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Wardec feedback from a new player

Author
Mike Voidstar
Voidstar Free Flight Foundation
#21 - 2015-08-26 07:47:49 UTC
Ralph King-Griffin wrote:
Sonya Corvinus wrote:


My EVE-sense is tingling. I have a sneaky feeling if OP doesn't come around he/she will have a few more wardecs in the morning because of this thread...

would settle for knocking off on pleading for the predator role getting another nerf.



Seeing as how the predator holds nearly every advantage and is hunting it's prey to extinction.... Maybe not.
Tabyll Altol
Viziam
Amarr Empire
#22 - 2015-08-26 07:51:17 UTC
Tilah Chengdu wrote:
I've been playing Eve for a little over 3 months. Have really enjoyed it. So much to learn and so much to do. With that said I've found one aspect of the game that may drive me away from playing it all together.

Wardecs can make the game unplayable for new characters.

My corp is being wardeced constantly by an endless number of much larger corps. They are flying Tech 3 ships and I’m solo in a mining barge. Being a new player I thought I could hide in a remote system. Seems logical given how vast the universe is but nope. They can have an NPC locator agent tell them exactly where I am for very little cost. So as a new player I can’t really do anything without being killed or harassed by an endless stream of wardec corps. No fun, too unbalance. There is really nothing I can do so I just log out and find something else to play.

Some ideas that would fix this issue but not corrupt the overall PvP experience:

Locator agents can’t locate anyone in high sec. I get the idea that you can never be completely safe from PvP. This doesn’t change that but allow people to try to hide or at least make it difficult. If you get found by player agents, fine. But allowing experienced players to pinpoint inexperienced players with NPCs is just so unbalanced. At the very least make it impossible to locate new players with less than 20M SP (about 1 year).

Declaring war needs to cost a lot more. 3B ISK minimum. The current cost does nothing to slow down indiscriminate waring. You see lots of corps that do 10-20 per week every week all the time. They are in essence just lighting up hisec with easy targets and preying on new players who can’t fight back. I think it’s cowardly but the game mechanics allow/encourage it.

Let me sum this up with an analogy:
You have minnows (new players) trying to swim around and grow to be big fish. The way things are currently setup it’s too easy for the larger fish to feed too aggressively on the young fish. If not corrected the overall population will continue to decline.



The most times you will get a wardec if you be a nice target or loose much ships, so if you play smart you won´t ge much wardecs. You also could make a chat with all active players and stay a while in a npc corp to annoy your enemies. Or scout the area move to a deadend system and play active. Just some ideas.

-1 for the idea
Orca Platypus
Pator Tech School
Minmatar Republic
#23 - 2015-08-26 09:05:44 UTC  |  Edited by: Orca Platypus
Don't forget that eve combat pvp is niche activity available once you get around 70 million SP.
Trying to fight before you're there only entertains the griefers.
Black Pedro
Mine.
#24 - 2015-08-26 11:04:32 UTC
Mike Voidstar wrote:
Ralph King-Griffin wrote:

would settle for knocking off on pleading for the predator role getting another nerf.

Seeing as how the predator holds nearly every advantage and is hunting it's prey to extinction.... Maybe not.

Highsec has never been safer. Wars have never been more trivial to avoid. Ganking has never been less profitable.

Eve's greatest growth occurred during a time where predators had more advantages. Why only now, when the prey has never been safer, would they go extinct?

Tilah Chengdu wrote:
I like this game a lot. I want to continue playing it. Its been out a long time. In order to keep it healthy and growing changes need to be made and I’m adamant that the issue of wardec spamming in hisec with no way to hide is a core reason a new player like myself would decide to quit playing.

http://www.mmogames.com/gamenews/eve-onlines-player-population-lowest-since-2008/

I’m honestly surprised how much anti feedback I’m getting for suggesting NPE modifications that might increase the overall player population.

You are suggesting changes that go against the design of this sandbox PvP game. Eve's population numbers were the highest when highsec was much more dangerous, I see no reason why removing even more conflict from the game is going to improve things. You are getting resistance because you are selfishly asking for increased safety under the guise of a concern for the health of the game, a carebear ploy that has been going on since 2003.

The game has been designed based on risk vs. reward. There are problems with this balance, and of wardecs in general, but the basic intention is that you expose yourself to more risk, specifically the risk of a wardec, for the increased rewards of being in a player corp. If you do not wish to accept these risks in exchange for these rewards, the developers intend for you to remain or return to the NPC corp. There you are immune to wardecs, but forgo the additional rewards of being in a player corp.

This is why your suggesting does not sit well with players, and honestly why CCP won't implement them. This game is based on trade-offs and you are asking for all the benefits of a player corp with none of the downsides. I am sure wardecs can be reworked to function better, and I think there should be additional social tools for players who do not want the additional risk (or reward) of a player corp but still want a social experience, but those changes need to respect the risk vs. reward design of the game. Nerfing wardecs even more, which are already completely optional as you can drop corp anytime, is not a solution.

-1




Ralph King-Griffin
New Eden Tech Support
#25 - 2015-08-26 11:21:53 UTC
Mike Voidstar wrote:
Ralph King-Griffin wrote:
Sonya Corvinus wrote:


My EVE-sense is tingling. I have a sneaky feeling if OP doesn't come around he/she will have a few more wardecs in the morning because of this thread...

would settle for knocking off on pleading for the predator role getting another nerf.



Seeing as how the predator holds nearly every advantage and is hunting it's prey to extinction.... Maybe not.

If that were the case I wouldn't be posting here, I would be out rolling in corpses.
It's much much easier to evade someone than it is to catch them
and that's assuming they've been gracious enough to decide to remain a target at all.
This drab, contemptuous attitude of yours is far more off putting and disheartening than anything I could do to someone
Mike Voidstar
Voidstar Free Flight Foundation
#26 - 2015-08-26 11:54:41 UTC
Ralph King-Griffin wrote:
Mike Voidstar wrote:
Ralph King-Griffin wrote:
Sonya Corvinus wrote:


My EVE-sense is tingling. I have a sneaky feeling if OP doesn't come around he/she will have a few more wardecs in the morning because of this thread...

would settle for knocking off on pleading for the predator role getting another nerf.



Seeing as how the predator holds nearly every advantage and is hunting it's prey to extinction.... Maybe not.

If that were the case I wouldn't be posting here, I would be out rolling in corpses.
It's much much easier to evade someone than it is to catch them
and that's assuming they've been gracious enough to decide to remain a target at all.
This drab, contemptuous attitude of yours is far more off putting and disheartening than anything I could do to someone


The ability to evade isn't a combat advantage.

It's the bald admission that you won, a ceding the field before a fight even begins because they have no chance to win. That's the balance of the game--- Unless your play is focused exclusively on PvP then you are at a severe disadvantage in any PvP fight. It's intentional... those PvE activities exist to create soft targets for PvP pilots.
Arya Regnar
Darwins Right Hand
#27 - 2015-08-26 11:57:17 UTC  |  Edited by: Arya Regnar
Tilah Chengdu wrote:
I get all the tough love, EvE is always PvP, etc. I’m looking forward to it.

I’m barely viable to fly around hisec. I have around 5M SP. I don’t see how going to WH or Null is safer in my tech 1.5 ships…

What I’m observing is as the player population declines more activity is concentrated in Hisec looking for fresh meat. Being some of the new fresh meat I’m reporting that the New Player Experience degrades to unplayable when the wardec corps spam 10,000 a day because it’s cheap and easy.

There are what 7,500 systems in EvE? About 1,000 are hisec? I don’t see why making minor modifications to the NPE harms the overall game.

When I was your age I already killed 10 ships solo.

As for accusing me of narrow minded thoughts and linear thinking...

I guess you missed 4 reasons I wrote why your ideas are just plan bad.

You are the narrow minded one here.
But don't listen to me. Practically everyone else will tell you the same.

You came into our game and expect the game to be adapted to you.
Yeah eve needs changing, but NOT to consensual pvp.

And as the other dude already said.
Quote:
"EVE isn't designed to just look like a cold, dark and harsh world, it's designed to be a cold, dark and harsh world."

Welcome to dark souls/dwarf fortress of MMOs

EvE-Mail me if you need anything.

Black Pedro
Mine.
#28 - 2015-08-26 12:13:27 UTC
Mike Voidstar wrote:
It's the bald admission that you won, a ceding the field before a fight even begins because they have no chance to win. That's the balance of the game--- Unless your play is focused exclusively on PvP then you are at a severe disadvantage in any PvP fight. It's intentional... those PvE activities exist to create soft targets for PvP pilots.
This is essentially correct. In many PvP games resource generation is generally given as a reward for making yourself a target or is something to fight over. This design allows players to disrupt each other sources of resources and stimulates conflict.

You act like this is some big revelation. CCP makes it clear that Eve is a full-time PvP sandbox game in the New Pilot FAQ so it makes sense that PvE would be used to provide targets for other players.

But you are only at a disadvantage while in ships specialized for gathering those resources. There is no reason you can't counter-attack or lay a trap in proper combat ships.

It's up to you though. You can play this PvP game as a prey item if you enjoy the thrill of evading the sharks, but you can also become one of those sharks, or even the fisherman and lay out some bait if you so decide. It is a sandbox after all so choose your niche.

However if you don't like a game where sharks can eat fish at all, you might be playing the wrong game.
Ralph King-Griffin
New Eden Tech Support
#29 - 2015-08-26 12:23:09 UTC
Mike Voidstar wrote:
Ralph King-Griffin wrote:
Mike Voidstar wrote:
Ralph King-Griffin wrote:
Sonya Corvinus wrote:


My EVE-sense is tingling. I have a sneaky feeling if OP doesn't come around he/she will have a few more wardecs in the morning because of this thread...

would settle for knocking off on pleading for the predator role getting another nerf.



Seeing as how the predator holds nearly every advantage and is hunting it's prey to extinction.... Maybe not.

If that were the case I wouldn't be posting here, I would be out rolling in corpses.
It's much much easier to evade someone than it is to catch them
and that's assuming they've been gracious enough to decide to remain a target at all.
This drab, contemptuous attitude of yours is far more off putting and disheartening than anything I could do to someone


The ability to evade isn't a combat advantage.

It's the bald admission that you won, a ceding the field before a fight even begins because they have no chance to win. That's the balance of the game--- Unless your play is focused exclusively on PvP then you are at a severe disadvantage in any PvP fight. It's intentional... those PvE activities exist to create soft targets for PvP pilots.

Why should that not be the case though, if one focuses primarily in a particular field why shouldn't one exell at it.
People are adaptable, changing focus is something we do, something that makes us strong, this notion that bears are bears and nothing more than helpless is flat out wrong,
all that one needs to go from prey to predator is some knowledge,motivation and a scram.
The only thing preventing the prey from turning around and kicking our teeth in or forcing is off is the thought that they are prey, iv had my ass handed back to me in pieces by bears plenty of times because they were willing to fight back.

Failing all that wars in highsec are trivial to avoid.
Mike Voidstar
Voidstar Free Flight Foundation
#30 - 2015-08-26 12:49:26 UTC
It's not wrong except that in other PvP games, the resource generation is entirely optional, or else incidental to play. In EVE it's advertised as several viable careers in their own right, but that's not accurate---it's just different ways of paying to provide entertainment to others.

People keep saying "PvP" sandbox, but that's not what was advertised. Sandbox was advertised. Virtual world, build an empire, that sort of thing.

Sure we can run around and shoot eachother like it was battlefield, but we already have those games that fill that role far better than EVE ever will.

The issue is that EVE is sold almost like a 4X strategy, with a first person twist, but 3 of the 4 x's are just under developed window dressing. People get pulled into EVE all the time by the promise of a good game, and leave because they get beat to hell and then realize that all the depth of play that was advertised is a lie... it's just battlefield, except slower paced and with helpless targets to shoot.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#31 - 2015-08-26 13:18:56 UTC  |  Edited by: Barrogh Habalu
Mike Voidstar wrote:
Seeing as how the predator holds nearly every advantage and is hunting it's prey to extinction.... Maybe not.

As long as players will think with such categories and arbitrary terms as "prey", "predator", "profession", "playstyle", they will only see problems with EVE everywhere. You are correct though that ads are off when they tell you that you can have a good game and ignore most of its aspects at the same time. "Professions" are merely tools to fulfil particular tasks when needed, sticking just to one is a mistake indeed.

EVE is not many games, it's one game. One who understands that is a lot happier when he logs in.

Orca Platypus wrote:
Don't forget that eve combat pvp is niche activity available once you get around 70 million SP.
Trying to fight before you're there only entertains the griefers.

What ship requires you to have 70m SP to fly it to its maximum potential and how getting into one automatically places you out of reach of "griefers"?
Sorry if I can't see sarcasm here.

Mike Voidstar wrote:
The ability to evade isn't a combat advantage.

It's the bald admission that you won, a ceding the field before a fight even begins because they have no chance to win. That's the balance of the game--- Unless your play is focused exclusively on PvP then you are at a severe disadvantage in any PvP fight. It's intentional... those PvE activities exist to create soft targets for PvP pilots.

Why should you be given a combat advantage for calling yourself some arbitrary term, "PvE player", for example?

PvE is a name given to activities that are in essence are acquisition of resources. That's basically it. Your advantage, or rather, fruits this activity bears, it is that it pays, unlike pretty much anything else in the game, and that is huge and the reason to do it. It's where everything else in EVE starts. And obviously you do that when you can as these resources fuel your options when something happens (or when you want to make something happen), but that doesn't mean you do that at the expense of everything else. Insisting to continue using a plow when it's time to pick an automatic rifle was never a good idea in any game of any genre ever, same with RL.

I don't understand why it comes up so often on these boards. Yeah, I understand that "sandbox, we do what we want" etc. but I've never seen Minecraft players complaining that their pickaxe is worse than sword at fighting and shovels don't shoot arrows. I also never seen those players not carrying aforementioned weapons around all the time and/or ignoring opportunities to prepare them in advance and learning to space themselves in swordfight or shoot straight with a bow.
In EVE, on the other hand, sensible behaviour is apparently not a norm What?
Donnachadh
United Allegiance of Undesirables
#32 - 2015-08-26 14:21:20 UTC
OP see below I do have some things to share but first.

Adapt or get out of the game.
Adapt or get into a NPC.
Go fight in a war you have no chance to win.
Go fight in ships that have no chance of survival no matter how good you are.
And the list goes on.

It is so comforting to come here and see the same old crap being spewed forth by those who try to protect their rights to pick on a group of new players that has no realistic chance of fighting back. If you all want fights go to low and pick a fight, I can give you the names of several corps out there that would welcome you with open arms and fight you any time you want. I know you won't do that because at the core you are just as risk averse as the carebear newbies you love to war dec.

It is time for CCP to take a serious look at the entire WD mechanic since it is broken in so many ways I cannot even begin to count them. But it is likely they will not because in reality there is very little that can be done and the cries from one side or the other would be deafening even if they did.

Off the soap box and back to other thoughts.

Arya Regnar wrote:
Yeah... No...
3b minimum for a week of wardecs where you can on average look at people dropping corps instantly and maybe getting a few kills which result in less than 300m total net worth for you from drops is a total nonsense.

Oh now you have gone and broke my heart and it is bleeding all over for you. Big smile NOT.
If you do not want to spend 3 billion a week on worthless war decs then go spend that 3 bil in low sec and find some real fights.
On the other hand if you choose to spend that 3 bil on worthless war decs then don't come here and complain about it.
Besides the simple fact that you CAN and WILL spend 3 bil a week on worthless war decs in high sec is all the indicator we need that they system is broken and is likely beyond repair.


To the OP.
If you are telling the truth and you and your corp have been under a constant series of WD then file a ticket with CCP. Doubtful you will get a favorable response from them since they seem to be hell bent on allowing this type of behavior but it can't hurt either since this type of activity does meet the OFFICIAL CCP definition of griefing.

I agree with the others, any corp that advertises that they are CODE compliant is one you should not be in. CODE in nothing more than organised extortion, and I am OK with that it is all part of the game but you do not need to be a victim of it when there are other options.

To fight or not is a personal choice, my only caution is to be careful if you do choose to fight, no I do not mean careful as in how you fly your ships I mean careful in who you choose to fight. About 50% of the time fighting back will only encourage the WD corp because you are giving them what they want cheap and easy kills to pad kill boards. In some cases you are adding to their profits because they get a bonus for every ship they kill.

I agree with others if you have no roles then dropping corp and moving into an NPC. You cannot be war decced in an NPC and even better you get to go out and do whatever you want and there is nothing the WD corp can do but get angry and come here and cry about how unfair it is. Doing this may increase your risk of being gankled though so some additional cautions are advised.

Take advantage of the easy access to jump clones and keep them located all over the EvE Universe. Every 24 hours jump to another random clone and then go out and about for about an hour then dock simply to torment that WD corp. Unlikely they will chase after you when you do this as it takes far to much effort for many of them, but you will run into a few dedicated players that relish the hunt so caution is advised.

In the end the others are correct. Currently CCP does not consider the use of the war dec mechanic in the way you describe to be harmful to the game and they have repeatedly stated that they have no plans to change it. So spread the word if / when you or any other new players quit, as part of your request to terminate your subscription you need to be extremely vocal about why you are leaving. It will not do you any good, and it may not do any good overall but maybe the mounting evidence would have an affect over time.
Kagura Nikon
Native Freshfood
Minmatar Republic
#33 - 2015-08-26 14:38:19 UTC  |  Edited by: Kagura Nikon
Tilah Chengdu wrote:
Arya Regnar wrote:
Yeah... No...
3b minimum for a week of wardecs where you can on average look at people dropping corps instantly and maybe getting a few kills which result in less than 300m total net worth for you from drops is a total nonsense.

The mechanics allow anyone to freely get away from any kind of wardec instantly with very little downsides.
As for you t3 arguments, you want to mine in a player corporation in highsec you have to deal with the second biggest but avoidable threat, the first being suicide ganking.

Locator agents offer the only way to wardec guys to not be a 24/7 uedama niarja jita amarr domixie campers.
Locator agents are fine, maybe highsec is broken. In highsec you are too easy to follow, considered escaping to wormholes?

You want to play eve by your own rules in the dumbest way possible and then complain about how it's unenjoyable because of people that want to push you towards the very core mechanics of game.

Eve is a PVP game. Deal with it.
Harden the f up, or get blown to bits.
The sooner you stop being a PVP avoiding whinebear the more fun you can look forward to having in this game.


Your view is very narrow and one dimensional. Your arguments are juvenile and don’t consider the bigger picture of healthy game population growth. Sounds like you are afraid of having to PvP against targets that can fight back and prefer the status quo you have become accustomed to.



On the contrary. YOUR view is very narrow. Youa re the one that do not understand eve. Eve is a game where you are NOT supposed to be safe EVER. Sicne you do nto understand eve, YOUR arguments are the juvenile ones.

War dec is NOT easy, we spend BIllions and most peopel just drop corp instantly WITH NO EXTRA COST for them to reform the corp with same name + a dot.

Hint you can learn a bit about the game, and HIRE mercenaries. When the war becoem too dangerous several groups will simply stop it.

"If brute force does not solve your problem....  then you are  surely not using enough!"

Sonya Corvinus
Grant Village
#34 - 2015-08-26 16:06:13 UTC
Mike Voidstar wrote:
stuff



Today I learned that Mike still doesn't realize what game he is playing.

EVE has specifically been advertised as an open world, single shard PvP game. Nowhere did CCP ever give the impression that it is anything other than that.

Maybe this isn't the game for you.

And you claim the playerbase is terrible? wat? For newbies willing to listen and learn (which the OP has refused to do so far) EVE's playerbase is by far one of the most supportive and helpful of any game I have played. 99% of vets in EVE will give a few million isk to a newbie they just killed if that newbie asks questions, tries to improve and doesn't rage about it like you and the OP of this thread.

Quote:
Like many new players you showed up expecting a game where you could enjoy the game (PVE) rather than play battlefield in spaceships.


Showing up to EVE expecting to do nothing but enjoy PvE is like showing up at a Justin Beiber concert expecting to see Steve from Blue's Clues sing a song. It simply isn't what it was made for.
Arya Regnar
Darwins Right Hand
#35 - 2015-08-26 23:14:13 UTC  |  Edited by: Arya Regnar
Donnachadh wrote:

To the OP.
If you are telling the truth and you and your corp have been under a constant series of WD then file a ticket with CCP. Doubtful you will get a favorable response from them since they seem to be hell bent on allowing this type of behavior but it can't hurt either since this type of activity does meet the OFFICIAL CCP definition of griefing.

Blah blah blah...
Quote:
Petition evil basterds!!!

This is the victim society we raise today.
Don't bring this garbage of yours into eve.

Biomass.

There is nothing against rules to wardec a corp that constantly gives you free kills, if they want to have no wardecs they can drop to NPC corp, they clearly have options.

EvE-Mail me if you need anything.

Daichi Yamato
Jabbersnarks and Wonderglass
#36 - 2015-08-26 23:35:08 UTC  |  Edited by: Daichi Yamato
This is the nature of the game. Just get stuck in with some friends and cheap ships. Winning is less important than the learning experience. These won't be your last wardecs if you stick with the game so get learning now.

If that is the last thing you want to do and you just want to play with some friends without wardecs, then you can show support for the social Corp idea.

edit- now linked

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Avvy
Doomheim
#37 - 2015-08-26 23:44:03 UTC
Tilah Chengdu wrote:
You have minnows (new players) trying to swim around and grow to be big fish. The way things are currently setup it’s too easy for the larger fish to feed too aggressively on the young fish. If not corrected the overall population will continue to decline.



That's the nature of EVE, problem is with locator agents the minnows don't have many places to hide.
Kestrix
The Whispering
#38 - 2015-08-27 00:15:37 UTC
Space is supposed to be vast, it would be nice to be able to move out of an area and 'hide' away from the war. It's too easy just to pay an agent to locate someone. My thought on this matter is to be able to pay the agents to look the other way so when someone tries to locate you the agent says 'nope pretty sure I don't know where he/she is' then they have to go out and look the old fashioned way. Would require getting a level 4 agent and paying isk for a block of time, 24 hours? That or move into WH space.
Petrified
Old and Petrified Syndication
#39 - 2015-08-27 00:57:13 UTC
War Decs are an unpleasant aspect to EVE, but the mechanic is necessary, despite what one may perceive as abuse, for legitimate PvP actions in High Sec by one corp against another.

In EVE you have many, many options for not only doing things but where you are doing them.

1 - most war decc'ers do not hunt for war targets in Low Sec or Null Sec. The draw back to Low and Null is that people can freely shoot you without concord intervention, but the general rule is: if it is not Blue, don't trust it.

2 - You can go to an NPC corp and not worry about War Decs, but you will still have to worry about Suicide Gankers. Plus you lose the joy of running your own corp.

3 - You can see about joining your corp to an Alliance for mutual protection and, easier support in Low/Null Sec.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Petrified
Old and Petrified Syndication
#40 - 2015-08-27 01:25:13 UTC
So the OP's corp, VoidCraft, has 1 active dec and has had 16 war decs since it was founded this last February.

I see you are not the CEO of the corporation in question. Have you spoken with your CEO regarding options for your corporation to deal with War Decs? If they seem content, you might want to look at changing corps as it could be your corp is a feeding trough for Care-Bear PvPers.

In fact, looking at the kill reports, you really might want to reconsider why you are in the current corporation you are in.

Which leads to this question: what do you want out of EVE?

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.