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Bounty system overhaul suggestions

Author
Alessienne Ellecon
Doomheim
#1 - 2015-08-30 04:02:41 UTC
Reposting this because I accidentally put it in GD instead of F&I


The bounty system needs to be thoroughly revamped for a number of reasons:


  1. Troll bounties are fine for veterans who can handle having a a few million (or 100) on their heads, but they're upsetting and driving away new players and are just generally annoying. (I'm looking at you, 123456. Thank goodness for the angry snowflake who gave me a decent bounty.)
  2. The recent change intended to squash bounty exploits has effectively made the whole system completely useless except for pointlessly harassing people in starter corps.
  3. It's a pointless waste of isk.


After discussing this with my corpmates, I present the following solution:


  • Abolish the kill right system: people have been exploiting it anyway by transferring the kill right to an alt and locking it down with a billion isk activation cost. Replace it with open season on anyone who has a bounty greater than the gross estimated market value of their ship and fit.
  • Allow bounties to pay the full amount, but only allow a player to issue a bounty against someone who has attacked them, attacked their corp's POS or stolen cargo from a container (that would get me a king's ransom on my head before long :P ) outside of a corp war. If the parties' corps are at war, the bounty system will not apply.
  • If multiple parties in a fleet claim a bounty, divide the isk accordingly.
  • Add the option for players to pay off their bounties: the full value to CONCORD, then half again to the aggrieved player/s.


I tried to think of everything, but this is EVE and someone will invariably find an exploit.

"CONCORD are the space cops. If you attack someone in a high-security solar system, CONCORD will commit police brutality." - Encyclopedia Dramatica

If EVE is a PvP game, then Anti-Ganking is emergent gameplay.

Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2015-08-30 13:40:49 UTC
Why do you not feel that bumping, corp theft, kill stealing, mission item stealing, ninja salvaging, local smacktalk, being in the wrong place at the wrong time, forum badposting, scouting, or simply being a business rival to someone who hates you should not be worthy of a nice fat bounty?

How much have you had put onto this posting alt of yours?
afkalt
Republic Military School
Minmatar Republic
#3 - 2015-08-30 14:13:02 UTC
I'm not sure you actually understand how these things currently work.
Paranoid Loyd
#4 - 2015-08-30 15:51:33 UTC
afkalt wrote:
I'm not sure you actually understand how these things currently work.

Common theme with this one, you should see the crap she spews in corp chat.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Dror
Center for Advanced Studies
Gallente Federation
#5 - 2015-08-30 15:58:46 UTC
Why not just set and receive bounties through an office and receive bounties randomly from that list?

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Malt Zedong
Ministry of War
Amarr Empire
#6 - 2015-08-30 16:19:43 UTC
Bounty is a way to private reward people for doing what NPC dont.

If you turn it into a way of rewarding only determined actions, might aswell remove the bounty system and just reward people for doing that automatically.

WorldTradersGuild.Com [WTG] - We are here for the long haul.

Primarch Apocalypse
Adeptus Imperium
#7 - 2015-08-30 17:50:26 UTC
The bounty system never worked and it will never work with the current set of affairs. You would need to link bounty with PvP and you would need to fix the security system. As long as a -10 can gatecamp all day in a 1.0 system the bounty system just ads insult to injury.

1. Fix the security status system by boosting the empire navies just a bit so they will react more violently to a -10 and less so to a -5.

2. Bounties can only be placed on people that have fired illegally uppon you or on your corpies.

3. Then make it so that after a certain threshold of bounty and security status loss you can be fired uppon in high sec with impunity.