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Player Features and Ideas Discussion

 
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Immersion: Hazard Bays

Author
Tom Gerard
Glorious Nation of Kazakhstan
#1 - 2015-08-17 00:03:40 UTC  |  Edited by: Tom Gerard
Basically this ideal would add add a new looting mechanic.

Ships are full of cool stuff that when exploded can be harmful to your heath.

When a ship is destroyed and a wreck is generated new items, radioactive elements are inside the wreck, these items exist within the wreckage for about a minute before the dissipate into space. If looted these radioactive elements would deal damage over time to your ship unless jettisoned or your ship is equipped with a Hazard bay. These Hazardous materials could be refined into minerals or salvage.

Ships designed for salvage like the Noctis, and Marauders, Rorqual, Orca, etc would be equipped with Hazard bay as a standard package, for other fits this bay could be added as a low-slot (similar to cargo-expanders)

This would add a new but subtle layer of depth to the looting process and provide a reason not to simply "Take All" at every opportunity.

Now with 100% less Troll.

Arthur Aihaken
CODE.d
#2 - 2015-08-17 01:33:21 UTC
Tom Gerard wrote:
This would add a new but subtle layer of depth to the looting process and provide a reason not to simply "Take All" at every opportunity.

Like sodium cyanide for example...

I am currently away, traveling through time and will be returning last week.

Xackattack Avianson
Hold The Pod
Not Purple Shoot It.
#3 - 2015-08-17 01:42:30 UTC
I don't see how this could work... Ships drop the modules that are fitted, not extra loot. Extra loot comes from salvaging, and you never salvage more than fraction of the expense of the ship's hull. If this was to be implemented i think it should just be implemented as an add-on to salvaging... bad idea in my opinion.
Zan Shiro
Doomheim
#4 - 2015-08-17 02:24:56 UTC
idea has an issue.


the scenario:

Friends and I on roam

Some friend(s) or I get popped, but we won the fight as a whole

generally I have seen the gentleman's agreement survivors in ships clean your wreck out, and trade/contract back to the guy(s) who lost their ship back at the home station. Lost the ship but hey you get some mods back for a consolation prize.


With this idea....now the guys doing the right thing and taking care of their own are now potentially losing ships picking up radioactive cargo.

I see where this is coming from but....not all wreck cleaners are vile gankers. they can also be your buddy(ies) who in my case got me my shiny mods back I ran on roams quite a few times.

Worth noting on roams many don't in the fleet advert say we need noctis' either lol.
Tom Gerard
Glorious Nation of Kazakhstan
#5 - 2015-08-17 02:57:45 UTC
Then you cherry pick the loot, the radioactive elements would be separate items, this just prevents the quick "Take all" snatch and grab

Now with 100% less Troll.

Zan Shiro
Doomheim
#6 - 2015-08-17 03:49:11 UTC
Tom Gerard wrote:
Then you cherry pick the loot, the radioactive elements would be separate items, this just prevents the quick "Take all" snatch and grab



You won't always have time for this for starters.

Its also not like combat ships pack unessential gear. When in a joking mood I would only waste a few m3 on angry militant cargo. To make people go wtf when they saw the mail. Or opened the can. Beyond that mods are there for a reason and my cargo is a though out mix of ammo's. In short you'd like back whatever you can. especially on t2/pirate/faction...not like insurance makes you feel any better when lost.

And well as I know from not wanting my ship anymore quite a few times RNG can make you cry about what it drops. Does it really need to make you cry buckets as your shiny mod is now radioactive?

basically this is cutting your nose to spite your face really potentially. As you may be the one who gets to clean your own wreck in someway at some point.

How about a caveat.....option to turn this off? I don't want to go radioactive I don't. Some players being petty wants to get the last laugh on a ganker....well they can.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#7 - 2015-08-17 07:34:24 UTC
I thought all radioactive waste being sent to France, Finland and Ukraine.

So the community whom represents these countries should take care of such "loot".

Tom's ideas are usually unusual.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Daichi Yamato
Jabbersnarks and Wonderglass
#8 - 2015-08-17 12:30:37 UTC
'Take all' is a problem that needs a tedious deterrent?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Celthric Kanerian
Viziam
Amarr Empire
#9 - 2015-08-17 14:22:11 UTC
I fear this would make missions a even bigger isk faucet than it already is...
Eli Apol
Definitely a nullsec alt
#10 - 2015-08-17 14:28:14 UTC
Celthric Kanerian wrote:
I fear this would make missions a even bigger isk faucet than it already is...

Increasing droppable item variation has nothing to do with isk faucets. It's not generating more in-game currency just creating more opportunities for transferring it - in fact, this makes it an isk-sink due to an increase in market taxes.

What you meant to say is "This will make missioning more profitable"

but what would I know, I'm just a salvager

Nevyn Auscent
Broke Sauce
#11 - 2015-08-17 21:25:19 UTC
Our cargo bays can already transport radioactive material with no effects.
This makes no sense.

Also people would just demand a 'take all safe' button, because RSI inducing mechanics are never good for the game.