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Player Features and Ideas Discussion

 
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Q Ships

Author
Raven Pirkibo
Jameco Industries
#1 - 2015-08-15 07:06:02 UTC
I would like to see another T2 variant 'freighter' that is designed from the ground up to fight the ships used for piracy. Similar to the Q-Ships used in WW2.

https://en.wikipedia.org/wiki/Q-ship

This would add an extra element of risk that would need to be considered when attacking freighters and make for a more exciting game as there would always be a small chance that the freighter that they are planning on attacking is not what it seems to be and can turn the tables on the would be attackers.

Of course for the sake of game balance and to actually fit the Q-ship modifications inside the chassis of a freighter it would not have a very large cargo hold, so this kind of ship would not be a freighter anymore, it would only have the external appearance of one and look like one on scanners to complete the disguise.
Zan Shiro
Doomheim
#2 - 2015-08-15 07:26:37 UTC  |  Edited by: Zan Shiro
Same **** topics covered many time before? Is it the weekend? Checks calendar, why yes, yes it is.


you googled Q ships to get the link. Means you can search things....good. Now search for your topic here. The number of hits will show you how (un)original this is.


I even will post a line from your very link....when pushing for an idea its best the RL kind of sort of worked. Q ships did not work:

Quote:

The careers of all five ships were almost entirely unsuccessful and very short, with USS Atik sunk on its first patrol all Q-ships patrols ended in 1943
Leisha Miranen
Doomheim
#3 - 2015-08-15 07:53:11 UTC
Zan Shiro wrote:
Same **** topics covered many time before? Is it the weekend? Checks calendar, why yes, yes it is.


you googled Q ships to get the link. Means you can search things....good. Now search for your topic here. The number of hits will show you how (un)original this is.


I even will post a line from your very link....when pushing for an idea its best the RL kind of sort of worked. Q ships did not work:

Quote:

The careers of all five ships were almost entirely unsuccessful and very short, with USS Atik sunk on its first patrol all Q-ships patrols ended in 1943


People are gettin saltier around here.
Celthric Kanerian
Viziam
Amarr Empire
#4 - 2015-08-15 08:39:25 UTC  |  Edited by: Celthric Kanerian
Leisha Miranen wrote:
Zan Shiro wrote:
Same **** topics covered many time before? Is it the weekend? Checks calendar, why yes, yes it is.


you googled Q ships to get the link. Means you can search things....good. Now search for your topic here. The number of hits will show you how (un)original this is.


I even will post a line from your very link....when pushing for an idea its best the RL kind of sort of worked. Q ships did not work:

Quote:

The careers of all five ships were almost entirely unsuccessful and very short, with USS Atik sunk on its first patrol all Q-ships patrols ended in 1943


People are gettin saltier around here.


No. People just don't care enough to search on forum and check if that topic has been up. It's selfish, because they expect their idea to get more attention than the one prior.


And to the idea it? No. If you want a transport ship with combat capabilites, then fly a combat ship instead.
Mike Voidstar
Voidstar Free Flight Foundation
#5 - 2015-08-15 09:07:00 UTC
Actually, they want a combat ship that looks like a transport.

Personally I think a cloak that made a ship resemble a different ship everywhere it's important, like dscan, overview, etc...would be the way to go.

It seems to me if they can erase a ship from sensors perfectly, they should be able to lie to sensors in other ways as well.
Hauler Monkey
Science and Trade Institute
Caldari State
#6 - 2015-08-15 09:38:30 UTC
Oh look, it's this suggestion again.

/Yawn
Do Little
Bluenose Trading
#7 - 2015-08-15 09:45:10 UTC
Gankers will scan both cargo and fit - they know what they are attacking. Large ships generally take a long time to lock smaller ones. Odds are CONCORD would kill the gankers before Q ship got a lock on them.

In lower security regions, pirates have no problem killing supers - can't imagine a hauler - however armed, will pose any difficulty.
Daichi Yamato
Jabbersnarks and Wonderglass
#8 - 2015-08-15 11:31:29 UTC
Q Ships again?

Combat fit your nereus.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Donnachadh
United Allegiance of Undesirables
#9 - 2015-08-15 12:41:55 UTC
So typical.
Not the OP but the responses.

If this specific idea has been posted before a simple no or even better yet a simple note to ISD seems more appropriate then what I read here. Hell even ignoring the topic and letting it slide quietly into obscurity would be better.

Besides I do not see the harm in allowing this type of ship into the game why?
As most of you point out it will change nothing so what is the problem with him / her having it?
If it would change nothing but giving your targets a false sense of security does that not make them easier and potentially more lucrative targets for you gankers? I mean those who have a false sense of security are more likely to carry a cargo they should not and they are less likely to take all of the proper precautions so why so vehemently opposed?

Or is it simply that this is an idea that could really work to your intended targets favor and you view that as the infamous "just one more nerf" thingy?

Personally I agree there is little chance that a ship like this would work as intended without it being abused and made OP for others places in the game so I say why not it could add some interesting interactions between players and is that not the goal of the game?
Tiddle Jr
Brutor Tribe
Minmatar Republic
#10 - 2015-08-15 13:17:58 UTC
No to idea, post is redundant.

Thx.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Khan Wrenth
Viziam
Amarr Empire
#11 - 2015-08-15 13:46:21 UTC
I want Q-tip ships. Ships that have a role bonus to increasing sound clarity for nearby players.
Zan Shiro
Doomheim
#12 - 2015-08-15 14:01:48 UTC  |  Edited by: Zan Shiro
Donnachadh wrote:
So typical.
Not the OP but the responses.

If this specific idea has been posted before a simple no or even better yet a simple note to ISD seems more appropriate then what I read here. Hell even ignoring the topic and letting it slide quietly into obscurity would be better.

Besides I do not see the harm in allowing this type of ship into the game why?
As most of you point out it will change nothing so what is the problem with him / her having it?
If it would change nothing but giving your targets a false sense of security does that not make them easier and potentially more lucrative targets for you gankers? I mean those who have a false sense of security are more likely to carry a cargo they should not and they are less likely to take all of the proper precautions so why so vehemently opposed?

Or is it simply that this is an idea that could really work to your intended targets favor and you view that as the infamous "just one more nerf" thingy?

Personally I agree there is little chance that a ship like this would work as intended without it being abused and made OP for others places in the game so I say why not it could add some interesting interactions between players and is that not the goal of the game?


A. I am not a ganker. I got my fun in 0.0. I prefer real fights. I will even throw out more than 75% of my kill history on the combat char....I take no pride in my kills where I was 1 of 10's on a KM tbh.

B. As mentioned in the numerous threads before....this would be a ganking buff. Gankers would be the biggest users of Q ships.

Here is why....they would be undercover. Currently a smart player should notice damn...thats a lot of fill_in_known_gank boats in the area. If when I owned a charon and moved it around when I scouted my route (keyword scout.....little trick some people need to learn really badly and really quickly it seems) and I saw this....I got the less than subtle hint to hit up some maps and find a different route. PVP 101....best way to not die in a trap is to not step into the trap in the first place.


These here q-ships....I would not get that. I'd see lots of players in what looks like haulers. I'd feel all warm and fuzzy and safe on the inside. I'd even walk my charon into this maybe. And go boom possibly.
Ralph King-Griffin
New Eden Tech Support
#13 - 2015-08-15 14:24:14 UTC
Daichi Yamato wrote:
Q Ships again?

Combat fit your nereus.

Now with 100% more linky!
Anne Dieu-le-veut
Natl Assn for the Advancement of Criminal People
#14 - 2015-08-15 16:42:20 UTC
The Q-ship might kill 1 or 2 gankers before it blows up. Doesn't seem worth intentionally putting a billion ISK ship at risk to kill a couple 10M ISK ships before it dies.
Lim Hiaret
Hiaret Family
#15 - 2015-08-16 10:59:45 UTC
A ship, loaded with bombs, should go boom like a ship loaded with bombs, for sake of realism.
Donnachadh
United Allegiance of Undesirables
#16 - 2015-08-16 23:32:37 UTC
Zan Shiro wrote:
A. I am not a ganker. I got my fun in 0.0. I prefer real fights. I will even throw out more than 75% of my kill history on the combat char....I take no pride in my kills where I was 1 of 10's on a KM tbh.

I did not post in response to anyone person, only to the topic as a whole and look what I caught. A little touchy on this one aren't we.Big smile


Zan Shiro wrote:
B. As mentioned in the numerous threads before....this would be a ganking buff. Gankers would be the biggest users of Q ships.

So what is the problem with that?
So I have to add a few more ships to the list of those used by gankers, I have no problems with that.
And yet we still have the whole T2 part of the equation.
First you have to ask yourself how many gankers do I see flying T2 ships?
Not very many and when they do they are usually going after what they think is an extremely high value and hard to kill target.
If the costs of T2 ships was not an issue to the gankers we would see a whole lot more of them used for that purpose. In the end I think the costs alone would prevent these ships from becoming in the gankers list of go to ships and to me that balances them acceptably.
Black Pedro
Mine.
#17 - 2015-08-17 08:05:56 UTC
Raven Pirkibo wrote:
I would like to see another T2 variant 'freighter' that is designed from the ground up to fight the ships used for piracy. Similar to the Q-Ships used in WW2.

No. As pointed out this (redundant) idea is a non-starter as you can't make a transport ship that people will want to use with significant combat ability. This game is about tradeoffs, so such a ship would have to have enough tradeoffs to be balanced that no one would ever fly it. If you want a combat ship, fly a combat ship.

That said, I think there is room for some more "information warfare" gameplay. Modules, that at a fitting cost can supply false information to potential attackers, and that in turned can be countered by other modules or strategies. Perhaps as part of an expansion of the smuggling/customs/legality gameplay which is underdeveloped.

But for now, if you want to mess with gankers, just use the time-honoured strategy of flying a bait ship. Have a hidden or cloaked force on standby and wave some shinies (or a mystery wrapped package) in front of their face. Same idea. But CCP is not going to give you a single ship that can nullify at no effort or loss in efficiency and while solo, the combined efforts of a dozen or more players engaging in piracy as intended to be in the game by the developers.
McChicken Combo HalfMayo
The Happy Meal
#18 - 2015-08-17 09:48:28 UTC  |  Edited by: McChicken Combo HalfMayo
Came in expecting a very different Q, figured I'd missed an episode or something. This is rather disappointing.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Residium Fall
Doomheim
#19 - 2015-08-17 10:06:50 UTC
Yet somehow the acting is better.