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C5 Dual Marauder?

Author
Sakura Yohama
Projekt Omicron
#1 - 2015-08-24 16:28:13 UTC
is it posible to run c5 sides in 2 marauders?
would they need logi suport or can they solo them.

what would be the best fittings to run the sides and what sides would u guys prefer?
FeistyOne
Inevitable Outcome
E.C.H.O
#2 - 2015-08-24 16:40:43 UTC
Solo marauders work. Plenty of guides as text or video

Now will 2 work? That's a tricky one. ..
Andrew Jester
Collapsed Out
Pandemic Legion
#3 - 2015-08-24 17:19:30 UTC
I would suggest staying with just one. When you run two you can run into some tricky problems whereas there's no problem with just one.

For fits, I'd recommend either this crazy thing called "Google" (I'm not sure if you've heard about it or not, it's pretty underground), or doing this crazy, seemingly forbidden thing, called "Reading the Stickies". Now I'm sure you're above searching for answers yourself since you posted this thread without any previous research, but I think with determination you can overcome this high opinion of yourself and find the answer yourself.

I believe in you. Jai hind friend.

If thuggin' was a category I'd win a Grammy

Winthorp
#4 - 2015-08-25 00:41:46 UTC
Get Moros /profit.
goodlady Smith
TheCrazy88s
#5 - 2015-08-25 03:15:01 UTC  |  Edited by: goodlady Smith
Sakura Yohama wrote:
and what sides would u guys prefer?


french fries

Solo works, Duel would work as you could remote cap or repair.
Marauders have lots of utility high slots.
Alot of Marauders use smart bombs to kill frigs - this 'might' be a pain with 2.
Running away with 1 ship is easier then with 2.
Running away is what successful marauder pilots do best

If your going to spend that much isk I would suggest that a Moros would be a better bet if you have the cap skills.

Please like my posts it makes me feel better about the time I spend on the forums WTS... Smiles

Tol Vir
Lazerhawks
L A Z E R H A W K S
#6 - 2015-08-25 08:10:18 UTC  |  Edited by: Tol Vir
As People have said Yes you can dual marauder C5 sites,

https://www.youtube.com/watch?v=OH0uBAEPPTY

Thats the video that I think most people see and use, If we use more than one Marauder which we do quite a bit, the fittings don't tend to change, but if you are on the ball and have a depot down, you can swap mods about and get more DPS and make the site go quicker its upto you.

As Jester said if you run more than one you do have to be a bit more careful, as at the start of the site all of you will need to spend some time making sure your 5km apart from one another so that you can all drop depots freely. As far as I have seen this is the biggest problem for multiple marauders, except one of you not turning off smart bombs and all the light drones dying.

As for which Sites, I only really bother with Garrisons, they are the easiest as far as i know, you can do others with the fit in the video but I believe its a bit harder and more risky compared to the garrison
Kalel Nimrott
Caldari Provisions
#7 - 2015-08-25 12:09:06 UTC  |  Edited by: Kalel Nimrott
What happened to Keith Planck?
Also, for some reason, when you have more than one person droping drones, the sleepers don't aggro them. Actually, almost all npcs don't give a **** about drones when more than one person is running sites.

Bob Artis, you will be missed.

O7

Tol Vir
Lazerhawks
L A Z E R H A W K S
#8 - 2015-08-25 13:16:28 UTC
Kalel Nimrott wrote:
What happened to Keith Planck?
Also, for some reason, when you have more than one person droping drones, the sleepers don't aggro them. Actually, almost all npcs don't give a **** about drones when more than one person is running sites.


I think it was IRL. I do miss the guy, Was funny when he was trying to see if solo 10 Thannys were possible then at some point i remember him doing it then get caught by NCDOT.
KC Kamikaze
Blue-Fire
#9 - 2015-08-25 20:03:27 UTC
Winthorp wrote:
Get Moros /profit.


This. Even a **** skilled moros pilot can solo escalate sites (6 sleeper waves) with ease.
Merena Enderas
Deep Space Mining Industry
#10 - 2015-08-25 20:11:20 UTC
Dual Marauder works fine Golem + Vargur , no need for Remote Rep and your faster then alone

Wormhole Stuff on Youtube

Ingame Channel: All Hail Bob

Mikhail Bolotnikov
Unsupportive enviroment
#11 - 2015-08-25 23:20:49 UTC
Sure two can do those C5 sites... its always nicer to gank two marauders than just one...
Lodestone Toyee
Inevitable Outcome
E.C.H.O
#12 - 2015-08-27 00:22:11 UTC
I used to try dual marauders to solo C5s. I used a salvaging golem + smartbombing paladin, and it worked like a charm.

That being said, I hated it because having 4-5bil on field in a C5 with no backup/eyes kept me on edge the whole time. Its not a very relaxing form of pve imo. The only thing to lighten your spirit is the joy that you will grant to the group that rolls into you.

As has been said, getting 2 marauders out safely is harder than just one, and with the amount of investment involved, getting a cap is probably ideal.
GizzyBoy
I N E X T R E M I S
Tactical Narcotics Team
#13 - 2015-08-27 01:11:19 UTC
Lodestone Toyee wrote:
I used to try dual marauders to solo C5s. I used a salvaging golem + smartbombing paladin, and it worked like a charm.

That being said, I hated it because having 4-5bil on field in a C5 with no backup/eyes kept me on edge the whole time. Its not a very relaxing form of pve imo. The only thing to lighten your spirit is the joy that you will grant to the group that rolls into you.

As has been said, getting 2 marauders out safely is harder than just one, and with the amount of investment involved, getting a cap is probably ideal.



that time you warp in 2 caps at 200km and warp out, such fun
Sandrilla Sastrum
Doomheim
#14 - 2015-08-27 01:25:24 UTC  |  Edited by: Sandrilla Sastrum
GizzyBoy wrote:
Lodestone Toyee wrote:
I used to try dual marauders to solo C5s. I used a salvaging golem + smartbombing paladin, and it worked like a charm.

That being said, I hated it because having 4-5bil on field in a C5 with no backup/eyes kept me on edge the whole time. Its not a very relaxing form of pve imo. The only thing to lighten your spirit is the joy that you will grant to the group that rolls into you.

As has been said, getting 2 marauders out safely is harder than just one, and with the amount of investment involved, getting a cap is probably ideal.



that time you warp in 2 caps at 200km and warp out, such fun


You sir are sooooo cruel!
Tim Nering
R3d Fire
#15 - 2015-08-27 16:44:39 UTC  |  Edited by: Tim Nering
my gf and i do dual marauder all the time. I really recommend paladin + kronos. However, you will be able to make it work with any combo.

My personal method revolves around a t2 fit, a mobile depot and links. This way when u get ganked... u were worth 1B instead of the 4B they were expecting. And let me say... the disappointing looks on their faces never get old. There is NO REASON to have a 4B marauder in wspace. You are being stupid. With this method you can have 2 1B marauders that pay for themselves in 3 sites each. With a kronos supporting the paldin you dont even need the faction smartbomb. Basically the Kronos is frig support and the paladin focuses on larger targets and targets that keep range.

So here.... lets do a garrison:
~Before you start~
make a bookmark off of the structures in the site. Warp the paladin in at 20 from the structure warp the kronos in at 10. Dont forget to drop ur depot.

1st:
kill sentry towers together
kronos: refits to 2 web 2 target paint and frags all the frigs, Load antimatter here. u should be 2 shotting them. if not it means u dont have marauders V.
paladin: kills cruisers

2nd:
Kronos: frag all the frigs except 1. Help paladin when done. (these frigs are logi so they are important to kill)
Paladin: kill battleships
finish off last frig

3rd:
Kronos + paladin: work together killing battleships 1st (except 1) and then cruisers. Then finish last battleship.

final wave:
2 battleships are at far ass range and wont burn in. everything else comes in close.
Paladin: scorch down both battleships
Kronos: kill everything else. 3 frigs 2 cruisers.

each site with blue loot and salvage works out to 300 mil.

There is some other refitting i didnt really mention. Since the kronos is doing all this ewar with webs and paint the sleepers want your flesh. Full neut pressure on a kronos is a fuckin nightmare, especially when u have ur mids with webs and paints. The fix is ez tho, just put cap power relays in ur lows instead of magstabs. u dont need max dps to kill frigs anyway. DO NOT let ur cap get below critical. you will die.

ill post fits if u want me to.

Stop Caring Start Fragging! Join R3D Fire Today!

Daniela Doran
Doomheim
#16 - 2015-08-30 04:47:33 UTC
Tim Nering wrote:
my gf and i do dual marauder all the time. I really recommend paladin + kronos. However, you will be able to make it work with any combo.

My personal method revolves around a t2 fit, a mobile depot and links. This way when u get ganked... u were worth 1B instead of the 4B they were expecting. And let me say... the disappointing looks on their faces never get old. There is NO REASON to have a 4B marauder in wspace. You are being stupid. With this method you can have 2 1B marauders that pay for themselves in 3 sites each. With a kronos supporting the paldin you dont even need the faction smartbomb. Basically the Kronos is frig support and the paladin focuses on larger targets and targets that keep range.

So here.... lets do a garrison:
~Before you start~
make a bookmark off of the structures in the site. Warp the paladin in at 20 from the structure warp the kronos in at 10. Dont forget to drop ur depot.

1st:
kill sentry towers together
kronos: refits to 2 web 2 target paint and frags all the frigs, Load antimatter here. u should be 2 shotting them. if not it means u dont have marauders V.
paladin: kills cruisers

2nd:
Kronos: frag all the frigs except 1. Help paladin when done. (these frigs are logi so they are important to kill)
Paladin: kill battleships
finish off last frig

3rd:
Kronos + paladin: work together killing battleships 1st (except 1) and then cruisers. Then finish last battleship.

final wave:
2 battleships are at far ass range and wont burn in. everything else comes in close.
Paladin: scorch down both battleships
Kronos: kill everything else. 3 frigs 2 cruisers.

each site with blue loot and salvage works out to 300 mil.

There is some other refitting i didnt really mention. Since the kronos is doing all this ewar with webs and paint the sleepers want your flesh. Full neut pressure on a kronos is a fuckin nightmare, especially when u have ur mids with webs and paints. The fix is ez tho, just put cap power relays in ur lows instead of magstabs. u dont need max dps to kill frigs anyway. DO NOT let ur cap get below critical. you will die.

ill post fits if u want me to.


I've never considered this, ty for this post Tim (I honestly thought the Kronos sucked compared to the other Marauders). Can this be done from one pilot multiboxing 2 Paladins with one fitted with Tachyons and the other Pulse? Or is the Kronos just plain better? Also how often do you use Bastion in this setup?

On a slighty different topic, do you know the effiiciency of trying this with a solo Revelation?
Tim Nering
R3d Fire
#17 - 2015-08-30 05:39:10 UTC
+ You are in bastion pretty much the entire time.
+ I wouldnt bother with beams for c5s. everything spawns in scorch range for pulses anyways
- odd numbers spawn close c1 c3 c5 (<70k)
- even numbers spawn sht really fkin far away.....so annoying c2 c4 c6 (100k+)

+ i dont think solo dread works with a rev. ur dps just isnt high enough. moros or nag i are the industry standards. And yeah actually we have done that. We would mark up solo dread spots on all the garrisons in our static, and run them all. Then come back in 2 marauders and do all the garrisons like normal after. thats actually pretty fun.

+ a corpmate likes to do duo marauder multiboxxed, he uses vargur and paladin i think... but ya of course u can lower site time that way... idk i TRY to enjoy myself so i just use 1.

Stop Caring Start Fragging! Join R3D Fire Today!

Daniela Doran
Doomheim
#18 - 2015-08-30 06:05:04 UTC  |  Edited by: Daniela Doran
Tim Nering wrote:
+ You are in bastion pretty much the entire time.
+ I wouldnt bother with beams for c5s. everything spawns in scorch range for pulses anyways
- odd numbers spawn close c1 c3 c5 (<70k)
- even numbers spawn sht really fkin far away.....so annoying c2 c4 c6 (100k+)

+ i dont think solo dread works with a rev. ur dps just isnt high enough. moros or nag i are the industry standards. And yeah actually we have done that. We would mark up solo dread spots on all the garrisons in our static, and run them all. Then come back in 2 marauders and do all the garrisons like normal after. thats actually pretty fun.

+ a corpmate likes to do duo marauder multiboxxed, he uses vargur and paladin i think... but ya of course u can lower site time that way... idk i TRY to enjoy myself so i just use 1.


Thanks Tim, so the Rev is out eh. I have 2 alts that can fly Paladins with all skills maxed and wanted to use them for either C4 or C5s, but thought they couldn't since I can only fit them to do 1700 dps combined with 2788 dps tank each while being 51% cap stable.

But really, multiboxing doing C5s and paying attention to D-scan is hard so I was looking into training for a dread that can do them solo. What about the Naglfar, what kind of skills are needed for this ship to be able to solo a no WH effect C5? And is it less risk isk wise to use a solo Dread over dual Marauders with platinum insurance?
Tim Nering
R3d Fire
#19 - 2015-08-30 07:43:51 UTC  |  Edited by: Tim Nering
i mean.... jeez solo dread is a whole other thing but the thing about that is at least ur only in a site 5 mins ish.

In my case i have a LOT of accounts. so i am always watching every entrance, plus i have my active corp running around the chain so generally they see stuff as well. so im a special case. idk u gotta figure out what works for you. a moros is easier for sure because it does more damage. but a well skilled nag can do it too. my nag is damn near maxed so idk what minimum skills sry cant really help u there. u gotta find what works for you. go on test server....winging it on tranquility is guna make u very dead. I dont have a ton of experience in solo dread.

btw here are my marauder fits. and yes i buy the required PG implant. The kronos has core C type reps because of fitting.
Paladin: http://puu.sh/jTBs3/67abbdc980.png
Kronos: http://puu.sh/jTByu/42015cda21.png
---->DO NOT FORGET I'M LINKED WHEN I DO THIS<------
(links are not shown in those fits)

However something that is TOTALLY BROKEN AND CCP PLS NOTICE AND SOMEHOW FIX THIS. is gas mining. dude instrumentals?!!? u clear with ur marauder. 4 battleships hurts for sure but u can do it. but then u unlock the dankest gas ever. now just put ur marauder away and afk huff it. im doing it right now actually. http://puu.sh/jTBRU/43dc568328.jpg

so each instrumental:
100 mil in blue + salvage
~600 mil in gas

and i found 2 of em. and my mining fleet u see there is worth...... oh idk 5 mil isk? so basically after the marauder is away, im risking 5 mil to gain 1.4B tonight. thats enough isk for me for a while. this is totally broken. im here on eve forums instead of like... dscanning scouting ect. why would i care if i got ganked right now? this stuff isnt worth a thing.

So i favor these other garrisons a lot of the time because of how tilted the risk vs reward is in my favor.

Stop Caring Start Fragging! Join R3D Fire Today!

Sandrilla Sastrum
Doomheim
#20 - 2015-08-30 15:12:30 UTC
Tim Nering wrote:
i mean.... jeez solo dread is a whole other thing but the thing about that is at least ur only in a site 5 mins ish.

In my case i have a LOT of accounts. so i am always watching every entrance, plus i have my active corp running around the chain so generally they see stuff as well. so im a special case. idk u gotta figure out what works for you. a moros is easier for sure because it does more damage. but a well skilled nag can do it too. my nag is damn near maxed so idk what minimum skills sry cant really help u there. u gotta find what works for you. go on test server....winging it on tranquility is guna make u very dead. I dont have a ton of experience in solo dread.

btw here are my marauder fits. and yes i buy the required PG implant. The kronos has core C type reps because of fitting.
Paladin: http://puu.sh/jTBs3/67abbdc980.png
Kronos: http://puu.sh/jTByu/42015cda21.png
---->DO NOT FORGET I'M LINKED WHEN I DO THIS<------
(links are not shown in those fits)

However something that is TOTALLY BROKEN AND CCP PLS NOTICE AND SOMEHOW FIX THIS. is gas mining. dude instrumentals?!!? u clear with ur marauder. 4 battleships hurts for sure but u can do it. but then u unlock the dankest gas ever. now just put ur marauder away and afk huff it. im doing it right now actually. http://puu.sh/jTBRU/43dc568328.jpg

so each instrumental:
100 mil in blue + salvage
~600 mil in gas

and i found 2 of em. and my mining fleet u see there is worth...... oh idk 5 mil isk? so basically after the marauder is away, im risking 5 mil to gain 1.4B tonight. thats enough isk for me for a while. this is totally broken. im here on eve forums instead of like... dscanning scouting ect. why would i care if i got ganked right now? this stuff isnt worth a thing.

So i favor these other garrisons a lot of the time because of how tilted the risk vs reward is in my favor.


What kind of WH do you find those in? What ships do you use to mine the gas and how much training do you need to be able to harnest those gases?
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