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Fixing EvE

Author
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#41 - 2015-08-05 14:56:06 UTC
McChicken Combo HalfMayo wrote:
Your playstyle isn't the only playstyle, Feyd. First you had preached that everyone who didn't PVP was playing the game wrong. Now you're preaching that they're doing it wrong by not PVPing in sov. What's next? You move into a WH and suddenly we're playing the game wrong if we don't pray to BOB?

I like much of what is said on your blog but try to draw the line at nerfing other people's playstyles for the sake of your own. I'm happy you're exciting about null, but the game should not bend to that excitement.

-1


When you load up the map and look at the relative sizes of high, low and null you can plainly see an inverse correlation between size and character age.

Highsec is quite large but most players in it are either young, very old or quit before they reach any advanced age.
Nullsec is massive but has a comparitively high number of younger players than the other areas.
Lowsec has a lot of much older players relative to it's system count. In my experience at least anyway.

Wormholes are a mixed bag, I think that it's something you stay with if you experienced it bright and early in your eve career.

While I don't care for most of what Feyd has written I can say with great confidence that if you take even 50% of highsec, turn it in to lowsec and expand on incursion style PVE as a content provider then the game will improve. Not just mechanically improve but also improve player counts as people will actually need to form communities to stand any real chance of progressing.

What is the common factor between null, low and WH that highsec lacks? Real, meaningful corps that put money at risk. I will point you to runescape which while now is only a shadow of its former self but at its peak it had it had more players than EVE probably ever will and most of that game was dangerous territory where getting killed or ganked was a regular affair.

EVE isn't as dangerous as people pretend but mostly if you look at it through the bottom of a beer glass - I mean there are huge number of activities to do but they all necessitate squandered time with questionable payout. Runescape was consistant at least in action=reward, while RNG in EVE will constantly **** you and burn you out.
Feyd Rautha Harkonnen
Doomheim
#42 - 2015-08-06 15:19:46 UTC
Thanks to some great feedback, the proposed new map has been updated.

I invite everyone to read the entire package of changes proposed, including better ship-replacement insurance as a counter to newbro risk-aversion.

If we aren't bold as a community in embracing what ultimately sells EvE to new players, we will never grow..all tweaks to null sov mechanics in a vacuum aside.

F
Kooshti
Pator Tech School
Minmatar Republic
#43 - 2015-08-06 15:21:29 UTC
this is f&i, i dont think devs want to click on your blog to see the changes you propose when they should be posted in here
Feyd Rautha Harkonnen
Doomheim
#44 - 2015-08-06 15:29:18 UTC
Kooshti wrote:
this is f&i, i dont think devs want to click on your blog to see the changes you propose when they should be posted in here

Your "I dont think" carrying the weight it does, in contrast with said blog being an offical EvE fansite.

Rekt.

p.s.
Get back to me when you can actually post inline-images or media on the forums, use better fonts, or a WYSIWYG editor.

F
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#45 - 2015-08-06 18:47:49 UTC
Caleb Seremshur wrote:
McChicken Combo HalfMayo wrote:
Your playstyle isn't the only playstyle, Feyd. First you had preached that everyone who didn't PVP was playing the game wrong. Now you're preaching that they're doing it wrong by not PVPing in sov. What's next? You move into a WH and suddenly we're playing the game wrong if we don't pray to BOB?

I like much of what is said on your blog but try to draw the line at nerfing other people's playstyles for the sake of your own. I'm happy you're exciting about null, but the game should not bend to that excitement.

-1


When you load up the map and look at the relative sizes of high, low and null you can plainly see an inverse correlation between size and character age.

Highsec is quite large but most players in it are either young, very old or quit before they reach any advanced age.
Nullsec is massive but has a comparitively high number of younger players than the other areas.
Lowsec has a lot of much older players relative to it's system count. In my experience at least anyway.

Wormholes are a mixed bag, I think that it's something you stay with if you experienced it bright and early in your eve career.

While I don't care for most of what Feyd has written I can say with great confidence that if you take even 50% of highsec, turn it in to lowsec and expand on incursion style PVE as a content provider then the game will improve. Not just mechanically improve but also improve player counts as people will actually need to form communities to stand any real chance of progressing.

What is the common factor between null, low and WH that highsec lacks? Real, meaningful corps that put money at risk. I will point you to runescape which while now is only a shadow of its former self but at its peak it had it had more players than EVE probably ever will and most of that game was dangerous territory where getting killed or ganked was a regular affair.

EVE isn't as dangerous as people pretend but mostly if you look at it through the bottom of a beer glass - I mean there are huge number of activities to do but they all necessitate squandered time with questionable payout. Runescape was consistant at least in action=reward, while RNG in EVE will constantly **** you and burn you out.

Are there any actual statistics or data backing any of this up? As it's written it seems like a number of conclusions based on anecdotal evidence, and speculation about personal preference. It also makes the same mistake of the op in assuming that changing the rules will change behaviors in a predictable fashion and by extension assumes that killing the game as certain people play it won't just result in attrition instead.

And yes, we've all heard the "no one ever quite over changes" line, but we've also heard it from those who lack the capacity to prove it and further the ideas here are rather extreme even by the standards with which those words are typically used.
Feyd Rautha Harkonnen
Doomheim
#46 - 2015-08-06 20:01:57 UTC
Well, like I said in a general thread -- what we do know is this...

We sell new players on this, and this.
We however then give them this.

Until that simple paradox is addressed head on, EvE will always remain a niche game of stagnant growth.

F
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#47 - 2015-08-06 20:21:01 UTC  |  Edited by: Tyberius Franklin
Feyd Rautha Harkonnen wrote:
Well, like I said in a general thread -- what we do know is this...

We sell new players on this, and this.
We however then give them this.

Until that simple paradox is addressed head on, EvE will always remain a niche game of stagnant growth.

F

This is not a paradox. Those players are free to pursue what is advertized. The fact that other options exist does not create any sort of contradiction or detraction from the advertized save maybe income generation. Further the elimination of those alternate paths does nothing to stand against the fact that the desire to cooperate for mutual benefit and the logistical and effort hurdles to creating those wars would still exist, still work to make these events rare, and possibly become worse as potential higher populations only create more work to support these wars.

In the end, if these players are joining for those big battles the issue is with the advertizing, they still won't happen every day as it's unsustainable and those players still won't be participating in those glorified roles without working through the motions and training for extended periods of time.

We can't rely on consistent B-R's while leaving the hurdles in place and further leaving the players to decide when they happen. And you won't eliminate the hamster wheel, just rename it and change it's sec status. Actually that's not quite right. The wheels of null are already in place and being run by null hamsters constantly, we will just have more hamsters on those wheels.
Feyd Rautha Harkonnen
Doomheim
#48 - 2015-08-06 20:24:28 UTC
..10+ years of stagnant total growth, contrasted to BR-5 spikes, to the contrary.

F
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#49 - 2015-08-06 20:29:00 UTC
Feyd Rautha Harkonnen wrote:
..10+ years of stagnant total growth, contrasted to BR-5 spikes, to the contrary.

F

And subsequent loss of that spike with no evidence that throwing more sov space at the problem is an effective solution. BR-5 contrasts nothing save the fact that the game sold on that single battle isn't and even with your proposal won't be the one we play.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#50 - 2015-08-06 20:32:48 UTC  |  Edited by: Rivr Luzade
Your insisting on more and more growth is sickening. EVE does not need a population like Wow, it does not even need a population beyond 1M. Because this means that only more Angry Birds muppets will join in, deluding and reducing the demanding nature of the game. It is already bad as it is with the current influx of utterly incapable people demanding changes to the game to accommodate their incapability rather than getting better.

By the way: Yes, WE give them High sec. People like you push them into High sec. People like you force them to stay in High sec to have easy targets for gank fleets or because you generally loath PVE people because all the Null sec scrubs have this complete rubbish focus on PVP. They have next to no interest in having a diverse group. Even after Fozzie Sov, you get looked at diagonally if you rather want to push an index up in an important system than sit in a useless gatecamp fleet in some random, dead place. And instead of sitting in a station, combat ready in Blops, waiting for a know hot dropper, people rather fly around in T3 dessies, doing nothing but complaining about dead space. People rather stay in High sec, because most people do not want to put up with this crap nor need their gameplay experience ruined by ridiculous expectations or unfulfilled promises.

Nothing you suggest changes this. Nothing you want changes this. Nothing people like you can think of will change this attitude. PVP focus on roams and this crap is not going to draw people into Null sec. What you should provide people with is an awesome group of active players caring for their space and using all sorts of game mechanics and activities to your advantage, not just one. But this will not get into your head.

You need to change, not High sec. You need to provide them with something better than AFK ratting, ping-log-on-log-off boredom. But judging by that thread, you cannot do this. Fix your own shortcomings, if after that nothing changes, you can try to suggest meaningful changes.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Feyd Rautha Harkonnen
Doomheim
#51 - 2015-08-06 20:36:35 UTC
Tyberius Franklin wrote:
Feyd Rautha Harkonnen wrote:
..10+ years of stagnant total growth, contrasted to BR-5 spikes, to the contrary.

F

And subsequent loss of that spike with no evidence that throwing more sov space at the problem is an effective solution. BR-5 contrasts nothing save the fact that the game sold on that single battle isn't and even with your proposal won't be the one we play.

Well we are going circular argument now, because I say loss of that spike is because we sell new players on big battles but then drop them on a hisec PVE hamster wheel.

F
Feyd Rautha Harkonnen
Doomheim
#52 - 2015-08-06 20:41:00 UTC
Rivr Luzade wrote:
Your insisting on more and more growth is sickening. EVE does not need a population like Wow, it does not even need a population beyond 1M. Because this means that only more Angry Birds muppets will join in, deluding and reducing the demanding nature of the game. It is already bad as it is with the current influx of utterly incapable people demanding changes to the game to accommodate their incapability rather than getting better.

Whaaaat?

Sickening. Really?

Driving new players into nullsec sooner will create a WoW population of muppets? Like today's huge hisec space and disneyworld theme park of easy ISK doesn't do that already?

Muppet, heal thyself.

F
Madd Adda
#53 - 2015-08-06 20:47:52 UTC  |  Edited by: Madd Adda
He keeps throwing around the words like "stagnant" " as if he knows what's the cause and how to fix it. It's the player's own choice whether they want to play EvE or not. PVP may be a big draw to the game, but it's not the ONLY draw. Forcing these changes would no doubt bring forth the downfall of EvE, as it constrains player freedom. Nothing in this game short of a Dev can force a player into null, fact! Unless players spawn in Null, it doesn't mean they'll ever go back. Feyd. it's CCP's game, let them handle it. Yes, the player retention isn't the best, but that doesn't mean you know anything on the matter either. Don't wave your 10+years of "experience" because that doesn't include the marketing/technical/other out of game aspects.

Carebear extraordinaire

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#54 - 2015-08-06 20:52:26 UTC  |  Edited by: Tyberius Franklin
Feyd Rautha Harkonnen wrote:
Tyberius Franklin wrote:
Feyd Rautha Harkonnen wrote:
..10+ years of stagnant total growth, contrasted to BR-5 spikes, to the contrary.

F

And subsequent loss of that spike with no evidence that throwing more sov space at the problem is an effective solution. BR-5 contrasts nothing save the fact that the game sold on that single battle isn't and even with your proposal won't be the one we play.

Well we are going circular argument now, because I say loss of that spike is because we sell new players on big battles but then drop them on a hisec PVE hamster wheel.

F

And you overlook the fact that the nullsec hamster wheel would be no better.

The issues with retaining the spike are and has been the fact that those enticed by it enter the game with:
-No clear path to participating in those events
-No affiliation with the player groups capable of creating those events
-No ability to create those events on demand
-No ability to participate in the more glorified roles for a long period of time
-No understanding of what to realistically expect from everyday gameplay since these battles aren't constantly happening
-No understanding of what to realistically expect from gameplay on the few occasions they are happening

Your suggestions don't do anything about any of those. You've created no solution to null stagnation. You've created no means to streamline joining corps/alliances. You created no new incentives to fight in large scale wars, but did give more space to accommodate more players without further need for conflict.

Meanwhile you removed all highsec combat options creating a land of true space pew immunity, the great carebear dream realized. Why?
Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#55 - 2015-08-07 03:29:32 UTC
Madd Adda wrote:
He keeps throwing around the words like "stagnant" " as if he knows what's the cause and how to fix it. It's the player's own choice whether they want to play EvE or not. PVP may be a big draw to the game, but it's not the ONLY draw. Forcing these changes would no doubt bring forth the downfall of EvE, as it constrains player freedom. Nothing in this game short of a Dev can force a player into null, fact! Unless players spawn in Null, it doesn't mean they'll ever go back. Feyd. it's CCP's game, let them handle it. Yes, the player retention isn't the best, but that doesn't mean you know anything on the matter either. Don't wave your 10+years of "experience" because that doesn't include the marketing/technical/other out of game aspects.

I wouldn't try too hard to get through to this guy. He has a tendency to get extremely salty and block you if you're rude enough to try bringing reality into discussions of his opinions.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Vic Jefferson
Stimulus
Rote Kapelle
#56 - 2015-08-07 10:06:38 UTC
You just seem to think one size fits all, still.

Peruse dotlan for a bit, particularly the statistics for most violent regions. You see a lot of Syndicate and Curse on the nullsec list, despite them not being sov-regions. For some reason, you still want to nerf all non-sov null, WH, and low into a state worse than they are, despite the fact that some NPC null (and WH/Low) actually produces an incredible amount of content. In the case of low and NPC null, this is despite not having the resources that other regions do. Basically they foster content creation way above where they should for how resource rich they are.

Contrast that to half the sov-regions in the game; they produce huge sums of minerals, ships, ISK, etc every day, but do nothing with it. It is the opinion of this poster that regions and play styles that create content should be supported better than those that do not. If you really want to enrich new players experiences, putting them on a conveyor belt to sov is just as bad as keeping them in high sec. Actually, some high is actually far more content filled and exciting than most of null; sad but true.

I mean you may have the right idea - put players where they will have fun with the game. I just think you have a lot of work to do if you want to convince people that sov-null can be fun for everyone, when it cannot be and never will be. People like small gang, adventure, small personal corps and alliances, etc. There's room for everyone in EvE

Vote Vic Jefferson for CSM X.....XI.....XII?

Barrogh Habalu
Imperial Shipment
Amarr Empire
#57 - 2015-08-07 11:57:57 UTC  |  Edited by: Barrogh Habalu
Feyd Rautha Harkonnen wrote:
Well we are going circular argument now, because I say loss of that spike is because we sell new players on big battles but then drop them on a hisec PVE hamster wheel.

F

The thing is, no matter what you do in EVE, it's the game about doing a lot of routine that culminates with events of notice when something you were planning actually happens. Fleet battles are no different in this regard, it takes a lot of people preparing in advance in case something like that happens.

You suggest that people who come for flashy and shiny picture (let's ignore for a moment that CCP's hardware can't support your vision in the fist place) won't stay for what hides behind it. You want to remove that infrastructure as well? Here's the thing: EVE is not very good game about direct combat, despite what you seem to suggest. You point at battle reports and compare them to the dish EVE restaurant serves best but it isn't. Most people come for it being seemingly completely different parts are integrated into whole universe.

"But those spikes after BR report!". You oversimplify how media coverage works, which is no surprise to me seeing how you oversimplified EVE in your head to "pew all day". People see something outstanding happens in a MMO, they don't instantly think "I wanna be part of this!". They go read articles, they do research, they find out about EVE's nature. Some may think "I wanna be a soldier on BR frontline!", but there are others who think "I wanna build armadas like the one I've seen!", "I wanna be a pirate plundering logistics lines supplying participants of such a war while all the soldiers are there, at frontline!", "I wanna be an explorer who find things small enough to be overlooked while battle rages on, but valuable enough to attract attention of powerful ones once found!", "I wanna be mysterious raider from beyond starmap that appears out of nowhere picking off splinters of clashing war machines"...
Honestly, if that's all you have for evidence, your very premise is highly questionable at best.

I do understand that you probably want all these things to remain in place, just be moved to "real space" where everything goes and content is being generated, but you don't see forest for the trees I'm afraid. Game about complicated infrastructure that is meaningful means that wanton destruction won't happen because of consequences it brings. Softening consequences means infrastructure matters less, and so is entire game we have on our hands, null or not, PvP space or not.


...I honestly can't believe I've written all that as a reply to a person who thinks that turning EVE into space shooter (because otherwise your model won't support itself; heh, "E:D insurance" already speaks volumes for what kind of idea you have there) will actually make it popular and will totally keep existing non-HS players happy.
Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#58 - 2015-08-07 12:19:06 UTC
He's essentially saying that people who don't want to get involved in nullsec sov wars are having fun wrong.

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Barrogh Habalu
Imperial Shipment
Amarr Empire
#59 - 2015-08-07 12:41:51 UTC  |  Edited by: Barrogh Habalu
Andreus Ixiris wrote:
He's essentially saying that people who don't want to get involved in nullsec sov wars are having fun wrong.

If only. There is so much wrong with his suggestions on so many levels I don't even think he understands what he's asking for.

Apparently:

- we don't want EVE to have complex infrastructure, economics and industry and just here to pew all day;
- we will eagerly undock and happily whelp fleets against more powerful enemy if it takes to kill us 50 times instead of 10 before we inevitably lose anyway;
- we will fight for rich space even though 90% of space is equally rich and we can happily live in it together;
- we will do so even though our needs are drastically reduced because of magical CCP-enabled SRP he suggests "to stop risk aversion". Like, I mean, it's totally risky to whelp ships you didn't invest hours into;
- CCP servers are capable of comfortably supporting daily BRs;
- we all are here for EVE Valkyrie minus VR part, we just don't know it.

And all that because apparently we need to play a game that caters to Michael Bay fans in order to accomodate them under EVE title and not play the game we like, leaving the rest to play games they like.
Zan Shiro
Doomheim
#60 - 2015-08-07 14:13:13 UTC  |  Edited by: Zan Shiro
Andreus Ixiris wrote:
He's essentially saying that people who don't want to get involved in nullsec sov wars are having fun wrong.



Eve funnier is he wants to hurt this who do pvp, just now where he does it. Usually its just the empire bears must burn crap. They went for the gusto here.

he is hitting low and WH too. Which is funny....I know many in both when they got burned out on the 0.0 crap....they went to these places. endless CTA's, doing crap because of someone's CAOD butthurt feelings, alliance leaders playing e-napoleon or compensating for RL inadequacies by taking it out on corp/alliance members...crap got old.

WH'ers I know for example went there to leave supers online. No csaa's there....its just can reach caps online if hole corp builds up to that level. At least its not hot drop of doom...its just rush the entrance of doom. Kills half the BS of 0.0 right there....where its rush the gates and hot drops of doom to sweat lol.

PVE hate...never quite grasped. PVE sells games subs. Look at any successful MMO....then look at their server pops. The general pop trend is....

PVE>>PVP>RP

Pvp beats out RP servers...not a stunning achievement there. People like to bear. Want to sell subs, have to dangle something to the bears really.

Hell some people can only bear. At that point myself. I am sure OP or his crew would love my application. Or any 0.0 crew.

2 common questions on an application:
1. When do you play eve?
Can't say for sure....depends on my RL schedule, sometimes I don't even fire up eve for days on end.

2. Can you make corp alliance events?
Read answer above.....

These 2 answers....one of the fastest ways I know to get an application rejected not even needing to burn time on the API check

best I can do at this point if motivated is RvB really. Which is empire based...and on his chopping block.