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Crime & Punishment

 
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Today's Lessons

Author
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#101 - 2015-06-08 20:05:18 UTC  |  Edited by: Bronson Hughes
Demerius Xenocratus wrote:
Bronson Hughes wrote:
Lesson 50: I have a newfound respect for active tanks. I recently participated in another round of Thunderdome-style one-on-one matches. Although I only ended up actually fighting one match, that one match was a doozy.

Here's a video of it from my opponent's viewpoint.

You'll notice that it's a long fight. Fifteen minutes long. No amount of buffer shy of a capital ship would have come close to lasting that long given the levels of DPS being flung about.

When you need to go the distance, an active tank is the way to go.



I wonder what a neuting VNI would have done to that Sac.

This is what happens when a neuting VNI takes on an active-tanked Sac. Granted, I wasn't fit for long-term neuting (i.e. no cap booster), but I think the outcome would have been the same even if I was.

EDIT: Note that in my VNI loss above, I took 17k total damage. In terms of EHP, I think my fit was pushing 40k. When I beat Badman in the video I linked above, he took 57k total damage. That's before resists. Yeah. As long as you have enough buffer to survive an alpha strike and soak up damage while your cap boosters/tank are reloading, active is the way to go.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

McChicken Combo HalfMayo
The Happy Meal
#102 - 2015-06-08 23:54:08 UTC  |  Edited by: McChicken Combo HalfMayo
Bronson Hughes wrote:
Lesson 50: I have a newfound respect for active tanks. I recently participated in another round of Thunderdome-style one-on-one matches. Although I only ended up actually fighting one match, that one match was a doozy.

Here's a video of it from my opponent's viewpoint.

You'll notice that it's a long fight. Fifteen minutes long. No amount of buffer shy of a capital ship would have come close to lasting that long given the levels of DPS being flung about.

When you need to go the distance, an active tank is the way to go.

That was intense. I like how you kept trying to pull range on his missiles half way through with your drones still applying their DPS. Didn't work out but good thinking Blink

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#103 - 2015-06-09 00:37:35 UTC
McChicken Combo HalfMayo wrote:
That was intense. I like how you kept trying to pull range on his missiles half way through with your drones still applying their DPS. Didn't work out but good thinking Blink

I think that Gilas and Sacs are relatively well matched in terms of speed and maneuverability, but he could keep his MWD running far longer than I could, so he managed to dictate range for most of the fight. And he did so to very good effect.

Most of the time I was just trying to slingshot him into NOS range, but not really focusing on it. I didn't really need the cap but I could tell he was running dual reps so any cap warfare would have hurt him. The one time I really needed to pull range to reload my ASB with low shields, I overheated my MWD and burned straight away from him. I managed to get about 30 seconds of respite which is all I needed. If I hadn't gotten away at that point, the match may have gone the other way.

Before the final "death plunge", he also pulled range out to 70km to cap up and try killing my drones.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Omar Alharazaad
New Eden Tech Support
#104 - 2015-06-09 07:15:45 UTC  |  Edited by: Omar Alharazaad
The Sac can be a cap hungry *****, but I love it despite that.
I'll admit I was on the edge of my seat the whole time watching that video.
It was an educational experience watching how someone else flies one of my favorite ships, and in this case it was two of my favorite ships duking it out.
In Badman's place I would have had a very hard time resisting the urge to try to eliminate the Gila's drones, but that's also due to conditioning that Feyd and Jam drilled into me. Break the swords, one by one. If you can withstand it you win once they're gone. Don't know if it would have been all that practical in this situation though, as there's some fancy footwork you need to do with your drones defensively in order to keep a single flight alive while cracking tough nuts like those... on top of trying not to explode and managing your cap simultaneously.

Risky though, because if you fail you die without even denting your foe.

Come hell or high water, this sick world will know I was here.

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#105 - 2015-06-09 12:21:47 UTC
The decision for me in the Gila to kill the Sac's drones was a no-brainer, but, yeah, for the Sac pilot it's less clear. It seems that going for a Gila's drones would only work in a long-range fight where the drone travel time is significant, but in a brawl or near-brawl like this was, I could just scoop them before they take any armor damage and deploy fresh ones right away. You'd practically have to be able to alpha them for it to work. Tough call.

I did come up with a potential soft-counter that I want to try out in the next Thunderdome round. Blink

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Omar Alharazaad
New Eden Tech Support
#106 - 2015-06-09 12:40:15 UTC
You get it, I get it. Like I said it's a risky call. By forcing a drone back periodically he can reduce the incoming damage and make it a bit easier on his cap demands.... but yeah, unless you can actually do at least armor damage to the drone before it's scooped you've basically accomplished nothing.

I almost sent a very verbose mail stating my opinion on the matter, then two things happened... I remembered that I was drunk, and that you're no fool.

Like I said, it's risky. If it works you win by attrition, if not it's slow death. There's a very good reason why I don't even try to flip Gilas in my Ishkur. Pirate

Come hell or high water, this sick world will know I was here.

Demerius Xenocratus
The Scope
Gallente Federation
#107 - 2015-06-10 17:00:38 UTC
Noragen Neirfallas wrote:
Demerius Xenocratus wrote:
Bronson Hughes wrote:
Lesson 50: I have a newfound respect for active tanks. I recently participated in another round of Thunderdome-style one-on-one matches. Although I only ended up actually fighting one match, that one match was a doozy.

Here's a video of it from my opponent's viewpoint.

You'll notice that it's a long fight. Fifteen minutes long. No amount of buffer shy of a capital ship would have come close to lasting that long given the levels of DPS being flung about.

When you need to go the distance, an active tank is the way to go.



I wonder what a neuting VNI would have done to that Sac.

It would likely have been over in 30 seconds Blink
Then again if it was a heavy missile kiting sac it'd likely have won against said vni

BTW Bronson this is a nice thread. Never took the time to notice before. That and its not been all that active in my ship toasting career Big smile

CoolCool


Noragen, I don't know if you've ever flown an MWD fit hull tanked VNI but that monster is unreasonably fast. Full nav skills I think it's around 2800 m/s with heat. Pretty sure it can still fit a full rack of medium neuts too; might have to downsize one of them.
Demerius Xenocratus
The Scope
Gallente Federation
#108 - 2015-06-10 17:07:49 UTC
Omar Alharazaad wrote:
You get it, I get it. Like I said it's a risky call. By forcing a drone back periodically he can reduce the incoming damage and make it a bit easier on his cap demands.... but yeah, unless you can actually do at least armor damage to the drone before it's scooped you've basically accomplished nothing.

I almost sent a very verbose mail stating my opinion on the matter, then two things happened... I remembered that I was drunk, and that you're no fool.

Like I said, it's risky. If it works you win by attrition, if not it's slow death. There's a very good reason why I don't even try to flip Gilas in my Ishkur. Pirate



I was thinking he could have used his augmented drones to harass the gila's drones while applying damage to the gila with missiles; this would 1) force gila pilot to heavily manage his drones and cycle them out over a 20k distance each time one got heavily damaged and 2) badman could keep his augmented drones close where he can instantly pull and redeploy them the moment they get targeted.
Noragen Neirfallas
Emotional Net Loss
#109 - 2015-06-10 21:44:55 UTC
Demerius Xenocratus wrote:
Noragen Neirfallas wrote:
Demerius Xenocratus wrote:
Bronson Hughes wrote:
Lesson 50: I have a newfound respect for active tanks. I recently participated in another round of Thunderdome-style one-on-one matches. Although I only ended up actually fighting one match, that one match was a doozy.

Here's a video of it from my opponent's viewpoint.

You'll notice that it's a long fight. Fifteen minutes long. No amount of buffer shy of a capital ship would have come close to lasting that long given the levels of DPS being flung about.

When you need to go the distance, an active tank is the way to go.



I wonder what a neuting VNI would have done to that Sac.

It would likely have been over in 30 seconds Blink
Then again if it was a heavy missile kiting sac it'd likely have won against said vni

BTW Bronson this is a nice thread. Never took the time to notice before. That and its not been all that active in my ship toasting career Big smile

CoolCool


Noragen, I don't know if you've ever flown an MWD fit hull tanked VNI but that monster is unreasonably fast. Full nav skills I think it's around 2800 m/s with heat. Pretty sure it can still fit a full rack of medium neuts too; might have to downsize one of them.

My response was unclear. I believe from the ehp on that sac and the pressure even 3 heated med neuts apply it is screwed if the vni can get on top of it

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Demerius Xenocratus
The Scope
Gallente Federation
#110 - 2015-06-11 00:34:10 UTC
Noragen Neirfallas wrote:
Demerius Xenocratus wrote:
Noragen Neirfallas wrote:
Demerius Xenocratus wrote:
Bronson Hughes wrote:
Lesson 50: I have a newfound respect for active tanks. I recently participated in another round of Thunderdome-style one-on-one matches. Although I only ended up actually fighting one match, that one match was a doozy.

Here's a video of it from my opponent's viewpoint.

You'll notice that it's a long fight. Fifteen minutes long. No amount of buffer shy of a capital ship would have come close to lasting that long given the levels of DPS being flung about.

When you need to go the distance, an active tank is the way to go.



I wonder what a neuting VNI would have done to that Sac.

It would likely have been over in 30 seconds Blink
Then again if it was a heavy missile kiting sac it'd likely have won against said vni

BTW Bronson this is a nice thread. Never took the time to notice before. That and its not been all that active in my ship toasting career Big smile

CoolCool


Noragen, I don't know if you've ever flown an MWD fit hull tanked VNI but that monster is unreasonably fast. Full nav skills I think it's around 2800 m/s with heat. Pretty sure it can still fit a full rack of medium neuts too; might have to downsize one of them.

My response was unclear. I believe from the ehp on that sac and the pressure even 3 heated med neuts apply it is screwed if the vni can get on top of it


Yea I don't know what speeds and MWD sacrilege hits but I was saying that a non-armor buffer VNI is fast enough with heat that I would not like to try and kite one with another cruiser, unless you have links and implants.

I saw Bronson's post too and I am now torn as to how I'd place my bets...Sac has capless weapons and stupid high resists but 3-4 med neuts would AT LEAST kill his tackle mod.

I am afraid the Gallente drone cruisers will have another interview with the nerf bat at some point. It is a sad thought.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#111 - 2015-07-03 17:00:37 UTC  |  Edited by: Bronson Hughes
Lesson 51: Battlespace preparation can make or break a fight. While waiting on my next Thunderdome match near Jita, I decided to hang out some at 4-4 for a while and play some station games in spite of my previous experience otherwise. I noticed one -10.0 pilot, Schwein Hosen, hopping around masterfully in a Thrasher avoiding the local authorities and fellow capsuleers yet staying on grid long enough to find a target and engage. Knowing that they would almost certainly be in a cheaply-fit ship and not giving a damn, I made it my mission to catch him just once.

At first I tried to snipe him with a Naga, but I quickly realized that I couldn't effectively achieve enough lock range and scan resolution to effectively engage. So I decided to take a different approach.

I hopped into a fast 'ceptor and I just watched him.

Every time he warped to a new spot, I would burn towards it and put a bookmark at roughly 20km off where I last saw him. After a while of doing this, I noticed him starting to show up at the bookmarks I had placed and I knew my time had come. It took me a time or two to catch him, but eventually I did. He was not criminally flagged when he went down and I would have easily solo'd him, but FacPo and other players did assist in the kill.

I got little bounty from it, and virtually no killboard value added, but I did get the satisfaction of a good hunt, which is worth more than either of those in spades.

GF to you Schwein, and thanks for the hunt.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#112 - 2015-07-29 22:55:51 UTC
Lesson 52: Never mistake "anti-ganking" activity with the statement "this pilot stands against hisec suicide ganking." A little over a year ago, I got my start in C&P by moonlighting as a White Knight in order to investigate the whole CODE. phenomenon. I ended up on comms with them, shot them up for their bounties, and generally had a good time. Since then, I have, on occasion, partaken in some good-hearted anti-ganking. In my case, it's not because I oppose CODE., and certainly not in order to protect their targets who are, without exception, flying dangerously; it's because I'm bored, I am fond of my sec status, and I like buggaring around with people.

I 100% support what CODE. does, and view my occasional White Knight sprees as an attempt to alleviate their boredom. I know this puts me into a somewhat unique position and has gotten me blocked by both suicide ganker and white knight alike...but so be it.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Noragen Neirfallas
Emotional Net Loss
#113 - 2015-07-30 11:09:37 UTC
Bronson Hughes wrote:
Lesson 52: Never mistake "anti-ganking" activity with the statement "this pilot stands against hisec suicide ganking." A little over a year ago, I got my start in C&P by moonlighting as a White Knight in order to investigate the whole CODE. phenomenon. I ended up on comms with them, shot them up for their bounties, and generally had a good time. Since then, I have, on occasion, partaken in some good-hearted anti-ganking. In my case, it's not because I oppose CODE., and certainly not in order to protect their targets who are, without exception, flying dangerously; it's because I'm bored, I am fond of my sec status, and I like buggaring around with people.

I 100% support what CODE. does, and view my occasional White Knight sprees as an attempt to alleviate their boredom. I know this puts me into a somewhat unique position and has gotten me blocked by both suicide ganker and white knight alike...but so be it.

I also like to 'white knight' on occasion. I normally attempt to entice profit when I do it but the main goal is just to mess with people Big smile

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#114 - 2015-08-02 15:59:47 UTC
Lesson 53: Few things will make a killmail look weirder than re-shipping into a hauler to scoop loot before the target dies.

Take, for example, my most recent POS kill. I had Jared hop into an Impel to unanchor/scoop the faction defensive mods but since local was active I wanted to minimize the opportunity for others to do the same. In addition to some sweet faction tower mods, I got a good chuckle.

If you can pump out that much damage with an Impel, you are a far better pilot than I am.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Noragen Neirfallas
Emotional Net Loss
#115 - 2015-08-02 17:37:15 UTC
Bronson Hughes wrote:
Lesson 53: Few things will make a killmail look weirder than re-shipping into a hauler to scoop loot before the target dies.

Take, for example, my most recent POS kill. I had Jared hop into an Impel to unanchor/scoop the faction defensive mods but since local was active I wanted to minimize the opportunity for others to do the same. In addition to some sweet faction tower mods, I got a good chuckle.

If you can pump out that much damage with an Impel, you are a far better pilot than I am.

It's a good way to hide your fleet comp from the enemy but to make sure your impel isn't shooting out armageddons you can have it agress with something and that truely hides it. We once hid a Moros in our WH using it for bashes of dead towers and POCO's by doing this until some moron went afk (me) for 2 mins before the POCO popped and the ruse was up.

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#116 - 2015-08-03 04:32:42 UTC
Noragen Neirfallas wrote:
It's a good way to hide your fleet comp from the enemy but to make sure your impel isn't shooting out armageddons you can have it agress with something and that truely hides it. We once hid a Moros in our WH using it for bashes of dead towers and POCO's...

You, sir, are an evil genius. That's brilliant.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Tengu Grib
Caldari Provisions
Caldari State
#117 - 2015-08-03 17:31:57 UTC
Bronson Hughes wrote:
Noragen Neirfallas wrote:
It's a good way to hide your fleet comp from the enemy but to make sure your impel isn't shooting out armageddons you can have it agress with something and that truely hides it. We once hid a Moros in our WH using it for bashes of dead towers and POCO's...

You, sir, are an evil genius. That's brilliant.


That is very clever. I feel like it only matters in certain situations though. In a WH bashing POCO hiding that intel is great. If you're burning all the modules on a tower though, switching out for each one would be a pain, but maybe shipping down for the last couple % of the tower itself and staying in that for the mods would work.

For most things HS it wouldn't matter but could be useful for dedicated fleets running specific doctrines with particular weaknesses.

In 0.0 I don't think it would be worth doing at all.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

voetius
Grundrisse
#118 - 2015-08-03 17:44:31 UTC
Bronson Hughes wrote:
Lesson 53: Few things will make a killmail look weirder than re-shipping into a hauler to scoop loot before the target dies.

Take, for example, my most recent POS kill. I had Jared hop into an Impel to unanchor/scoop the faction defensive mods but since local was active I wanted to minimize the opportunity for others to do the same. In addition to some sweet faction tower mods, I got a good chuckle.

If you can pump out that much damage with an Impel, you are a far better pilot than I am.


Nice thread, I need to spend a bit more time reading through it again though.

One question: I tried scooping some pos mods in my Impel maybe 6 months ago and they wouldn't go in the fleet hangar and I had to go and get an Itty V, which disappointed me as I love the DSTs. So has that changed? or perhaps I was doing something wrong to start with ?
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#119 - 2015-08-03 17:51:09 UTC
voetius wrote:
Nice thread, I need to spend a bit more time reading through it again though.

One question: I tried scooping some pos mods in my Impel maybe 6 months ago and they wouldn't go in the fleet hangar and I had to go and get an Itty V, which disappointed me as I love the DSTs. So has that changed? or perhaps I was doing something wrong to start with ?

I actually ran into that exact same issue after the kill mentioned. The issue is that "large" POS mods (EWAR, large guns, etc.) are all 4000m^3 in volume. Since the base cargo hold on an Impel is smaller than that, you cannot scoop those mods without fitting cargo expanders in spite of the fact that you have a massive fleet hangar.

I knew that CCP had changed fleet hangars to allow POS mods to be deployed directly from there as part of the DST changes, but I didn't realize that the change was only one way. Unless they do change that mechanic, only a Bustard and Mastadon can scoop large POS mods without cargo expanders.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Mortlake
Republic Military School
#120 - 2015-08-03 19:26:38 UTC
Bronson Hughes wrote:
Lesson 53: Few things will make a killmail look weirder than re-shipping into a hauler to scoop loot before the target dies.

Take, for example, my most recent POS kill. I had Jared hop into an Impel to unanchor/scoop the faction defensive mods but since local was active I wanted to minimize the opportunity for others to do the same. In addition to some sweet faction tower mods, I got a good chuckle.

If you can pump out that much damage with an Impel, you are a far better pilot than I am.


I want an Impel that shoots Armageddons too.

Sometimes you hit the bar and sometimes the bar hits you...