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Incursions should be in low/null sec

Author
Mentat Cthulhu
Imperial Academy
Amarr Empire
#101 - 2012-01-01 20:44:09 UTC
always seems like 1 step forward 2 steps back with CCP

First improve anomalies to tempt people to come to 0.0

Then nerf them and introduce high sec incursions which make more isk per hour than running anomalies in most 0.0 .....
Ammzi
Dreddit
Test Alliance Please Ignore
#102 - 2012-01-01 21:21:21 UTC
Mentat Cthulhu wrote:
always seems like 1 step forward 2 steps back with CCP

First improve anomalies to tempt people to come to 0.0

Then nerf them and introduce high sec incursions which make more isk per hour than running anomalies in most 0.0 .....


win scenario isn't it? Big smile
Philderbeast
Native Freshfood
Minmatar Republic
#103 - 2012-01-01 23:43:19 UTC
Ok I stopped reading at page 4... so forgive me if this is already covered.

Yes incursions are a large isk faucet, however every set of numbers is missing some large factors. as to how much isk that is

the average incursion fleet will stay together for about 3 hours in my experience from the first site.

Prior to this it will spend ~1 hour forming up at 0 isk and assuming an average fleet (not the fully pimped out ones you are talking about being the normal, because they are not) you will then earn ~60mil per hour,

This then creates an average of just 45mil per hour. before any costs (ammo) and the LP sink (either in the concord lp store or convered LP)

Now for a top end fleet lets say your being picky about what ships your bringing, it will take longer to form the fleet so 1.5 hours. then 3 hours of farming at 100mil/hour, netting you an average of 66 mil per hour. again before ammo and LP costs.

So your all over estimating the actual income most incursions runners will actually earn (and yes I can back this with wallet logs.)

now the next most common problem is people saying "I can earn more in high sec then null sec", this is simply not true.

compare apples with apples, cosmic anomaly's in high to null... null earns more, incursions in null to incursions in high sec... yep you earn more, big shock there. So please don't bother comparing your chosen isk earner with any other sanctums =/= incursions, and they never will
Amana Tsasa
Hedion University
Amarr Empire
#104 - 2012-01-02 00:14:45 UTC  |  Edited by: Amana Tsasa
Cearain wrote:
[quote=Arazel Chainfire]
Team play or solo has nothing to do with being an mmo. MMO is really the opposite of pve. In a perfect mmo your enviorenment would be totally determined by other human players not a computer ai. Whether you experience that enviornment in a team or solo is irrelevant.


This is a horribly inaccurate statement, I can agree with the Team/Solo play part, but PVE/PVP has nothing at all to do witha game being a Massively Multiplayer Online game, all that is required to be a Massively Multiplayer Online game is the capability to support hundreds+ of players in a persistent world, be it with one or multiple shards, whether the game is based around Players VS the Environment or Players VS Players does not enter as a factor what-so-ever into a game being an MMO.

While YOUR perfect MMO may be totally determined by other human players and not a computer ai, that is by no means what an MMO is.

Edit: Changed 'what-so-into' to 'what-so-ever into'
Marcus McTavish
Volcel Police
#105 - 2012-01-02 00:43:33 UTC
Philderbeast wrote:
Ok I stopped reading at page 4... so forgive me if this is already covered.

Yes incursions are a large isk faucet, however every set of numbers is missing some large factors. as to how much isk that is

the average incursion fleet will stay together for about 3 hours in my experience from the first site.

Prior to this it will spend ~1 hour forming up at 0 isk and assuming an average fleet (not the fully pimped out ones you are talking about being the normal, because they are not) you will then earn ~60mil per hour,

This then creates an average of just 45mil per hour. before any costs (ammo) and the LP sink (either in the concord lp store or convered LP)

Now for a top end fleet lets say your being picky about what ships your bringing, it will take longer to form the fleet so 1.5 hours. then 3 hours of farming at 100mil/hour, netting you an average of 66 mil per hour. again before ammo and LP costs.

So your all over estimating the actual income most incursions runners will actually earn (and yes I can back this with wallet logs.)

now the next most common problem is people saying "I can earn more in high sec then null sec", this is simply not true.

compare apples with apples, cosmic anomaly's in high to null... null earns more, incursions in null to incursions in high sec... yep you earn more, big shock there. So please don't bother comparing your chosen isk earner with any other sanctums =/= incursions, and they never will


While this may be true for some sporadic ppl with really no communication or organization.
There are missioning corps.
Why not Incursion corps.
Fleets take less than 30 mins, that is standard, if you are in a decent group.

Almost every isk activity involves using ammo.

You can find a Pithum A Type Medium Shield booster in null.
you can find crap in highsec.

You can find a revenant bpc, if you get lucky, and dont die, and have an alliance to support your group in getting the sites.
You can make risk free isk with not much cordination, and lowtech enough to even bot.

Just because you can do math does not mean it adds up
Cearain
Plus 10 NV
#106 - 2012-01-02 01:45:12 UTC
Yeah I would agree that is my view. And reasonable people can disagree.

Let me try to defend it a bit. Lets say that there was a huge server that let hundreds of thousands online at the same time. But the players never actually interacted with eachother other than occassionally forming a team of 10 or so and then fighting npcs? That would seem "team play" but have very few of the benifits I would see from an mmo. Thats pretty much what incursions are IMO.

Amana Tsasa wrote:
Cearain wrote:
[quote=Arazel Chainfire]
Team play or solo has nothing to do with being an mmo. MMO is really the opposite of pve. In a perfect mmo your enviorenment would be totally determined by other human players not a computer ai. Whether you experience that enviornment in a team or solo is irrelevant.


This is a horribly inaccurate statement, I can agree with the Team/Solo play part, but PVE/PVP has nothing at all to do witha game being a Massively Multiplayer Online game, all that is required to be a Massively Multiplayer Online game is the capability to support hundreds+ of players in a persistent world, be it with one or multiple shards, whether the game is based around Players VS the Environment or Players VS Players does not enter as a factor what-so-ever into a game being an MMO.

While YOUR perfect MMO may be totally determined by other human players and not a computer ai, that is by no means what an MMO is.

Edit: Changed 'what-so-into' to 'what-so-ever into'

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Philderbeast
Native Freshfood
Minmatar Republic
#107 - 2012-01-02 03:01:36 UTC
Marcus McTavish wrote:
Philderbeast wrote:
*snip*


While this may be true for some sporadic ppl with really no communication or organization.
There are missioning corps.
Why not Incursion corps.
Fleets take less than 30 mins, that is standard, if you are in a decent group.

Almost every isk activity involves using ammo.

You can find a Pithum A Type Medium Shield booster in null.
you can find crap in highsec.

You can find a revenant bpc, if you get lucky, and dont die, and have an alliance to support your group in getting the sites.
You can make risk free isk with not much cordination, and lowtech enough to even bot.

Just because you can do math does not mean it adds up


yep you get people in corps/alliance that do this stuff, but they still have to form a fleet, it might be quicker but it still takes time, and then what happens when your corp is not online, your back to the public form up channels.

also saying every isk activity uses ammo is also no reason to discount this, particularly as in incursions *most* people use t of faction ammo, making this significantly higher, and also i the case of faction ammo sinking isk out via the LP store.

As for the rest of what you said, there is nothing that can be gained in high sec, that can not be done in null sec to get even more. and in the case of null sec incursions that's a 50% increase in LP and isk payout, and surely if your loving in null sec with a decent alliance/corp you can get a fleet together to run these if you thought about it for half a second.

There is no need to blame incursions for inflation, nor is there a need to complain about the no risk huge isk... because of them, considering most people running incursions are doing them so they can spend more time doing other things (like getting blown up)
Philip Flatline
Lousy T-Shirt Corp
#108 - 2012-01-02 07:15:19 UTC
100M/hour is only for the few pimp fleets.

In an vanguard system there's only room for 2 fleets making top isk/hour. All others will make dramatically less. There are 2-3 incursions up. Average of 3 vg systems. So at any one time there's Maybe 200 players making top isk, probably less. So what are we talking about?

Last but not least, if you don't like it: get some others and shoot the mom and shut uo if you just cry on the forums.
Cearain
Plus 10 NV
#109 - 2012-01-02 18:11:28 UTC
Philip Flatline wrote:
100M/hour is only for the few pimp fleets.



thats not what the other incursion runners are saying. They are pimp fleets can make about 180mil per hour and that doesn't even include the lp. The lp is insured against overfarming because it works in all the lp stores at 20% discount. If you figure about an extra 60 mill per hour for the lp you have 240 per account. Dual box it and you have well over a plex per hour. All in the safety of high sec.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Nullbeard Rager
Doomheim
#110 - 2012-01-02 18:29:19 UTC
Cearain wrote:
Nullbeard Rager wrote:

This is a game. There is ZERO true risk in EVE. Replacing ships and skill points, (because someone neglected to update their clone), are just matters of time. Payouts are guaranteed even in 0.0. If reward is increased to be somehow commensurate with "risk" in a game with MUCH better payout odds than your local casino and no true consequences of any kind for anything, it's makes the idea of increased risk pointless because it is no longer actually a greater risk now is it?

YUSOMADBRO?

Be at peace my brother...Big smile


I like to cry and I want to steal from carebears because they get paid too much and IT'S NOT FAIR!!!CryCryCryCryCryCry


Last I checked EVE is about NOT being fair.LolLolLolLolLolLolLolLolLol

Field of Trolls:  "If you chum it, they will come."

Jake Warbird
Republic Military School
Minmatar Republic
#111 - 2012-01-02 18:41:56 UTC
About time this thread had a decent burial, don't you guys think?
Veryez
Hidden Agenda
Deep Space Engineering
#112 - 2012-01-02 19:01:41 UTC
Philip Flatline wrote:
100M/hour is only for the few pimp fleets.

In an vanguard system there's only room for 2 fleets making top isk/hour. All others will make dramatically less. There are 2-3 incursions up. Average of 3 vg systems. So at any one time there's Maybe 200 players making top isk, probably less. So what are we talking about?

Last but not least, if you don't like it: get some others and shoot the mom and shut uo if you just cry on the forums.



This correct comment is conveniently overlooked by many who cry about the evils of incursions. CCP has consistently stated that PvP is more than targeting a ship and pressing f1 thru f8. Any time players are competing for resources, PvP is occurring. Competition occurs all the time in incursions as fleets compete to finish sites faster and gain the rewards. Your fleet jumps into a site, followed closely my mine, whoever kills the most NPC’s gets the rewards, the other fleets get nothing. This event is very common in vanguards (the sites people seem to complain most about). I have stolen rewards as well as lost them. Welcome to EvE.

Besides, the people who complain about this are the same ones who complained about level 4 missions for so many years. Look at the bright side CCP did something about your complaints. Additionally, there are those of us who are actually doing what CCP wanted for incursions. My alt’s alliance has a weekly incursion run (normally assaults, though we’re hoping for headquarters). These sites require coordination, teamwork and planning. We incorporate players from 2003 to 2011, we help them setup their ships, call targets and follow orders. Normally the older players run the logistics and fc, given their importance, allowing the newer players to do the killing. We’ve even taken this group in to a class 5 wh and run sites using the same tactics. Players working together, making friends and having fun, sounds like a winning combo for CCP.

But I’d like to address one more comment:

Kuroguana wrote:
“high isks/hour in empire = less pve'ers in low/null/wh”


I’m guessing this is what really upsets you because the iskies you make running class 5 wormhole sites dwarfs incursions. Less PvE setup ships available for PvP ships to shoot. Well even if all incursions are moved to low/null sec, people won’t venture there simply to give you better targets. Move all incursions there, people will grind lvl 4 missions again. Move them and people will grind lvl 3’s. Make it impossible to make iskies in highsec, and EvE will die as huge numbers of people leave the game. Besides as per CCP’s own numbers, the most deadly space in EvE is highsec. More people have died in highsec than anywhere else. With today’s tier 3 battlecruisers, you have a cheap platform where if enough people work together you can gank just about any ship in highsec before concord shows up. If you want to kill PvE setups badly enough, get your fleet together, jump into a vanguard site and gank one of those 2 bil + Vindi’s, there’s nothing stopping you except yourself.
Cearain
Plus 10 NV
#113 - 2012-01-02 19:21:25 UTC
Veryez wrote:
Besides, the people who complain about this are the same ones who complained about level 4 missions for so many years. Look at the bright side CCP did something about your complaints.


Yes many people complained that people could make too much money in the safety of high sec. So what did ccp do? They made a mechanic where you can make 2-4xs that amount in the safety of high sec.

The arguments defending high sec incursion pay rates are pretty funny.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Ratnose Banker
Pink Sockers
#114 - 2012-01-02 19:31:27 UTC
I wouldn't mind so much people making all that isk in high sec if war dec mechanics were fixed and people weren't able to so easily drop corp and switch to another to avoid conflict. Having to suicide gank someone is just dumb.

Make it so each incursions has enough vanguards to support only 1 pimp fleet. Make more of the crappier sites to compensate (you can still make good isk doing those).

I'd rather CCP spent time changing game mechanics to screw with bots though tbh. At least incursion runners are active players.

Darkness Descend
Hedion University
Amarr Empire
#115 - 2012-01-02 20:14:56 UTC
cry
CeneUJiti
Doomheim
#116 - 2012-01-02 20:21:02 UTC
Do you know what is funny? Trough luck and some forum memberships I got access to some chat channels of older players; a lot of whom are 00 or pirates.
People casually talk about earning a billion or two per day trough gatecamps in lowsec/00 entry gates; ganking PVEers in wormholes or just make bait and grief incursion fleets.
Go trough killboards of successful pirates and you will see some losing several billion isk ships per month and still being stupidly positive on isk efficiency.

If you want to eliminate all lucrative isk making from empire because you can't make enough money ganking people; rethink your strategies. If you just hate carebears and wish to kill them all and feed on their tears; than no one gives a damn about your opinion.
wallenbergaren
Garoun Investment Bank
Gallente Federation
#117 - 2012-01-03 02:28:59 UTC  |  Edited by: wallenbergaren
As someone who does lowsec incursions I would simply like to see more of them. It's silly that there are three highsec incursions up at any given time, but only one lowsec one, and sometimes not even that because it takes a little while to respawn.

Cambarus wrote:
Lvl 5s pay around the same as incursions if you use your LP properly (or it did last I ran them, from what I hear LP is not worth what it used to be, but that's a problem with the stores and the availability of tags, which DO need fixing). There isn't really anything wrong with that IMO (not that I would object to buffing low and null, CCP nerfing most of nullsec space was hilariously stupid and probably has more of an impact on all this whining than the incursions themselves), since you have to factor in that incursions being as profitable as they are is not only the work of a handful of bears working together to earn more isk, but a community sporting thousands of people. Hell, it only takes 50 or so pilots to ruin incursions for everyone else. What's really funny is that incursions are better balanced than pretty much anything else in the game when it comes to high/lowsec. You want 300+mil/hour?
15mil a site in lowsec
20 sites an hour (no competition + zealot/t3 fleet)
Done.
You only need 14 or so an hour to break 200m/h, or one every 4.5 minutes, which is easily doable by a top notch team (the kind people whining seem to think make up the entirety of incursion fleets).

You could argue that the numbers are a bit on the high side, but the fact is that incursions pay out 43% more in low/null than they do in highsec, which is a better rate than most other isk making activities.

The one thing I would argue for though is that the site tiers need to be better balanced. HQs/assaults should get a buff to their payouts (not a big one mind you) and vanguards should get a nerf to theirs. (also it would be nice to have a sov upgrade that draws in incursions)


Guess what, even if there's no competition that doesn't mean you only get NCOs. You actually get the same or even less NCOs because there are no BS fleets clearing out the OTAs. 150m/hr is about what you can expect in lowsec, and you probably won't get the LP because the mom is not killed most of the time.
Hemmo Paskiainen
#118 - 2012-01-03 12:41:05 UTC
posting in a thread full of incusion farming alts claiming wormholes are equal dangerous or less

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

Janoun
Hedion University
Amarr Empire
#119 - 2012-01-03 14:41:12 UTC
Incursions aren't as broken as people make them out to be simply because they're limited in how much ISK they can produce. The more people run them the less profitable they get. The biggest issue is the LP IMO.
Mahadiva
School of Applied Knowledge
Caldari State
#120 - 2012-01-03 22:59:34 UTC
Yup. The isk is fine, but universal LP needs to go imo.