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Player Features and Ideas Discussion

 
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WarfareLinks, Sov, BrainInABox

First post
Author
Ben Ishikela
#1 - 2015-08-30 01:17:57 UTC  |  Edited by: Ben Ishikela
Putting idea out there for you to consider. Make your own judgement.
I assume that you all know the problems with links or sov. But i am doing a tldr on them so we are on the same page:
Owning a tcu is (exempt from marker on map) not only useless, but greatly disincentified.
Links have great advantage with very low risk and only niche counterplay.
Links are provided best by alts. While that is a moneymaker for CCP, i recommend an option where one needs no alt to compete on the same level.
Disclaimer: This topic is about links on stations (when holding sov). Its NOT about the power of links or CommandProcessors etc. Although it plays a big part and they have their problems too and it isnt really dividable. (<--edit)

Possible Solution (once BrainInABox supports that and the "Fitting the Stations" is working):
- Fit WarfareLinks to the TCU. (or have several (4+) kinds that provide different boni. CaldariTCU,AmarrTCU, ... SerpentisTCU,....)
- TCU provides the bonus of "MaxLinks"(of that kind) to every pilot in system that is in the sovtcuholder alliance.
- PowerLevel: In the range of TitanLinks or better. (after all titanProduction and Sov are highly intertwined)
- - example: +7.5ArmorHitpoints (in addition to Armor/InfoWarfareLinks@lvl5) for every level of ADM (CCP can always readjust the numbers here) for all alliance's pilots in the system where the "ImperialNavyTCU" is anchored.
- For Ordinary Links: //i am going to disincentify the use of them to boost the comparative crave for TCUlinks. (also better balanced counterplay, once fleetwarpchanges are coming)
- - On activation of links: give the linking ship: AggressionTimer(noJump/noDock), Suspect(forLow/highSec), SignatureBloom(+200%).
- - Once Links in a fleet come active: Check if there are "SovLinks" already active of that kind. If yes, no additional bonus on that attribute. If no, booost!

Impact?
Maybe, and i think this can be tested, the players will try to conquer the tcu first before going on to the other war-objectives in that system. Because more reliable links.
Holding the TCUs in a complete Constellation saves ca.5 LinkShips and is a huge advantage when defending any structure's command nodes.

Side Note: Militia pilots gain (minor) bonus when in their overlords low/high systems. Why? Because incentive to become more vulnerable for more highseccers. Serious Links should always overwrite "militiaLinks" because more powerful. Therefore no problems in LowSec. Just a little incentive for "SingleAccounters" to fly competetive.

Attacking somewhere without the use of WarfareLinks will be bad. Sorry. HTFU. xD

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Galphii
Caldari Provisions
Caldari State
#2 - 2015-08-30 01:46:00 UTC  |  Edited by: Galphii
An interesting proposition - I know that mining links being part of drilling platforms has been proposed as well, so the idea isn't without merit. It does still mean attacking fleets will need to bring their own links to compete, and links in general give far too much of a bonus. They should be useful, not completely mandatory in order to stand a chance.

I'd suggest:
* Remove command processors. The hard limit on hulls is meaningless while you can fit these things to make a T3 or command ship carry links in all the highs, and then just shove it aligned in a safe spot.
* Halve the current bonuses from links, they're way too powerful atm.

Oh, and I very much like the idea of a signature bloom for ships using links - they're broadcasting a lot of 'command information' to a fleet so they should be easy to probe.

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Ben Ishikela
#3 - 2015-08-30 02:52:33 UTC  |  Edited by: Ben Ishikela
Galphii wrote:
An interesting proposition - I know that mining links being part of drilling platforms has been proposed as well, so the idea isn't without merit. It does still mean attacking fleets will need to bring their own links to compete, and links in general give far too much of a bonus. They should be useful, not completely mandatory in order to stand a chance.

I'd suggest:
* Remove command processors. The hard limit on hulls is meaningless while you can fit these things to make a T3 or command ship carry links in all the highs, and then just shove it aligned in a safe spot.
* Halve the current bonuses from links, they're way too powerful atm.

Oh, and I very much like the idea of a signature bloom for ships using links - they're broadcasting a lot of 'command information' to a fleet so they should be easy to probe.

I totaly agree with your contribution. ty. I did not post them, because one can read about this on many places and therefor redundant. Therefor i focused on the "Links on Stations" part.
Also heating the links might be an option to make them more "active" and therefor challenging.
On the mining Links: While it would be very helpful for economy, defending the system would be harder if a system's owner needs to decide what links to pick. risk<->reward xD

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

ISD Buldath
#4 - 2015-08-30 02:58:53 UTC
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Amarisen Gream
The.Kin.of.Jupiter
#5 - 2015-08-30 06:29:52 UTC
+ 1 for additional bonuses to owning TCU SoV

But, I wouldn't look at such strong boost - 1 to 2 % per level would be more than fair.

Mobile links should have the higher bonuses but also at a cost because they are mobile.
Any bonuses from structures should not compete with structures - if they where added, I would look at making them like rigs - where once fitted they are destroyed when removed.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Galphii
Caldari Provisions
Caldari State
#6 - 2015-08-30 07:44:48 UTC
[quote=Ben IshikelaI totaly agree with your contribution. ty. I did not post them, because one can read about this on many places and therefor redundant. Therefor i focused on the "Links on Stations" part.
Also heating the links might be an option to make them more "active" and therefor challenging.
On the mining Links: While it would be very helpful for economy, defending the system would be harder if a system's owner needs to decide what links to pick. risk<->reward xD[/quote]
I like what you're thinking on the 'links on stations' part - there definitely should be more bonuses to 'living in your space'!

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Amarisen Gream
The.Kin.of.Jupiter
#7 - 2015-08-30 08:39:33 UTC
Most system owners would pick links that fit their PVP doctrines. The PVE will just have to fall in line if they want the boost.
But there are links that help both groups - like lock speed and sig radius.
E-war is pointless in PVE
All you have left are the shield vs armor.

Plus - what happens to mining boosting ships?

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Ben Ishikela
#8 - 2015-09-04 16:27:41 UTC  |  Edited by: Ben Ishikela
hmm ok. mobility vs stationary.
Mobility: Versatility in use. Can be used for Attacks. Active only when a particular Player is online and has subscribed a 2nd account. Can be used when no Sov/Stations are owned.
Stationary: Vulnerability Time. Very Predictable (wont change as often). Active 23/7.
(Titan Links can be run from a POS in total safety (exept bumping), but they are not that mobile. Thats why i took it for comparison.)
Therefor StationaryLinks can afford to be a little more powerful.
---
For Mining boosting ships:
They would still be viable to boost the mining-ADM in systems where pvp-links are active. Or if you are on an expedition (why ever you want to do that), its possible to boost over there. That link is a post where i describe an alternative respawn mechanic that incentifies mining in non-home systems. AsteroidSpawns gravitate around spots where less mining happens. With DockableCapitalShips (maybe) coming one can load 20Alt/Friend-Procurers into the rorqual and jump to the spawned belt 5LY away in hostile/neutral space. They undock and mine for several minutes in that system. Then the 20Pilots dock at the rorqual and get jumped back. I say that is very powerful.
But (as i heard it multiple times) orca/rorqual need a patch/rework anyway.
---
I like the use of Rigs for it. May as well be Station-Services. Serves as a contrast to the adjustability of Ship-Links.
---
Ty for contributions so far.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.

Serendipity Lost
Repo Industries
#9 - 2015-09-04 18:21:37 UTC
Links in TCU is too powerful. You get that much bonus with no risk. Bad - very bad. Asking for such blatantly OP stuff went away in 2011. They Monty Hall days are over.
Ben Ishikela
#10 - 2015-09-05 14:35:34 UTC
Serendipity Lost wrote:
Links in TCU is too powerful. You get that much bonus with no risk. Bad - very bad. Asking for such blatantly OP stuff went away in 2011. They Monty Hall days are over.

Why do you think that it is "blatantly"?

Mobile Links have no risk at all. (dock, jump, cloak without delay. also "unprobable")
A TCU IS vulnerable.
A TCU is RESTRICTED to one system.

imho numbers can be tweaked, so if after some months it becomes obvious that they might be too powerful, just nerf/buff.
I want to give players opportunities to do competitive PVP without having to pay a 2nd or 3rd subscription or to get rewards for holding sov that is different from the bonus of "just isk" that the ihub provides.

Ideas are like Seeds. I'd chop fullgrown trees to start a fire.