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Player Features and Ideas Discussion

 
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Skill Points

Author
Bob Maths
Federal Navy Academy
Gallente Federation
#1 - 2015-08-31 11:17:33 UTC
Instead of skillpoints being acquired by this queue system and waiting for skills to level up, perhaps a more dynamic system that would engage the player to play would be more beneficial.

So to train small hybrid turrets I would inject the skill, allowing me to use the blasters/railguns and then depending on the usage (i.e. damage) I would then accrue skillpoints. To differentiate between abuse (i.e. shooting rookie ships to effectively mine the skillpoints, or just shooting fleeting/corp members with logi present and so on) there of course would be failsafes. Accrument of course is contextual, sitting in a ship does not raise your relevant ship skill by anything but taking damage, using other modules, acrruing other skillpoints in other skills relevant to your ship usage will also enable skill points to generate as well as being subject to EWAR for certain skills. This leaves the question, could I sit in a ship and use that eternally to get to level 5? I don't think so, I think to get level 5 skill points you must have a good idea of how to successfully use all ships of that category. Kills, escaping and so on should all be rated on how you acquire skillpoints. If you lose your ship, ok so you don't get more skill points until you get another one.

"No"
Discomanco
We pooped on your lawn
#2 - 2015-08-31 11:40:05 UTC
Sorry but no.
This would just turn it into an alt, afk-skilling fest, really fast.
If that were the case I'd train Carriers + Support skills by having 2 carriers shooting each other while remote+local repping until I was max skilled. Same with any other ship+support skills, maybe just include logi on a 3rd character to skill that up, and switch around the roles to train different toons.
Wouldn't work well
Barrogh Habalu
Imperial Shipment
Amarr Empire
#3 - 2015-08-31 11:51:53 UTC  |  Edited by: Barrogh Habalu
Indeed, no.

The best part about EVE system is that you don't have to limit your playstyle to "level up" optimally (or almost optimally, depending on your opinion on learning implants). You can literally do anything while training for anything.

I don't know why it's a good idea to change that and make it obligatory damage mining. Or EWAR effects mining. Or...

EVE already have enough content-devoid grind, we don't need even more.
Mag's
Azn Empire
#4 - 2015-08-31 12:12:32 UTC
This is an old idea and in fact was in Eve in a form early on. It's grind mechanics and also one that people will abuse.

So as in all the other threads like this, I say no.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Ralph King-Griffin
New Eden Tech Support
#5 - 2015-08-31 12:21:03 UTC  |  Edited by: Ralph King-Griffin
**** No.

One of the best elements of eve is the passive skill point system.

It means that it's about the only mmo where I (an adult with children and fairly limited time for eve) am not at a major disadvantage to some 16 yold with no responsibilitys and all the time in the world.

With your spare time you are free to go grid out as much isk as you care to but my characters progression should not be lesser to yours simply because I have a more Labour intensive and time consuming life.

edit: I'll learn how to spell one of these days.
Daichi Yamato
Jabbersnarks and Wonderglass
#6 - 2015-08-31 13:00:31 UTC
Hell no.

I do not want to be forced to use a weapon system or ship constantly until I have trained it up. What about my char that does nothing but PvP? He has to either fight with what he already has trained and suits the situation but not gain sp, or fight with something that he wants to use later, but is completely untrained in and is not suitable for the situation.

Then there's the fact that a large part of the eve playerbase is older with fulltime jobs and families.

Current system is waaaaaaaay better!

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Dror
Center for Advanced Studies
Gallente Federation
#7 - 2015-08-31 13:10:25 UTC
The only exhibition that negative responses on this idea are setting up is that, if there was a grind method for improving SP, a majority would do it.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Samillian
Angry Mustellid
#8 - 2015-08-31 13:15:54 UTC
So let me get this right, you propose that we remove a reasonably fair and equitable system that treats all players pretty much the same and (as far as I am aware) cannot be gamed.

In its place you want to institute a grind based system that would no doubt be easily abused, gamed and massively favours those with the spare time to play while penalising those who have a limited opportunity to be online.

Can't say it seems fair or appealing.

Not supported.

NBSI shall be the whole of the Law

Malcanis
Vanishing Point.
The Initiative.
#9 - 2015-08-31 13:18:43 UTC
Bob Maths wrote:
Instead of skillpoints being acquired by this queue system and waiting for skills to level up, perhaps a more dynamic system that would engage the player to play would be more beneficial.

So to train small hybrid turrets I would inject the skill, allowing me to use the blasters/railguns and then depending on the usage (i.e. damage) I would then accrue skillpoints. To differentiate between abuse (i.e. shooting rookie ships to effectively mine the skillpoints, or just shooting fleeting/corp members with logi present and so on) there of course would be failsafes. Accrument of course is contextual, sitting in a ship does not raise your relevant ship skill by anything but taking damage, using other modules, acrruing other skillpoints in other skills relevant to your ship usage will also enable skill points to generate as well as being subject to EWAR for certain skills. This leaves the question, could I sit in a ship and use that eternally to get to level 5? I don't think so, I think to get level 5 skill points you must have a good idea of how to successfully use all ships of that category. Kills, escaping and so on should all be rated on how you acquire skillpoints. If you lose your ship, ok so you don't get more skill points until you get another one.

"No"



Basically what you're effectively asking for is for GMs to award skillpoints. Because you can't just say "well of course there would be failsafes". I can with equal justice say "lol those failsafes can be trivially evaded".

What failsafes? How smart do you envisage this system being?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Donnachadh
United Allegiance of Undesirables
#10 - 2015-08-31 13:22:09 UTC
Just say no to bad drugs and bad ideas like this.

Those of us that have limited time to play this game like it because we are not handicapped by our limited time to play. Your idea would turn that around and make our limited playing time a serious disadvantage.

Jut to make sure there is no mistake here NO.

Daichi Yamato
Jabbersnarks and Wonderglass
#11 - 2015-08-31 13:33:34 UTC
Dror wrote:
The only exhibition that negative responses on this idea are setting up is that, if there was a grind method for improving SP, a majority would do it.


People with bots and free time would do it.
People who dont have bots and have rl commitments couldn't do it.

People who pve could do it lots.
People who pvp couldn't.

Or we can just treat everyone the same.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Avvy
Doomheim
#12 - 2015-08-31 14:16:47 UTC
No

Training whilst off-line is a huge plus, feels like you're playing the game even if you're not.


How would I be expected to train anything with a system like yours, I rarely even leave the station presently.
Raphendyr Nardieu
Avanto
Hole Control
#13 - 2015-08-31 14:29:01 UTC
SP could be awarded from actions only in limited scale. Like completing an opportunity could reward you with set amount of skillpoints to set skill. This could be away to distribute first 2M SP and could not be grinded (as there is direct restriction).

This would probably fix the first 2 weeks for people with a lot of time to play the game

As state in thread, in proposed way this is not possible.
Jonah Gravenstein
Machiavellian Space Bastards
#14 - 2015-08-31 14:33:04 UTC  |  Edited by: Jonah Gravenstein
What the OP describes has no place in Eve, if he wants that kind of gameplay then there's plenty of other games that offer it. A lot of us play Eve because the current system works equitably and we don't have the time to participate in gameplay like that due to real life commitments.

Also there's a sticky for SP related bad ideas like this.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

ShahFluffers
Ice Fire Warriors
#15 - 2015-08-31 15:28:55 UTC
Dror wrote:
The only exhibition that negative responses on this idea are setting up is that, if there was a grind method for improving SP, a majority would do it.

Welcome to EVE where any mechanic that provides real, tangible advantages that cannot be taken away ceases to be "optional" and merely becomes "standard operating procedure."

No to grinding mechanics.
Ix Method
Doomheim
#16 - 2015-08-31 15:42:52 UTC
Bad Maths.

Travelling at the speed of love.

Starcruiser Stasarik
Doomheim
#17 - 2015-08-31 15:57:48 UTC
God no. I would unsub immediately. I don't have a lot of time to play. A few hours a week if I'm lucky. I want to spend that time actually out DOING something, not trying to grind out skills the most optimal way so I can have at least a tiny hope of competing against anyone else.

One of the primary reasons I play EVE is because I don't have to grind skills. I can use passive ISK-making activities to fund myself, and my char improves as I'm away from the keyboard doing real-life work and living. When free time permits, I can hop on, have fun, and walk away when life comes calling again without being a thousand years behind everyone else.

If you want an experience grind, go back to WoW or literally almost every other MMO that exists.