo are doing it wrong.

--snip--
[Ashimmu, Oh god get it off]
Damage Control II
Armor Explosive Hardener II
Armor Kinetic Hardener II
Corelum C-Type Energized Thermic Membrane
Energized Adaptive Nano Membrane II
1600mm Steel Plates II

50MN Cold-Gas Enduring Microwarpdrive
Medium Capacitor Booster II, Navy Cap Booster 800
Medium Capacitor Booster II, Navy Cap Booster 800
Warp Scrambler II

Medium Unstable Power Fluctuator I
Small Diminishing Power System Drain I
Small Diminishing Power System Drain I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I

Medium Anti-EM Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II

Valkyrie II x3
Warrior II x2

--snip--



I don't really see a need for both cap boosters if you have medium nos, because you're basically capstable MWD off with such a fit:

[Ashimmu, Blood Stereotypet]
Damage Control II
1600mm Steel Plates II
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II

50MN Quad LiF Restrained Microwarpdrive
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Faint Epsilon Warp Scrambler I

Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Corpum C-Type Medium Nosferatu
Corpum C-Type Medium Nosferatu

Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Medium Anti-EM Pump II


Since you work with smaller cycle times (especially with Talismans) you use less cap at any given moment, meaning enemy neuts are less effective against you because they end up wasting 90% of their power on an "empty" capacitor. If you lack perfect skills, I would swap Thermic Hardener to a passive Membrane to still be capstable.

You're right with the tl;dr :P

I mean, I love them and in some cases they hard counter ships, but people who aren't baited by the shiny realize they will lose and won't fight.
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#8 - 2015-09-10 15:22:49 UTC  |  Edited by: ChromeStriker
A faction hardener will fix any CPU problems... only a couple of mil each. Mine is quite similar :)

No Worries

Reah Darknorth
Republic Military School
Minmatar Republic
#9 - 2015-09-11 01:41:10 UTC
I'd love to see this happen. With a 17.8km A-Type Nos would work perfectly with the range bonused webs. I might actually fly the stupid thing if this happened.

Swap that 5m3 drone bay out for a bit more laser DPS and you got yourself a real pirate frigate.
Seraph IX Basarab
Outer Path
Seraphim Division
#10 - 2015-09-11 02:01:32 UTC
The webs and neut/nos range should work together...not against one another.
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#11 - 2015-09-11 08:19:39 UTC  |  Edited by: ChromeStriker
If you give them neut range i fear they'll become overpowered.... Also it will be one less argument against sheld tanking it ... and that is just straight up wrong...

No Worries

Igor Nappi
Doomheim
#12 - 2015-09-12 00:54:54 UTC
I think a lot of the issues with pirate ships and perhaps other ships in general is the fact that Guristas line-up is way overpowered. Strong bonuses to webs and other ewar are cool but don't really matter when you have ships with ~twice the tank and DPS with excellent application to pretty much anything.

Furthermore, I think that links must be removed from the game.

Kibitt Kallinikov
Stimulus
Rote Kapelle
#13 - 2015-09-12 05:19:08 UTC  |  Edited by: Kibitt Kallinikov
ChromeStriker wrote:
If you give them neut range i fear they'll become overpowered.... Also it will be one less argument against sheld tanking it ... and that is just straight up wrong...


Prop+web+point means you'd rarely shield tank it unless special conditions where you don't need a point.

If you truly are concerned with Nosferatu range, I am confident that it is possible to make it only increase neuting range in order to close the gap between its neut/nos ranges.

Igor Nappi wrote:
I think a lot of the issues with pirate ships and perhaps other ships in general is the fact that Guristas line-up is way overpowered. Strong bonuses to webs and other ewar are cool but don't really matter when you have ships with ~twice the tank and DPS with excellent application to pretty much anything.


Guristas and Mordus are really strong right now. Orthrus stands to lose some PG and get its dmg bonus changed to RoF. In general I think that drones could use a rebalance with regards to projection and that such changes would help reduce the power of Guristas hulls.

In other words, make drone control range dependent BOTH upon the EWAR drone skill (changed to 10km total) AND the hull being used:

(This is just an example)
Frigates: 10km control range base (20km before fittings)
Destroyers get 15 -> (25)
Cruisers: 25 -> (35)
BC: 35 -> (45)
BS: 50 -> (60)

There'd have to be module/rig changes to accomodate this, ofc, but the general idea is to not have frig projection be 60km with no investment.
Titus Heldane
The Vomit Comets
#14 - 2015-09-12 09:41:49 UTC
the web range is amazing. why do you people keep fitting scrams on ships with 20k webs? heres my fits

[Ashimmu, beams]
Medium Armor Repairer II
Heat Sink II
Dark Blood Energized Adaptive Nano Membrane
Dark Blood Energized Adaptive Nano Membrane
Damage Control II
Federation Navy 1600mm Steel Plates

10MN Afterburner II
True Sansha Warp Disruptor
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier

Focused Medium Beam Laser II, Imperial Navy Xray M
Focused Medium Beam Laser II, Imperial Navy Xray M
Focused Medium Beam Laser II, Imperial Navy Xray M
Corpum A-Type Medium Nosferatu
Corpum A-Type Medium Nosferatu

Medium Trimark Armor Pump II
Medium Trimark Armor Pump II
Medium Trimark Armor Pump II

Infiltrator II x3
Acolyte II x2

webs and points out to 28k, 20k nos range. still has plenty of cap without nos if you dont run the repper. has range control over pretty much anything that isnt a MWD ashimmu with dual webs and can apply out to 47k with aurora.

onto the cruor.

[Cruor, Kite]
Pseudoelectron Containment Field I
Heat Sink II
Tracking Enhancer II
Small Ancillary Armor Repairer, Nanite Repair Paste

5MN Microwarpdrive II
Warp Disruptor II
Caldari Navy Stasis Webifier

Small Focused Beam Laser II, Imperial Navy Ultraviolet S
[empty high slot]
[empty high slot]
Small Focused Beam Laser II, Imperial Navy Ultraviolet S

Small Semiconductor Memory Cell I
Small Energy Locus Coordinator I
Small Energy Locus Coordinator II

Hobgoblin II x1

like a slicer, but with a 24k web. has 21k optimal with IN ultra and 140 dps. i dont know why you would want neuts or nos on a kiting fit, either go brawling with some neuts or stay at range and use your web. heres a brawling fit

[Cruor, Dual Rep]
Energized Adaptive Nano Membrane II
Pseudoelectron Containment Field I
Corpii A-Type Small Armor Repairer
Small Ancillary Armor Repairer, Nanite Repair Paste

Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I
1MN Afterburner II

Small Focused Pulse Laser II, Scorch S
Small Focused Pulse Laser II, Scorch S
Corpii A-Type Small Nosferatu
Corpii A-Type Small Nosferatu

Small Anti-Explosive Pump I
Small Auxiliary Nano Pump II
Small Auxiliary Nano Pump II

Hobgoblin II x1

cap stable, 120 dps out to 11k with scorch. you can switch the ancil out for another deadspace rep if you use a pg implant.
W0lf Crendraven
The Tuskers
The Tuskers Co.
#15 - 2015-09-12 14:30:47 UTC
Expect that you have no dps in that cruor, a slicer gets 220dps at that range with beams.
Reah Darknorth
Republic Military School
Minmatar Republic
#16 - 2015-09-13 02:31:48 UTC
That drone bay though. Deploy Warrior II, need to get some DPS out of this thing.
Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#17 - 2015-09-13 06:29:55 UTC
Titus Heldane wrote:


[Cruor, Dual Rep]
Energized Adaptive Nano Membrane II
Pseudoelectron Containment Field I
Corpii A-Type Small Armor Repairer
Small Ancillary Armor Repairer, Nanite Repair Paste

Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I
1MN Afterburner II

Small Focused Pulse Laser II, Scorch S
Small Focused Pulse Laser II, Scorch S
Corpii A-Type Small Nosferatu
Corpii A-Type Small Nosferatu

Small Anti-Explosive Pump I
Small Auxiliary Nano Pump II
Small Auxiliary Nano Pump II

Hobgoblin II x1

cap stable, 120 dps out to 11k with scorch. you can switch the ancil out for another deadspace rep if you use a pg implant.


I was waiting for the classic Cruor shitfit to show it's ugly face. This fit was very popular when the Cruor was newly buffed and everyone was crazy about the 'it's cap stable!!1!!!1!' factor. However you can only run your reps so as long as your opponent has cap and when they run dry, you run dry. It also does little damage and the tank isn't great, so in practice what happens is you cap the opponent out quite fast, which causes you to cap out really fast too, and with no cap booster to fuel your reps you get killed easily, especially by ships that don't need cap to run their weapons.

Honestly I feel like the Cruor is the weakest pirate frig for solo work. I'd take a Comet over a Cruor anyday for solo. However it does have some use in a gang setting for long range webs and neuts I suppose, but I've never really seen anyone make good use of it in that way. Some kind of bonus to the range of the neuts would really help it immensely.
W0lf Crendraven
The Tuskers
The Tuskers Co.
#18 - 2015-09-13 13:27:23 UTC
A sentinel is a better cruor.
Baali Tekitsu
AQUILA INC
Verge of Collapse
#19 - 2015-09-14 14:39:22 UTC
My god you people with all the shitfits just embarrass yourselves. Stop posting this I have no idea who started posting fits on eveo forums but it was a terrible idea.

The blood raider ship line is largely bad because it has bonuses and attributes all over the place without a coherent concept of the intended ship role. CCP need to cut one of the bonuses and make it good at a single thing. As it is right now the ship line lacks damage, projection, true webbing range, the only thing its good at is very situational and thats heavy neuting.

RATE LIKE SUBSCRIBE

Kibitt Kallinikov
Stimulus
Rote Kapelle
#20 - 2015-09-14 17:29:43 UTC
Quote:
W0lf Crendraven]A sentinel is a better cruor.


Baali Tekitsu wrote:
bonuses and attributes all over the place


This is the heart of the matter when it comes to Blood Raider ships. They're not fast, they're not super durable (granted, certainly more durable than most vanilla t1 ships...), they don't have the range of most other ships doing one of their only roles (NOmen, Curse, Huginn) and the only unique thing they really have going for them is their nos bonus.

People have pined for the Blood ships to become drone-focused rather than having to fit turrets (and thus have one less thing to do, fittings wise), and they did get a few more drones but nothing huge like a dmg/HP bonus.

I'm still waiting for other proposals.
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