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Crime & Punishment

 
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Today's Lessons

Author
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#121 - 2015-08-03 20:40:48 UTC
Mortlake wrote:
Bronson Hughes wrote:
Lesson 53: Few things will make a killmail look weirder than re-shipping into a hauler to scoop loot before the target dies.

Take, for example, my most recent POS kill. I had Jared hop into an Impel to unanchor/scoop the faction defensive mods but since local was active I wanted to minimize the opportunity for others to do the same. In addition to some sweet faction tower mods, I got a good chuckle.

If you can pump out that much damage with an Impel, you are a far better pilot than I am.


I want an Impel that shoots Armageddons too.

Impelageddon best 'Geddon....

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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#122 - 2015-08-04 02:43:56 UTC
Lesson 54: When you go on an impromptu Monday night drunk roam of FW Losec with people you enjoy shooting at, only good things can happen.

Wait, wait no, I got that wrong. Bad things. Only bad things can happen. Sorry.

After roaming around losec in a trio of D3s for way longer than seemed necessary, we practically had to beg for a fight in local. We got it, and lost. I thought the three of us could handle a single suspect Orthrus...until his friends landed. Poor Leto was so distraught that he let himself get podded to save the travel time. Poor guy.

At least this was more entertaining than bashing a dead stick in hisec.

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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#123 - 2015-08-08 14:26:05 UTC
Lesson 55: Never miss an opportunity twice. I recently wardecced a seemingly dead corp in order to relieve them of some modules at an offline POS. I was expecting little activity from them so I was pleasantly surprised to see a WT in local. I ended up passing him on a gate.

He was in a Paladin.

I was in a pod heading to pick up a new ship.

Dammit. I hadn't bothered to watchlist their members because there were quite a few and I wasn't expecting any activity. Needless to say, I rectified that quickly.

So, knowing that I had at least one active war target who was willing to fly expensive ships during a wardec, I put my tracking skills to work and found him at a mission hub near Amarr. I laid a nice little trap for him and then I waited.

I saw him log on and my cloaked scout on station watched for him to undock. He did so, but not in his Paladin. He was in a freighter, which was a potentially much juicer target.

Needless to say, the freighter died. I was a little disappointed at the loot, both what dropped and what he was carrying, but I was quite happy with the kill. Hopefully, he'll never fly without a scout again.

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McChicken Combo HalfMayo
The Happy Meal
#124 - 2015-08-08 19:27:16 UTC
12 years later and still so much stupid in this game. Nice kill.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#125 - 2015-08-09 22:07:57 UTC
Lesson 56: Know when yer jig is up. I tracked my WT from Lesson 55 to Wuos, a dead-end hub for both mission running and ice mining. I figured that this would be a perfect spot to camp him in, so I laid my trap and waited.

And waited.

And waited. Apparently he wasn't going to be playing much today. I was about to give up when my neutral scout sees him logging on in local. Bingo! He warps off to an ice belt in a Retriever. Not as juicy a target as I was hoping for, but I'm not picky. I spring my trap and jump in from the neighboring system and then...

...nothing. Nothing for what seems like an eternity. Apparently there is a large load on the local node and it takes me at least a minute to load grid. By this point, he's warped to station and docked (kudos to him for being awake at the keyboard).

By this point, I've been camping this guy for the better part of the day and I decide that, with the element of surprise gone, it's time to cut my losses (or, strictly speaking, limit my winnings) and depart the area for home.

It wasn't a total loss though, I did find a few new potential targets to hit. Pirate

Lesson 57: If you're going to spending any length of time waiting on a target, it's good to have other stuff to do that doesn't draw attention to yourself. In this case, I took the industry skills mentioned in Lesson 24 and put them to good use bolstering my corp wallet. And, if anything, the timing couldn't have been better. I've been on something of a spending spree since my last major heist and I was getting dangerously close to having to sell some stuff to maintain my wallet balance.

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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#126 - 2015-08-11 18:20:41 UTC
Lesson 58: People really will do the strangest things in New Eden. It turns out that one of my recent war targets had themselves declared a war on a hisec corp and ended up destroying their control tower.

What makes this killmail odd:

1. The pilot, who I'm guessing is relatively low-SP based on employment and killboard history, solo'd a tower. I don't even want to think about how long that took.

2. They used a blaster-fit Typhoon. Da'fuq?

3. They used blasters against a Caldari tower. Double da'fuq?

4. Not really odd so much as ironic, the tower they destroyed was the same tower, owned by the same corp, that I had cleared of labs and production arrays back in March. It took me a moment to figure out why my scout already had the place bookmarked when she landed.

New Eden: a small corner of the galaxy filled with really strange people.

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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#127 - 2015-08-14 04:30:46 UTC
Lesson 59: Always keep people guessing. In my case, I go from flying an Orca inviting random neutrals for mining bonuses to killing a noob Retriever less than ten minutes later. There's a story to tell here with bounties and such...but it's late and I'll save that for another time....


Special note for Serendipity Lost: Yes, I have moved up from flying T1 barges to flying Orcas. Your order for a Bronson Barge Mail still goes unfulfilled. Reveling in your failure is the price you pay for denying me not one, but two Thanatos Carriers. Twisted

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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#128 - 2015-08-16 01:30:58 UTC  |  Edited by: Bronson Hughes
Lesson 60: I have become a fan of HICs for my particular brand of losec douchebggery. They are slow on grid, but when you drop your combat ships right on top of your target using CovOps alts and include backup scram/web tackle, this becomes less of an issue. It's not their heavy tank or decent DPS that has me turned on to them though, it's the fact that no number of warp core stabs mean you will escape me. After losing a long string of losec kills due to stabbed ships, I decided to make the switch, and I don't think I'm going back.

This kill is a perfect example of why HICs are so useful to single player entities like my corp. Larger groups could just point the crap out of a stabbed target, but I have no such luxury.

Corollary to Lesson 60: Karma is a *****. Less than an hour after posting this, I missed out on a juicy Impel kill. Not because he was stabbed, but because my scram didn't land in time to shut off his MJD. /facepalm

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FT Diomedes
The Graduates
#129 - 2015-08-18 07:21:59 UTC
I thoroughly enjoyed reading your thread.

Have fun and fly dangerously!

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#130 - 2015-08-25 03:27:14 UTC  |  Edited by: Bronson Hughes
Lesson 61: It really hits home when your alts grow up and fly on their own. I've had a few proud papa moments as my alt Bethany, who is really only a year old in terms of training despite her '07 birthdate, has struck out on her own and made some solo kills.

Lesson 62: When both the Anom-running Caracal and their supporting Noctis aggress you, you're in no danger of dying, and you only have one point, kill the Noctis first. I tried to switch my tackle to the Noctis as the Caracal was getting low, but they had already (wisely) initiated warp and all I got of the Noctis was their MTU. Lesson learned. 'Twas still a fun fight though.

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Azov Rassau
Iron Destiny
#131 - 2015-08-25 07:42:18 UTC
Bronson Hughes wrote:
Lesson 52: Never mistake "anti-ganking" activity with the statement "this pilot stands against hisec suicide ganking."

Quoted for truth. +1

Be the change you want to see in Highsec.

Anti-Ganking Fun: www.gankerjamming.com

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#132 - 2015-09-01 04:07:56 UTC
Lesson 63: Never assume that the suspect combat ship in the ice belt you're mining is a "total douchebag". I spent some time this evening roaming around as a suspect in my home constellation, with equal parts desire to gank foolish pilots, and teach attentive pilots how not to get ganked. One pilot in particular, who was alert and at-keyboard, automatically assumed that me and my entire corp were nothing but gankers, and blocked us all...which is unfortunate because they missed out on free Orca boosts, in the same belt, not 5 minutes later.

In New Eden...appearances mean nothing....

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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#133 - 2015-09-02 04:23:10 UTC  |  Edited by: Bronson Hughes
Lesson 64: Never underestimate the NPC content. Bad things happen when you get neuted all to hell and back.

Corollary to Lesson 64: The same goes for content runners as well as those who hunt them.

I'm a little bummed at the loss of a faction cruiser...but I'll take it for the kill of a HAC. (EDIT: To be totally clear, the NPCs killed the HAC, not us. We just helped some....)

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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#134 - 2015-09-02 05:47:13 UTC
Lesson 65: Always use your autopilot to navigate you when you're drunk. You can get lost on frequently used 5-jump routes otherwise. /SMH

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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#135 - 2015-09-03 21:29:31 UTC
Lesson 66: I am truly terrible at overheating and seriously need to get better about doing it.

This is why.

I did not overheat a single module. Not. A. One. I'm downright ashamed at my performance here. I was too busy thinking of about a half-dozen other things, but mainly why I wasn't pulling range like I was expecting to. These things all came to me automatically, but overheating...not so much. I need to rectify that. It should be automatic.

Turns out, my opponent was dual-web fit, so very little would have helped me, except maybe, oh overheating my AB. (This was a pre-arranged battle for e-honor, so no tackle was strictly necessary.)

I'll never know what would have happened if I had overheated ALL THE THINGS, but I imagine the fight would have been a lot closer at the very least.

Good fight Domino, your e-honor is restored, and I have skills to brush up on.

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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#136 - 2015-09-04 03:35:08 UTC
Ohh...busy night tonight. Lots of lessons learned!

Lesson 67: When a caper falls through, sometimes it pays to stick around and see what else pops up. I was hanging around in Milal last night when I noticed something odd: a Chimera was present in space...with no other pilots in local. I immediately scanned it down and found it at a small reinforced POS with roughly 24 hours to go on the timer. What luck! I prepped an exit cyno and some DPS ships with high hopes of absconding with it...and waited.

Sadly, when I returned to local, the carrier was piloted, but it was behaving...erratically.


Lesson 68: If you're going to fly a carrier, bloody well learn how to. This Chimera was sitting at another POS owned by the same corp, just outside the shields, repping it. Alone. Okay, I figured I'd watch this and see what happened. In short order, the Chimera warped to the reinforced POS and...waited. An alt & I were flying a pair of stealth bombers because, realistically, someone had reinforced those POSes and I figured that they would be back to finish the job so I wanted us in something fast and cloaky.

So, the timer counts down, hits zero, and...nothing. After a minute or two I decloak one of my bombers and start taking shots at the POS and very soon after the carrier starts moving. I cloak up and see what they mean to do, and they, again, sit just outside of the shields repping it. What's interesting is that I see no hardeners running, and given that I'm flying a pair of max-DPS Purifiers, I decide to have some fun with him.

I decloak and start unloading torps into him. 90%. 80%. 70%. Nothing. No reaction. No movement. 60%. 50%. He starts moving...but not because the pilot woke up....


Lesson 69: Comms are everything. I had told a friendly in local that I was messing with a carrier at a given moon and he decided to mess with them too...by bumping them into the shields! I managed to keep DPS on it until the shields were almost gone...then I lost lock as it went inside the shields. GODDAMMITALL! I could well have dual-boxed a carrier. Oh well.


Lesson 70: The enemy of my enemy is my friend. Easily Excited is a local alliance of losec PvP-ers, and I've generally learned to give them a wide berth. I had no idea how trustworthy they were, but I did know that they wouldn't let anything get in the way of a good kill, and they were reasonably good at getting them. I was vaguely aware that this particular moon used to be one of theirs and gave it no mind, until I received a random chat invite from someone in local. It turns out that EE was prepping to take down the tower, but they wanted to make sure that the Chimera couldn't get the shields back up above 50%. Since I was shooting at the carrier anyways, I agreed to keep harassing it until they arrived.


Lesson 71: Always have backup. A Catalyst belonging to the same corp as the Chimera landed on grid, and I immediately cloaked up both bombers. I only had Rage torps and no application mods, so it likely would have eaten my bombers alive had I engaged. Fortunately though, I've been training another alt of mine up in combat and I brought her in in her SFI. I didn't kill the Catalyst, but I managed to scare it off-grid so I could continue my mission.


Lesson 72: Trust no one. Shortly after I scared off the Catalyst, the EE fleet arrived. I initially warped off, not knowing if they would shoot at me or not, but eventually I got a fleet invite. I could have brought much higher DPS ships from nearby, but I decided to stay in my bombers because, quite frankly, I had no idea of their intentions.


Lesson 73: Real life comes first. I'm sad to report that I missed a good chunk of the actual POS takedown because I was on the phone with my wife. Given that she's been living about 14-hours drive away for the past several months, I figured that took priority. So, I warped off, cloaked up, and walked away to talk to my sweetie for a while. I'm glad I did.


Lesson 74: Trying to warp through POS shields will get you killed. When I came back, there was a hostile Nidhogger on the field in addition to the Chimera, and both carriers were outside the shield repping the POS. They finally decided to mount a defense and started attacking the weaker aggressors with drones. Bombers were the a logical target so I got hit several times. I managed to warp off every time but one...when I got hung up on the shields. By the time I realized what was happening it was too late to save my ship, but I got my pod out unmolested. Urk. Stupid POS shields.

In the end, the Chimera died, having been expertly bumped away from the shields by EE & Co., the Nidhogger escaped, and the tower died as well. A pretty good night's work I'd say...all because of a failed caper.

Thanks EE for both living up to my expectations of you...and for not living up to my expectations of you. Maybe we can work together again in the future.

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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#137 - 2015-09-06 23:58:51 UTC  |  Edited by: Bronson Hughes
Lesson 75: Apparently, unlike Mobile Tractor Units and Mobile Depots, aggressing a Mobile Micro Jump Unit in hisec in the presence of gate guns makes them very angry and imparts a sec status hit and grants a killright.

Goddammitall....

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Tengu Grib
Caldari Provisions
Caldari State
#138 - 2015-09-08 16:43:32 UTC
Bronson Hughes wrote:
Lesson 75: Apparently, unlike Mobile Tractor Units and Mobile Depots, aggressing a Mobile Micro Jump Unit in hisec in the presence of gate guns makes them very angry and imparts a sec status hit and grants a killright.

Goddammitall....


Huh. I'll keep that in mind. I had no idea, I would have assumed (like it sounds you did) that it would behave in the same way as depots.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Tengu Grib
Caldari Provisions
Caldari State
#139 - 2015-09-08 16:46:18 UTC
Bronson Hughes wrote:
Lesson 65: Always use your autopilot to navigate you when you're drunk. You can get lost on frequently used 5-jump routes otherwise. /SMH


I've gotten lost even when setting destination. My drunk eyes could have sworn that gate was showing as yellow on the overview. And that one too, and that one... and.... I thought this trip was only 4 jumps? Where the hell am I?

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#140 - 2015-09-08 16:48:12 UTC
Tengu Grib wrote:
Bronson Hughes wrote:
Lesson 75: Apparently, unlike Mobile Tractor Units and Mobile Depots, aggressing a Mobile Micro Jump Unit in hisec in the presence of gate guns makes them very angry and imparts a sec status hit and grants a killright.

Goddammitall....


Huh. I'll keep that in mind. I had no idea, I would have assumed (like it sounds you did) that it would behave in the same way as depots.

I was going to rush to F&I and request that they be brought in line with other deployables, but then I looked up their price and now think that I may, instead, litter the Amarr/Jita pipe with them to generate hilarity and killrights. Pirate

Who knows, maybe this could be the start of some new killright scam....

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