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Null sec trade hub.

Author
Jenshae Chiroptera
#1 - 2011-09-14 18:02:53 UTC
Breaking news: A Gallente pilot was swept into a worm hole and found a strange system. In it there was a strange station. Jove? Sleeper technology? No one knows. It is huge, absolutely massive. That was what sparked the interest of the Caldari. It would make an ideal dock for capital ships.
The Amarr Empire and the Minmatar have both been bidding for the station too, repairs contracts, renting docking points and so forth. In a strange twist of unity, it looks like the factions are coming together to rebuild this station for their own various uses.

Jump gates are under construction to some previously unreachable systems, soon there will be a series of low sec systems that run "under" our galaxy in a web, linking null sec to this system and from this system "up" to our more commonly used high sec hubs.

Delegates of some of the null sec empires have stepped forth with concerns about security. It has been pointed out that, yes, getting to each other's regions will be quicker and easier but there will still be enough faction patrolled low sec systems for an advanced warning, the enemy would also be travelling down a very predictable and linear route.
It was further put that the new system would be in constant chaos with war declarations, warp disruptions and pirates ganking traders. A Minmatar worker remarked, "Business as usual then? I am sure the null sec empires will either make an accord or send security. The fighting won't be good for business."

TL;DR

Web of low sec to one point that then links "up to high sec. Huge station radius for docking and undocking based on faction of ships.
Makes combat trips quicker but also makes defence easy against this route.

Join us as we follow the story of this massive undertaking and how it progresses!

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Meryl SinGarda
Belligerent Underpaid Tactical Team
#2 - 2011-09-14 22:01:34 UTC
Bump
Danika Princip
GoonWaffe
Goonswarm Federation
#3 - 2011-09-15 02:39:21 UTC
Why?
Sir Substance
Sebiestor Tribe
Minmatar Republic
#4 - 2011-09-15 11:19:09 UTC
Trading hubs are a property of emergent behavior, and watching their movement or lack thereof is as interesting as any other part of the game. For example, why is jita still a trade hub even though all the agens were long ago removed, the belts nuked etc?

Interesting question.

If there isn't one already in 0.0 then its because noone feels a particular need for one. Don't create one, or we will never get to find out if one will emerge on its own!

The beatings will continue until posting improves. -Magnus Cortex

Official Eve Online changelist: Togglable PvP. - Jordanna Bauer

kerradeph
Aliastra
Gallente Federation
#5 - 2011-09-15 15:00:42 UTC
there already are or at least were trade hubs when I was with NC. they are not like jita where you can get almost anything and 3 million like it, but it is a central trade point.
Jenshae Chiroptera
#6 - 2011-09-15 15:19:03 UTC  |  Edited by: Jenshae Chiroptera
HS is smack in the middle. To get to other null sec areas you have to go around it through low sec. (In terms of cap ships)
Why not under it with some quicker links?

Jita - just very well known.

Trade hubs are where most systems meet, so if a new region all meets in one system that then leads "up" to the high sec hubs, it will be the key system to have a hub.

Speed (less jumps) and location.

Side benefit - it would be a great system for people to go and find alliances to join.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Jenshae Chiroptera
#7 - 2011-09-16 10:10:06 UTC
*is killer of threads*

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

GizzyBoy
I N E X T R E M I S
Tactical Narcotics Team
#8 - 2011-09-16 11:36:54 UTC
That fella Chribba operates a null outpost where supposedly every one is allowed to dock and trade.

And that's about it as far as publicly known null open trade posts.
for plenty of reasons people dont like strangers touching there outposts & docking and using the facilities.
Chribba
Otherworld Enterprises
Otherworld Empire
#9 - 2011-09-16 12:20:32 UTC
Yep you're all welcome to 9UY4-H and my cottageSmile

/c

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Hirana Yoshida
Behavioral Affront
#10 - 2011-09-16 12:54:07 UTC
Bad idea. Hubs should not be hard coded into the game but rather be allowed to develop on their own.

Letting null industry be more than just making ammo is a huge first step and the rest is done as it was in high-sec by manipulating access routes, either by shifting a gate here and there or allowing for more jump bridges in certain areas.

Shameless advertising: See my suggestion in one of the Sov threads for how development of 'natural' hubs could be encouraged.
Jenshae Chiroptera
#11 - 2011-09-16 14:02:11 UTC
It is not only about trade hubs though.

This is about making:


  • quick routes to other regions
  • trade hub that capital ships can use
  • point of conflict
  • central place to find new players and introduce them to null sec.
  • more development for a story line

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Emperor Salazar
Remote Soviet Industries
Insidious Empire
#12 - 2011-09-16 14:09:21 UTC
Jenshae Chiroptera wrote:
It is not only about trade hubs though.

This is about making:


  • quick routes to other regions
  • trade hub that capital ships can use
  • point of conflict
  • central place to find new players and introduce them to null sec.
  • more development for a story line


Multiple people have pointed out why this is bad. This is a sandbox game. These things develop on their own.

Are you seriously just blatantly ignoring these notions and continuing to pursue this idea?
Jenshae Chiroptera
#13 - 2011-09-16 14:15:03 UTC
Fine.

So don't put a station there and just patch some low sec jumps under high sec.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Emperor Salazar
Remote Soviet Industries
Insidious Empire
#14 - 2011-09-16 14:34:35 UTC
Jenshae Chiroptera wrote:
Fine.

So don't put a station there and just patch some low sec jumps under high sec.


Ok, I'll pass that message right along to the design team.
Jenshae Chiroptera
#15 - 2011-09-17 22:28:21 UTC
Emperor Salazar wrote:

Ok, I'll pass that message right along to the design team.


Yeah. I mean, imagine if I had written something like that in a suggestion forum .... oh wait ....

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.