These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

SP bonus Idea

Author
Tosski
State War Academy
Caldari State
#1 - 2015-09-01 01:14:51 UTC
Was thinking about newer players since many complain about not get SP fast enough and for account retention is going down. CCP if they were to offer say 500k - 1 mill bonus SP per month that an account is active would help out newer players a lot without effecting the learning curve all that much and sure many people would want that bonus SP and would keep accounts active even when away for a few months for that bonus SP. Plus give something more for people to look forward to, account renewal time will mean more then just buying a plex or 15.00 coming out of your checking account.

I know some bitter vets won't like this, with them having to fly to school up hill in the snow BOTH WAYS and no cyno to boot. But I think most will agree that something needs to be done to help retain more of the newer players without over compensating them or breaking the game. And since I know will be at least some that will hate this with all their being, please try to keep replies sane and constructive, say why you do and do not like it etc.
Omnathious Deninard
University of Caille
Gallente Federation
#2 - 2015-09-01 01:40:56 UTC
And for us bittervets who know this is a bad idea;
Would we retroactively get 500k~1m sp for every month are accounts have been active?

Not to mention eve is a game of patience giving out accelerated SP would only lead to more subs being dropped.

As for usual newbro catching up to a vet, each ship can only benefit from X number of skills and which as you know are capped at level 5 so to takes a new player the same amount of time as it took a vet to fly the ship.

Next point is SP means very little in the long run keeping I mind the point above a new player can have lots of fun and benefit a fleet with only a day or so of SP, for hero mode only takes a few hours.

If you don't follow the rules, neither will I.

McChicken Combo HalfMayo
The Happy Meal
#3 - 2015-09-01 02:51:34 UTC
The solution to the newbro low SP issue is finding ways to teach newbros how to succeed with low SP. As with most new player issues, It's an NPE problem, not an SP problem.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Tosski
State War Academy
Caldari State
#4 - 2015-09-01 02:59:33 UTC
Omnathious Deninard wrote:
And for us bittervets who know this is a bad idea;
Would we retroactively get 500k~1m sp for every month are accounts have been active?

Not to mention eve is a game of patience giving out accelerated SP would only lead to more subs being dropped.

As for usual newbro catching up to a vet, each ship can only benefit from X number of skills and which as you know are capped at level 5 so to takes a new player the same amount of time as it took a vet to fly the ship.

Next point is SP means very little in the long run keeping I mind the point above a new player can have lots of fun and benefit a fleet with only a day or so of SP, for hero mode only takes a few hours.



No retroactive SP to be given out, just something new. And how does a new player with low SP and not know the game able to fly good in a fleet. A vet who makes a alt can do that easily, not someone brand new to the game. This idea isn't to benefit vet players be to help keep new people into the game, one of the biggest complaints, besides them being ganked and war dec'd all the time is that they few thy can't compete with more vet players SP wise. This is something to help retain more new players, not help out vets.
Tosski
State War Academy
Caldari State
#5 - 2015-09-01 03:07:17 UTC
McChicken Combo HalfMayo wrote:
The solution to the newbro low SP issue is finding ways to teach newbros how to succeed with low SP. As with most new player issues, It's an NPE problem, not an SP problem.



Tell that to the many thousands over the years that canceled their subs due to getting SP to slow. Have to have a realistic approach instead of just saying well they CAN still do it or this game wasn't for them anyways, any game continued longevity depends on a constant flow of new players to replace ones that played it to long and quit or just not have the time anymore due to RL issues. I would rather lose some bitter vets and gain 10x more new players.
Donnachadh
United Allegiance of Undesirables
#6 - 2015-09-01 03:27:57 UTC
Tosski wrote:
And how does a new player with low SP and not know the game able to fly good in a fleet.

Even with 50 million skill points given to them at sign up a true new player still would not know how to fly in a fleet, so this statement is not relevant to the situation.
Zan Shiro
Doomheim
#7 - 2015-09-01 04:10:36 UTC  |  Edited by: Zan Shiro
Tosski wrote:

No retroactive SP to be given out, just something new. .



Has to be retroactive. If a 6 month to a 1 year player I'd understand why they'd be pissed they didn't get this. You are really screwing over low to mid level sp players more here really. That's 6 million they'd lose out on for a 6 month player....for the simple decision to play eve months before this changed happened.

Or are we classifying 6 month chars as bitters now so its okay to screw them over? Me...I still see 6 month players as newish personally.
Tosski
State War Academy
Caldari State
#8 - 2015-09-01 04:27:36 UTC
Donnachadh wrote:
Tosski wrote:
And how does a new player with low SP and not know the game able to fly good in a fleet.

Even with 50 million skill points given to them at sign up a true new player still would not know how to fly in a fleet, so this statement is not relevant to the situation.



That is true, but not wanting new players to be given SP like that, a small bonus each month would be enough to help them get SP faster to help them continue on the game. They still need a learning curve to get to know the many little aspects of this game.
Tosski
State War Academy
Caldari State
#9 - 2015-09-01 04:35:28 UTC
Zan Shiro wrote:
Tosski wrote:

No retroactive SP to be given out, just something new. .



Has to be retroactive. If a 6 month to a 1 year player I'd understand why they'd be pissed they didn't get this. You are really screwing over low to mid level sp players more here really. That's 6 million they'd lose out on for a 6 month player....for the simple decision to play eve months before this changed happened.

Or are we classifying 6 month chars as bitters now so its okay to screw them over? Me...I still see 6 month players as newish personally.



They still will benefit from it, be it a 6 month old toon or 6 year old toon. Larger the player base better Eve is. More potential PVP'ers, more ships and mods that will be bought. To me its just arrogant of any player to say, well I didn't get that when I started why should they.. A extra 9 - 10 days worth of SP a month to help entice more to keep on playing the game is benefit to everyone, not just new players..
Tabyll Altol
Viziam
Amarr Empire
#10 - 2015-09-01 06:55:49 UTC
Tosski wrote:
Was thinking about newer players since many complain about not get SP fast enough and for account retention is going down. CCP if they were to offer say 500k - 1 mill bonus SP per month that an account is active would help out newer players a lot without effecting the learning curve all that much and sure many people would want that bonus SP and would keep accounts active even when away for a few months for that bonus SP. Plus give something more for people to look forward to, account renewal time will mean more then just buying a plex or 15.00 coming out of your checking account.

I know some bitter vets won't like this, with them having to fly to school up hill in the snow BOTH WAYS and no cyno to boot. But I think most will agree that something needs to be done to help retain more of the newer players without over compensating them or breaking the game. And since I know will be at least some that will hate this with all their being, please try to keep replies sane and constructive, say why you do and do not like it etc.


Who told you that the SP is the problem of new player. The should learn to wait a bit and train. If not they will cry as soon as there new officerfitted golem (or something else) has died. You can be very effective with t1 ships and they don´t take that long to skill.

-1
Maldiro Selkurk
Radiation Sickness
#11 - 2015-09-01 07:14:42 UTC
Tosski wrote:
McChicken Combo HalfMayo wrote:
The solution to the newbro low SP issue is finding ways to teach newbros how to succeed with low SP. As with most new player issues, It's an NPE problem, not an SP problem.


Tell that to the many thousands over the years that canceled their subs due to getting SP to slow.


And the staggering number of people that permanently left EVE in the rear view mirror because they got ganked, by your logic we should remove pvp from the game.

Ive seen dozens of reasons why noobs should get more SP but none of them pass the logic test.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Lu Ziffer
Balanced Unity
Goonswarm Federation
#12 - 2015-09-01 07:15:56 UTC
You just asking for a t20 incident with a feature like this
elitatwo
Zansha Expansion
#13 - 2015-09-01 07:25:47 UTC
Lu Ziffer wrote:
You just asking for a t20 incident with a feature like this


Lu, we are not supposed to speak his name ever again. But I do remember.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Avvy
Doomheim
#14 - 2015-09-01 07:32:40 UTC  |  Edited by: Avvy
Tosski wrote:
Was thinking about newer players since many complain about not get SP fast enough and for account retention is going down. CCP if they were to offer say 500k - 1 mill bonus SP per month that an account is active would help out newer players a lot without effecting the learning curve all that much and sure many people would want that bonus SP and would keep accounts active even when away for a few months for that bonus SP. Plus give something more for people to look forward to, account renewal time will mean more then just buying a plex or 15.00 coming out of your checking account.

I know some bitter vets won't like this, with them having to fly to school up hill in the snow BOTH WAYS and no cyno to boot. But I think most will agree that something needs to be done to help retain more of the newer players without over compensating them or breaking the game. And since I know will be at least some that will hate this with all their being, please try to keep replies sane and constructive, say why you do and do not like it etc.




No

I do think 50k starting sp is rather a joke considering the amount of skills that are in the game.

I'd say increase the starting amount of sp and when it's introduced everyone gets the increased amount.


But anyway I believe CCP are looking into this already.

A better question would be when are they likely to change it.





It's interesting when you look back at things that have happened in EVE's history.

Like did you know that they had learning skill books that when learnt increased your attributes and training speed?

It seems they used to start with around 800 - 900k sp, but when learning books were removed the starting sp was reduced to 50k. Which to me looks like give something with one hand and take it back with the other.

Did you also know that ship skills destroyers and battlecruisers used to be just the one skill book, so now it takes 4x as long to learn the skills if you want to fly all race ships?


So I don't see how people can say it was the same for them as it was different for them.
Donnachadh
United Allegiance of Undesirables
#15 - 2015-09-01 14:35:39 UTC
Tosski wrote:
Donnachadh wrote:
Tosski wrote:
And how does a new player with low SP and not know the game able to fly good in a fleet.

Even with 50 million skill points given to them at sign up a true new player still would not know how to fly in a fleet, so this statement is not relevant to the situation.



That is true, but not wanting new players to be given SP like that, a small bonus each month would be enough to help them get SP faster to help them continue on the game. They still need a learning curve to get to know the many little aspects of this game.

After years of working with new players I have seen them quit

Because they cannot "grind" for SP like you can in most of the other online games but then we do not want that WoW type of player here anyway so nothing lost.

Because they have no one to teach them how to make the most out of the SP they have so they flounder, get frustrated and leave.

Because they go out and buy a high SP character and still get killed constantly.

Because they do not know what they want in this game and they have no one to help them so they "scatter shot" their training instead of working towards a goal.

But I have NEVER seen a new player leave simply because of the rate at which their skills train.

So maybe what you are experiencing is not the rate at which SP is gained, or even an SP issue at all but one of not having a connection to players that can help.

-1 to your OP idea.
Giving new players or more appropriately new characters a better start by giving them a larger block of unspent SP is a basic concept I agree with. As an alternative to the larger block of unspent SP I could support a short term (3-4 months) increase in the rate at which new characters acquire SP. But I cannot and will not support anything that gives new characters the advantage over the long run that your OP idea does it is unfair to those who have been in the game long term.


Avvy wrote:
So I don't see how people can say it was the same for them as it was different for them.

Since the game is constantly evolving an the meta changes with it you really have to look at things in a relative terms. I had it just as hard when I started as those who came before me, and those who start today have it about as hard as I did. Sure the specifics of it change but in a relative sense it is all about the same.
Zan Shiro
Doomheim
#16 - 2015-09-02 22:57:03 UTC  |  Edited by: Zan Shiro
Tosski wrote:
Zan Shiro wrote:
Tosski wrote:

No retroactive SP to be given out, just something new. .



Has to be retroactive. If a 6 month to a 1 year player I'd understand why they'd be pissed they didn't get this. You are really screwing over low to mid level sp players more here really. That's 6 million they'd lose out on for a 6 month player....for the simple decision to play eve months before this changed happened.

Or are we classifying 6 month chars as bitters now so its okay to screw them over? Me...I still see 6 month players as newish personally.



They still will benefit from it, be it a 6 month old toon or 6 year old toon. Larger the player base better Eve is. More potential PVP'ers, more ships and mods that will be bought. To me its just arrogant of any player to say, well I didn't get that when I started why should they.. A extra 9 - 10 days worth of SP a month to help entice more to keep on playing the game is benefit to everyone, not just new players..



Its not arrogance, its a sense of entitlement, one justified to a certain extent. We put our time and money in this game, we like some of these rewards as well. Ideally a company should keep its established client base happy. We paid the bills longer than the noob.


that and I as bring up often in these threads this is a gamble. Potentially **** off your current client base hoping the result you are looking for happens. Risky gamble here in my opinion.

See some like you have a theory people don't pvp because of sp numbers. I think this is flawed tbh. My theory is people will pvp if the desire is actually there.

This based on me personally and dealing with other players like me. I started low sec roam 1.5 months into this game. At 3 months I was in a noob friendly 0.0 home. Same with a lot of peeps I came over to this game from another game we played.

The backstory: I came to eve with others in a guild from another game. It was a pvp oriented guild. We already had the pvp in our blood as it were. We rushed to it in eve as soon as we could. Money in the bank to cover ship loss was only concern. At 1.5 months of mission spamming....we could buy some frigates. Off to have fun we went.

Now did we dominate on those low sec roams? Hell no. At first it was fugly as we learned how pvp works in eve. 0.0 start had its fair share of noobtard lessons as well. But we pressed on all the same.

One can look at a learning curve and go its scary and avoid it till higher sp. Or....put themselves on that learning curve soonest and just go hold on tight, its gonna be a bumpy ride.

You see.....at 3 mil sp or even 100 mil + mil sp that learning curve is pita to climb up. Seen this with several years playing bears going 0.0. PVE running? Pro's at that. Basic pvp stuff, to be nice to them since they took that plunge to show some balls they were a (lots of) work in progress project to get up to speed.


Never did I view lack of sp an issue. TBH the sp is a lie to me. PVP to me about having some balls and some heart. If you go man I can never take that guy he is soooo far ahead in sp I will lose, its a self fulfilling prophecy. One needs to go into pvp going I got this ****....Positive mental outlook. You may get your ass stomped. Or you may get that nullbear who couldn't fight their way out of wet paper bag when they aren't in a 400 BS fleet spamming f1 on FC calls.

But you never know till you jump on in.
Avvy
Doomheim
#17 - 2015-09-02 23:05:19 UTC  |  Edited by: Avvy
Zan Shiro wrote:


Its not arrogance, its a sense of entitlement, one justified to a certain extent. We put our time and money in this game, we like some of these rewards as well. Ideally a company should keep its established client base happy. We paid the bills longer than the noob.




I wouldn't say it's arrogance or entitlement..

The fact is if 2 million sp (as an example) was given to new characters at the start, then the fairest way is to give all characters the 2 million sp. 2 Million sp to an old character will be hardly noticed but can make all the difference to newer characters.


Edit:

Don't forget it has nothing to do with trying to close the gap between old and new characters. It's about opening up more options for new players early on.