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What happened to player built stargates?

Author
Spookay
The Scope
Gallente Federation
#21 - 2015-08-27 22:16:07 UTC
Marsha Mallow wrote:

They're treating us like adults. First the stick, then the carrot. It's impressive stuff


wew lad
Marsha Mallow
#22 - 2015-08-27 22:18:15 UTC
Spookay wrote:
wew lad

My pair is bigger than yours P

Ripard Teg > For the morons in the room:

Sweets > U can dd my face any day

Chainsaw Plankton
FaDoyToy
#23 - 2015-08-27 22:19:03 UTC
Spookay wrote:
Unsuccessful At Everything wrote:
What happened to that one thing they talked about years ago?



how in **** do u have 23,000 forum likes. u must shitpost on here every waking minute.

GD has a lot of low hanging fruit

@ChainsawPlankto on twitter

Aladar Dangerface
Federal Navy Academy
Gallente Federation
#24 - 2015-08-28 13:23:09 UTC  |  Edited by: Aladar Dangerface
Paranoid Loyd wrote:
Spookay wrote:
how in **** do u have 23,000 forum likes.
He keeps us entertained. My personal favorite.

Thank you Loyd for pointing this out and thank you UAE, I've now got something to make me **** my self laughing to when bored at work.

EDIT: Changed chuckle to **** myself, coz jesus this is some funny ****, people in my office are looking at me strange. **** em.

I don't need twitter. I'm already following you.

DeMichael Crimson
Republic University
Minmatar Republic
#25 - 2015-08-29 06:30:00 UTC
What happened to player built stargates?

Give it a couple more years for CCP to start working on it, then they'll abandon all the work to start some other 'Great' idea.




DMC
Ishtanchuk Fazmarai
#26 - 2015-08-29 08:36:29 UTC
DeMichael Crimson wrote:
What happened to player built stargates?

Give it a couple more years for CCP to start working on it, then they'll abandon all the work to start some other 'Great' idea.




DMC


They're coming next year as the last batch of the new structures.

That doesn't changes that whatever they put behind the gates, it's very likely to be no-sec, no-local space à-la-wormhole, and thus essentially unappealing to that 95% of the playerbase who have been ignoring Anoikis since Apochrypha. As I've said enough times to become my own mantra, "the decission factor in risk vs reward is risk, not reward".

Of course, I may be wrong, and maybe there's gonna be "empire" gates to "highsec space" in the "new space" so there's a continuous risk gradient from K-space to N(ew)-space, but that is about as likely as Iceland becoming a beach resort.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Salvos Rhoska
#27 - 2015-08-29 10:50:22 UTC  |  Edited by: Salvos Rhoska
I think player built gates is, and always was, a very bad idea.

Perhaps someone can enlighten me to something Ive missed, but to my mind it only provides means for a small minority to essentially exploitatively bypass the hard topography of EVE, for personal benefit, without contributing content to anyone else,

It "breaks" the map.

Id much rather see a project and direction to diversify the value of systems in EVE, thereby making topography along existing gate lines more strategically important.

I very much hope this is one among the many many ideas that though promised, worked on a bit, and seemed like a good idea at the time, never makes it into the live game.

Iirc, this was introduced alongside the speculations of Jovian space become accessible. At the time, I figured (probably wrongly) that it referred to building access gates to that new space, rather than internally.
stoicfaux
#28 - 2015-08-29 12:36:31 UTC
Spookay wrote:
Unsuccessful At Everything wrote:
What happened to that one thing they talked about years ago?



how in **** do u have 23,000 forum likes. u must shitpost on here every waking minute.

There are many smart people on the forums who get and thus like his jokes. Would you like me to explain the joke? (His joke, not the one I just made.)


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Snagletooth Johnson
Center for Advanced Studies
Gallente Federation
#29 - 2015-08-29 12:44:22 UTC
Player made gates? It got WiS'd on...
S'Way
State War Academy
Caldari State
#30 - 2015-08-29 13:38:35 UTC
DeMichael Crimson wrote:
What happened to player built stargates?

Give it a couple more years for CCP to start working on it, then they'll abandon all the work to start some other 'Great' idea.




DMC

Sadly I expect this is highly probable.
It's a nice idea but just like atmospheric flight, WiS etc - until it's actually in game it's just an idea.

As for new structures coming - they still haven't found that Interbus station CCP Zulu posted on the old forums about (way back in 2008) saying "We are aware of the "missing" interbus station, it should be in-game q1-q2 next year."

If they can't find one missing station over 6 years later, player built stargates might take some time to appear.
Ishtanchuk Fazmarai
#31 - 2015-08-29 13:56:47 UTC
Salvos Rhoska wrote:
I think player built gates is, and always was, a very bad idea.

Perhaps someone can enlighten me to something Ive missed, but to my mind it only provides means for a small minority to essentially exploitatively bypass the hard topography of EVE, for personal benefit, without contributing content to anyone else,

It "breaks" the map.

Id much rather see a project and direction to diversify the value of systems in EVE, thereby making topography along existing gate lines more strategically important.

I very much hope this is one among the many many ideas that though promised, worked on a bit, and seemed like a good idea at the time, never makes it into the live game.

Iirc, this was introduced alongside the speculations of Jovian space become accessible. At the time, I figured (probably wrongly) that it referred to building access gates to that new space, rather than internally.


Player built gates will lead to unknown space with special properties, what I call "new space" or N-space. It may be the formerly Jove space, or something never seen before. The gates will be player structures, with special fits, and has been hitned that they will require some kind of implant/module to be used by the player traversing them.

What player built gates will not do is to replicate the gate system.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Ekaterina 'Ghetto' Thurn
Department 10
#32 - 2015-08-29 15:46:55 UTC
Spookay wrote:
Unsuccessful At Everything wrote:
What happened to that one thing they talked about years ago?



how in **** do u have 23,000 forum likes. u must shitpost on here every waking minute.


There was a documentary on this subject on UK television a while back. There are companies in third world countries that will add 'likes' for a fee so I suspect some people do that.

" They're gonna feel pretty stupid when they find out. " Rick. " Find out what ? " Abraham. " They're screwing with the wrong people. " Rick. Season four.   ' The Walking Dead. ' .

Alavaria Fera
GoonWaffe
#33 - 2015-08-29 16:02:05 UTC
S'Way wrote:
DeMichael Crimson wrote:
What happened to player built stargates?

Give it a couple more years for CCP to start working on it, then they'll abandon all the work to start some other 'Great' idea.

Sadly I expect this is highly probable.
It's a nice idea but just like atmospheric flight, WiS etc - until it's actually in game it's just an idea.

As for new structures coming - they still haven't found that Interbus station CCP Zulu posted on the old forums about (way back in 2008) saying "We are aware of the "missing" interbus station, it should be in-game q1-q2 next year."

If they can't find one missing station over 6 years later, player built stargates might take some time to appear.

I really wanted to mine a ring too

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Horus V
The Destined
#34 - 2015-08-29 16:19:12 UTC  |  Edited by: Horus V
I think everyone would agree that first and most important change CCP should apply to their business style is stop promising stuff that will never happen or will hit the TQ in next 5 or 10 years. What I mean by that?:
"Just promise us stuff that will happen and players playing today will see the results in maximum one year time. CCP stop this madness and tell us the truth. We are not 7y kids that will believe in high-res textures, walking in stations, atmospheric flight, ring mining and so on."

I know the game will survive and its here to stay but honesty situation would change a lot and CCPs attitude will definitely increase number of people that quit because of those "little" things that has been promised over the years and never delivered.
5 year plan? We all know they have good intentions but there are things completely broken in this game and nobody even trying to repair it. Instead making new features that are so different and alien to the style people have already.....

If Im wrong I apologizeSad

V

DeMichael Crimson
Republic University
Minmatar Republic
#35 - 2015-08-30 01:17:49 UTC
If Player Built Gates do become a reality, I highly doubt they will lead to new space or to Jove space.

Those gates when built probably can't be re-positioned or set up in another location. I believe they will only be able to lock onto one system of choice in known space, more than likely using Sansha Tech to generate a one way worm-hole. Basically bypassing the need for multiple jumps (Jump Fatigue) and allowing large invasion forces to infiltrate enemy territory rather quickly. It can also establish a supply line for reinforcements. After the area is secure, another gate can be built for a return trip or to strike at another location.

Course the enemy can also do the same thing ...........................



DMC
Hasikan Miallok
Republic University
Minmatar Republic
#36 - 2015-08-30 03:47:24 UTC
DeMichael Crimson wrote:
If Player Built Gates do become a reality, I highly doubt they will lead to new space or to Jove space.

Those gates when built probably can't be re-positioned or set up in another location. I believe they will only be able to lock onto one system of choice in known space, more than likely using Sansha Tech to generate a one way worm-hole. Basically bypassing the need for multiple jumps (Jump Fatigue) and allowing large invasion forces to infiltrate enemy territory rather quickly. It can also establish a supply line for reinforcements. After the area is secure, another gate can be built for a return trip or to strike at another location.

Course the enemy can also do the same thing ...........................



DMC



Yep ..

I expect jump fatigue and the related changes will turn out to be just a lead up to player stargates.
Terminal Insanity
KarmaFleet
Goonswarm Federation
#37 - 2015-08-30 08:31:58 UTC
we already have player stargates. they're called jumpbridges. and people are already demanding they be removed from the game

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Flynn Fetladral
Tempered Aggression
Seker Matar
#38 - 2015-08-30 09:29:50 UTC
What happened to the ‘door’!?

Oh and we used a little officer mods. KIDDING! We used a lot of officers mods, A LOT! Because we don’t :censored: around in low-sec.

@flynnfetladral on #tweetfleet

Ishtanchuk Fazmarai
#39 - 2015-08-30 09:45:32 UTC
DeMichael Crimson wrote:
If Player Built Gates do become a reality, I highly doubt they will lead to new space or to Jove space.

Those gates when built probably can't be re-positioned or set up in another location. I believe they will only be able to lock onto one system of choice in known space, more than likely using Sansha Tech to generate a one way worm-hole. Basically bypassing the need for multiple jumps (Jump Fatigue) and allowing large invasion forces to infiltrate enemy territory rather quickly. It can also establish a supply line for reinforcements. After the area is secure, another gate can be built for a return trip or to strike at another location.

Course the enemy can also do the same thing ...........................



DMC


Sorry to disagree, but CCP's plans are completely different. There's two Chronicles and some fanfest talking about how the player bult gates lead to enormous distances never seen before, specifically they link to somewhere where there's no gates (so so far they're a one-way trip, at least from the Chronicles).

Also there's the Fanfest video where one such gate is activated and causes a massive EMP which disables a whole Amarran fleet tyring to destroy it since there's a prophecy that Something Bad will come through such a gate.

Definitively they're not Jumpbridges 2.0.

What we know:
- developed by Guristas using Wilard wheels.
- lead to massive distances beyond the New Eden cluster
- player built gates will be configurable through fitting (as the new structures)
- probably ships and capsuleers will require specific modules and implants to use them (maybe to be able to come back?)
- Amarran are convinced that something bad awaits behind those gates
- the new space will have unseen properties (new mechanics/gameplay/et cetera)
- the player built gates are a part of the Rubicon vision of players colonizing space
- the Rubicon development plan spans from late 2013 to late 2016/early 2017, so we should be roughly at 3/5 of it

Roses are red / Violets are blue / I am an Alpha / And so it's you

Sarayu Wyvern
The Bosena Accords
Round Table Assembly
#40 - 2015-08-30 14:29:05 UTC
DaReaper wrote:
sigh...

work in progress. inorder to get new things old things need to be replaced. We are mid way or so through that.

Sov has been changed

Structures are coming soon

then Corp and alliance roles need a revamping

Then comes new stuff.

Welcome to a 'rebuild and restructure' phase.

Yes, not everything seen at FanFest comes out immediately after.Lol

I'm always confused as to how there are so many people that aren't familiar with that by now. They can't ALL be new players.

Alt of MidnightWyvern. (Mobius Wyvern in Dust 514)