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Proposed change to Wardecs..

Author
afkalt
Republic Military School
Minmatar Republic
#181 - 2015-09-05 17:03:44 UTC
Kaarous Aldurald wrote:
Joe Risalo wrote:

So, lets say the structure has the same HP as a POS.


Under no circumstances are we going to even discuss this as though you can shoot at them. You will not be able to, period. CCP has said that going forward, structures will involve the entosis mechanic.

And that means that you are suggesting that a ten minute entosis timer be allowed to dissolve a wardec.

That is unacceptable.


If they can't be arsed to turn up on three separate occasions at times designated by them as prime time, that suggests maybe they need to rethink their plans as clearly there are issues.

It's not like it's a 10 minute RF when everyone is sleeping - unless they are idiots.

Hell the RF timelines for citadels are not far short of a week anyway. If a side wants to put that effort in, uncontested, what's the problem? Fight or lose it.
Kaarous Aldurald
Black Hydra Consortium.
#182 - 2015-09-05 17:33:34 UTC
afkalt wrote:

If they can't be arsed to turn up on three separate occasions at times designated by them as prime time, that suggests maybe they need to rethink their plans as clearly there are issues.


The only issue is that shameless bears like you think that people should be forced to babysit a structure just to have access to a necessary mechanic they should be able to use without it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#183 - 2015-09-05 18:00:43 UTC
Kaarous Aldurald wrote:
afkalt wrote:

If they can't be arsed to turn up on three separate occasions at times designated by them as prime time, that suggests maybe they need to rethink their plans as clearly there are issues.


The only issue is that shameless bears like you think that people should be forced to babysit a structure just to have access to a necessary mechanic they should be able to use without it.


What necessary mechanic?
The need to shoot targets in HS because you know they're weak?

I get that you're saying players to not need to be free of all aggression in HS, but a system that promotes picking on the little guys for easy kills or simple lulz is not the way to go about it.

We can agree that no one should be safe from wardecs.
Where we differ is that I don't think war decs should purely favor the aggressor and should not support picking on the little guy.

And no, this isn't a "cry about the little guy getting picked on" post.

This is a IT'S A FREAKING VIDEO GAME post.
It being a video game, it should be fair in order to promote grown and enjoy-ability.
Being in a 10 man corp that gets wardecced by a 200 man war alliance just because you're the little guy and it's super cheap is not fair, nor enjoyable and will hinder grown far more than it will promote.
Ben Ishikela
#184 - 2015-09-05 18:02:14 UTC  |  Edited by: Ben Ishikela
Samira Kernher wrote:
Or you can just declare a war, as you do now. If the player does not like getting war decced, then they can stay in an NPC corp, or not put up poco's and POSes, or live somewhere away from where major war dec corps operate.


Any Incentive that puts players into NPC corps is very unhealthy. It denies Content. -> unsub.
Social (the friendly kind) and teamwork let people stay in the game longer than harassment can. Therefor any incentive that lets players leave NPC corps and become persons / get personal is good for subs. Even carrying a flag as a 1man corp is still far more interactive.

Samira Kernher wrote:
High sec is not supposed to be 100% safe. Offensive war decs are part of EVE.

The suggestion does not change the 100% premise. Why you think otherwise?
OffensiveWars are part, yes. But why is should that be a valid argument against an improvement?

Avvy wrote:

So a player in an NPC corp has a kill right and can't wardec (...)
How would mercenary corps operate? After all they work for someone else.


NPCcorps: A player in an npc corp cant wardec, but he can start a corp and then wardec for revenge.
Get personal! (=htfu)
Mercs: In current Mechanics, a corp is able to hire allies. In proposed mechanics a corp can hire allies still. BUT corps cant have someone else wardec without exposing themselves. That is actually good. Sorry Mercs. No more proxy wars.
Get personal! (=htfu)

Sidenote: Therefore no selling of Killrights. However it is possible to extend the creation of killrights to destroyed assets as well. Put logistics and OffGriddBoosters on the killmail and i am all up for the KillMailToWardecThingy(K2W).
Sidenote: New name for Wardecs...... "Revenge Edict!" (RE) .... "revenge against given event" (RAGE)
Sidenote: Structures/Citadels may solve the whole problem. They cant be unanchored or transfered for a reason. Maybe we need to be patient....again...

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Kaarous Aldurald
Black Hydra Consortium.
#185 - 2015-09-05 18:13:57 UTC
Joe Risalo wrote:

What necessary mechanic?


Wars, the mechanic that constitutes fully half the risk left in highsec.



Quote:

I get that you're saying players to not need to be free of all aggression in HS, but a system that promotes picking on the little guys for easy kills or simple lulz is not the way to go about it.


Cry more about how people use their player freedom.


Quote:

It being a video game, it should be fair in order to promote grown and enjoy-ability.


If you want "fair", stop playing EVE Online.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#186 - 2015-09-05 18:49:30 UTC  |  Edited by: Joe Risalo
Kaarous Aldurald wrote:

If you want "fair", stop playing EVE Online.


There's no such thing as a fair fight.

However, a fight is not a war.
... And yes, in RL war is not fair, but this is not RL.

There needs to be mechanics that give the defender options.

On top of that, there needs to be mechanics to promote combat, which current mechanics promote not fighting.
As system is currently, both parties will not undock without the odds being heavily in their favor.

The only thing worse than a corp that doesn't want to fight being decced, is a corp that wants to fight getting decced and the attacker never undocks.
I've been in the later scenario more times than not.

So, we need mechanics that give the defender incentive to fight, and force the attacker to fight.

If you're going to declare war and run scared, then the game should punish you.
However, if you're declared war on, the game should give you an incentive/purpose to actually fight back.
Kaarous Aldurald
Black Hydra Consortium.
#187 - 2015-09-05 18:56:42 UTC
Joe Risalo wrote:

If you're going to declare war and run scared, then the game should punish you.


Why? Because it offends you?

Wars exist to do one thing. Remove the presence of Concord in highsec, for a fee.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#188 - 2015-09-05 19:12:40 UTC
Kaarous Aldurald wrote:

Wars exist to do one thing. Remove the presence of Concord in highsec, for a fee.



Exactly!!! So you can get easy kills against opportunity targets in a corp you know damn good and well can't or won't fight back; as opposed to going to low, null, WH or even deccing a target that will fight back and actually earning your kills.

Look, we get that you don't want to let the war mechanics change because they currently are heavily in your favor and it would really hurt your feelings.


Now, run along and let the big boys have a conversation.
Kaarous Aldurald
Black Hydra Consortium.
#189 - 2015-09-05 19:14:01 UTC
Joe Risalo wrote:
So you can *snip*


So anyone can do whatever they feel like doing with Concord removed. What people do is up to them.

I know you hate player freedom, but this is non negotiable.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#190 - 2015-09-05 19:18:07 UTC
Oh, and the mechanic itself heavily favors the defender, no matter how much you bluster or outright lie about it. They have access to each and every mechanic the attacker does, plus the ally mechanic that the attacker does not.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#191 - 2015-09-05 19:21:15 UTC
Kaarous Aldurald wrote:
Joe Risalo wrote:
So you can *snip*


So anyone can do whatever they feel like doing with Concord removed. What people do is up to them.

I know you hate player freedom, but this is non negotiable.



On the contrary, you are the one that is inhibiting player freedom by insisting the current dec mechanics are fine, when in fact, they support YOUR preferred freedom, while hindering the preferred freedom of others and providing the no incentive or reason option to counteract.

Soo, who hates player freedom?


You do realize your argument is that your freedom trumps the freedom of others, right?

I swear, it's like having a religious freedom debate with a liberal.
Always assuming that religious freedom hinders their personal freedom so it needs to be stopped.


Tell me again why your preferences trump that of others?
Kaarous Aldurald
Black Hydra Consortium.
#192 - 2015-09-05 19:27:19 UTC
Joe Risalo wrote:

On the contrary, you are the one that is inhibiting player freedom by insisting the current dec mechanics are fine, when in fact, they support YOUR preferred freedom, while hindering the preferred freedom of others and providing the no incentive or reason option to counteract.


The mechanics do not inhibit anyone's player freedom.

Carebear's ever present failure to play the game correctly certainly might. But no one has the right to be left alone in a PvP sandbox game anyway.

The mechanic literally exists to allow me to interfere with you, and you're crying about that. You are whining that it does what it is intended to do, from which we can infer that you want it not function at all. Which is supported by every post you've made in the thread thus far.


Quote:

Soo, who hates player freedom?


Still you, since you want it curtailed to benefit yourself, under extremely thin pretenses at that.


Quote:

Tell me again why your preferences trump that of others?


Because EVE Online is a PvP game, and because highsec is entirely too safe already.

If anything, wars need to be drastically buffed, and most highsec income adjusted downwards.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#193 - 2015-09-05 19:27:21 UTC
Kaarous Aldurald wrote:
Oh, and the mechanic itself heavily favors the defender, no matter how much you bluster or outright lie about it. They have access to each and every mechanic the attacker does, plus the ally mechanic that the attacker does not.


When those mechanics are used, the attacker doesn't bother to fight and/or drops the war without anything to support the fact that they essentially lost.


We all know you're full of it when you suggest that the war mechanics favor the defender, otherwise, wars would be less prevalent and actually used for more meaningful things like keeping another SOV entity out of HS to hinder their supply chains, pushing a mining corp out of the area because they keep mining out all the belts.


The VAST majority of wars are used by people like you to get CONCORD free kills without having to go outside of HS, and then picking said targets based purely on weakness and ease of KM farming.

If wars heavily favored the defender, as you suggest, than you would not be doing them.
Kaarous Aldurald
Black Hydra Consortium.
#194 - 2015-09-05 19:30:42 UTC
Joe Risalo wrote:

When those mechanics are used, the attacker doesn't bother to fight and/or drops the war without anything to support the fact that they essentially lost.


Which, based on your logic thus far, would go to show just how overpowered the defender's advantage really is.


Quote:

The VAST majority of wars are used by people like you to get CONCORD free kills


That's what it's for. To get rid of Concord, and to thereby drive loss in highsec.

Cry more about how it works as intended, when you don't want it to work at all.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#195 - 2015-09-05 19:36:29 UTC
Kaarous Aldurald wrote:

The mechanics do not inhibit anyone's player freedom.

Carebear's ever present failure to play the game correctly certainly might. But no one has the right to be left alone in a PvP sandbox game anyway.

The mechanic literally exists to allow me to interfere with you, and you're crying about that. You are whining that it does what it is intended to do, from which we can infer that you want it not function at all. Which is supported by every post you've made in the thread thus far.


Again, you are determining player freedom based on the way YOU want Eve to be played.
There is no rule in the EULA that states that all players must engage in PVP activity.

You might also note, Eve is a PVP CENTRIC game. This is not because the sole purpose of the game is to kill other people, but because all actions in Eve effect all players of Eve, whether it be mining, missions, station trading, or actively engaging in combat against other players.

Even CCP will tell you that the idea of PVP Centric does not revolve around pvp combat.


Quote:

Still you, since you want it curtailed to benefit yourself, under extremely thin pretenses at that.

If you look back at my comments, you will see that I am not suggesting the removal of War decs.
I am instead suggesting options to better war decs and give both sides a reason to actually fight.


Quote:


Because EVE Online is a PvP game, and because highsec is entirely too safe already.

If anything, wars need to be drastically buffed, and most highsec income adjusted downwards.


HS is not already too safe... I sat in a system a few days ago and watched CODE (your alliance) prove this by suicide ganking several freighters in a short amount of time, all with bad standings.

Highsec may be less risky than low, but it is far from safe and you can check the kill boards on that, including your own.
Kaarous Aldurald
Black Hydra Consortium.
#196 - 2015-09-05 19:40:58 UTC
Joe Risalo wrote:

Again, you are determining player freedom based on the way YOU want Eve to be played.


Not me. CCP.

Not defending yourself is neither a playstyle, nor any right in the game whatsoever.


Quote:

If you look back at my comments, you will see that I am not suggesting the removal of War decs.


Not quite, instead you've suggested things that would pretty much render them completely toothless for any form of non consensual combat.

Since that's what they exist for, you might as well be suggesting their deletion, rather than turn them into some kind of mass duel nonsense like you seem to want.


Quote:

HS is not already too safe... I sat in a system a few days ago and watched CODE (your alliance) prove this by suicide ganking several freighters in a short amount of time, all with bad standings.


Meaning, you sat and watched, and did nothing?

Working as intended then, since uncontested fights are pretty much supposed to go that way.

And yes, highsec is too safe by half. Risk vs reward is broken at the conceptual level by how safe highsec is.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Joe Risalo
State War Academy
Caldari State
#197 - 2015-09-05 19:48:00 UTC
Kaarous Aldurald wrote:


Which, based on your logic thus far, would go to show just how overpowered the defender's advantage really is.


Lol.. man, you love to twist everything around in your favor.
And no, that does not show how overpowered the defender's advantage really is.
That's actually a loss to the defender more so that the attacker.
Why?
Because the defender likely had to pay a large portion of isk in order to hire Mercs, and when those mercs don't get kills because the attacker ran scared, that is a loss to the defender.

They paid good money to watch you die, but instead you flee like a roach with the light turned on.

You wanted a fight, so fight.

You keep insisting that the current war mechanics support the premise of Eve being a PVP game, so why no PVP?

Oh, it's cause you don't want to pvp... You want to shoot at a person in a ship...


Just because there's another player in the ship doesn't make it PVP. That's no different than shooting an empty ship..

Quote:


That's what it's for. To get rid of Concord, and to thereby drive loss in highsec.

Cry more about how it works as intended, when you don't want it to work at all.


... And no, that's not what wars are for.
The war dec mechanics are intented to allow players to get kills at low risk.
It is intended to give players a way to settle an issue in HS, without the intervention of CONCORD.


They only issue they're currently being used for is, "That's a shiny ship in a weak corp and I wanna blow it up."


TBH, there would likely be more kills in HS if the wardec mechanics didn't exist...

Why do I say this? Well, when you dec someone, one of the two parties is likely to not undock until the war is over, and the kills that are caused are few a far between.

With that logic, that means more players would resort to suicide ganking which can easily be done every 15 minutes with targets that are willing to undock because they aren't actively targeted. I might also add, that would not include CONCORD kills.

Kaarous Aldurald
Black Hydra Consortium.
#198 - 2015-09-05 19:53:02 UTC  |  Edited by: Kaarous Aldurald
Joe Risalo wrote:

It is intended to give players a way to settle an issue in HS, without the intervention of CONCORD.


"settle an issue", lol.

Pure projection.



Quote:

TBH, there would likely be more kills in HS if the wardec mechanics didn't exist...


"only awoxing needs to go, it's unfair and it's one sided, you still have wars and ganking"

~Every carebear up to the corp safety toggle.

You people are just huge ******* hypocrites, I hope you know that. It's never enough for you, so long as PvP exists at all, huh? "just one more nerf", right? It didn't even take you six months after the deletion of awoxing to go after wars.

Uninstall.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Annah Sun-Scape
Temet Nosce Ex Astra
#199 - 2015-09-05 20:02:13 UTC
System for wardecs is bad! They are just anoying!

Read also this
Joe Risalo
State War Academy
Caldari State
#200 - 2015-09-05 20:14:02 UTC
Kaarous Aldurald wrote:

Not me, CCP

Not defending yourself is neither a playstyle, nor any right in the game whatsoever.


It is a right.. a player can play Eve and be completely defenseless, but takes risks in doing so.
And you can't blame CCP for mechanics that are used outside of their intended design.

CCP specifically stated that they wanted wars to be more meaningful and impactful when they balanced the war dec system last time. This did not happen, and instead, made picking weak targets for KMs for prevalent.


Quote:

Not quite, instead you've suggested things that would pretty much render them completely toothless for any form of non consensual combat.

Since that's what they exist for, you might as well be suggesting their deletion, rather than turn them into some kind of mass duel nonsense like you seem to want.


War decs do not exist solely for the purpose of forcing non-consensual PVP.

And yes, I am trying to discourage non-consensual PVP by giving the defender a reason to fight, and forcing the attacker to fight.

Lets see, which is going to cause more PVP...
Giving both parties a reason to fight?
or
Non-consensual war decs in which the defender has no incentive to fight, and the attacker does not fight unless the odds are heavily in their favor?

Hmmm... I'm going to have to go with option 1.


Quote:

Meaning, you sat and watched, and did nothing?

Working as intended then, since uncontested fights are pretty much supposed to go that way.

And yes, highsec is too safe by half. Risk vs reward is broken at the conceptual level by how safe highsec is.



Yup, I sat and watched and did nothing, as I have no issues with this mechanic, other than watching CODE bump their intended target off grid from the gate, thus lengthening CONCORD response and making 3rd party support for the target less viable... Not to mention putting the intended target near the edge of the grid, which can put some CONCORD response off grid... This, in my opinion, is a clear violation of the EULA, but I take no issue with the suicide gank in and of itself.

That aside, if the kills in HS are half that of low and/or null, then I think it's working perfectly fine.
It may not be perfectly safe in HS, but considering that it's secure space, it should be more safe than unsecure space.
So, half the kills is working as intended.