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Player Features and Ideas Discussion

 
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New Contract Type - Idea

First post
Author
Hefalumps
Hundred Acre Mine Co.
#1 - 2015-08-30 13:03:30 UTC
So, as a typical Eve participant, I was thinking....

What if we had a contract type of "Delivery", which would be a combination of item exchange and courier. Here's the idea:

I've just sold 18 Hurricanes to AAA, and I want to use a courier contract to get it there. In this case, I have to put up a contract, wait for it to be delivered, and when that is done, do another contract to actually deliver the goods.

What if I were able to create a contract with a destination AND a "Deliver to", and even potentially a COD, where I could designate the station where the delivery should do, designate the player (or corporation) to whom it should be delivered, collateral, the amount to be paid to the courier, and the ISK to be delivered to the shipper from the receiver when the contract is complete.

After I create the contract, the potential recipient would accept the contract, and it would go ether to public or to the designated courier. When they accept the contract, then it acts just like a courier contract, except that the delivery goes to the recipient rather than the contract creator.

I know it's a bit more complicated, but it would make commerce via courier simpler, as the seller can set the contract and forget it, , the recipient gets his goods as soon as they are delivered, and the ISK in trade for goods can be held in escrow until the product arrives.

Thoughts?
Tupac ice
Ascension Mining and Other Activities
#2 - 2015-08-30 15:31:49 UTC  |  Edited by: Tupac ice
Straight up, I like where your heads at. My first thought though was... Just sell it to your buyer, and let them deal with it (by contracting it to me BlinkBlink ). In most cases I deal in people agree to a deal, then have me move it to the agreed location, then setup their contract (there have been times when the buyer changes their mind!).

What about this for an idea. You put your contract up as always, no change. BUT the buyer, once bought or won the auction, can choose for it to be turned into a delivery contract! That would allow your idea to work and suit the seller as nothing changes and the buyer as it goes straight into a courier contract for them!

I like that, but sadly it would put more on public couriers than it would give me private jobs.... I think it would really suit null/low sec sales though! And might be a good setup before the citadels start dropping stuff all acorns low sec!

Failing that haulers channel

Who the hell is this Tupac guy.... And what would he know?

  • Anonymous.
Sabriz Adoudel
Move along there is nothing here
#3 - 2015-08-30 23:26:30 UTC
I like this idea, mostly because I think I can already see ways to exploit it to scam haulers.

The main issue though is that this contract is between 3 parties, each of whom must agree (the seller, the courier and the buyer). The contract system as-is only supports two parties, and the asynchronous nature of it makes a 3 party arrangement hard.

I support the New Order and CODE. alliance. www.minerbumping.com

Hefalumps
Hundred Acre Mine Co.
#4 - 2015-08-31 13:24:52 UTC
I agree that the 3 party aspect of it would make it more difficult, but it could create more opportunities for private haulers to advertise their availability for said contracts.

ISD Decoy
ISD Community Communications Liaisons
ISD Alliance
#5 - 2015-08-31 16:44:34 UTC
Moved to Features & Ideas.

ISD Decoy

Captain

Community Communication Liaisons (CCLs)

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Hefalumps
Hundred Acre Mine Co.
#6 - 2015-09-03 12:32:48 UTC
I think this would help null sec corps, too, in that an alt could buy something in Jita, create a delivery contract to their corp/alliance jump freighter pilot/group, and the delivery would go directly to the toon that will use it, rather than having to create a separate contract to handle the transfer.
Kyeudo Van'mynai
Center for Advanced Studies
Gallente Federation
#7 - 2015-09-03 17:45:19 UTC
This idea has some amount of merit, but perhaps what it should do is function as merely a skin over the existing types of contracts - a short hand for the existing way of things. So when you set it up, it creates a courier contract to move the goods and then on delivery it creates an item exchange contract.
Maldiro Selkurk
Radiation Sickness
#8 - 2015-09-03 19:55:21 UTC  |  Edited by: Maldiro Selkurk
Kyeudo Van'mynai wrote:
This idea has some amount of merit, but perhaps what it should do is function as merely a skin over the existing types of contracts - a short hand for the existing way of things. So when you set it up, it creates a courier contract to move the goods and then on delivery it creates an item exchange contract.


This could turn out to be the easiest way to code it. A chain contract system, you create the desired contract chain and the server creates and completes each step for you as the chain progresses. You might want to extend the idea a bit to allow for longer chains with some reasonable upper limit like 5 chained contracts.

This would allow; for instance; to ship a contract from station A in highsec to station B in highsec (near your lowsec route), from there to station alpha in lowsec (which is near your nullsec entry point) , to station gamma which is your nullsec destination and finally the exchange contract to complete the delivery.

Yawn,  I'm right as usual. The predictability kinda gets boring really.