These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Null Sec FW Proposal] Citadels in gated dead space complexes.

Author
Hezekiah Winter
Republic Military School
Minmatar Republic
#1 - 2015-08-20 04:05:00 UTC
CCP have stated that they desire more granularity in null sec.
I believe that by combining FW plex mechanics with small and medium citadels it could be a huge boost to helping smaller groups get out into null sec.
My idea is that you can optionally place citadels at safe spots. IE anywhere off grid a certain distance from a celestial.
If you place a citadel at a safe spot, and put a certain module on it then it will hide it self in a gated deadspace complex.
It basically then becomes a FW plex, but on the inside it is your citadel, instead of the FW button.
So a small citadel creates a small gated complex, the same as a FW small plex, but with the citadel at the beacon inside.
A medium Citadel would create a Medium gated plex.
Large and XL would not have this option.
This would allow a smaller or newer group to move to null sec with say t3 destroyers. Set up a small citadel, as their staging base. They could now dock, refit and repair, maybe have a market, maybe a clone bay too. (These could require a Medium Citadel.)
If the local null sec group want to evict them then they can only come in and reinforce the citadel (staging base) by using ships that fit inside a small plex.
This would give an option for an alliance which has large numbers of player who are 6 months old could move to null sec, and have a base.
By allowing granularity in staging citadels players can choose how much they want to put on the table and gamble on setting up in an area of space.
Lets for example wind back time, and imagine that these mechanics existed when Brave Newbies moved to null sec.
They move to catch, next door to PL, and set up in small citadels. Their main doctrines are T3Ds instead of Rail Moas.
By using a small citadel as your base it means that you can only stage T3Ds and smaller. Because your own ships that are bigger than that will not able to enter the dead space plex and hence will not be able to dock up at your staging citadel.
If PL want to evict Brave from their space then they are only able to use T3ds and smaller to get into the small plexs. Brave have a numerical advantage and will likely win most fights that are limited to T3ds. This means that PL have a really hard time evicting Brave from their region of Null Sec.
If Brave on the other hand want to evict PL from this region then they need to attack PLs Large and XL citadels. These citadels allow all ship sizes. So PL can bring their wrecking ball and Macharial fleets and all sorts of High SP bling.
As Brave is deploying out of small citadels they can only have T3D and smaller ships based nearby. Because they are basing out of small citadels they are at less risk but they can only project a small amount of power.
They have 300 T3ds but they cannot break PL combined T3 cruisers and wreaking ball.
6 months later Brave pilots have all skilled up into flying Eagles (T2 cruisers) and they want to step up to the next level. They want to project more power.
They bring in a number of Medium Citadels and deploy them as staging bases. Now the largest thing that can enter this is a t2 cruiser. So the Brave can now field T2 cruisers, but they are also opening themselves up to being attacked by T2 cruisers. So PL can now field a much stronger attacking force.
The PL and Brave Fight has gone to the next level and now it is going pretty well. If PL win a few fights and manage to reinforce and destroy Braves medium citadels then Brave has to move back down to deploying out of small citadels, They will lose their base and their T2 cruiser stockpiles will be evacced to high sec that is some distance away. But they will still be able to base out of their small citadels and continue a war of harassment against PL until they rebuild.
The result of this is that Null Sec will not be a desert of no content. If some one wants to stage a serious attacking force near you then you can evict it before it can do damage. But if some one want to set up a small harassing force then you cannot leverage high SP and low player numbers to evict them.
At any other fight you can use your SP to an advantage, but when it comes to evicting them you cannot.
This will benefit both older player and newer player because it will mean that there is far more content in null sec.
The small citadels will not be a huge iso investment to set up, so if you are evicted it is not end of war for a new player group. But if you want to get serious and you want to base big weapons in null sec then it costs more and is more vulnerable.
This idea will obviously need tweaking and some more work.
The plexs may need to to have 2 or 3 gates so that you cannot just be camped out of your plex.
But even if you are camped out of it you will be hard to be camped in.
Please add comments below with ideas on how to break this concept. I want to see if it would be feasible or if it would be gamed too easily.
Hezekiah Winter
Republic Military School
Minmatar Republic
#2 - 2015-08-20 04:05:17 UTC
I was inspired for this idea by my time in low sec with Eve Uni Low sec campus.
I like how in low sec there can be multiple level of fighting going on at the same time. In one system (or constellation) you could have 2 frigates having a solo fight in a novice plex. 2 20 man t1 cruiser gangs fighting in a medium plex, and a faction battleship and archon fleet reinforcing a POS. These three levels of fighting all have different objectives. The smaller level fighting can choose to avoid, or participate with the big boys but the big boys cannot force the small boys to fight. When I was back in eve uni low sec campus, We would be having frigate fights or cruiser roams, meanwhile 2 systems over was a big pirate corp that held all the moons and pocos in the area. occasionally we would fight each other and we would jump in and 3rd party on big fights, and they would occasionally hotdrop carriers on our ratting vexors, but they could not deny our content and we could not deny theirs.
In null sec content is not about casual fights it is primarily about building castles and living in space.. So we can take these same FW mechanics and use them for citadels. Take the granularity of FW and apply it is building sandcastles in space.
I look forward to your comments and downvotes!
Originally posted at BlackSharkCult
https://blacksharkcult.wordpress.com/2015/08/16/null-sec-fw-proposal-citadels-in-gated-dead-space-complexes/
Edit:
Some additional suggestions based on feedback.
1) Ships one sized larger could be built inside the citadel.
So you can build cruisers in a small and BCs or BBs in a medium. This would be similar to the home field advantage that low class wormhole players currently have where they can build capitals in their home hole but enemies can not bring them into attack.
2) Transport ships that are larger could enter the plex. (Perhaps limited to one size larger)
This way you could have logistics to supply the citadel.
In response to the entrance gate being hell camped 24 / 7
3a) Have several acceleration gates
or
3b) The citadel owner can respawn the outside gate fairly regularly. So the current gate would despawn and a new one would spawn in a different location.
3c) The acceleration gates and / or whole dead space complex could be stealth, as in d scan immune and require difficult scanning to locate the entrance gates. However the owners alliance would have them available on overview.
This would make it like scanning down a new wormhole signature if you want to attack the hidden base. If you are camping the entrance the owner could respawn the entrance gate and the attacker would have to rescan it, the owner's supply run could get inside during this window of time provided by the enemy having to scan the entrance.
The respawing of gate should cost rescources and have a cool down timer.
Hezekiah Winter
Republic Military School
Minmatar Republic
#3 - 2015-08-20 04:06:06 UTC
reserved
SomethingIs InMyButt
Levy Guards
Pandemic Horde
#4 - 2015-08-20 04:16:51 UTC
support. this would reverse the power creep that goes on between teirs and player ammounts
Danika Princip
GoonWaffe
Goonswarm Federation
#5 - 2015-08-20 09:15:11 UTC
Thee interceptor meta is horrible enough, without yet another mechanical advantage being piled on top of it.

Down with insta-align, uncatchable, 6km/s entosis ceptors.