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Player Features and Ideas Discussion

 
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Concord Deputization.

Author
SomethingIs InMyButt
Levy Guards
Pandemic Horde
#1 - 2015-08-18 03:52:42 UTC  |  Edited by: SomethingIs InMyButt
Hello, all.
I wanted to suggest that CCP add player deputization to the game.
Deputization would be the Factional warfare of CONCORD, the only difference is, there is no PVE.
Here is what happens:
A player goes to a concord station and decides to get deputized.
If that player is to be deputized, (s)he MUST be in an NPC Corporation
That player has to pay 1000 Concord LP every day of deputization.
upon deputization, that player's safetys get locked to a special "blue state"
while deputized, the empire navies will NOT shoot a player, reguardless of standings.
that player may now go bounty hunting.

Blue safety:
Blue safety is basically a variant of green safety that has more restrictions.
with blue safety, you may only shoot Red NPCs and criminals.
Suspects are limited to EWAR engagement only. no shooting.
blue safety allows the use of the "timer painting" module.
all wrecks that you make are public property (white) to everyone.
no. podding.

Rewards:
for every ship destroyed, you will get LP equal to the ISK value of that ship over 1100. For example, If I down a criminal rupture worth 11,000,000, I'll get 10,000 LP.
LP is split equally among those that do more than 15% of the total damage.
you get that player's whole bounty, reguardless of ship hull worth.


Timer taining:
the timer painter is a module that puts a 10 second weapons timer on the targetted individual.
This is an EWAR module. you can use it on criminals AND suspects.
the timer painter has a 20 second cycle time, and 15 seconds on overheat.

thoughts?
Arthur Aihaken
CODE.d
#2 - 2015-08-18 03:53:45 UTC
Yes, actually. Is there anyone who wouldn't go CONCORD bounty hunting?

I am currently away, traveling through time and will be returning last week.

Garrett Howe
New Eden Shipbuilding
#3 - 2015-08-18 04:53:24 UTC  |  Edited by: Garrett Howe
I like the gist of what you are saying, but like everything in this game, players will find a way to abuse it if you don't prevent it. Ultimately, the value of the reward from destroying ships would have to be less than the value of the ship lost. Otherwise, people would just get two accounts and have one farm the other for infinite money. Unfortunately, the value of most ships lost is not that significant, meaning this would ultimately not be a very lucrative source of income. You would probably get just as much from simply selling the dropped modules from a ship. The best you could do is have you earn LP proportional to the value of the hull destroyed, but even that gets tricky, since LP turns into items which have some varying values, as ship hulls vary in value the same way. Even with that though, you could only do it on the difference between what the hull is worth and what insurance pays out, which is even less than the base hull worth. Combined with a general lack of targets, I doubt this could ever be a serious source of income for anyone.
Rawketsled
Generic Corp Name
#4 - 2015-08-18 05:06:48 UTC
I reckon I could dualbox my two toons to keep someone timer-painted permanently.

That means no docking, and no gates.

Spectacularly trollish module there.
Danika Princip
GoonWaffe
Goonswarm Federation
#5 - 2015-08-18 09:58:10 UTC
But OP, you can ALREADY shoot criminals in highsec with no penalties.In fact, under your proposal, you'd be able to shoot less badguys, since you can't kill suspects.

Now, other than trolling with the painter thing, why would anyone bother paying the fee?
Daichi Yamato
Jabbersnarks and Wonderglass
#6 - 2015-08-18 10:06:05 UTC
So we go back to the old bounty system where you can collect your alts bounty? Except this time I can collect it off a noob ship rather than a pod.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Isajah
Imperial Shipment
Amarr Empire
#7 - 2015-08-18 10:29:58 UTC
CONCORD deputies could get a "warpto crime scene" button so they could warp right into a crime scene like Concord npcs do

Me wants Comet mining

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#8 - 2015-08-18 13:17:35 UTC
I understand and appreciate the desire to make bounty hunting worthwhile, but there is effectively no system that would be worthwhile that wouldn't be abused by people with their own alts to make quick ISK.

I could see CONCORD LP or standings (i.e. sec status gain) for contributing to the death of criminals being an interesting addition, but the value of the LP earned would have to be less than the value of the ship destroyed, again because of possible profiteering.

Certainly no to the timer painter. Far too much room for abuse there. And without the timer painter, the "blue safety" has no reason to exist, so no to that too.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Barrogh Habalu
Imperial Shipment
Amarr Empire
#9 - 2015-08-18 13:22:33 UTC
This is abusable on so many levels I don't even know where to begin...
SomethingIs InMyButt
Levy Guards
Pandemic Horde
#10 - 2015-08-19 02:16:05 UTC
my apologies, I meant to mention that that only one painter is effective at once.
I'm dumb. how can this be abused??
Rawketsled
Generic Corp Name
#11 - 2015-08-19 02:26:57 UTC
SomethingIs InMyButt wrote:
my apologies, I meant to mention that that only one painter is effective at once.
I'm dumb. how can this be abused??

Two deputies. Each deputy has a painter and takes turns giving a weapons-timer.
SomethingIs InMyButt
Levy Guards
Pandemic Horde
#12 - 2015-08-19 03:06:36 UTC
Rawketsled wrote:
SomethingIs InMyButt wrote:
my apologies, I meant to mention that that only one painter is effective at once.
I'm dumb. how can this be abused??

Two deputies. Each deputy has a painter and takes turns giving a weapons-timer.

does the above statement resolve that?
Rawketsled
Generic Corp Name
#13 - 2015-08-19 03:15:30 UTC
When the first painter stops being effective, the other one starts.


  • Deputy A paints the Suspect and gives a timer.
  • 10 seconds later, the timer ends.
  • At this point, Deputy B paints the Suspect and gives a timer.
  • Deputy A's painter still has 3 seconds left.
  • Deputy A waits for the module to finish, then counts to 7 and re-paints.
SomethingIs InMyButt
Levy Guards
Pandemic Horde
#14 - 2015-08-19 03:21:56 UTC
Rawketsled wrote:
When the first painter stops being effective, the other one starts.


  • Deputy A paints the Suspect and gives a timer.
  • 10 seconds later, the timer ends.
  • At this point, Deputy B paints the Suspect and gives a timer.
  • Deputy A's painter still has 3 seconds left.
  • Deputy A waits for the module to finish, then counts to 7 and re-paints.

if A's module is active, B's module will be neutred, stripping it of all effect for that cycle.
Rawketsled
Generic Corp Name
#15 - 2015-08-19 03:35:58 UTC  |  Edited by: Rawketsled
I suppose if it's still cycling down then okay.

That three second window is really really small once you factor in connection latency.

[EDIT] For reference, I'm about a second away from the cluster. A full third of the window is used up before my client is even told that my timer expires. I then have to dock/jump within the next second for my command to reach the cluster before another painter can cycle.
Donnachadh
United Allegiance of Undesirables
#16 - 2015-08-19 14:04:16 UTC
Not needed.
Adds more complexity to the game with no real benefits.
None of your subsequent posts have eliminated the problem areas others have pointed out.

So -1
Overall it is a bad idea and should be shot to put it out of it's own misery.
SomethingIs InMyButt
Levy Guards
Pandemic Horde
#17 - 2015-08-20 02:40:38 UTC
Donnachadh wrote:

Adds more complexity to the game with no real benefits.

I request you read the part about bounties again.
Mike Voidstar
Voidstar Free Flight Foundation
#18 - 2015-08-20 06:53:36 UTC
The problem with bounties in EvE is that they decided to push and support a culture of alts. Alts are why we can't have nice things.