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Player Features and Ideas Discussion

 
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One capsuleer player corporations

Author
Mikhem
Taxisk Unlimited
#1 - 2015-08-22 09:07:31 UTC
I propose change for corporation/alliance system. Below normal corporation there could be one capsuleer corporation. One capsuleer corporations could join normal corporations. One capsuleer corporation enhances solo play while still keeping doors open for team play when time is right.

One capsuleer corporation:
- Offers chance to anchor structures.
- Can be wardecced.
- Member count limited to one capsuleer.
- No corporation wallet. You use your personal wallet for all bills.
- No bounty since you can have personal bounty.
- You can always join to normal corporation at any time.
- No medals/titles/roles etc
- Allows extra contracts to be created for corporation. Stuff just comes from your personal hangar.

Comments are welcome for my idea.

Mikhem

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Nyalnara
Marauder Initiative
#2 - 2015-08-22 09:28:40 UTC
Looks way too much complex for no reasons. The questions, is, why is that needed? How is that better than current

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Ralph King-Griffin
New Eden Tech Support
#3 - 2015-08-22 09:34:15 UTC  |  Edited by: Ralph King-Griffin
sooo remove the crop prerequisites from players?

cooool?

if this means the individual can be war decked then yeah cool

edit: in case it wasent clear, im against this.
Daichi Yamato
Jabbersnarks and Wonderglass
#4 - 2015-08-22 11:40:42 UTC
I dont get the point.

What can I do with a one man Corp that I cant do with a Corp with one guy in it like mine?

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Leto Aramaus
Frog Team Four
Of Essence
#5 - 2015-08-22 16:32:33 UTC
Corporations joining corporations...

Alliances of alliances.

Coalitions of coalitions.

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Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#6 - 2015-08-22 19:57:04 UTC
Daichi Yamato wrote:
I dont get the point.

What can I do with a one man Corp that I cant do with a Corp with one guy in it like mine?


I was wondering the exact same thing...
Tiddle Jr
Brutor Tribe
Minmatar Republic
#7 - 2015-08-22 21:29:36 UTC
Corraidhin Farsaidh wrote:
Daichi Yamato wrote:
I dont get the point.

What can I do with a one man Corp that I cant do with a Corp with one guy in it like mine?


I was wondering the exact same thing...


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Hopelesshobo
Hoboland
#8 - 2015-08-22 21:30:07 UTC
This isn't needed as it offers no benefits of just creating a 1 man corporation in the current system.

-1 as its a waste of dev time

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Rowells
Blackwater USA Inc.
Pandemic Horde
#9 - 2015-08-23 02:10:47 UTC
I see what you're asking for, and yes it is a very simple work around (creating a corp).

It would be neat, but it's not a desperately needed feature.

So, meh vOv
Reaver Glitterstim
The Scope
Gallente Federation
#10 - 2015-08-23 06:56:28 UTC  |  Edited by: Reaver Glitterstim
I'd rather just allow players to erect a tower for themselves. Or perhaps even it could be a special anchoring which makes the tower owned by the corp such that the CEO and anyone with high enough roles can manipulate it, but it gives special privileges to its owner regardless of roles. If the CEO wants to revoke that ability, they must unanchor it and scoop it to cargo, then re-launch it. This would of course be in addition to the normal "launch for corporation" option.

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Sonya Corvinus
Grant Village
#11 - 2015-08-24 14:38:31 UTC
Step 1: Train the eight minutes to corp management level 1
Step 2: Create a corp on your own using the current mechanics
Step 3: Play solo without the NPC corp tax

What am I missing, exactly? Is there something that needs to be changed in the current system?
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#12 - 2015-08-24 15:47:13 UTC
Solo capsuleer corps are nice and all, but they already exist.

Besides, what happens when you want to include your alts in this corp? Does it become a solo player corp? (Which also already exists?)

-1. Use existing game mechanics.

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