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Friendly reminder that autocannons are still terrible

Author
Vic Jefferson
Stimulus
Rote Kapelle
#21 - 2015-09-01 23:57:43 UTC
Baali Tekitsu wrote:
Medium missiles and launchers are garbage but thats a topic for another thread.


I'm surprised you think so. The same root cause is behind most of this, so I don't really see it as a separate problem. Why play whack a mole when you could play....um....er....whack a hippo?

Vote Vic Jefferson for CSM X.....XI.....XII?

Kaarous Aldurald
Black Hydra Consortium.
#22 - 2015-09-02 00:05:37 UTC
Vic Jefferson wrote:
Baali Tekitsu wrote:
Medium missiles and launchers are garbage but thats a topic for another thread.


I'm surprised you think so. The same root cause is behind most of this, so I don't really see it as a separate problem. Why play whack a mole when you could play....um....er....whack a hippo?



Elephant. Although we'll need to play with a handicap, since some people in the room can't see it.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Baali Tekitsu
AQUILA INC
#23 - 2015-09-02 01:48:50 UTC
Vic Jefferson wrote:
Baali Tekitsu wrote:
Medium missiles and launchers are garbage but thats a topic for another thread.


I'm surprised you think so. The same root cause is behind most of this, so I don't really see it as a separate problem. Why play whack a mole when you could play....um....er....whack a hippo?




Well try opening a thread about it and see how quick it gets shot down by the shitposters.

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Reaver Glitterstim
The Scope
Gallente Federation
#24 - 2015-09-02 02:12:46 UTC
My Sleipnir is afraid of the buff you ask for. So much power is not meant to be held by one ship.


Autocannons are fine, but short-range-turret T2-long-range ammo sucks because it doesn't add any freakin' range.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Stitch Kaneland
The Tuskers
The Tuskers Co.
#25 - 2015-09-02 03:01:15 UTC
Reaver Glitterstim wrote:
My Sleipnir is afraid of the buff you ask for. So much power is not meant to be held by one ship.


Autocannons are fine, but short-range-turret T2-long-range ammo sucks because it doesn't add any freakin' range.


Oh, you mean like orthrus, gila, garmur, ishtar? Those totally don't have too much power and battlefield control (although ishtar has gotten a smidge better after nerfs).

The whole "because the sleipnir is fine, all a/c ships are fine" argument is dumb. I'm tired of hearing about the 1 ship, that has a 100% bonus to damage to its weapon system and a fall-off bonus (the two main things a/c's need to function half-way decently) creating the "we can't buff a/c's because the sleip is strong" arguement. Its a CS, and it has absurd bonuses as a way of offsetting how **** autocannons are.

It also has the benefit of being able to squeeze in dual XLASB's (that are shield boost bonused), something most other CS can't. That has nothing to do with autocannons as a weapon system. That is why its a strong ship.

Now, look at any autocannon ship that doesn't have a fall-off bonus, like an a/c kite cane. With 425's you're hitting deep into your fall-off at 24-25km. Thats with 2 TE and an ambit rig. Your dps goes from 546 dps on paper, to 240dps at 23km, with 3 application mods and faction ammo (the whole selectable damage argument). Using barrage, we go up to 300dps, but locked into explosive (gg if you're fighting a shield ship). This is a ship with 2 damage bonuses, the biggest calibre gun and 3 range mods, and its doing cruiser to t3d dps in its intended operating range (medium). The vagabond, even with its fall-off bonus, suffers the same issue, except with the vaga, its difficult to fit 425's and utilize its bonuses. So its normal to use 220's, reducing range/damage application.

The current fall-off for medium a/c's are ****. Ac base fall-off needs a buff. Or, they need to buff T2 long range ammo damage, and create more variants for actual selectable damage type.
Kaarous Aldurald
Black Hydra Consortium.
#26 - 2015-09-02 03:19:07 UTC
Reaver Glitterstim wrote:
My Sleipnir is afraid of the buff you ask for. So much power is not meant to be held by one ship.



I'm not worried about that at all, and I also fly a Sleipnir. If they finally buff autocannons, that just means that we'll likely get another bonus in exchange for one of the 50% damage bonuses we currently enjoy. Probably tracking, or reload speed, or whatever.

Besides, as was mentioned above me, it is pretty telling that one of the few ships that medium autocannons feel good on has to have a 100% damage bonus and a range bonus in order to get that way.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Maldiro Selkurk
Radiation Sickness
#27 - 2015-09-02 15:58:24 UTC  |  Edited by: Maldiro Selkurk
being restated

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#28 - 2015-09-02 16:08:16 UTC
I've always thought that it would make more sense to have T1/faction projectile ammo give bonuses/penalties to falloff instead of optimal. That would certainly allow for more variability/balancing options with ACs while still being compatible with arties.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

M1k3y Koontz
House of Musashi
Stay Feral
#29 - 2015-09-02 16:26:21 UTC
Celthric Kanerian wrote:
Vic Jefferson wrote:
Considering the top two ships on zkill at the moment are Svipul and Sabre, by a significant margin, somehow I don't think small autocannons really need that much adjustment


This.


Sabre is an interdictor, it was the best before the balance and is still the preferance. It's job is to bubble things, so it gets on all the killmails.
Svipuls use artillery. The only predator to interceptors, they are ridiculously popular. And almost all use artillery.

Also, those ships use small guns, not medium or large.

How much herp could a herp derp derp if a herp derp could herp derp.

Maldiro Selkurk
Radiation Sickness
#30 - 2015-09-02 16:28:44 UTC  |  Edited by: Maldiro Selkurk
Baali Tekitsu wrote:
Except when shooting a Phantasm or 100MN T3s a RLML ship will apply 100% of its damage to any Cruiser while shooting faction ammo and without application mods.


Your original blanket statement said that RLML do 100% of their damage up to their maximun range to which i said you were 100% incorrect (because they can do zero or near zero damage to a small signature, fast moving frigate).

You then revised your statement to apply to cruisers to which i now get to revise my response in that the effective damage RLMLs apply to Phantasms and T3 cruisers is ZERO since those ships will rep the RLML damage to zero and kill the moron attempting to kill a phantasm or T3 cruiser with RLMLs.

In both cases im right and in both cases youre wrong.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

M1k3y Koontz
House of Musashi
Stay Feral
#31 - 2015-09-02 16:40:47 UTC  |  Edited by: M1k3y Koontz
Unfortunately the monocle is right, 425s are awful. My roaming Cynabal is fit with 720s in spite of the falloff bonus because autocannons just can't compete. Their range is pitiful and their damage is worse.

425s on a Cynabal, two tracking enhancers, two gyrostabs, and EMP gives me approximately 175 DPS at 30km.
With Barrage I can get ~40km range, where I'm getting 150 DPS
Or I can fit 720s and do almost 250 DPS at 50km, where tracking isn't an issue (same two gyro/two TE low slots).

Better yet, an Orthrus will do 450 DPS to 60km with a 45km point range, or a Cerb can do 440 DSP to 71km, both with RLMLs. If I were feeling brave and fit HMLs to that same Cerb, I'm doing 400 DPS raw past my lock range (missle range is 140km)

How much herp could a herp derp derp if a herp derp could herp derp.

Baali Tekitsu
AQUILA INC
#32 - 2015-09-02 17:09:47 UTC
Maldiro Selkurk wrote:
Baali Tekitsu wrote:
Except when shooting a Phantasm or 100MN T3s a RLML ship will apply 100% of its damage to any Cruiser while shooting faction ammo and without application mods.


Your original blanket statement said that RLML do 100% of their damage up to their maximun range to which i said you were 100% incorrect (because they can do zero or near zero damage to a small signature, fast moving frigate).

You then revised your statement to apply to cruisers to which i now get to revise my response in that the effective damage RLMLs apply to Phantasms and T3 cruisers is ZERO since those ships will rep the RLML damage to zero and kill the moron attempting to kill a phantasm or T3 cruiser with RLMLs.

In both cases im right and in both cases youre wrong.


These 1v1 comparisons are ******** to make and dont reflect ship balance. Take a more likely scenario to happen like 2 Phantasm vs 2 Orthrus and see where your Phantasm(s) is/are tanking anything.


Medium Autocannons have lost their main role/niche of kiting within 20k of their target due to the speed creep and the ridiculous nerf which came together with the tracking enhancer nerf.
Now they get outperformed by blasters as a brawling weapon and outkited by Pulse lasers + Rapid lights. They also are not a "jack of all trades" since they arent just bad at kiting, they just cant do it. They also kinda suck at hitting frigates which doesnt make it better.

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Frostys Virpio
State War Academy
Caldari State
#33 - 2015-09-02 17:13:21 UTC
Baali Tekitsu wrote:
Maldiro Selkurk wrote:
Baali Tekitsu wrote:
Except when shooting a Phantasm or 100MN T3s a RLML ship will apply 100% of its damage to any Cruiser while shooting faction ammo and without application mods.


Your original blanket statement said that RLML do 100% of their damage up to their maximun range to which i said you were 100% incorrect (because they can do zero or near zero damage to a small signature, fast moving frigate).

You then revised your statement to apply to cruisers to which i now get to revise my response in that the effective damage RLMLs apply to Phantasms and T3 cruisers is ZERO since those ships will rep the RLML damage to zero and kill the moron attempting to kill a phantasm or T3 cruiser with RLMLs.

In both cases im right and in both cases youre wrong.


These 1v1 comparisons are ******** to make and dont reflect ship balance. Take a more likely scenario to happen like 2 Phantasm vs 2 Orthrus and see where your Phantasm(s) is/are tanking anything.


Medium Autocannons have lost their main role/niche of kiting within 20k of their target due to the speed creep and the ridiculous nerf which came together with the tracking enhancer nerf.
Now they get outperformed by blasters as a brawling weapon and outkited by Pulse lasers + Rapid lights. They also are not a "jack of all trades" since they arent just bad at kiting, they just cant do it. They also kinda suck at hitting frigates which doesnt make it better.


Then remove the speed creep. Then there are a few things that will start to look less broken.
Baali Tekitsu
AQUILA INC
#34 - 2015-09-02 17:24:42 UTC
Im not entirely convinced that the speed creep is a entirely bad thing, many weapon systems have survived it/are now more viable than before, it resurrected Cruisers and it made long range medium guns together with their buff a more viable thing. Its just Projectiles that need a buff to keep up with the times.

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Stitch Kaneland
The Tuskers
The Tuskers Co.
#35 - 2015-09-02 17:35:08 UTC
Baali Tekitsu wrote:



Medium Autocannons have lost their main role/niche of kiting within 20k of their target due to the speed creep and the ridiculous nerf which came together with the tracking enhancer nerf.
Now they get outperformed by blasters as a brawling weapon and outkited by Pulse lasers + Rapid lights. They also are not a "jack of all trades" since they arent just bad at kiting, they just cant do it. They also kinda suck at hitting frigates which doesnt make it better.


I gave up using kiting acs probably a year or so ago. Vagabond was my favorite ship until it took me 3min to kill a single LSE/invuln vexor (may have been linked). I love putting 3 range mods on my ship and still apply frigate level dps at 20km. Theres a reason 100mn brawl vagas are thing, because its the only niche they can fill without being oudone by cheaper or just significantly better ships. The falloff bonus is mostly worthless when you are setup to brawl.

The TE nerf really irks me. Looking at the original thread, it was nerfed not because of winmatar acs, but blaster talos. Large blasters were nerfed by nerfing every weapon system that relies on TEs. And large blasters still project to rediculous ranges. Leaving them virtually unaffected, but crippled acs.

They also have no selectable damage type while kiting. That is unless you enjoy doing **** dps. So then you use barrage, and are then locked in to explosive.
Frostys Virpio
State War Academy
Caldari State
#36 - 2015-09-02 17:55:50 UTC
Stitch Kaneland wrote:
Baali Tekitsu wrote:



Medium Autocannons have lost their main role/niche of kiting within 20k of their target due to the speed creep and the ridiculous nerf which came together with the tracking enhancer nerf.
Now they get outperformed by blasters as a brawling weapon and outkited by Pulse lasers + Rapid lights. They also are not a "jack of all trades" since they arent just bad at kiting, they just cant do it. They also kinda suck at hitting frigates which doesnt make it better.


I gave up using kiting acs probably a year or so ago. Vagabond was my favorite ship until it took me 3min to kill a single LSE/invuln vexor (may have been linked). I love putting 3 range mods on my ship and still apply frigate level dps at 20km. Theres a reason 100mn brawl vagas are thing, because its the only niche they can fill without being oudone by cheaper or just significantly better ships. The falloff bonus is mostly worthless when you are setup to brawl.



And during that 3 minute time, the vexor failed to kill you with a weapon type that could follow you wherever you went unless you warped off.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#37 - 2015-09-02 18:11:24 UTC  |  Edited by: Stitch Kaneland
Frostys Virpio wrote:
Stitch Kaneland wrote:
Baali Tekitsu wrote:



Medium Autocannons have lost their main role/niche of kiting within 20k of their target due to the speed creep and the ridiculous nerf which came together with the tracking enhancer nerf.
Now they get outperformed by blasters as a brawling weapon and outkited by Pulse lasers + Rapid lights. They also are not a "jack of all trades" since they arent just bad at kiting, they just cant do it. They also kinda suck at hitting frigates which doesnt make it better.


I gave up using kiting acs probably a year or so ago. Vagabond was my favorite ship until it took me 3min to kill a single LSE/invuln vexor (may have been linked). I love putting 3 range mods on my ship and still apply frigate level dps at 20km. Theres a reason 100mn brawl vagas are thing, because its the only niche they can fill without being oudone by cheaper or just significantly better ships. The falloff bonus is mostly worthless when you are setup to brawl.



And during that 3 minute time, the vexor failed to kill you with a weapon type that could follow you wherever you went unless you warped off.


infiltrators dont do well against t2 minmatar resists. Still used up 8 of my XLASB charges. The vagas tank has nothing to do with autocannons though, so whats your point?
M1k3y Koontz
House of Musashi
Stay Feral
#38 - 2015-09-02 18:19:54 UTC
Stitch Kaneland wrote:
Frostys Virpio wrote:
Stitch Kaneland wrote:
Baali Tekitsu wrote:



Medium Autocannons have lost their main role/niche of kiting within 20k of their target due to the speed creep and the ridiculous nerf which came together with the tracking enhancer nerf.
Now they get outperformed by blasters as a brawling weapon and outkited by Pulse lasers + Rapid lights. They also are not a "jack of all trades" since they arent just bad at kiting, they just cant do it. They also kinda suck at hitting frigates which doesnt make it better.


I gave up using kiting acs probably a year or so ago. Vagabond was my favorite ship until it took me 3min to kill a single LSE/invuln vexor (may have been linked). I love putting 3 range mods on my ship and still apply frigate level dps at 20km. Theres a reason 100mn brawl vagas are thing, because its the only niche they can fill without being oudone by cheaper or just significantly better ships. The falloff bonus is mostly worthless when you are setup to brawl.



And during that 3 minute time, the vexor failed to kill you with a weapon type that could follow you wherever you went unless you warped off.


infiltrators dont do well against t2 minmatar resists. Still used up 8 of my XLASB charges. The vagas tank has nothing to do with autocannons though, so whats your point?


I think he was saying that while you were barely able to do any damage beyond point blank, the Vexor was able to apply near full damage regardless of range.

How much herp could a herp derp derp if a herp derp could herp derp.

Frostys Virpio
State War Academy
Caldari State
#39 - 2015-09-02 18:31:23 UTC
M1k3y Koontz wrote:
Stitch Kaneland wrote:
Frostys Virpio wrote:
Stitch Kaneland wrote:
Baali Tekitsu wrote:



Medium Autocannons have lost their main role/niche of kiting within 20k of their target due to the speed creep and the ridiculous nerf which came together with the tracking enhancer nerf.
Now they get outperformed by blasters as a brawling weapon and outkited by Pulse lasers + Rapid lights. They also are not a "jack of all trades" since they arent just bad at kiting, they just cant do it. They also kinda suck at hitting frigates which doesnt make it better.


I gave up using kiting acs probably a year or so ago. Vagabond was my favorite ship until it took me 3min to kill a single LSE/invuln vexor (may have been linked). I love putting 3 range mods on my ship and still apply frigate level dps at 20km. Theres a reason 100mn brawl vagas are thing, because its the only niche they can fill without being oudone by cheaper or just significantly better ships. The falloff bonus is mostly worthless when you are setup to brawl.



And during that 3 minute time, the vexor failed to kill you with a weapon type that could follow you wherever you went unless you warped off.


infiltrators dont do well against t2 minmatar resists. Still used up 8 of my XLASB charges. The vagas tank has nothing to do with autocannons though, so whats your point?


I think he was saying that while you were barely able to do any damage beyond point blank, the Vexor was able to apply near full damage regardless of range.


And even so, it still died to the ship that had "low damage at kite range". I mean, so what if it took you 3 minutes if you end up killing the other guy? Your ship, it's fit and your piloting still won against the other guy's.
Vic Jefferson
Stimulus
Rote Kapelle
#40 - 2015-09-02 18:40:21 UTC  |  Edited by: Vic Jefferson
Baali Tekitsu wrote:
Im not entirely convinced that the speed creep is a entirely bad thing, many weapon systems have survived it/are now more viable than before, it resurrected Cruisers and it made long range medium guns together with their buff a more viable thing. Its just Projectiles that need a buff to keep up with the times.



Speed Creep is the single biggest thing making this game miserable at all levels of play. There I said it.

Small gang has degenerated into t3ds online - if you aren't this fast and this powerful, you have literally lost your place in the game. Brawling does not exist. It is absolutely hilarious that the description for Amarr has them pinned as hulking armor brutes, but every single one of their viable non BS ships is some combination of speed kiting or is best fit for shield - off the design goals much?

Large scale comps are hilariously risk-averse and non-committal. Slippery petes and MJD sniper BS - the moment you are going to lose, you can disengage at almost no consequence. This is no fun for anyone.

On both levels, everyone being so kitey and manoeuvrable means you don't get visceral brawls, you get one or two things getting caught and the losing gang wisping away. The game with one second ticks and locktimes etc. was not made for cruisers ever going to the speeds they are reaching today - the game is just to clunky to be able to deal with the twitch factor required for catching things that fast. it's just no fun for anyone.

Then we get situations like this where only one or two weapon systems are adequate for the current meta, so by default this invalidates the other 5 or 6. That is simply not healthy. Then those weapon systems need adjustment only because the world they live in is sick and twisted. So they give medium ACs the requested buff - where does that leave blasters*? In the trashcan, but no one cares because rails are till pretty good. Why fix individual systems when the real culprit is still at large?


End the kiting madness now.


*Blasters may occasionally find lots of use in HS, but freighters and barges can't exactly kite eh?

Vote Vic Jefferson for CSM X.....XI.....XII?