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Interdictor skill prerequisites

Author
Rivr Luzade
Coreli Corporation
Pandemic Legion
#21 - 2015-08-06 16:23:17 UTC
Ayara Itris wrote:
Lore reasons should not influence gameplay reasons ever. That's stupid and leads to dumb, arbitrary requirements like these.

My last paragraph has nothing to do with lore, it is common sense.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Omnathious Deninard
University of Caille
Gallente Federation
#22 - 2015-08-06 16:33:46 UTC  |  Edited by: Omnathious Deninard
OP will cry when they look at the prerequisites for T2 large mobile warp distribution bubbles.

If you don't follow the rules, neither will I.

Ayara Itris
Iron.Guard
Fraternity.
#23 - 2015-08-06 20:51:31 UTC
afkalt wrote:
Ayara Itris wrote:
afkalt wrote:
I think my favourite part of this is "I want to fly T2 tackle, why do I need tackle skill to V???!??!?!?!?!"
The "tackle skill" has no effect on dictor bubbles so it makes no sense for it to be a requirement.


Well I don't know about you, but I use a web/scram on my sabres, otherwise people just moonwalk out the bubbles. You know how fast a frigate can cover the 20km radius unless you've hard tackled it?
That's a secondary purpose, first of all. Secondly, if you're using a point to keep someone down for more than a few seconds in a dictor, you're doing it wrong.
Ayara Itris
Iron.Guard
Fraternity.
#24 - 2015-08-06 20:53:09 UTC
Lady Rift wrote:
Ayara Itris wrote:
Baali Tekitsu wrote:
All the prerequs are related to their role as bubblers as they are simultaneously required to online a interdiction probe launcher.
This is one of few classes where the prerequs make total sense.

Well, effectively, there are no prereqs for dictor probe launchers, since the only thing they fit onto are dictors. I'd imagine that the prereqs for the launcher would change if CCP altered the requirements for the Interdictor skill.




I wouldn't count on ccp to change both the ship pre req and the item pre req at the same time. The launcher pre reqs make sense. Whats going to happen is that it will take less time to sit in the ship but longer to actually use them with the probe launcher.
CCP does tend to get a bit ******** when they make changes. But the launcher requirements don't make sense either, for the same reasons.
Ayara Itris
Iron.Guard
Fraternity.
#25 - 2015-08-06 20:54:44 UTC
Rivr Luzade wrote:
Ayara Itris wrote:
Lore reasons should not influence gameplay reasons ever. That's stupid and leads to dumb, arbitrary requirements like these.

My last paragraph has nothing to do with lore, it is common sense.
That's not common sense at all. The skill doesn't really affect the gameplay of a dictor at all, why the heck should it be a skill requirement?
Ayara Itris
Iron.Guard
Fraternity.
#26 - 2015-08-06 20:57:15 UTC
Frostys Virpio wrote:
How can pro jamming V not make sense when the ship is entirely designed to jam propulsion...

Science and graviton physics makes sense since you are piloting a ship that use probe to modify space in order to prevent warps.

If you remove any of those from the pre-req, CCP will just add other pre-req that will also be of-remap.
Those skills don't do anything to actually affect the ship. PropJamV has a minor effect, but it really is not important at all for an interdictor that uses bubbles as its primary method of tackling.
Ayara Itris
Iron.Guard
Fraternity.
#27 - 2015-08-06 20:58:39 UTC
Omnathious Deninard wrote:
OP will cry when they look at the prerequisites for T2 large mobile warp distribution bubbles.
It's not what I'm focusing on in this thread, but those are pretty dumb too. It should just be Anchoring V, since the bubble is doing all the work anyways--the pilot has no input on it beyond laying it down.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#28 - 2015-08-06 21:16:34 UTC  |  Edited by: Tyberius Franklin
Ayara Itris wrote:
Omnathious Deninard wrote:
OP will cry when they look at the prerequisites for T2 large mobile warp distribution bubbles.
It's not what I'm focusing on in this thread, but those are pretty dumb too. It should just be Anchoring V, since the bubble is doing all the work anyways--the pilot has no input on it beyond laying it down.

Don't the bubbles requiring Propulsion Jamming make sense? They jam propulsion, so...
Stitch Kaneland
The Tuskers
The Tuskers Co.
#29 - 2015-08-06 21:31:29 UTC
Bobb Bobbington wrote:
What I find strange is how a tech 3 destroyer has insanely lower skill requirements from a tech 2 destroyer.

T3D dont drop bubbles. The t2 destroyer is an interdictor. It has a very specific role, as most t2 ships do.
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