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Improving Multitraining?

Author
Salvos Rhoska
#1 - 2015-08-31 13:39:45 UTC
I figure focus on the multitraining option would be a good thing at this point.

Atm, there are less active accounts (which seems to be the current trend), so offering more diversity within those remaining fewer accounts is an opportunity I think is worth considering.

New accounts have so many equitable options:
-Trial
-Trial + Buddy (Even better)
-Power of 2
-The new "add-on" packs (which btw could use more representation in the account management pages visually and concretely).
-Character purchases

Whereas mulitraining sort of hangs in the shadow, and is also somewhat difficult to find in the account management system. Atm its slightly cheaper to buy PLEX on the discount, and use that to multitrain, rather than multitrain directly with RLM.

Could multitraining, alongside perhaps more ingame usefulness for accounts with multiple toons (in terms of activities that are conducive to cycling through one accounts characters, (manufacture/research/PI/trading especially) rather than the obviously useful ones for having two separate accounts), or perhaps some form of ready beneficial interaction between those toons on the same account?

Maybe even something like a small SP boost to all toons on the account?
Perhaps even a scaling boost x amount of toons being multitrained?
(Im wary of SP boosts, as are you, I know, but just suggesting it as an example of how the imagination is the limit)

Thoughts on incentivising Multitraining?

Seems to me this is an area of the games systems that can realistically be developed in many ways with real benefits to CCP and players.

Lena Lazair
Ministry of War
Amarr Empire
#2 - 2015-08-31 18:34:36 UTC  |  Edited by: Lena Lazair
They could just take it to the logical conclusion; one account, infinite characters.

One PLEX/mo = 3 active slots + 1 concurrent login + 1 training queue added to an account. If you get down to fewer active slots than characters (due to PLEX/sub expiring), you pick which toons go "inactive". Those cannot be activated again until a PLEX/sub re-activates more slots to use (so you can't just swap "active" toons willy nilly).

In that system, then yeah one PLEX/mo = 1 extra training queue added to the account. But you could do other things, like maybe one PLEX/mo = 2 additional concurrent logins (with no extra slots/training queues), or other combos of those services.

(EDIT: Though obviously in that model one PLEX/mo = +1 training queue is a bad deal, since you could get +3 slots, +1 concurrent login, and +1 training queue for the same cost; but that's OK because it really ought to be one PLEX = +1 training queue for 2 months or something along those lines anyway, it's a bit off right now anyway as-is).
Gilbaron
The Scope
Gallente Federation
#3 - 2015-08-31 20:34:37 UTC
i wish there were a way to enable training for 1 skill only (or a shorter timeframe) with aurum.

pay X aurum, train shitposting IV on an alt.

i have been in many situations were i had to stop training my main for a week or so. i would have paid a couple hundred million ISK for the privilege, but not a billion for an entire month.
Lena Lazair
Ministry of War
Amarr Empire
#4 - 2015-08-31 21:26:30 UTC
Gilbaron wrote:
i wish there were a way to enable training for 1 skill only (or a shorter timeframe) with aurum.

pay X aurum, train shitposting IV on an alt.

i have been in many situations were i had to stop training my main for a week or so. i would have paid a couple hundred million ISK for the privilege, but not a billion for an entire month.


Ooo, they should convert everything PLEX related to weekly instead of monthly, and multiply all PLEX stockpiles by 4 and a third.
Gauis Aldent
A Blessed Bean
Pandemic Horde
#5 - 2015-08-31 21:43:00 UTC
Lena Lazair wrote:
Gilbaron wrote:
i wish there were a way to enable training for 1 skill only (or a shorter timeframe) with aurum.

pay X aurum, train shitposting IV on an alt.

i have been in many situations were i had to stop training my main for a week or so. i would have paid a couple hundred million ISK for the privilege, but not a billion for an entire month.


Ooo, they should convert everything PLEX related to weekly instead of monthly, and multiply all PLEX stockpiles by 4 and a third.


Better to create it as a new item, MiniPlex, which is good for 1 week. However, its cost is actually more than 1/4 plex. Cheaper enough to be worth it for people who just need a bit more training on an alt here and there, but more expensive in the long run. Easy enough to see its a bad buy, but tempting enough to be popular as an impulse buy.
McChicken Combo HalfMayo
The Happy Meal
#6 - 2015-09-01 01:31:54 UTC
I'd use the heck out of 10 day MCT certificates. It wouldn't have taken me this long to fill out all my character slots either.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

ApophisXP
Sadistic Retribution
Sadistic Empire
#7 - 2015-09-01 11:33:04 UTC
Would like an option for more skills training at once on a char... 1 plex per active skill being trained.

Would gladly dump 5 plex a month on this char.
Tippia
Sunshine and Lollipops
#8 - 2015-09-01 12:21:08 UTC
ApophisXP wrote:
Would like an option for more skills training at once on a char... 1 plex per active skill being trained.

Would gladly dump 5 plex a month on this char.

Paying to bypass or ignore game mechanics is an inherently broken concept.
Salvos Rhoska
#9 - 2015-09-01 13:29:05 UTC
Tippia wrote:
ApophisXP wrote:
Would like an option for more skills training at once on a char... 1 plex per active skill being trained.

Would gladly dump 5 plex a month on this char.

Paying to bypass or ignore game mechanics is an inherently broken concept.


Multi-training, in and of itself, is already an example and precedent of bypassing or ignoring previous game mechanics.

Lets not get stuck on the SP boost issue, or any particular suggestion of how that might be realized.

Point here in this thread, is to explore options to incentivize multi training, especially as:
1) Options are narrow and often unattractive compared to new account options.
2) The trend seems to be in EVE towards less accounts.

Tippia
Sunshine and Lollipops
#10 - 2015-09-01 14:45:45 UTC
Salvos Rhoska wrote:
Multi-training, in and of itself, is already an example and precedent of bypassing or ignoring previous game mechanics.
It's not really ignoring any game mechanics, though. It's still a character training at the same speed as every other character. The only difference is that, rather than paying for two accounts to train those two characters, you're paying a bit more than for two accounts and you can't use both characters at once.

Quote:
Point here in this thread, is to explore options to incentivize multi training
I don't quite see the point in incentivising it to begin with.
Salvos Rhoska
#11 - 2015-09-01 15:01:17 UTC
Tippia wrote:
Quote:
Point here in this thread, is to explore options to incentivize multi training
I don't quite see the point in incentivising it to begin with.

I stated two points below that.

Whether you agree with them or not, those are two points at least.
I do believe you "saw" them, nonetheless.
Tippia
Sunshine and Lollipops
#12 - 2015-09-01 15:08:26 UTC
Salvos Rhoska wrote:
I stated two points below that.

Whether you agree with them or not, those are two points at least.
I do believe you "saw" them, nonetheless.

Saw as in read them, yes. Saw as in finding them convincing reasons why multitraining needs to be incentivised, no.

The unspoken assumption seems to be that the trend towards fewer accounts is a bad one and that it needs to be compensated for somehow. This is only true from the point of view of providing CCP with income, but I don't buy the implicit reasoning that they should fix that by trying to squeeze more money out of their customers as opposed to, say, generating more customers.
Salvos Rhoska
#13 - 2015-09-01 15:11:11 UTC  |  Edited by: Salvos Rhoska
Tippia wrote:
The only difference is that, rather than paying for two accounts to train those two characters, you're paying a bit more than for two accounts and you can't use both characters at once.


This also, is a valid point in favor of developing multi training.

As you point out, it is not only fiscally, but also practically, rather unattractive to multi train.

Ergo:
This lateral sub system offers opportunities for development .
Ideally, all options should be attractive, or their potential is obviously rather wasted.
This is not so much as a compensation, but as an exploration that there may be an area of development (multi training) that has not yet been developed as far as it could be, especially inlight of an apparent change in subbing behavior.

Purpose of thread is to discuss ways to improve and develop multi training options
(obviously without breaking existing mechanics unduly, or unfairly).

By all means, disagree and argue against any suggested by others that you don't see as good.

But I'd much more prefer to see you brainstorm one that you would like.
Do you accept this challenge?