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Crime & Punishment

 
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Griefers, Stop moaning

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Author
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#181 - 2015-08-17 14:57:26 UTC
Vimsy Vortis wrote:
Can we juse replace guns and RR with entosis links already? Want a ship killed? Entosis it, it goes into reinforced mode for 5 minutes, when it comes out there is a entosis tug of war between the two fleets, if the hostile fleet wins the ship is destroyed.

Much easier than all this "shooting guns at the thing you want to blow up" nonsense.

Obligatory "Welcome to Entosis Online".

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Kaarous Aldurald
Black Hydra Consortium.
#182 - 2015-08-17 15:32:54 UTC
Bronson Hughes wrote:
Kaarous Aldurald wrote:
I would suggest that, so long as wars are completely voluntary due to the dec dodge exploit, that wars do not need to be made any weaker.

I agree and I'm open to discussing this as well.

I feel like the current mechanic too heavily favors defenders who don't want to fight, but some of the proposals I've read I think are too harsh. I still think you should be able to, just not as easily and consequence-free as you can now.

EDIT: Say, for sake of argument, make it so that after a war is declared, corp members gain a mandatory 48 hour cooldown in order to leave corp. This would be based on when the player first attempts to leave corp (rather like a director or someone with roles), not when the war starts. This would guarantee aggressors at least 24 hours of corp membership while still leaving players able to leave the corp if they choose. Directors or those with roles could drop them immediately upon wardec notification, but wouldn't be able to leave until both the 24 hour role cooldown and the 48 hour war cooldown have passed.


My perspective on the matter remains unchanged.

The problem is incentives, and the ability to have your cake and eat it too by having the best of NPC corps and player corps at the same time. This devalues both combat oriented gameplay and entrenching a social structure, neither of which being so devalued is good for the game.

If we finally address the sacred cow and nerf NPC corps, then player corps become something worth fighting for. A large part of the problem right now is that it is simply not worthwhile to fight, and that the tools for actively not fighting are distinctly superior to literally everything else in the mechanic.

Would these suggestions destroy the typical highsec corp as we know it? Yes, but that's not just a good thing, it's a great thing. We'd be incentivizing balanced corps who actually defend themselves and play the game, and that's what EVE needs.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#183 - 2015-08-17 15:44:12 UTC
Kaarous Aldurald wrote:
My perspective on the matter remains unchanged.

I posted a few thoughts in that thread just recently. I think you and I are of similar mind on the topic even if we may have different approaches. (I really like some of your ideas though.)

To fix wardecs, I think you need to start with the fees, but then you need to finish with corps being worth fighting for. Otherwise, nothing will change except how much wardecs cost.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Marlin Spikes
Sebiestor Tribe
Minmatar Republic
#184 - 2015-08-20 11:45:44 UTC
Well said Kaarous. It's almost hard to believe this insight came from code...lol

Bombers Rule!!!

Kaarous Aldurald
Black Hydra Consortium.
#185 - 2015-08-20 11:48:23 UTC
Marlin Spikes wrote:
Well said Kaarous. It's almost hard to believe this insight came from code...lol


I've been saying that **** since well before I ever joined CODE.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

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