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Making isk from T2 invention and manufacturing

#1 - 2015-07-18 11:07:53 UTC
I've noticed a few posts recently about how there is no profit in manufacturing and invention so I decided to dispel that myth and give you nice Sci. & Ind. people something to read over the weekend.

I'm going to tell you how I've been making 6 - 12 billion a month making T2 rigs in Jita.

I buy T2 salvage off sell orders and build in the 4-4 CNAP station. I use Augmentation decryptors, which probably accounts for why they have crept up in price from 480k each to the current price of 700k+ over the last few months as I've been buying 300 a day for months now.

I have 3 inventors and 4 builders with 10 slots each and invent in a station nearby, a pos is too much hassle for me.

I have a single character that does all the copies and I do 10 run copies as that fits into a day but I should really be doing 12 run copies, 10 run just makes the mental arithmetic easy.

If I was to invent without decryptors I would be doing, per character, 10 slots of 10 per day at 48% probability and getting ~48 1-run copies. The problem with that is that to build them I would need to log in 4 or 5 times a day every 2.5 hours and I'm lazy. So I use Augmentation decryptors which give me for 10 slots of 10 copy bpc = 28 10-run BPC. This way I can run 10 build jobs of 10 in Jita and only need to login for a couple of minutes per character to complete jobs and start new ones and I can build 100 T2 small rigs per character per 24.5 hours.

So I'm building 400 T2 small rigs per day. The decrytors cost 70 or so mill for 100 and add in the datacores, makes ~90mill, spilt that over the 280 runs I get as output and that works out to ~300k additional per run. So my build cost is the salvage (1 unit of each) plus 300k. Typically I make 500k on the cheapest rigs and to 1 mill or more on the more pricey ones which works out to 6 - 12 bill. a month profit.

I've only dabbled a bit in medium and large rigs but they can be quite profitable as well. I made 600 - 700 mill a couple of times just dumping T2 large projectile rigs into buy orders in Jita. Next I want to concentrate on filling some of the holes in the medium and large T2 rigs markets.

The rigs I've build most of are Small Hybrid Burst, Collision, Locus, Small Energy Burst, Collision and Locus, and Projectile Burst, Collision and Locus. Small Anti-EM, Anti-Therm, Anti-Kin and Anti-Explosive Screen. Transverse Bulkheads, Gravity, Drone Speed, Drone Scope, Targetting System Subcontroller, Salvage Tackle, Emission Scope, & Signal Focusing Kit.

The entry barrier isn't really that high as you only need two of the engineering and physics skills to work on say Energy weapon rigs as a minimum.

I've focused on Jita but there is a huge amount of scope to serve the other hubs so there is plenty of room in the market for others.

Although I've optimised and streamlined my operation over the last few months so that I do all this with a few clicks per character per day there is still room to squeeze more profit out of it, for example by buying T2 salvage using buy orders or getting it cheap elsewhere, so although I would call that trading profit rather than manufacturing profit, it's not much effort and can add 10 - 20% to your bottom line.

My trademark is selling stacks of 100 rigs and I've noticed a few others coming on to the market in the last few days so it looks like some other players have figured this little gig out. Hence I'm not losing much by telling this story and it gives me some motivation to try some other things out that I have in mind.

Hope you found that interesting.
Selaria Unbertable
Bellator in Capsulam
#2 - 2015-07-18 14:20:08 UTC
Nice post, gonna dip a toe into T2 rigs once again myself. And an excellent idea to use that specific decryptor, should reduce all that annoying clicking.

That being said, rigs in general were always profitable, and the changes in Crius didn't effect rigs much. The problem with T2 production isn't rigs, the general problem was the huge reduction on most of the blueprints' production times, especially for ammo and most modules. Suddenly you could spit out a lot more volume on most of these, instead of a few dozen per day. That is the problem with T2 production, the massive overproduction in some areas.
Do Little
Bluenose Trading
#3 - 2015-07-18 17:24:17 UTC
I have a T2 module business and find it quite profitable though there are times when I need to sit out the low points in the cycle. Generally the products I sell are at different points in their cycle so my income is fairly consistent. While T2 manufacturing time is short, the copy and invention time is not - especially if you're working in a station!

I've been playing in the T2 rig market - getting to know it at this stage and have been using Parity decryptors when inventing T2 rigs. With the skills of my invention ALT probability of success increases from 48.7% to 73.1% and you get a 4 run bpc. Augmentation would give a 10 run bpc but only 29.2% chance. A couple of minutes with a calculator tells me that you will need 7 runs to reliably produce 20 rigs using either decryptor and the saving compared to the 40 odd runs needed with no decryptor easily justifies the cost.
SJ Astralana
#4 - 2015-07-19 12:38:02 UTC
Very well done. This is the first time I've seen someone come out and state a case for T2 production being profitable on a time-efficient basis.

Hyperdrive your production business: Eve Production Manager

Chainsaw Plankton
#5 - 2015-07-23 07:13:35 UTC
a while back I was watching slicer pvp videos and seeing the price of t2 energy locus rigs I quickly checked them out in the industry window and built a whole bunch of them. Later seeing fed navy comet fits moved into small transverse bulkhead IIs.

honestly I'm too lazy to build t2 rigs, I was tempted to make a spreadsheet or program to optimize production, but again lazy. I think I was using the +4 run +some percentage decryptor, because having 1 run bpcs is just really annoying.

@ChainsawPlankto on twitter

State War Academy
Caldari State
#6 - 2015-07-23 11:30:05 UTC
Oh great, let the cat out of the bag now will you? But yeah, T2 rig invention and production is very lucrative, especially when it comes to small rigs. You forgot to mention that when using augmentation decrypters that your success percentage is now about 28.5. I have primarily focused on small missile rigs to make some isk.

I do invent some medium rigs but use other decryptors for them. Large decryptors, by and large, are only okay market-wise and I have not tried to do capital rigs and don't think I will since the material requirements are prohibitively high.
Sabriz Adoudel
Move along there is nothing here
#7 - 2015-08-12 23:36:02 UTC
I'm loving this post, mostly because I'm heavily invested in decryptors and the spike of demand caused by it has led to my stock increasing in price.

I have further market plans related to this post but they are #opsec

I support the New Order and CODE. alliance.

Allison A'vani
Native Freshfood
Minmatar Republic
#8 - 2015-08-13 13:26:53 UTC  |  Edited by: Allison A'vani
Thanks for ruining my potential future profits, I was basically controlling the t2 large armor rig market in Jita... But seriously, I have made all my money from invention and manufacturing. Anyone who thinks you cannot make money from production are dumb and need to learn 2 spreadsheets in space (all the richest people in PL have made their money from production).
Aineko Macx
#9 - 2015-08-16 20:15:36 UTC  |  Edited by: Aineko Macx
Allison A'vani wrote:
But seriously, I have made all my money from invention and manufacturing. Anyone who thinks you cannot make money from production are dumb and need to learn 2 spreadsheets in space (all the richest people in PL have made their money from production).

Indeed. Over the last 3 years I made about 500b doing T2 production with 4 characters and constant but low effort.
EDIT: About a tenth of that was from cap production, but that died with the compression nerf.
Viklitaril Kin
Sebiestor Tribe
Minmatar Republic
#10 - 2015-08-17 03:03:32 UTC
I made a small spreadsheet that calculate the price of invention based on skills and market price
for now you have to update price because i don't know how to get price from eve central.
You just the datacore required and the number of each you need and you have a one run price and the price for a 95% sucess probability
Felton Lichtersnatch
Caldari Provisions
Caldari State
#11 - 2015-08-20 18:00:11 UTC
I want to get into T2 production simply because I am a crafter gamer. I'm pretty confused about something.

I invented some Acolyte II and Hornet II blueprints.

These require a Wetware Mainframe to manufacture.

Jita price on Wetware Mainframe is just under 1.7M.

Hornet II sells in JIta for 300k.

What? How is this possible? Why would anyone ever make them?
#12 - 2015-08-20 18:22:41 UTC

I don't do drones but that didn't look right. I just checked on contracts for Acolyte II bpc and the list of materials is :

1 x Acolyte I
1 x R.A.M.- Robotics
1 x Laser Focusing Crystals
1 x Morphite
1 x Guidance Systems
1 x Robotics

I would have another look and maybe ask in the Invention chat channel if you have more questions.
Felton Lichtersnatch
Caldari Provisions
Caldari State
#13 - 2015-08-20 19:09:46 UTC
Thanks. I must have missed something.
Tam Arai
Mi Pen Rai
Fingers Crossed Collective
#14 - 2015-08-22 15:32:53 UTC
thanks for giving an actual, concrete example

im currently training some science skills to be able to get into t2 invention and manufacturing and this is most helpful
Sabriz Adoudel
Move along there is nothing here
#15 - 2015-09-16 05:44:55 UTC
OP - Thank you for sharing this secret and getting more people into this market so that there is now overproduction in the T2 small rig market.

I'm watching for opportunities to profit from the inevitable market crash.

I support the New Order and CODE. alliance.

#16 - 2015-09-16 08:14:29 UTC

No problem Sabriz :) I had my own reasons for posting this, it was in part to shake things up though.