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Player Features and Ideas Discussion

 
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Rerolling the Moons

First post
Author
Aldran Gentlharp
Unidentified Murderers and Young Hack Offenders
#1 - 2015-09-03 04:24:36 UTC
I think all things in EVE should be able to change also the Moons so here are 2 ideas how you can do it.

Give the Moons a slight daily or weekly chance to change the minerals you can mine there. The probabilty should be this way that about 50% of the Moons changed their minerals after 6 months. If a Moon have changed he should not been able to change for at least 1 month.

this idea hold the probability that no Moon with a specific Mineral exist for a while

Another Idea how you can do it

Moons are static until you mine it. If a moon is mined ther should be a slight chance that the mineral deposit is exausted. Then you respawn it on another moon.

The chances should be like the suggestion above.
Teckos Pech
Hogyoku
Goonswarm Federation
#2 - 2015-09-03 04:57:36 UTC
Aldran Gentlharp wrote:
I think all things in EVE should be able to change also the Moons so here are 2 ideas how you can do it.

Give the Moons a slight daily or weekly chance to change the minerals you can mine there. The probabilty should be this way that about 50% of the Moons changed their minerals after 6 months. If a Moon have changed he should not been able to change for at least 1 month.

this idea hold the probability that no Moon with a specific Mineral exist for a while

Another Idea how you can do it

Moons are static until you mine it. If a moon is mined ther should be a slight chance that the mineral deposit is exausted. Then you respawn it on another moon.

The chances should be like the suggestion above.


OMG....moon materials moving from moon to moon...who'd have thunk it!!?!?!?!?

Use the search feature please.

Oh and what issue is this idea supposed to address?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Nevyn Auscent
Broke Sauce
#3 - 2015-09-03 05:08:02 UTC
Search is your friend!
However any rerolling of moons will maintain the current issue.

What actually needs to happen is static moon mining needs to go away, and the materials found on moons be mined by an 'active' mechanic. Obviously at a greatly increased rate per hour when actively doing so.
This then gets pilots in space, and allows for 'ninja' fleets to intrude on your space if you don't utilise the deposits yourself and/or guard them. Mining Platforms should fit into this somehow as should observation platforms.
Aldran Gentlharp
Unidentified Murderers and Young Hack Offenders
#4 - 2015-09-03 05:22:14 UTC  |  Edited by: Aldran Gentlharp
Teckos Pech wrote:

OMG....moon materials moving from moon to moon...who'd have thunk it!!?!?!?!?

Use the search feature please.

Oh and what issue is this idea supposed to address?


OMG Mining Belts apearing out of nowhere if one is fully mined
OMG Metalls growing like Plants on Planets
If you want it realistic then you are in the wrong game.

The search Feature: An error has occoured while searching. But i find out now what was wrong

Why do you need an issue before you change something. Stagnation means regression.

My Opinion is that alliances have to work if they want to make Money for their reimbursements and sov bills or whatever. This also means to explore new deposits of Minerals. And this is realistic or do you think an Oil well has an infinite ammount of oil.
Sigras
Conglomo
#5 - 2015-09-03 06:48:19 UTC
I have stated time and time again why this is a terrible idea, but I shall explain one more time for the people who dont google their ideas before posting them.

Sigras wrote:
I think everyone who is touting moon depletion/moon shifting is forgetting 2 things:

#1. How much of a pain it is to scan moons - For a large alliance, they may control thousands of moons, even if the moon materials only ever respawned at downtime, that means that every moon would have to be re-scaned every day.

#2. Knowing where the moon mats are keeps material prices low - This example is obviously extreme, but imagine if tomorrow, all of the moon materials disappeared and were randomly reseeded on different moons. the price of T2 would go through the roof because most of the moons wouldnt be scanned for weeks!

Right now, basically any moon that is worth mining is being mined, and the only other factor effecting the prices is carteling. If moons were randomly reseeded, you would have the chance that some of the moons with critical materials like tech on them dont get scanned for weeks or months! That would be months of non production on top of all the other market factors.

TL;DR
Random reseeds of moon materials would make the situation worse not better.

Sigras wrote:
2. Risk to Reward Ratio - Alliances will stop fighting over moons if they have a known hard limit on their potential profit. A month's dysprosium is worth 4.25 billion isk minus fuel and transport costs. That may sound like a lot, but nobody is going to be risking a 100 billion isk titan for a 4 billion isk possible payoff.

These problems need answers before this idea can move forward.

I firmly believe that the answer lies in adding moon materials to ring mining, and moving the moon miners outside the shield bubble to allow them to be the target of small gang disruption.

This would put alliances on the defense as their moon miners would begin to get reinforced left and right if they werent there to defend their space.
Amarisen Gream
The.Kin.of.Jupiter
#6 - 2015-09-03 06:50:23 UTC
CCP has already stated they are working on changing how alliances make their money. This is probably a big hit to how moons work. We will get the change someday - just be patient

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Aldran Gentlharp
Unidentified Murderers and Young Hack Offenders
#7 - 2015-09-03 07:01:44 UTC  |  Edited by: Aldran Gentlharp
Sigras if the alliance want hold thousands of moons then they have to manage thousands of moons and who say that all systems need to be scanned by on person. These alliances have thousands of Member delegate each system to a player and the problem with scanning is solved. you also don't need to scan it daily once a week should be enough.
Donnachadh
United Allegiance of Undesirables
#8 - 2015-09-03 13:50:37 UTC  |  Edited by: Donnachadh
Aldran Gentlharp wrote:
My Opinion is that alliances have to work if they want to make Money for their reimbursements and sov bills or whatever. This also means to explore new deposits of Minerals. And this is realistic or do you think an Oil well has an infinite ammount of oil.

Many of the materials needed for higher level productions only come from the moons in nul. When you make it harder to acquire you make it significantly more expensive and that affects EVERY player in the game not just those in nul sec. And since roughly 80% of the games players live in high and low sec not nul your idea screws them over with no practical way to work around it.

In case you have not figured it out by now my response is no to your idea, the positive aspects are to narrowly focused while the negative aspects hit every player in the game.
Gunz blazing Ronuken
Insane's Asylum
#9 - 2015-09-03 14:00:46 UTC
what if one only flies t3's 90% Twisted
Zan Shiro
Doomheim
#10 - 2015-09-03 14:13:44 UTC
Aldran Gentlharp wrote:
Sigras if the alliance want hold thousands of moons then they have to manage thousands of moons and who say that all systems need to be scanned by on person. These alliances have thousands of Member delegate each system to a player and the problem with scanning is solved. you also don't need to scan it daily once a week should be enough.



They send trusted people for this. Not all scout/explore so well for starters.

Sure you have seen this. You get roughly 2 types of players here. One guy says something like....


Contacts, 100+ reds in system. X% BC's, Y% BS, Z% Caps and ohh, 2 avatars on scan.


Another goes....

FC got reds in system!

How many, what types?

Heaps......

One player gives FC all the information they need to make a decision up front. One is wasting FC's, and most fleet members, time as they and FC play 20 questions to define just wtf that heaps is.

They are also trusted as these will be points reevaluated. No one wants to drop in 200 billion in ships because some one set them up the bomb. Well ever since PL had their incident a bit back. Trusted contacts finds stuff its a few runs to see for yourself as leadership. Vice following the hits of 500 people most of whom you can wonder if they know wtf they are doing in the first place.


And it be daily. A smart alliance would not be living hand to mouth. They'd be thinking long term. Long term means pretty frequent polling. Especially these days. Sigras I am almost sure posted his thoughts like this when power projection was still a thing. Thats gone now for the most part with jump changes. The alliances would be scanning constantly looking for shortest paths to new stuff. They can't just roll up 80 systems away in record time anymore.





Frostys Virpio
State War Academy
Caldari State
#11 - 2015-09-03 14:14:41 UTC
Gunz blazing Ronuken wrote:
what if one only flies t3's 90% Twisted


With meta 4 / faction guns?
Teckos Pech
Hogyoku
Goonswarm Federation
#12 - 2015-09-03 15:01:36 UTC
Aldran Gentlharp wrote:
Teckos Pech wrote:

OMG....moon materials moving from moon to moon...who'd have thunk it!!?!?!?!?

Use the search feature please.

Oh and what issue is this idea supposed to address?


OMG Mining Belts apearing out of nowhere if one is fully mined
OMG Metalls growing like Plants on Planets
If you want it realistic then you are in the wrong game.

The search Feature: An error has occoured while searching. But i find out now what was wrong

Why do you need an issue before you change something. Stagnation means regression.

My Opinion is that alliances have to work if they want to make Money for their reimbursements and sov bills or whatever. This also means to explore new deposits of Minerals. And this is realistic or do you think an Oil well has an infinite ammount of oil.


My opinion is you can't use the search feature or google so I'm reporting this thread as redundant.

If you had done a search, btw, I've commented on this issue before.

As for working to make money, clearly you've never ever mined a moon before. It IS work. Boring work. (And before you ask, yes, I've mined moons and run an entire reaction chain, I know what I'm talking about).

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Aldran Gentlharp
Unidentified Murderers and Young Hack Offenders
#13 - 2015-09-03 16:24:04 UTC
Teckos Pech wrote:
[quote=Aldran Gentlharp][quote=Teckos Pech]
As for working to make money, clearly you've never ever mined a moon before. It IS work. Boring work. (And before you ask, yes, I've mined moons and run an entire reaction chain, I know what I'm talking about).


Im the one who manage the moons for my alliance so don't tell me i don't know what moonmining is. it is about 30 minutes to 1h of work with a single char peer week and reaction for about 800million to 1billion isk winnings in the cheapest Reactionmaterials.

to reach this ammount of isk a Miner has to mine about 20 h with 1 mining char and 1 booster char hauling not included.
ISD Decoy
ISD Community Communications Liaisons
ISD Alliance
#14 - 2015-09-03 16:56:29 UTC
Quote:
17. Redundant and re-posted threads will be locked.

As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.

Thread locked.

ISD Decoy

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department