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Asset Safety, Station Destruction Q

Author
Nevyn Auscent
Broke Sauce
#21 - 2015-08-19 08:12:59 UTC
fudface wrote:


CCP Seagull did say everything in eve should be destructible. Personally i am watching out for the drifters killing off jita 4-4 or the Amarr hub.

nice way to remove isk from the game. losing jita or amarr would cost me billions in lost stuff and i am only a tiny trader.

The drifters killing an NPC trade hub would really shake up the game and remind everyone that nowhere is safe.


Everything 'Player Made' is the key, if you actually pay even the slightest bit of attention to context.
And with Citadels any assets in use at the time are destructible. Personal Hangers are items sitting in mothballs doing nothing so while they aren't destroyed it doesn't matter
Shallanna Yassavi
qwertz corp
#22 - 2015-08-19 10:18:09 UTC
fudface wrote:
Yang Aurilen wrote:
fudface wrote:
i think that the destruction of the citadel should result in a total loss of all items stored there. nothing should survive.

burn everything.


Only if we can burn NPC stations too!


CCP Seagull did say everything in eve should be destructible. Personally i am watching out for the drifters killing off jita 4-4 or the Amarr hub.

nice way to remove isk from the game. losing jita or amarr would cost me billions in lost stuff and i am only a tiny trader.

The drifters killing an NPC trade hub would really shake up the game and remind everyone that nowhere is safe.


That it would.

It would also mean a lot of people who got too attached to the stuff in those stations would leave.

A signature :o

Alavaria Fera
GoonWaffe
#23 - 2015-08-19 12:08:16 UTC
Shallanna Yassavi wrote:
fudface wrote:
Yang Aurilen wrote:
fudface wrote:
i think that the destruction of the citadel should result in a total loss of all items stored there. nothing should survive.

burn everything.

Only if we can burn NPC stations too!

CCP Seagull did say everything in eve should be destructible. Personally i am watching out for the drifters killing off jita 4-4 or the Amarr hub.

nice way to remove isk from the game. losing jita or amarr would cost me billions in lost stuff and i am only a tiny trader.

The drifters killing an NPC trade hub would really shake up the game and remind everyone that nowhere is safe.

That it would.

It would also mean a lot of people who got too attached to the stuff in those stations would leave.

Same for the Sansha "Please Farm Us in Highsec" Nation

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Anize Oramara
WarpTooZero
#24 - 2015-08-19 13:03:17 UTC
fudface wrote:
Yang Aurilen wrote:
fudface wrote:
i think that the destruction of the citadel should result in a total loss of all items stored there. nothing should survive.

burn everything.


Only if we can burn NPC stations too!


CCP Seagull did say everything in eve should be destructible. Personally i am watching out for the drifters killing off jita 4-4 or the Amarr hub.

nice way to remove isk from the game. losing jita or amarr would cost me billions in lost stuff and i am only a tiny trader.

The drifters killing an NPC trade hub would really shake up the game and remind everyone that nowhere is safe.


The amount of unsubs would be legendary at least.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Panthe3 Black
Aliastra
Gallente Federation
#25 - 2015-08-19 18:58:50 UTC
by losing all assets in a station, it can ruin a alliance aswell as it members. im sure ccp knows this, i expect a mass exodus from null due to this.
Yockerbow
Aliastra
Gallente Federation
#26 - 2015-08-19 20:37:29 UTC
Panthe3 Black wrote:
by losing all assets in a station, it can ruin a alliance aswell as it members. im sure ccp knows this, i expect a mass exodus from null due to this.


Consider it an incentive to pack light. Asset destruction upon station destruction is just another mechanic to encourage skirmish-style warfare.

If your hangar is at serious risk of being popped, it's kind of ridiculous to rat day in and day out to accumulate dozens upon dozens of combat ships for a hoste of doctrines that may or may not see use in the next year or longer. With no real incentive to hoard, the option of less ratting and more roaming starts looking better and better.
Panthe3 Black
Aliastra
Gallente Federation
#27 - 2015-08-19 21:08:15 UTC
Yockerbow wrote:
[quote=Panthe3 Black]by losing all assets in a station, it can ruin a alliance aswell as it members. im sure ccp knows this, i expect a mass exodus from null due to this.


Consider it an incentive to pack light. Asset destruction upon station destruction is just another mechanic to encourage skirmish-style warfare.

If your hangar is at serious risk of being popped, it's kind of ridiculous to rat day in and day out to accumulate dozens upon dozens of combat ships for a hoste of doctrines that may or may not see use in the next year or longer. With no real incentive to hoard, the option of less ratting and more roaming starts looking better and better.
[/quote

I agree 100%
Davis TetrisKing
The Vendunari
End of Life
#28 - 2015-08-20 06:33:19 UTC
Yockerbow wrote:
Panthe3 Black wrote:
by losing all assets in a station, it can ruin a alliance aswell as it members. im sure ccp knows this, i expect a mass exodus from null due to this.


Consider it an incentive to pack light. Asset destruction upon station destruction is just another mechanic to encourage skirmish-style warfare.

If your hangar is at serious risk of being popped, it's kind of ridiculous to rat day in and day out to accumulate dozens upon dozens of combat ships for a hoste of doctrines that may or may not see use in the next year or longer. With no real incentive to hoard, the option of less ratting and more roaming starts looking better and better.


Agree. I'd even love to see serious limits on hanger size for the smaller citadels. I think the hard part will be weaning players off the current station mechanics where you just kind of have infinite free indestructible storage.

This affects WH space too. They've had years to get used to the idea that all their stuff can be blown up and have done quite well around it. WH mechanics are favourable for small groups to survive on anonymity so I get that its quite different, but the proposed changes (guaranteed asset security) would have huge implications for WHs too.
Nevyn Auscent
Broke Sauce
#29 - 2015-08-20 06:56:09 UTC
Yockerbow wrote:

Consider it an incentive to pack light. Asset destruction upon station destruction is just another mechanic to encourage skirmish-style warfare.

If your hangar is at serious risk of being popped, it's kind of ridiculous to rat day in and day out to accumulate dozens upon dozens of combat ships for a hoste of doctrines that may or may not see use in the next year or longer. With no real incentive to hoard, the option of less ratting and more roaming starts looking better and better.

Or you just use an NPC station and don't bother with the new structures....
NPC stations are not going to become destructible because any AI that is written players will know how to exploit & abuse.
Therefore if NPC stations are vastly superior in asset safety players will use them.
Davis TetrisKing
The Vendunari
End of Life
#30 - 2015-08-20 08:50:19 UTC
Nevyn Auscent wrote:
Yockerbow wrote:

Consider it an incentive to pack light. Asset destruction upon station destruction is just another mechanic to encourage skirmish-style warfare.

If your hangar is at serious risk of being popped, it's kind of ridiculous to rat day in and day out to accumulate dozens upon dozens of combat ships for a hoste of doctrines that may or may not see use in the next year or longer. With no real incentive to hoard, the option of less ratting and more roaming starts looking better and better.

Or you just use an NPC station and don't bother with the new structures....
NPC stations are not going to become destructible because any AI that is written players will know how to exploit & abuse.
Therefore if NPC stations are vastly superior in asset safety players will use them.


I'm hoping the Citadel changes come with some pretty big disincentives for using NPC stations. There have been quite a few hints about them potentially being destructible.

Hell they'll have to do something about it, because if not you're right, why would anyone boither?
Bed Bugg
Brutor Tribe
Minmatar Republic
#31 - 2015-08-20 16:20:33 UTC
CCP,

Unless there is a pretty good asset protection mechanism in place when the new structures go live, you might as well not invest a lot of time or manpower into developing the services in the stations as they will seldom get used.

Except for the largest most powerful groups, citadels will be a waste of time.

The only things that will be done in them are the things that must be done in them.
Gas and moon goo refining, drug making etc.
Everything else will get shipped back to HS or at a minimum back to a NPC station.

It is funny how some folks just expect that others will behave irrationally--granted there are fools of course...

What CCP has proposed is a very interesting set of ideas and possibilities, most of which are made worthless by anyone desiring a full loot drop.

Full loss has some pretty BIG unintended consequences.




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