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Missions designed for frigates, for cruisers, etc.

First post
Author
Reaver Glitterstim
The Scope
Gallente Federation
#1 - 2015-08-08 06:51:42 UTC
This thread is about an idea I had for missions in which different missions of the same level would be designed to be beaten with a given ship size. I am posting it here instead of Features and Ideas Discussion, because I am not proposing the idea, rather I am here to gather feedback from those of you with lots of experience running PVE content in EVE Online. I want to improve and refine my idea--whether or not I ever submit it--and hope to go away from this with new points to consider pertaining to this subject.



The basic idea is for agents to provide individual missions designed for a given ship size, for example a level 2 mission designed for a cruiser, or a level 3 mission designed for a frigate. Different security agents could perhaps specialize in a given ship size so that players don't feel forced to get multiple mission ships. This would improve diversity in how people choose to run missions, and open up a lot of opportunities for existing hulls to participate in solo PVE.

To explain what I mean by a mission designed for a given ship class, I'll use some example missions that I have made up:

Level 2, frigate
When you fly into the mission pocket, you are surrounded by several weak frigate enemies that orbit you at around 5km at fairly high speed. After defeating these, another group of frigates spawns which orbit you at 10km more slowly, but have stronger tank. After defeating this wave, you take the next acceleration gate to a pocket containing 2 weak frigate rats and a cruiser within 20km. The cruiser has moderately high hit points and damage, but poor tracking by frigate standards and no ability to rep itself. Mission is complete when cruiser is destroyed.

Level 2, cruiser
When you fly into the mission pocket, there are 3 weak cruiser enemies at about 40 km in a loose group, and a fourth strong cruiser enemy about 40km away in a different direction. If weak cruisers are aggressed, they will orbit at about 25km and use long-range weapons and afterburners to deal damage from a distance. When any of the three cruisers is destroyed, a medium strength cruiser replaces it. No enemies replace the medium strength cruisers. If the strong cruiser is aggressed while the other cruisers are alive, they will all attack. The strong cruiser will use a microwarpdrive, webifier, and short range weaponry, and has significant repping ability. Mission is complete when the strong cruiser is destroyed.



Each of these missions presents a difficulty much like existing level 2 missions (although perhaps shorter), but the mission designed for frigates would be more difficult to complete in a cruiser, and likewise the mission built for cruisers would be more difficult to complete in a frigate. A cruiser on the first mission would face several tiny opponents that would be difficult to track with cruiser weapons, and a potentially difficult fight at the end if the player's defensive skills are weak enough. A frigate can easily hit the frigate opponents and can orbit the cruiser at close range to mitigate damage. Now a frigate on the second mission would have to fend off the DPS incoming from three cruisers at different angles, making it difficult to speed tank. It would also be difficult for a low skilled player frigate to break the tank on the final cruiser while also surviving its weapons fire while webbed. But a cruiser in that mission could tank the weaker cruisers and make sure to finish them off before activating the final fight, for an easy victory.

So the agent would recommend a ship size class, but you can take any ship inside you like and try to beat the mission your way. This creates a mission experience that caters to a given size class of ship, allowing players to fly what size they want rather than having to feel forced to "upgrade" to larger ships in order to beat higher level missions. So, for instance, there would be frigate missions available at level 4 and 5.
Note: these level 4 frigate missions would be distinct from burner missions--rather these would pit your frigate against several opponent NPCs of different sizes in missions the same size as those built for battleships, and these missions would offer difficulty and pay similar to other level 4 missions without the offer to decline freely as burner missions have.


===============================================

I also was thinking about trying to get players involved in working as a team by designing missions that reward team effort. Examples could include missions in which two groups of enemies spaced well apart must be engaged together, or there are multiple weaknesses to exploit in the enemy in which no one ship can take advantage of all of them. Agents could distinguish missions as being recommended for a single pilot, two to three pilots, or a group effort. A further way to encourage people to play together would be to give everyone the same payout regardless of how many attend up to the recommended limit. So for example if a mission built for three players is finished by three players, each of those players gets, say, 4 million ISK. If it's completed by only one player, that player gets 4 million ISK. If it's completed by four players, each player gets 3 million ISK.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

DeMichael Crimson
Republic University
Minmatar Republic
#2 - 2015-08-08 08:18:37 UTC
+1 for adding more PvE content in this game. I like the idea of having special Agents offer 'Specific Ship' missions.

I have a proposal in Assembly Hall (link is in my forum signature). Basically it's about bringing back the incorrectly named 'Tutorial Agents' who offered 'The Endless Battle' missions and call them 'Political Agents', preferably with different levels.

Here's a thought, maybe combine your idea with mine?

Blink



DMC
Donnachadh
United Allegiance of Undesirables
#3 - 2015-08-08 13:50:16 UTC
So here are some thoughts on this and problems I see with it, I hope they help you refine this because I like the basic idea behind it.

Character and player skill levels I believe will be the biggest thorn in your side with this one.
A new player corp mate of mine uses a high level T1 / faction fit Tristan and has trouble completing some level 1 and virtually all level 2 mission with it. On the other hand due to my skills / knowledge as a player and the fact that this character is all skills 5 for that fit I can easily fly all level 2 and many of the level 3 missions with that same ship.

Let's just take a level 3 mission as an example of my next concern.
The current level 3 missions are balanced around a player flying a T1 fit BC. How would you scale that to offer the same level of difficulty when that same player chooses a frigate mission? What do you do with the ISK / LP part of these new frigate only level 3's?

Staying with the level 3 theme here. If you reduce the difficulty so they can be run by an average player in an average T1 fit ship they will become A) farm land for those looking to make ISK / LP or B) no one will run them because there is not enough ISK / LP to make them worth it.
Reaver Glitterstim
The Scope
Gallente Federation
#4 - 2015-08-08 15:02:57 UTC
Donnachadh wrote:
Let's just take a level 3 mission as an example of my next concern.
The current level 3 missions are balanced around a player flying a T1 fit BC. How would you scale that to offer the same level of difficulty when that same player chooses a frigate mission? What do you do with the ISK / LP part of these new frigate only level 3's?

Staying with the level 3 theme here. If you reduce the difficulty so they can be run by an average player in an average T1 fit ship they will become A) farm land for those looking to make ISK / LP or B) no one will run them because there is not enough ISK / LP to make them worth it.

Excellent point of discussion. I have felt a good point to start with would be to assume similar ISK per hour rates, so the actual payouts would need to be based around devs or beta testers having actually attempted these missions and timed them. The difficulty I'd say for a level 3 frigate mission should anticipate more than a t1 fit--something on par with a t1 fit battlecruiser. Perhaps either a good t2 fit t1 frig/destroyer, or an entry-level assault ship.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

ISD Buldath
#5 - 2015-08-08 16:09:53 UTC
Topic moved to FANDI

~ISD Buldath

Instructor King of the Forums! Knight of the General Discussion

Support, Training and Resources Division

Interstellar Services Department

I do not respond to EVE-Mails regarding forum moderation.

elitatwo
Zansha Expansion
#6 - 2015-08-08 16:39:35 UTC
When I first trained small blaster specialization, I liked blasters so much that I had to try a level 4 in a Harpy. Was a 'Silence the Informant' where they web you with 8 angel frigates - eeek. Good thing that I had null S with me.

But to be honest, I was at no time in any real danger except for the 45 seconds I was webbed down. And as much as I would like some pve love, maybe not those instapop-yolo-wtf-pwn burner frigates.

But how would you make sure the agent knows what ship you want to fly?

Eve Minions is recruiting.

This is the law of ship progression!

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FireFrenzy
Cynosural Samurai
#7 - 2015-08-08 16:49:31 UTC
A missioning agent that doesnt or exclusively gives burner missions would be cool to some people;)
Arthur Aihaken
CODE.d
#8 - 2015-08-08 17:11:15 UTC
Basically what Burner missions should have been. +1 for the idea.

I am currently away, traveling through time and will be returning last week.

Celthric Kanerian
Viziam
Amarr Empire
#9 - 2015-08-08 20:15:11 UTC
Missions in general could use a overhall...

Level 4 missions are too easy and boring, they could use some love.
Do Little
Bluenose Trading
#10 - 2015-08-08 21:21:10 UTC
Cosmic Anomaly Combat Sites already provide some of what you're proposing. In high-sec you have 16 levels of difficulty with basic, hidden, forsaken and forlorn versions of burrow, hideaway, refuge and den.

These are a great way for new players to develop their skills and earn some isk. Also a great way for experienced players to test new ships or fits.

Iain Cariaba
#11 - 2015-08-08 22:43:41 UTC
Celthric Kanerian wrote:
Missions in general could use a overhall...

Level 4 missions are too easy and boring, they could use some love.

The only person to blame for them being easy and boring is yourself. Try flying a less than optimized ship in them and you'll find them less so.
Reaver Glitterstim
The Scope
Gallente Federation
#12 - 2015-08-09 02:15:11 UTC
elitatwo wrote:
But how would you make sure the agent knows what ship you want to fly?

I think the security agent should have some info in relation to their preferred type of missions on their info page, but I'd like to see agents having a little bit of randomness again. Perhaps a level 3 security frigate agent could have a 75% chance of providing a level 3 combat mission geared toward frigates, but would sometimes provide missions for other ship sizes, sometimes missions that aren't combat missions, and sometimes even missions that are level 2 or 4 (probably mostly the harder level 2s or the easier level 4s).



Iain Cariaba wrote:
The only person to blame for them being easy and boring is yourself. Try flying a less than optimized ship in them and you'll find them less so.

Very true. Limit yourself to a tech 1 battleship and tech 2 fitting, and you might find some level 4 missions easy but even with all maxed skills you'll still have to pay attention and plan your moves carefully, and likely alter your fit significantly for different missions.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Tiddle Jr
Brutor Tribe
Minmatar Republic
#13 - 2015-08-09 02:32:25 UTC
What is the point in limting your own ability to complete a task while a task should give you a fair complexity factor.? Speaking of lvl 4 missions and downgrading your ship to a trash just to make it "fun".

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Reaver Glitterstim
The Scope
Gallente Federation
#14 - 2015-08-09 02:34:17 UTC
Tiddle Jr wrote:
What is the point [snip] just to make it "fun".

to make it fun

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Tiddle Jr
Brutor Tribe
Minmatar Republic
#15 - 2015-08-09 03:07:30 UTC
Reaver Glitterstim wrote:
Tiddle Jr wrote:
What is the point [snip] just to make it "fun".

to make it fun


Make it simple then, you should not be allowto bring BS size vessel into lvl4 space. That's it. Here is your fun. Roll

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Celthric Kanerian
Viziam
Amarr Empire
#16 - 2015-08-09 09:00:30 UTC
Iain Cariaba wrote:
Celthric Kanerian wrote:
Missions in general could use a overhall...

Level 4 missions are too easy and boring, they could use some love.

The only person to blame for them being easy and boring is yourself. Try flying a less than optimized ship in them and you'll find them less so.


You do not know me.
I have done level 4 missions from the very button with ****** skills in a regular Apoc, and worked my way up.
After that I've tried doing them in frigates, cruisers, BC's etc.

It is a fact, that they could use a overhall. By that I don't mean they need to provide more isk, just needs some rework as many of them are nearly a decade old.
Donnachadh
United Allegiance of Undesirables
#17 - 2015-08-09 14:00:20 UTC
Celthric Kanerian wrote:
Missions in general could use a overhall...

Level 4 missions are too easy and boring, they could use some love.

Even with your follow up post about how you used to run level 4's with **** skills in an Apoc I disagree with this. If you want more difficulty then go run level 5's.
I have seen far to many new / newer players over the years I have been in the game struggle with the current level 4's to be able to support making them harder.
Iain Cariaba
#18 - 2015-08-09 16:11:41 UTC
Donnachadh wrote:
Celthric Kanerian wrote:
Missions in general could use a overhall...

Level 4 missions are too easy and boring, they could use some love.

Even with your follow up post about how you used to run level 4's with **** skills in an Apoc I disagree with this. If you want more difficulty then go run level 5's.
I have seen far to many new / newer players over the years I have been in the game struggle with the current level 4's to be able to support making them harder.

^^^^^^^^^^^^^^^^^^^^^^^^ This ^^^^^^^^^^^^^^^^^^^^^^^^
ISD Buldath
#19 - 2015-08-10 00:23:57 UTC
Quote:
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Keep it civil, folks

~ISD Buldath

Instructor King of the Forums! Knight of the General Discussion

Support, Training and Resources Division

Interstellar Services Department

I do not respond to EVE-Mails regarding forum moderation.

elitatwo
Zansha Expansion
#20 - 2015-08-10 03:39:14 UTC
Tiddle Jr wrote:
What is the point in limting your own ability to complete a task while a task should give you a fair complexity factor.? Speaking of lvl 4 missions and downgrading your ship to a trash just to make it "fun".



The best level 4 mission currently given out is 'Dread Pirate Scarlet'. There is still no guide for this one since everytime you warp out to refit, so do all NPCs except Scarlet and when you warp back in all your hardeners are the wrong ones again - eeek.

So if we change most missions to this random wave and composition thing which can still be completed but isn't dull in the meantime we have a thing going.

Maybe we can even change some null anomalies and put a few sleepless guardians in the heavens and sanctums here and there. But remember, if you warp out so do they.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

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