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[Rebalance] The Wrecks

First post First post
Author
Anthar Thebess
#121 - 2015-07-31 07:50:59 UTC
Ella Echerie wrote:
This makes sense for several reasons

+1

What other positive or negative things you see in this change?
Epsilon Dog
Omega Armament
#122 - 2015-08-07 09:59:55 UTC
None , do it!
Colonel Mortis
Coven Of Witches
C0VEN
#123 - 2015-08-27 10:32:09 UTC
6 week cycle , can we get this in another patch?
Anthar Thebess
#124 - 2015-10-05 12:52:53 UTC
Once more unto the breach
Epsilon Dog
Omega Armament
#125 - 2015-11-02 09:52:21 UTC
Still remember.
Anthar Thebess
#126 - 2015-11-03 07:47:23 UTC
If you like this thread please post here to keep it visible.
Anthar Thebess
#127 - 2016-01-26 08:31:55 UTC
Never Forget
Lugh Crow-Slave
#128 - 2016-01-26 10:00:38 UTC
While we are at it can we make them probable?
Anthar Thebess
#129 - 2016-01-26 11:43:47 UTC
Lugh Crow-Slave wrote:
While we are at it can we make them probable?

The same apply to all containers and similar stuff - for sure they need to be harder to probe than ships.
Arya Regnar
Darwins Right Hand
#130 - 2016-01-26 13:12:40 UTC  |  Edited by: Arya Regnar
+1

EvE-Mail me if you need anything.

Thron Legacy
White Zulu
Scorpion Federation
#131 - 2016-01-26 15:36:54 UTC
Anthar Thebess wrote:

- more dead freighters


some people just want to see the world burn
Anthar Thebess
#132 - 2016-01-27 08:15:35 UTC
Thron Legacy wrote:
Anthar Thebess wrote:

- more dead freighters


some people just want to see the world burn

EVE world is designed to burn.
CCP Fozzie
C C P
C C P Alliance
#133 - 2016-02-01 13:24:13 UTC
https://forums.eveonline.com/default.aspx?g=posts&t=467351

Not quite as high as you wee hoping for with the largest wrecks, but let us know what you think in the other thread.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Anthar Thebess
#134 - 2016-02-01 14:49:09 UTC
Ashla Boga
Pro Synergy
#135 - 2016-02-01 20:22:32 UTC
Nyalnara wrote:
Anthar Thebess wrote:
Currently we will have fleet warp changes inbound and when FC cannot warp fleet , people waping to wrecks are very important thing, that we need to have.


Which is exactly why we proposed wreck to need potentially more than one salvager cycle to clear.


I'm sorry to say that one cycle salvaging is done because it's a pass/fail mechanic and if they complete in one cycle it's because they have good skills or lots of luck, not because all wrecks just magically are always only one cycle. This would be a sucker punch to real salvagers that do this all the time to just arbitrarily remove the success rate system so the wrecks don't get salvaged as quickly.

As far as the OP and wreck EHP, I've got to say for player wrecks especially every size of wreck being insta-pop isn't a great thing currently. I think it would also hurt gankers to make MTU's unable to tractor from a warp gate in a system or immediately off of stations. I understand that 90% of the time that MTU just gets killed by someone with a halfway decent ship who doesn't mind going suspect, but it's pretty frustrating to see a 30 wreck ball of empty wrecks gathered around one after a gank, knowing it's probably just an alt of one of the gankers. Maybe we could make MTUs go suspect if they pull ganker/ganked wrecks in >:) so players aren't penalized for killing it then.

Also I think it's freaking RIDICULOUS that you can go to salvage an elite cruiser or battleship wreck and only get 1000 isk worth from it sometimes. If they play with sizes they should play with material drop as well. If it costs 200 m, 500m, 1000m to build it, it shouldn't drop 4 metal scraps alone. Just my two cents.

(a) Change the wreck ehps based on size? Yes!
(b) Change looting mechanics for MTUs and gankers? Yes!
(c) Change base composition of various sized wrecks? Yes!

Wrecks are still only going to last 2 hours even if they are bigger after all.
Masao Kurata
Perkone
Caldari State
#136 - 2016-02-02 15:23:05 UTC  |  Edited by: Masao Kurata
Ashla Boga wrote:
Maybe we could make MTUs go suspect if they pull ganker/ganked wrecks in >:) so players aren't penalized for killing it then.


Y'know that MTUs already can't tractor (and loot) just any wreck, only those the owner has looting rights to, right?