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Citadel Question - W-Space rules

First post First post
Author
Saisin
Chao3's Rogue Operatives Corp
#21 - 2015-08-04 18:20:21 UTC
Sarah Jaxson wrote:
Im more interested to see the fuel requirements. From what i have read, they are not supposed to be tied to race, but will that change the fuel mechanic and should i start selling off all my fuel blocks now?

If I remember right, they said the structure itself will not require fuel, but adding services will, or something like that.
I like this concept, if it will be the case.

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Pook600
Ranger Industries
The Rogue Consortium
#22 - 2015-08-04 18:42:06 UTC
unimatrix0030 wrote:
Sarah Jaxson wrote:
Im more interested to see the fuel requirements. From what i have read, they are not supposed to be tied to race, but will that change the fuel mechanic and should i start selling off all my fuel blocks now?

The stuctures themselfs will not need fuel but the services on them will.
Well that was what i last read about it anyway.
XL in wh's? Not sure if that will be good. There is to little info yet .
I hope we will get more info soon.



XL's in High Class WH's only possibly?
calaretu
Honestly We didnt know
#23 - 2015-08-04 19:51:21 UTC
Some updates from #structure on Tweetfleet Slack.

The blog is delayed due to translation issues. It was suggested Ytterbium should just write it in french to start with so translation went faster.

CCP Nullarbor 4:34 PM so devblog won't cover construction costs, because we havn't figured that out yet (ytterbium is running the numbers on all that atm)
service modules for manufacturing will be specific to the type of manufacturing ie frigate, battle cruiser etc

CCP Nullarbor 4:35 PM that will be with the assembly array
kenneth: don't know the actual breakdown yet because we are not looking at that just yet, we know there will be granularity to it though not just "manufacturing"
we might do disabling service modules like stations
but tbh we are not designing the defenses with that in mind

A lengthy discussion followed about how the defense/combat would work:
CCP Nullarbor 4:38 PM I'd rather have more depth to the combat, like ships
ie keep range because it's firing this ammo
or, fit eccm because its an ewar fit etc
the larger the size of the structure, the more fitting capability it has
than includes better rigs, more service slots and more h/m/l slots etc
the fitting is one of the primary reasons to want to step up a size
it will be more strategic than that (current POS), the defenses can't do all things to all ships at once
it's a lone target unless it has a fleet
you can outnumbered it with tanked entosis ships
or mitigate the damage
etc

CCP Nullarbor 4:41 PM we're only launching citadel which is a storage pos
later we'll do more industry stuff
good question about standings (ref hitting your own players with aoe in fw)
no answer on that today, but I could see us saying yes you have standings loss '

CCP Nullarbor 4:43 PM kenneth: if you remove a service module you will cancel all the jobs (in respons to question about swapping fitting for different kind of industry jobs)
so you can't just swap fitting around unless you are not using them
kennethfeld 4:44 PM BUT, can you do it in space?
CCP Nullarbor 4:46 PM yes
as in, the structure is deployed in space? yes
yes you can swap h/m/l (slots) but we might do an capacitor activation cost

CCP Nullarbor 4:51 PM there will not be racial citadels to begin with
but we are not ruling out introducing them late
*later

kennethfeld 5:05 PM is it still going to be medium citadels at first and then large and XL later?
CCP Nullarbor 5:05 PM M and L at the same time we hope, XL later
CCP Nullarbor 5:07 PM it's delayed (XL structure) mostly because of the graphics, it's a huge asset with some challenges for drawing something that big. plus the doomsday weapon :simple_smile:

CCP Nullarbor 7:37 PM taking down the structure will trigger the asset safety on personal hangars
the details of which will be covered in the blog

CCP Nullarbor 8:30 PM so to be super clear, we are not removing any POS or Outposts (or their upgrades and modules) at all this year, or even considering it right away
I'm hearing chatter of people being confused about this
we will have a world of new structures and old structures for some time before we start talking about getting rid of the old
and you'll all be consulted on how / when that happens
and outposts will be the last to go
(maybe even years before that happens)
so, don't freak out :smile:
but its totally fine to talk about how / when we might do that transition



Lucia Denniard 5:03 PM I do hope the loot drop system is different for wormholes
CCP Nullarbor 5:03 PM that will be in the blog, so we look forward to hearing what you guys think about it all
its not just sov copy-pasted
kennethfeld 5:04 PM I imagine corbexx has been in overdrive...
CCP Nullarbor 5:04 PM yes we chat a lot


Andrew Jester
Collapsed Out
Pandemic Legion
#24 - 2015-08-04 20:11:55 UTC
are you trying to tell me that GOONbexx is actually doing things for WHs? This is SURELY a lie! He can't even UNDERSTAND WHs anymore since he judased WH residents.

If thuggin' was a category I'd win a Grammy

Pook600
Ranger Industries
The Rogue Consortium
#25 - 2015-08-04 21:06:10 UTC
Quote:
kennethfeld 5:04 PM I imagine corbexx has been in overdrive...
CCP Nullarbor 5:04 PM yes we chat a lot


Mostly about Nullsec where Goonbexx lives and maybe how a Dev can throw him a bone once in awhile during a chat to make it seem like he isn't a total Judas dbag....
dark dreamur
Guild of Independent Pilots
DammFam
#26 - 2015-08-04 21:44:44 UTC
Judas Dbag : sounds like a great name for a new toon
Andrew Jester
Collapsed Out
Pandemic Legion
#27 - 2015-08-04 22:52:20 UTC
Pook600 wrote:
Quote:
kennethfeld 5:04 PM I imagine corbexx has been in overdrive...
CCP Nullarbor 5:04 PM yes we chat a lot


Mostly about Nullsec where Goonbexx lives and maybe how a Dev can throw him a bone once in awhile during a chat to make it seem like he isn't a total Judas dbag....


way to misquote the context. standard bootyblasted pubbie v0v

If thuggin' was a category I'd win a Grammy

Adriana Nolen
Sama Guild
#28 - 2015-08-05 12:52:59 UTC
Citadels will end up being a **** up of epic proportions. Instead of reworking the existing code, adding new features & greatly improving the UI, all we will end up with is a bastardization of a decent idea poorly implemented & will take years to fix.
unimatrix0030
University of Caille
Gallente Federation
#29 - 2015-08-05 14:53:33 UTC
Thanks for the update calaretu!

No local in null sec would fix everything!

Starbuilder Stasarik
Doomheim
#30 - 2015-08-05 23:26:22 UTC
Adriana Nolen wrote:
Citadels will end up being a **** up of epic proportions. Instead of reworking the existing code, adding new features & greatly improving the UI, all we will end up with is a bastardization of a decent idea poorly implemented & will take years to fix.

I will say this as a developer with experience in a number of complex mid-sized programs (6-8 million lines, primarily for the banking industry): there are numerous times when it's faster, better, cheaper, and simply easier to throw out your existing code for a purpose and redo it from scratch. Yes, it's possible for software to be so poorly programmed that "burn it all down and start again" is the most feasible choice regardless of the angle you look at it.

"Reworking the existing code" on something that has been said to be as difficult as POS code can very easily fall into those types of lines.

Instead of criticizing something that you know nothing about due to the information being as-yet unreleased, I suggest you take a chill pill, pour yourself a cold drink, and put on some Jazz. I'm rather fond of https://www.youtube.com/watch?v=9S93oz6BuvI for post-stressful-day cooldowns. https://www.youtube.com/watch?v=tZuj_beuMc4 is an excellent alternative if you want something a bit less "Jazzy."
Justin Cody
War Firm
#31 - 2015-08-06 00:07:42 UTC
Starbuilder Stasarik wrote:
Adriana Nolen wrote:
Citadels will end up being a **** up of epic proportions. Instead of reworking the existing code, adding new features & greatly improving the UI, all we will end up with is a bastardization of a decent idea poorly implemented & will take years to fix.

I will say this as a developer with experience in a number of complex mid-sized programs (6-8 million lines, primarily for the banking industry): there are numerous times when it's faster, better, cheaper, and simply easier to throw out your existing code for a purpose and redo it from scratch. Yes, it's possible for software to be so poorly programmed that "burn it all down and start again" is the most feasible choice regardless of the angle you look at it.

"Reworking the existing code" on something that has been said to be as difficult as POS code can very easily fall into those types of lines.

Instead of criticizing something that you know nothing about due to the information being as-yet unreleased, I suggest you take a chill pill, pour yourself a cold drink, and put on some Jazz. I'm rather fond of https://www.youtube.com/watch?v=9S93oz6BuvI for post-stressful-day cooldowns. https://www.youtube.com/watch?v=tZuj_beuMc4 is an excellent alternative if you want something a bit less "Jazzy."


Jazzy+Metal get you this

But yes they should burn it all down. It should be good once the legacy code is gone for good. They are giving themseves the time to get it right not just to be kind to the player base.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#32 - 2015-08-06 00:43:46 UTC
So, if size is anything to go by these things will cost about 750 billion ISK to produce: evidence.

This is kind of a big deal. I know size doesn't scale linearly with mineral cost, but certainly the size of these things is suggesive of rather herculean amounts of materials.

The only good thing I can see is that the POCO gantry costs 75M and ends up being around about 20km on its long axis. So the guesstimate for a medium Citadel would therefore be in the range of 750M. Which is expensive but doable. it's also realistically on par with a current large POS plus gumf, which is what it is replacing.

My feedback, if Goonbexx and co. are watching, is to consider the price / utility trade-off for something that may well not defend itself, allowing trollceptors to turn it into space hobbit cans in no time at all. If you do have to spend more than a couple of billion ISK on a Medium Citadel, its probably not worth it.

This is kind of a crummy underhanded bass-ackwards way of getting people to move out of wormholes en-masse via pricing it out of reach of the vast majority of organisations. I would not want to see that.

I mean, I will pay a chunk of cash to build one, but not 10 billion. Certainly not, if size relative to Avatar is any guide, 75 billion plus. Hell, my whole alliance probably doesn't have that much liquid cash lying around and I'm no space poor. It might be a good remedy to escalation krabbing, getting them to have to invest serious spendoolas and effort to jack up a Citadel versus a medium tower with a pair of hardeners, SMA and CHA like they do now. But there's a hell of a lot of small 8-30 man corps who are just starting out in wormhole space who couldn't short of life- and marriage- and psyche-destroying grinding of Incursions afford Citadels at over a billion ISK, just to go make dangerous poverty money in wormholes.

So, yeah, if you want people out of wormholes entirely, like your original but discredited, trammelled and discarded original design principle (which you should get the **** over) then Citadels are a good first step if they cost too much.

Borg Stoneson
SWARTA
#33 - 2015-08-06 06:37:14 UTC
Adriana Nolen wrote:
Citadels will end up being a **** up of epic proportions. Instead of reworking the existing code, adding new features & greatly improving the UI, all we will end up with is a bastardization of a decent idea poorly implemented & will take years to fix.


I have no complaints with that, I've been saying they should just scrap the whole thing and make something new since before fuelblocks came out. I would have prefered a more organic growth system, but that's just me.

I have concerns about the implementation, this is EVE and CCP after all but even the "OMG it's all terrible!" doomsayings are better than POS's in most regards for running a WH operation out of. Hope we get the new structures soon, being an early adopter will be hell but I think it'll be worth it.



Also I doubt the medium will be 750bil, a lot of that size is taken up by hangers and other empty spaces after all, from what I understand Titans are quite solid constructions.
Bleedingthrough
#34 - 2015-08-06 07:21:07 UTC
Trinkets friend wrote:

My feedback, if Goonbexx and co. are watching, is to consider the price / utility trade-off for something that may well not defend itself, allowing trollceptors to turn it into space hobbit cans in no time at all. If you do have to spend more than a couple of billion ISK on a Medium Citadel, its probably not worth it.


Why would you asume this?

They should be afordable for the size of group they are tailored for:

Quote:
Medium sized Citadel structures will be around 5-25km in diameter and are tailored for individual or small groups of players. ...
Large sized Citadel structures will be around 25-50km in diameter and are made for corporations or even small alliances.


They will defend themselves:

Quote:
We have established Citadels need to be able to take care of themselves in a fight.
As such they should:
Repel trolling attempts from a single player trying to capture them with an Entosis module
...


Also CCP stated elsewhere (I really don’t know where) that the capture process will be fine-tuned for w-space, e,g, vulnerability timers etc..
GizzyBoy
I N E X T R E M I S
Tactical Narcotics Team
#35 - 2015-08-06 07:31:25 UTC
Dat black hole troll ceptor tho with links good luck catching that if you live in one of those.
afkalt
Republic Military School
Minmatar Republic
#36 - 2015-08-06 07:43:11 UTC  |  Edited by: afkalt
I'm nervous about the lack of automated guns. Sure, there's a vulnerability window but as we all know being a fews jumps out in a WH chain ain't the same as being a few jumps out in K space to try to respond to a ping.

brb training all throwaway alts in pos gunning skills.


Edit: Unless they backtracked on this??

CCP Ytterbium wrote:

Structures won't be able to shoot without someone manning the guns. As CCP Nullarbor mentioned, we have options under our sleeves to mitigate the risk from this change. Like having a reduced vulnerability window in specific areas, and / or be able to have NPCs spawn.
Andrew Jester
Collapsed Out
Pandemic Legion
#37 - 2015-08-06 13:07:25 UTC
Bleedingthrough wrote:
Also CCP stated elsewhere (I really don’t know where) that the capture process will be fine-tuned for w-space, e,g, vulnerability timers etc..


yeah that'll DEFINITELY happen

afkalt wrote:
brb training all throwaway alts in pos gunning skills.


how do you not have these already..?

If thuggin' was a category I'd win a Grammy

Trinkets friend
Sudden Buggery
Sending Thots And Players
#38 - 2015-08-07 01:53:53 UTC
Bleedingthrough wrote:
Trinkets friend wrote:

My feedback, if Goonbexx and co. are watching, is to consider the price / utility trade-off for something that may well not defend itself, allowing trollceptors to turn it into space hobbit cans in no time at all. If you do have to spend more than a couple of billion ISK on a Medium Citadel, its probably not worth it.


Why would you asume this?

They should be afordable for the size of group they are tailored for:

Quote:
Medium sized Citadel structures will be around 5-25km in diameter and are tailored for individual or small groups of players. ...
Large sized Citadel structures will be around 25-50km in diameter and are made for corporations or even small alliances.


They will defend themselves:

Quote:
We have established Citadels need to be able to take care of themselves in a fight.
As such they should:
Repel trolling attempts from a single player trying to capture them with an Entosis module
...


Also CCP stated elsewhere (I really don’t know where) that the capture process will be fine-tuned for w-space, e,g, vulnerability timers etc..


Well, ntil the devblog comes out / gets updated / F&I thread starts, we will just have to speculate on the vulnerability window. There's been enough vague CCPish vacillation on this, in discussions and blogs, that stating it as fact at this point is disingenuous.

As to the cost, just look at the size of the Medium Citadel and tell me that it's for a single player. I mean, sure, anything's affordable for a single player in a game where there's no upper limit to your wealth accumulation capacity and you can Krab all day long in a C5 Mag. That's not the point, is it?

POS's start at 65M ISK market price and go up to 1.5B (or so) for faction larges. Add a full fit of faction to a faction Large and XLSMA to store your toys, and you're in the vicinity of 2.5-3.25 billion. Yes, very affordable for most players. But this is an apples and oranges comparison now.

The advantage of a POS for a solo player is that it has automated defences, up to 180M EHP (more if you go a TF Style dampstar) and is invulnerable to fozziesov space lasers, and therefore, small groups of people who want to teabag your POS when you are asleep. It therefore has huge utility to a Krab herdering turd lord in a wormhole because you can effectively claim a system with a couple of DST loads of materials. Hell the moment you put the stick down and toss fuel into a Large, you've got a strategically defensible bubble with 30M EHP.

Citadels owned by solo players with non-automatic defences and a vulnerability timer are not useful for solo neckbeards. The moment someone figures out you are a solo player or a bunch of alts in a 8 man krab corp and you don't sign on every day (or even if you do) they'll entosis your Citadel and when you come out to repair it, pod you out and finish the job.

So, again because you are dense and unable to logic your way out of a wet paper bag, how much would the average neckbeard want to pay for an indefensible chunk of useless troll bait?
Bleedingthrough
#39 - 2015-08-07 07:51:42 UTC  |  Edited by: Bleedingthrough
Good morning Trickets,
are you done or do you want to flame calaretu as well?

We can’t have a discussion if you insult people that cite what they believe to be up-to-date design goals from the developers. This is mutually exclusive. Are you mature enough to understand this?

Besides, I agree with you: If they use the upper limit for the destiny sphere (25km) they would have to be unrealistically cheap to match CCPs design goals, their frame of reference. So CCP will either get them resized (to the lower limit, 5 km) and/or we have to live in a shockingly unrealistic gaming world. Big deal.

What really worries me is that CCP changed their mind on passive defenses. I was honestly shocked because I can’t think of a way this can potentially work.
Winthorp
#40 - 2015-08-07 08:00:58 UTC
Trinkets friend wrote:
Citadels owned by solo players with non-automatic defences and a vulnerability timer are not useful for solo neckbeards. The moment someone figures out you are a solo player or a bunch of alts in a 8 man krab corp and you don't sign on every day (or even if you do) they'll entosis your Citadel and when you come out to repair it, pod you out and finish the job.

how much would the average neckbeard want to pay for an indefensible chunk of useless troll bait?


This is probably the scariest part of all. Combined with the docking games it will be pretty bad i think.