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We want your SOV little things!

First post First post
Master Sunfang
EVE Enlightened
#121 - 2015-08-16 19:07:03 UTC
Creating Stars

Nu Surya suggests you let groups of alliances create their own stars and systems from scratch.

Bixtorious Swills
#122 - 2015-08-18 05:37:19 UTC
Forgive me if this had already been proposed-

What if entosis links leashed the entosis ship to the node? You could still move around, but not outside the maximum range of the link until the cycle was complete. Seems like it would force the entosis pilot to commit and more fights would be had. It would be more difficult to cap points, so maybe the amount of points needed could be tweaked accordingly.
Kalenn Istarion
The Scope
Gallente Federation
#123 - 2015-08-19 00:06:32 UTC
Rivr Luzade wrote:
A lot more people than Holding Corp members need to be able to see the progress of Development Indices. I am currently flying completely blind when I want to rat in a system to get it to a level and do not know how far I've come, what's missing or when I come back the next day, how much the indices have decayed already.

I came here to post this exact thing. Make the % of a level visible, heck make the specific underlying quantities required visible (ie # of rats, # of rocks, etc). If you're going to make stratop ratting a requirement for maintaining sov then at least make it so that the people doing it aren't flying blind. Any sane alliance is going to keep holding corp alts very, very small.

Nthing the request to have defensive decay - if an attacker isn't willing to pursue the capture of a system it should revert with no further effort. Both previous systems had a mechanism in place which enabled this (shield regen).

Try Harder.

Yobby Ju Atavuli
Sebiestor Tribe
Minmatar Republic
#124 - 2015-08-19 00:52:14 UTC
I would like to be able to see the current status of Military/Industrial Level. This is in a constant state of decay, it would be nice to see the absolute numbers in the Sov UI while grinding the levels.

My guess would be that the information would be restricted to the owning alliance.

And now as I'm typing this I see others have the same request. Adding my voice hoping it will be heard.
Beidorion eldwardan
Tactically Armed Vanguard
Tactical Narcotics Team
#125 - 2015-08-19 06:36:18 UTC
i have a UI releted thing

could you guys mayby look into a filter for the sov and claimed systems tab in the neocoms
Aquila Sagitta
Great Blue Balls of Fire
#126 - 2015-08-20 03:43:31 UTC
Please dd percentage or some distinction in the tug of war indicator on sov structures.

Killmails for TCU and IHUB that shows whats in IHUB. Killmails could include anyone that captured a beacon or put time towards destruction.
Nalha Saldana
The Vomit Comets
#127 - 2015-08-25 20:45:45 UTC
The sovereignty tab in alliance window needs a way to show and sort on current vulnerability status.
This is needed so I can quickly see what is contested or vulnerable so I can go defend it.

The status column shows this but the sorting is by letters so all Ihub(Contested) or TCU(Vulnerable) show up at the top of the list (depending on sorting up or down arrow).
This makes it completely useless as the list is too long to scroll though, finding what structures that are contested (that aren't Ihubs) is just too difficult.
Kierss Mann
Arx One
Arx Alliance
#128 - 2015-08-26 17:07:37 UTC
Aeon Veritas wrote:
Raw Messiah Starchaser wrote:
Why does gas mining not count for system index? It's the same as ice/ore mining I think.
PI and relic/data sites should contibute too.

What makes me a little unhappy is that atm not small scale groups are encuraged, what iirc was the intention of this sov change.
But solo gameplay with entosis-interceptors is encuraged, no matter if for attacking the sov or for deffending it...
Except maybe for the case that someone actually shows up to claim the thing after the RF-period...

I'm not sure if I realy want this, but my proposal is to increase the capture time by 500% but allow up to 5 people of the same alliance to use their entosis links simultaneously. That way 5 people should be as fast as one is now...
As soon as one link of another alliance is used on the structure the capturing process is paused, like is is now.

I like this idea, but when the another alliance uses it it slows down the capture time making opposing alliance have to fight the other alliance to get more nodes etc. Which would encourage people to fly SuperCarriers and entosis the nodes as it will be more of the ideal ship for PvP and more harder to stop that people in say frigates etc
M1k3y Koontz
Hostile Probes
#129 - 2015-08-26 18:20:12 UTC
Shorter command node names would be great. As it stands my "Name" column isn't wide enough to see the Letter-Number code identifying nodes from each other.

Making that column larger would just make an already crowded UI worse, and would be a waste as the only names thag are too long are the nodes. Either shortening the name, or moving up the ID for the node would be appreciated.

How much herp could a herp derp derp if a herp derp could herp derp.

Mr Mieyli
#130 - 2015-09-02 19:21:11 UTC
Less nodes to encourage actual competition over each node, also make time between nodes gradually increase to further drive conflict. Uncontested structures should slowly revert back to full control but this is already being worked on.

Entosis module should add enough mass to a ship to bring it's align time up into the achievable range.

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Caldari Provisions
Caldari State
#131 - 2015-09-28 00:03:52 UTC  |  Edited by: Teebeutel
Making the identifier of a command node appear at the front of its name would be very helpful, since most people dont generally have a name tab that is wide enough on their overview.

Make the beacon for a command node actually be the command node, since it is somewhat confusing that the node is separated from the beacon, we have had some issues with people trying to entosis the beacon and subsequently being confused as to why it wont work.
#132 - 2015-09-28 21:15:51 UTC
It's time we free the jump brigde networks. If you use them you will get hit with timers now. The JB take time to setup and used. I would like to be able to use them with cynos and cyno gens. You can jump to with in it's jump range of 5 lights only. This will create more fun for JB in the near future.

You use JB you get slap with the Jump timer. I don't see force projection being a problem here...

So let's free the JB networks to work with cynos off ships and cyno gens. I don't for see a need to even link them between systems any more with this idea.
#133 - 2015-10-12 08:51:44 UTC
The last patch gave us the ability to see how many percent from a lvl from industrial or military index is done with adding this to the system informations in sovereignty, good so far, better as flying in the dark, but what i still miss is the possibility to see how much percent "over" lvl 5 is done.

Its bad if you have at 10 eve time or so lvl 5 done and you put the upgrade in for lvl 5 and because you miss 1% right before downtime you dont get the upgrade after downtime because your lvl is at 4 because you missed to kill 10 rats or mine 100m³ ORE in the last couple minutes for example.

Please introduce an overview what is usefull for this important part of SoV mechanic!
Gallente Federation
#134 - 2015-10-23 14:17:17 UTC
Although not a SOV owner I do reside in SOV Space.

KOS / NBS Mobile Management Depot / Array

If you are from Null then you are aware of the KOS/NKOS / NRDS / NBS system of neutrality where you are considered to be neutral until you do something really dumb or violate a SOV Rule.

The new SOV System Mechanic would involve deploying a KOS/NKOS Mobile Depot Unit where the SOV owner could set various penalties for going against SOV rules as a neutral. For example I deployed an Encounter System in the Null I am located in. A big no no. When a rule such deploying an Encounter System or lets say deploying a carrier or MTU's etc. is done the KOS/KNOS System Awareness Mobile Depot would alert the system of the rule violation and then begin to add time to the pilots determination of becoming a KOS which would appear on the screen for as long as the pilot was in system and the violation was taking place.

Lets so for example I deployed a Dread where I wasn't supposed to because I am a Neutral in SOV space. Once the Dread is deployed the SOV owner has set a window of five minutes before the KOS timer allowed the SOV Owner to remotely make me KOS by displaying a message "Player x has violated rule 3 of our laws and is now considered KOS, terminate player x at your discretion." The depot would then automatically allow anyone to directly warp to my location of where the Dread is located at using the depots own probes to find me. If I warp away and after landing the depot would then lock back onto me in a certain time frame depending on the deploying pilots skills. During the violating time system messages would appear the screen alerting the pilot and those in system of the time remaining before Auto Red has been established for the pilot.

Once a pilot goes KOS in a system due to the violation the pilot would remain KOS for that system for as long as the SOV owner chooses to or that a payment to the SOV through the depot is made. Let's say I go KOS Red after deploying the Dread. I don't want to be KOS Red so I travel to the depot and donate ISK in the amount required to return me to a NRDS status. While in KOS Red the SOV would the right to attack based on their rules but as I continue to pay reparation my KOS Red would turn from red to yellow then to green. When KOS Green I would still be able to killed on site as my reinstatement to full NKOS / NRDS status would be under review by the SOV

This Mobile Depot is mainly used for violations resulting from non-approved deployment of POS, Ships and Depots or Arrays within the SOV system by Neutrals who are not part of an active war with the SOV owner. I think this type of depot will help immensely with Neutral management in SOV systems.
Mulatto Butt
Shits N Giggles
#135 - 2015-10-29 12:44:07 UTC
Carrie-Anne Moss wrote:
The Faction Logo is way too big and cant be moved. It has giant space above and below. There is a huge gap from it to the destination/autopilot thing. When im in Amarr i dont need to see that Amarr owns the region and have it take a quater of my top left UI and move my autopilot down even futher.


Get a bigger screen P
Descendant Command
#136 - 2015-11-04 11:36:43 UTC
The free, automatic node regen needs to be scaled back, a lot. It offers a completely undeserved advantage to the defender and makes the command node event arduous and way longer than necessary- even when the defenders stay docked.

At least make the defenders run one cycle on each node to start the regen, or make the regen start at next downtime.
X Mayce
Kill'em all. Let Bob sort'em out.
#137 - 2015-11-22 04:52:51 UTC  |  Edited by: X Mayce
Please change, that the defensive regeneration pauses, while there is an entosis link active on it while in warmup-cycle.

To see how these nodes still regenerate while you already sitting on them is annoying as hell.


Best regards
Schwa Nuts
The Scope
Gallente Federation
#138 - 2015-11-27 10:10:38 UTC
It would be really nice if, instead of defaulting to the executor corp, you could designate a corporation to own stations when you take control of them. That way you don't have to find one of your extremely rare executor corp directors to do tedious work like set station standings.
Gallente Federation
#139 - 2015-11-27 12:50:16 UTC  |  Edited by: DrysonBennington
One nice thing would be to have a separate map for Sansha Incursions, Drifter Invasions and Circadian Sleeper Sightings. Not that I actually would use the map for such information but it would be nice to have if the information is needed.
Cpt Patrick Archer
#140 - 2016-02-01 14:23:50 UTC
Percentages to keep track of progress. It's ******** that it is easier to read progress out of game..