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Please help. Vindi vs Kronos for L4's?

First post
Author
Jori McKie
Hedion University
Amarr Empire
#21 - 2015-08-18 15:17:28 UTC  |  Edited by: Jori McKie
Simple put, if you are going to use a web + MWD on a Blaster Vindicator it is better than any Kronos. Emphasis is on the 90% web and close range, you guys have no idea what a 90% web does to your tracking and how good your hits become.
Read this http://wiki.eveuniversity.org/Turret_Damage very very carefully. You can gain up to 12.5 to 25% DPS with better hits and btw no freaking dumb missile boat can do that. Have fun counting your missile volleys.....

The thing about DPS in PvE is not only raw EFT DPS, it is about application. That means range, tracking and how good your hits are for turret boats and knowing that missile boat are bad. End of story.

Edit:
If you care about min/max your ISK/h you will use a Machariel put in warp speed imps and laugh about everybody else using something different.

2nd Edit:
If you don't care about blitzing missions and min/max your ISK/h use polarized weapons on any turret BS or turret Marauder. Especially on a turret Marauder polarized weapons are great because adjusting your tank is very easy.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Yong Shin
Center for Advanced Studies
Gallente Federation
#22 - 2015-08-20 16:35:11 UTC
Shionoya Risa wrote:
Estella Osoka wrote:
but turret ships are where the real damage is at.


Can confirm. Once you switch to a proper ship you'll never look back. Cool


Your avatar is adorable!
Yong Shin
Center for Advanced Studies
Gallente Federation
#23 - 2015-08-20 16:36:31 UTC
Jori McKie wrote:
Simple put, if you are going to use a web + MWD on a Blaster Vindicator it is better than any Kronos. Emphasis is on the 90% web and close range, you guys have no idea what a 90% web does to your tracking and how good your hits become.
Read this http://wiki.eveuniversity.org/Turret_Damage very very carefully. You can gain up to 12.5 to 25% DPS with better hits and btw no freaking dumb missile boat can do that. Have fun counting your missile volleys.....

The thing about DPS in PvE is not only raw EFT DPS, it is about application. That means range, tracking and how good your hits are for turret boats and knowing that missile boat are bad. End of story.

Edit:
If you care about min/max your ISK/h you will use a Machariel put in warp speed imps and laugh about everybody else using something different.

2nd Edit:
If you don't care about blitzing missions and min/max your ISK/h use polarized weapons on any turret BS or turret Marauder. Especially on a turret Marauder polarized weapons are great because adjusting your tank is very easy.


Hmm. Always wanted to try polarized weapons. Will give it a shot. Thanks!~
Estella Osoka
Cranky Bitches Who PMS
#24 - 2015-08-20 17:01:05 UTC
Yong Shin wrote:
Jori McKie wrote:
Simple put, if you are going to use a web + MWD on a Blaster Vindicator it is better than any Kronos. Emphasis is on the 90% web and close range, you guys have no idea what a 90% web does to your tracking and how good your hits become.
Read this http://wiki.eveuniversity.org/Turret_Damage very very carefully. You can gain up to 12.5 to 25% DPS with better hits and btw no freaking dumb missile boat can do that. Have fun counting your missile volleys.....

The thing about DPS in PvE is not only raw EFT DPS, it is about application. That means range, tracking and how good your hits are for turret boats and knowing that missile boat are bad. End of story.

Edit:
If you care about min/max your ISK/h you will use a Machariel put in warp speed imps and laugh about everybody else using something different.

2nd Edit:
If you don't care about blitzing missions and min/max your ISK/h use polarized weapons on any turret BS or turret Marauder. Especially on a turret Marauder polarized weapons are great because adjusting your tank is very easy.


Hmm. Always wanted to try polarized weapons. Will give it a shot. Thanks!~


Be advised, polarized weapons set all your resists to 0.
Jori McKie
Hedion University
Amarr Empire
#25 - 2015-08-20 21:54:38 UTC  |  Edited by: Jori McKie
Quote:
Be advised, polarized weapons set all your resists to 0.


I didn't mentioned that, so some more advise. Usually you use hardeners to up your resist. Clearly that won't work with polarized weapons you will need dual or triple rep and no resist at all. Cap management can be tricky, shield has the best options to reduce it via rigs.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." - Abrazzar

Helena Khan
Ministry Of Reverse Engineering
#26 - 2015-09-11 11:17:17 UTC
I fly both hulls to max skill levels and have run more missions than probably most. In regards to damage application, rails are the better option given that NPC transversal at their optimal range is usually low. If your DPS is sufficient (and working from the smallest hull upwards), most web/scram frigates can be killed before they become unhittable, at which point your light drones can take over for any that do get through.

I do not recommend an MWD/Blaster combination on a T1 hull for two reasons: you will often need to get close enough that you'll trigger more than one group, and the sig bloom heading in means you will take a majority of the incoming DPS. Without the T2 resists, that can be rather dangerous. Not to mention the NPCs that NOS once they get closer in....

The Vindi is a very fine hull, but more suited to PvP imho. The web bonus is awesome, but is to effectiveness and not range, limiting its application.

A twin target painter (rail) Kronos will have very good application and won't chew through a metric **** ton of ammo. It doesn't need to move often given an optimal of 40km+ with skills and 900+ DPS using faction AM (under bastion) not including drones. By comparison, null more than halves the optimal and is only 100 DPS more.

Travel takes time, even with an MWD. And you want to be removing the opposition off the field while they're in your optimal and you're not in theirs. The more you can operate like that, the more you can lessen tank (or cap stability) for damage output. The more applied deeps, the more income.

This obviously isn't for all missions, but does work surprisingly well (don't forget javelin ammo for closer in situations- drops your optimal down to about 20 and ups your tracking by 25%).
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