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Player Features and Ideas Discussion

 
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Faction and Complex Shield mods?

Author
Pax Deltari
The Scope
Gallente Federation
#1 - 2015-08-04 20:30:53 UTC
Will we ever get Faction/Complex Level Shield Rechargers, Shield Power relays, Shield Flux Coils, (Just complex) Shield Extenders? Any reason in particular we haven't been given them yet?
elitatwo
Zansha Expansion
#2 - 2015-08-04 20:37:50 UTC
And your idea is?

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Nyalnara
Marauder Initiative
#3 - 2015-08-04 20:51:15 UTC
No. Deadspace ones are already way too powerful. (And costly.)

French half-noob.

Non, je ne suis pas gentil.

Pax Deltari
The Scope
Gallente Federation
#4 - 2015-08-04 21:17:29 UTC
My idea is getting these things. Seriously you're on a **** posting streak today.

Also there are no deadspace ones... It would be nice if there were deadspace (Complex....) Shield rechargers, Shield power relays, shield extenders. But there are not. Wtf are you talking about Nyalnara.

Unless there is a reason we don't have them...
Nyalnara
Marauder Initiative
#5 - 2015-08-04 21:27:30 UTC
Pax Deltari wrote:
My idea is getting these things. Seriously you're on a **** posting streak today.

Also there are no deadspace ones... It would be nice if there were deadspace (Complex....) Shield rechargers, Shield power relays, shield extenders. But there are not. Wtf are you talking about Nyalnara.

Unless there is a reason we don't have them...


2k5 passif shield tanking rattlesnake?

French half-noob.

Non, je ne suis pas gentil.

Pax Deltari
The Scope
Gallente Federation
#6 - 2015-08-04 21:28:23 UTC  |  Edited by: Pax Deltari
What? Words please... Like not even trolling actually confused.
Nyalnara
Marauder Initiative
#7 - 2015-08-04 21:44:22 UTC
With T2 & affordable faction mods, you can actually run a rattlesnake able to tank at least 2450 dps. If faction, deadspace & officer new mods are adjusted with the same kind of progression as current mods, we could see rattle tanking at least 40-50% more. As in, omnitank dps over 3k, almost without cap usage (invul only). With really nice EHPs too. 280-330k.


Just saying, it would require lots of tweaking by CCP, and would most likely be overpowered anyway.

French half-noob.

Non, je ne suis pas gentil.

Pax Deltari
The Scope
Gallente Federation
#8 - 2015-08-04 22:09:43 UTC
I'll be honest I'm still not 100% sure what you're saying since you mention Faction mods when referring to the rattlesnake tank. Are you referring to any mods other than Faction Large Shield Extenders and Faction/Complex Invulnerability fields?

I think you're noting/worried that with more Plex /Faction/ Officer mods the tank of some ships (Example Rattlesnake) would be much higher and possibly overpowered which is a reason to keep them out of the game. If that is the case.... than I agree... but as the Rattlesnake being my main ship I want its tank to be more overpowered...

You're right though... F/P/O (Faction Plex Officer) mods that help passive shield tanking even more probably aren't exactly what the game needs right now. I just wish I could pump more isk into it to make it more amazing at everything you know?
Arthur Aihaken
CODE.d
#9 - 2015-08-05 00:24:38 UTC  |  Edited by: Arthur Aihaken
Nyalnara wrote:
No. Deadspace ones are already way too powerful. (And costly.)

We don't have Deadspace versions, but thanks for playing. I don't see why at least Faction (and not Deadspace) versions of the first three modules couldn't be introduced.

I am currently away, traveling through time and will be returning last week.

FireFrenzy
Cynosural Samurai
#10 - 2015-08-05 06:25:56 UTC
I actually would really like some modules to get faction and deadpsace options...

MJDs, reactive hardners, and for my incursion battleships i would pay SEVERAL MONIES for a deadspace tractors and (even if the stats are not better then a t2) damage control.... And would the world really end if we had Imperial navy and dark blood capacitor batteries? Maybe a corpum a-type?