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Caracal navy issue rebalance

Author
Davian Thule Pirkibo
Black Rabbits
Black Rabbit.
#1 - 2015-09-08 13:16:41 UTC
The caracal navy issue at the moment has the potential to be a great faction cruiser, but its main issue is that it lacks range projection. This ship is meant to be the rival to the vector navy issue witch can project dps far via sentries and close via heavies and geckos on demand. The easiest way to adjust this is to remove the fire rate bonus of the cni and replace it with a velocity bonus. This also reduces the total dps the cni puts out as a side effect of the sugested rebalance to prevent it from being too powerful.
Iain Cariaba
#2 - 2015-09-08 14:01:22 UTC
Your suggestion is flawed because your basic premise behind it is flawed.

Caracal Navy Issue description wrote:
Created specifically in order to counter the ever-increasing numbers of pirate invaders in Caldari territories, the Navy Issue Caracal has performed admirably in its task. Sporting added defensive capability as well as increased fitting potential, it is seeing ever greater use in defense of the homeland.

Nowhere in there does it mention the VNI, nor even Gallente ships. When you're refering to "pirate invaders in Caldari territories," that means the minions of Fatal and Rabbit, aka Guristas. Coincidentally, the CNI runs mid range Guristas sites really well.
Joe Risalo
State War Academy
Caldari State
#3 - 2015-09-08 14:11:21 UTC
Davian Thule Pirkibo wrote:
The caracal navy issue at the moment has the potential to be a great faction cruiser, but its main issue is that it lacks range projection. This ship is meant to be the rival to the vector navy issue witch can project dps far via sentries and close via heavies and geckos on demand. The easiest way to adjust this is to remove the fire rate bonus of the cni and replace it with a velocity bonus. This also reduces the total dps the cni puts out as a side effect of the sugested rebalance to prevent it from being too powerful.



Caracal Navy has application bonus instead of range, which in my opinion, is more preferred..

With fury missiles, 31km rapid light range, and 47km HML range.


There's not a lot of reasons for a missile boat to project out beyond that range as it just takes too damn long for missiles to get to the target.

Application over range any day, especially with long range missile systems.
Iain Cariaba
#4 - 2015-09-08 14:13:45 UTC
Joe Risalo wrote:
Davian Thule Pirkibo wrote:
The caracal navy issue at the moment has the potential to be a great faction cruiser, but its main issue is that it lacks range projection. This ship is meant to be the rival to the vector navy issue witch can project dps far via sentries and close via heavies and geckos on demand. The easiest way to adjust this is to remove the fire rate bonus of the cni and replace it with a velocity bonus. This also reduces the total dps the cni puts out as a side effect of the sugested rebalance to prevent it from being too powerful.



Caracal Navy has application bonus instead of range, which in my opinion, is more preferred..

With fury missiles, 31km rapid light range, and 47km HML range.


There's not a lot of reasons for a missile boat to project out beyond that range as it just takes too damn long for missiles to get to the target.

Application over range any day, especially with long range missile systems.

Ye gods, I'm agreeing with Joe again!!!!

Help!!!!!!!!!!!

Twisted
Davian Thule Pirkibo
Black Rabbits
Black Rabbit.
#5 - 2015-09-08 14:41:42 UTC
I guess you guys never tried pvping in one have yous?
Iain Cariaba
#6 - 2015-09-08 14:47:18 UTC
Davian Thule Pirkibo wrote:
I guess you guys never tried pvping in one have yous?

Actually, I have. There are far, far better options for PvP than a CNI. You should try flying one of those.
Joe Risalo
State War Academy
Caldari State
#7 - 2015-09-08 15:21:33 UTC
Iain Cariaba wrote:
Davian Thule Pirkibo wrote:
I guess you guys never tried pvping in one have yous?

Actually, I have. There are far, far better options for PvP than a CNI. You should try flying one of those.


I like the CNI... It's good for quick kills where log duration survival isn't an issue, and they're also good for shield comp fleets with logi.

It's also a kite boat and rapid lights hit well within kite range.
Davian Thule Pirkibo
Black Rabbits
Black Rabbit.
#8 - 2015-09-08 15:57:42 UTC
Iain Cariaba wrote:
Davian Thule Pirkibo wrote:
I guess you guys never tried pvping in one have yous?

Actually, I have. There are far, far better options for PvP than a CNI. You should try flying one of those.

That's precisely the point of this post, its enemic , because it's terrible range being the only boat of its kind without a projection bonus, the solution isn't to fly a better boat you fool, it's to rebalance worse boats so they can operate better, that's the point of a rebalance and tieracide . Remember this is a faction cruiser, it's meant to be very good like the VNI
Joe Risalo
State War Academy
Caldari State
#9 - 2015-09-08 16:27:14 UTC
Davian Thule Pirkibo wrote:
Iain Cariaba wrote:
Davian Thule Pirkibo wrote:
I guess you guys never tried pvping in one have yous?

Actually, I have. There are far, far better options for PvP than a CNI. You should try flying one of those.

That's precisely the point of this post, its enemic , because it's terrible range being the only boat of its kind without a projection bonus, the solution isn't to fly a better boat you fool, it's to rebalance worse boats so they can operate better, that's the point of a rebalance and tieracide . Remember this is a faction cruiser, it's meant to be very good like the VNI


No need for name calling.

I would argue that the CNI is better, but the issue being that the Caracal and Cerb (and several other cruiser hulls) have a bonus to rapid light launcher projection.

This isn't a case of the CNI being bad, but a case of rapid lights being good, and other missile hulls making the issue stand out further.
Davian Thule Pirkibo
Black Rabbits
Black Rabbit.
#10 - 2015-09-08 16:39:26 UTC
Joe Risalo wrote:
Davian Thule Pirkibo wrote:
Iain Cariaba wrote:
Davian Thule Pirkibo wrote:
I guess you guys never tried pvping in one have yous?

Actually, I have. There are far, far better options for PvP than a CNI. You should try flying one of those.

That's precisely the point of this post, its enemic , because it's terrible range being the only boat of its kind without a projection bonus, the solution isn't to fly a better boat you fool, it's to rebalance worse boats so they can operate better, that's the point of a rebalance and tieracide . Remember this is a faction cruiser, it's meant to be very good like the VNI


No need for name calling.

I would argue that the CNI is better, but the issue being that the Caracal and Cerb (and several other cruiser hulls) have a bonus to rapid light launcher projection.

This isn't a case of the CNI being bad, but a case of rapid lights being good, and other missile hulls making the issue stand out further.

I called him a fool because he was effectively stating we should all fly the meta witch has proven to be a bad idea for the game, hence the name, I don't mean it in insulting more he doesn't realise the negative consequences of it. Anyway that application bonus means the cni is better for hams and heavies but can be beaten by a regulerly caracal fitted simalery as it can kite better, cni is a kite boat itself
Serendipity Lost
Repo Industries
#11 - 2015-09-08 16:53:39 UTC
Davian Thule Pirkibo wrote:
The caracal navy issue at the moment has the potential to be a great faction cruiser, but its main issue is that it lacks range projection. This ship is meant to be the rival to the vector navy issue witch can project dps far via sentries and close via heavies and geckos on demand. The easiest way to adjust this is to remove the fire rate bonus of the cni and replace it with a velocity bonus. This also reduces the total dps the cni puts out as a side effect of the sugested rebalance to prevent it from being too powerful.



Remove sentries from cruisers to fix this range projection issue.
Serendipity Lost
Repo Industries
#12 - 2015-09-08 16:55:58 UTC
Davian Thule Pirkibo wrote:
Iain Cariaba wrote:
Davian Thule Pirkibo wrote:
I guess you guys never tried pvping in one have yous?

Actually, I have. There are far, far better options for PvP than a CNI. You should try flying one of those.

That's precisely the point of this post, its enemic , because it's terrible range being the only boat of its kind without a projection bonus, the solution isn't to fly a better boat you fool, it's to rebalance worse boats so they can operate better, that's the point of a rebalance and tieracide . Remember this is a faction cruiser, it's meant to be very good like the VNI



Why does it have to kite? Put XL asb on it and rlml and brawl away.
Serendipity Lost
Repo Industries
#13 - 2015-09-08 16:57:18 UTC
Davian Thule Pirkibo wrote:
Joe Risalo wrote:
Davian Thule Pirkibo wrote:
Iain Cariaba wrote:
Davian Thule Pirkibo wrote:
I guess you guys never tried pvping in one have yous?

Actually, I have. There are far, far better options for PvP than a CNI. You should try flying one of those.

That's precisely the point of this post, its enemic , because it's terrible range being the only boat of its kind without a projection bonus, the solution isn't to fly a better boat you fool, it's to rebalance worse boats so they can operate better, that's the point of a rebalance and tieracide . Remember this is a faction cruiser, it's meant to be very good like the VNI


No need for name calling.

I would argue that the CNI is better, but the issue being that the Caracal and Cerb (and several other cruiser hulls) have a bonus to rapid light launcher projection.

This isn't a case of the CNI being bad, but a case of rapid lights being good, and other missile hulls making the issue stand out further.

I called him a fool because he was effectively stating we should all fly the meta witch has proven to be a bad idea for the game, hence the name, I don't mean it in insulting more he doesn't realise the negative consequences of it. Anyway that application bonus means the cni is better for hams and heavies but can be beaten by a regulerly caracal fitted simalery as it can kite better, cni is a kite boat itself



Fix the bad meta, don'e escallate other ships to perpetuate it. YOU ARE A FOOL.
Sobaan Tali
Caldari Quick Reaction Force
#14 - 2015-09-08 16:58:37 UTC
I think it's fine. No, it does not come with the Caldari signature 10-50% missile velocity buff, but it makes up for it with two good buffs: a universal ROF buff and a medium missile ER buff.

The only thing I personally dislike about it is that it has 6 highs for 6 launchers, where as most of the other navy cruisers have only 5 or fewer hardpoints, means the Caracal Navy is left with only 9 mids-lows versus the others getting often 10 mids and lows. Maybe trade a high/hardpoint for a mid and up the ROF buff to compensate, but that's just me.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Joe Risalo
State War Academy
Caldari State
#15 - 2015-09-08 17:06:27 UTC
Sobaan Tali wrote:
I think it's fine. No, it does not come with the Caldari signature 10-50% missile velocity buff, but it makes up for it with two good buffs: a universal ROF buff and a medium missile ER buff.

The only thing I personally dislike about it is that it has 6 highs for 6 launchers, where as most of the other navy cruisers have only 5 or fewer hardpoints, means the Caracal Navy is left with only 9 mids-lows versus the others getting often 10 mids and lows. Maybe trade a high/hardpoint for a mid and up the ROF buff to compensate, but that's just me.



This makes sense... Navy boats are supposed to be more versatile, but in the case of the CNI, it's given a specific role of attack cruiser.

It would likely help to get them out of the kiting category niche.

HOWEVER, heavies and hams need to have their application addressed, as even with the application bonus given to the CNI, there's little reason to choose hams or heaviers over rapid lights.

The application bonus, i believe, is intended to make the CNI effective against frigs with heavies..
However, due to current heavy stature, it only helps to make them effective against cruisers.
elitatwo
Zansha Expansion
#16 - 2015-09-08 18:31:26 UTC
Joe Risalo wrote:
...HOWEVER, heavies and hams need to have their application addressed, as even with the application bonus given to the CNI, there's little reason to choose hams or heaviers over rapid lights.

The application bonus, i believe, is intended to make the CNI effective against frigs with heavies..
However, due to current heavy stature, it only helps to make them effective against cruisers.


Which failed.

Since we don't seem to get any kind of support here, let me put up the values that will help all missiles to be viable choices once again - been a while.
Explosion radius 5m, explosion velocity = c or ~ 300.000m/s. There you go missiles fixed.

Out of curiousity, which distance is kiting supposed to be at?

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Chainsaw Plankton
FaDoyToy
#17 - 2015-09-08 18:52:14 UTC
Iain Cariaba wrote:
Joe Risalo wrote:
Davian Thule Pirkibo wrote:
The caracal navy issue at the moment has the potential to be a great faction cruiser, but its main issue is that it lacks range projection. This ship is meant to be the rival to the vector navy issue witch can project dps far via sentries and close via heavies and geckos on demand. The easiest way to adjust this is to remove the fire rate bonus of the cni and replace it with a velocity bonus. This also reduces the total dps the cni puts out as a side effect of the sugested rebalance to prevent it from being too powerful.



Caracal Navy has application bonus instead of range, which in my opinion, is more preferred..

With fury missiles, 31km rapid light range, and 47km HML range.


There's not a lot of reasons for a missile boat to project out beyond that range as it just takes too damn long for missiles to get to the target.

Application over range any day, especially with long range missile systems.

Ye gods, I'm agreeing with Joe again!!!!

Help!!!!!!!!!!!

Twisted

missiles are imo nearly unusable without a velocity bonus. in pve they just take too long to get to targets, and in pvp well... do they even get to the target? With heavy missiles at least they have some range but... against a linked MWDing vexor a CNI shooting faction heavy missiles gets out damaged by a RLML caracal with reloads factored in Shocked

in recent pvp on zkillboard the CNI has 224 kills, the ospery navy issue (lul wut's that?) has 217. vexor navy 2300+, omen navy 2100+ even the stabber fleet issue has 741, the scythe fleet issue is at 1331. the next least used navy crusier is the Exequror Navy Issue at 367. caldari navy cruisers are flat out on the bottom.

and then there is the orthrus. Shocked

@ChainsawPlankto on twitter

Joe Risalo
State War Academy
Caldari State
#18 - 2015-09-08 19:22:05 UTC  |  Edited by: Joe Risalo
Chainsaw Plankton wrote:
Iain Cariaba wrote:
Joe Risalo wrote:
Davian Thule Pirkibo wrote:
The caracal navy issue at the moment has the potential to be a great faction cruiser, but its main issue is that it lacks range projection. This ship is meant to be the rival to the vector navy issue witch can project dps far via sentries and close via heavies and geckos on demand. The easiest way to adjust this is to remove the fire rate bonus of the cni and replace it with a velocity bonus. This also reduces the total dps the cni puts out as a side effect of the sugested rebalance to prevent it from being too powerful.



Caracal Navy has application bonus instead of range, which in my opinion, is more preferred..

With fury missiles, 31km rapid light range, and 47km HML range.


There's not a lot of reasons for a missile boat to project out beyond that range as it just takes too damn long for missiles to get to the target.

Application over range any day, especially with long range missile systems.

Ye gods, I'm agreeing with Joe again!!!!

Help!!!!!!!!!!!

Twisted

missiles are imo nearly unusable without a velocity bonus. in pve they just take too long to get to targets, and in pvp well... do they even get to the target? With heavy missiles at least they have some range but... against a linked MWDing vexor a CNI shooting faction heavy missiles gets out damaged by a RLML caracal with reloads factored in Shocked

in recent pvp on zkillboard the CNI has 224 kills, the ospery navy issue (lul wut's that?) has 217. vexor navy 2300+, omen navy 2100+ even the stabber fleet issue has 741, the scythe fleet issue is at 1331. the next least used navy crusier is the Exequror Navy Issue at 367. caldari navy cruisers are flat out on the bottom.

and then there is the orthrus. Shocked


Then There's the Caracal, which has 4,237 kills so far this month.

This isn't specifically because of the range bonus, but instead, it's about the rapid lights themselves and the lack of added utility to the CNI.
There's not enough variation between the Caracal and CNI, so why pay that much more isk for what is effectively a slightly better ship, using a launcher system that isn't effected by its bonuses?
If you removed the range bonus to rapid launchers from the Caracal, it would still be more preferred than the CNI cause it's quite a bit cheaper. the added damage isn't worth the costs, and there's no added utility.

CNI isn't a versatile ship, but instead is a stepping stone. Caracal, CNI, Cerberus.

As an example, the Cerberus kills throughout the year are about half that of the Caracal, despite the Cerberus having significantly more range, which just goes to show that the range is not the issue.

Edit... As to why the Cerb is more popular than the CNI.
- Almost 75 dps more than CNI without mods.
- Higher fitting capability
- Bonus to MWD signature radius.
- T2 resists
- 12 m/s faster
- slightly faster warp speed
- better sensor strength

Basically, it's just an all around better ship.
The overall point here is, range is not the CNI's problem, but it's more like everything else that's the problem.
Davian Thule Pirkibo
Black Rabbits
Black Rabbit.
#19 - 2015-09-08 19:52:34 UTC
Joe Risalo wrote:
Chainsaw Plankton wrote:
Iain Cariaba wrote:
Joe Risalo wrote:
Davian Thule Pirkibo wrote:
The caracal navy issue at the moment has the potential to be a great faction cruiser, but its main issue is that it lacks range projection. This ship is meant to be the rival to the vector navy issue witch can project dps far via sentries and close via heavies and geckos on demand. The easiest way to adjust this is to remove the fire rate bonus of the cni and replace it with a velocity bonus. This also reduces the total dps the cni puts out as a side effect of the sugested rebalance to prevent it from being too powerful.



Caracal Navy has application bonus instead of range, which in my opinion, is more preferred..

With fury missiles, 31km rapid light range, and 47km HML range.


There's not a lot of reasons for a missile boat to project out beyond that range as it just takes too damn long for missiles to get to the target.

Application over range any day, especially with long range missile systems.

Ye gods, I'm agreeing with Joe again!!!!

Help!!!!!!!!!!!

Twisted

missiles are imo nearly unusable without a velocity bonus. in pve they just take too long to get to targets, and in pvp well... do they even get to the target? With heavy missiles at least they have some range but... against a linked MWDing vexor a CNI shooting faction heavy missiles gets out damaged by a RLML caracal with reloads factored in Shocked

in recent pvp on zkillboard the CNI has 224 kills, the ospery navy issue (lul wut's that?) has 217. vexor navy 2300+, omen navy 2100+ even the stabber fleet issue has 741, the scythe fleet issue is at 1331. the next least used navy crusier is the Exequror Navy Issue at 367. caldari navy cruisers are flat out on the bottom.

and then there is the orthrus. Shocked


Then There's the Caracal, which has 4,237 kills so far this month.

This isn't specifically because of the range bonus, but instead, it's about the rapid lights themselves and the lack of added utility to the CNI.
There's not enough variation between the Caracal and CNI, so why pay that much more isk for what is effectively a slightly better ship, using a launcher system that isn't effected by its bonuses?
If you removed the range bonus to rapid launchers from the Caracal, it would still be more preferred than the CNI cause it's quite a bit cheaper. the added damage isn't worth the costs, and there's no added utility.

CNI isn't a versatile ship, but instead is a stepping stone. Caracal, CNI, Cerberus.

As an example, the Cerberus kills throughout the year are about half that of the Caracal, despite the Cerberus having significantly more range, which just goes to show that the range is not the issue.

Edit... As to why the Cerb is more popular than the CNI.
- Almost 75 dps more than CNI without mods.
- Higher fitting capability
- Bonus to MWD signature radius.
- T2 resists
- 12 m/s faster
- slightly faster warp speed
- better sensor strength

Basically, it's just an all around better ship.
The overall point here is, range is not the CNI's problem, but it's more like everything else that's the problem.


The caracal is more populer because 1 its massively cheaper, 2 its a far less intensive train then the cerb, thats why you dont see the cerb having more kills then the caracal, the 2 projection bonuses make it an incredibly powerful ship but its cost reflects that, hence alot of people are not willing to use them outside of a fleet doctrine. Now lets take a look at the VNI vs its big brother, ishtar. http://wiki.eveuniversity.org/Ishtar http://wiki.eveuniversity.org/Vexor_Navy_Issue , respectively. Look at how close the two are, both are brilliant at their roles, the ishar being however more skill intensive and far more expensive is more powerful but only deployed in fleet coms, at least before it was nerfed into the ground, however the VNI still remains an incredibly powerful boat which for a much lower sp investment and isk investment makes a great solo ship, that being it can project so well and be so usefull, the CNI has an application bonus, unlike its big bro the cerb, but lacks the ultimately critical velocity bonus to make it viable for combat against the vni or any other cruiser, also the person talking about the X-LASB , have you ever tried fitting that on a missle boat? ITS A NIGHTMARE.
Joe Risalo
State War Academy
Caldari State
#20 - 2015-09-08 20:29:56 UTC  |  Edited by: Joe Risalo
Davian Thule Pirkibo wrote:

The caracal is more populer because 1 its massively cheaper, 2 its a far less intensive train then the cerb, thats why you dont see the cerb having more kills then the caracal, the 2 projection bonuses make it an incredibly powerful ship but its cost reflects that, hence alot of people are not willing to use them outside of a fleet doctrine. Now lets take a look at the VNI vs its big brother, ishtar. http://wiki.eveuniversity.org/Ishtar http://wiki.eveuniversity.org/Vexor_Navy_Issue , respectively. Look at how close the two are, both are brilliant at their roles, the ishar being however more skill intensive and far more expensive is more powerful but only deployed in fleet coms, at least before it was nerfed into the ground, however the VNI still remains an incredibly powerful boat which for a much lower sp investment and isk investment makes a great solo ship, that being it can project so well and be so usefull, the CNI has an application bonus, unlike its big bro the cerb, but lacks the ultimately critical velocity bonus to make it viable for combat against the vni or any other cruiser, also the person talking about the X-LASB , have you ever tried fitting that on a missle boat? ITS A NIGHTMARE.


Yes, but you're also speaking about weapon systems with instant damage application, and ships with applicable bonuses to said systems.

In the case of the CNI, it has more than enough range with Rapid lights to consider it effective to use, seeing as how missiles aren't typically used outside the range in which the CNI is effective with rapids, due specifically to engagement delay.

However, it then has an application bonus, which does not apply to said rapid lights.
So, choose a cheaper ship with an applicable bonus, or a more expensive ship with a non-applicable bonus?

There's also the case that rapid lights don't need an application bonus, so it wouldn't matter if the CNI application bonus did apply to lights.

Then, you have the case of heavies and hams having poor application, to the point where they're ineffective against their intended targets, being cruisers.
You have the application bonus on the CNI which makes this more viable, but not viable enough to overpower the use of rapid lights.

So, make heavy and ham missiles more effective at engaging cruisers via application buffs.
they then become more viable on Caracals and Cerbs, while giving a CNI significantly better application with heavy systems.

Now, similar to battleships, Cruisers should not be given range or application bonuses to rapid lights.
So, they'd all have the same range with rapids. Caracal would be a middle ground damage and range boats.
CNI would become a brawler with HAM application bonus with potential to HML kite, while the Cerb would become the ranged boat with High damage.
You would then have rapid lights as a niche option, which is their intended role, and wasn't meant to be their primary weapon system.

You don't need range bonus to lights on the CNI, you need to nerf range bonus to rapid lights on every other cruiser, and then rebalance heavy systems to actually be viable for a change.
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