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Player Features and Ideas Discussion

 
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Mines

First post
Author
Damien Power
The Scope
Gallente Federation
#1 - 2015-07-30 15:17:04 UTC
Yes yes I said mines! I think it's time to bring them back CCP.

I remember back in the day when mines were around and they had to many issues
With launching them ect and were deemed as wortles.

I believe now would be a good time for them.

I think with all the game changes and ceptors and frig class has been used more then ever.

Ceptors pretty much scout around and can go from region to region with little to no worries being
That they are fit for travel, occasionally running into a smart bomb battleship.

Bombers are to slow to launch a bomb to kill them.

I am guilty of using them for this same purpose, but it gets boring with no risk.
I know you will say use a slower more expensive ship if I want risk! Let's face it its the convenience that draws you to them.

Here's a rough idea.

1) small mines. Radius of 10 meeters , when deployed if no ship enters the 10 meeter radius within 30 seconds it will automatically explode. Being a small mine the damage would be slighty more of a small smart bomb. Can be anchored within 10 meeters of gate or structure and 10 meeters of another mine being that if they are to close to each other they react to each other and explode.

2) medium mines will work the same as small but obviously more damage. (Cruisers,battlecrusers and larger activate unless destroyers are loaded with rigs and mods to increase the sig radius.

3) large mines will have to be 15 meeters from gates and structures because the radius if explosion will be 15 meeters.

How will these mines work? Here's my idea.

All mines are only allowed in -0.0 space and Wormholes.

Each mine works off the sig radius of ships, meaning the mines are activated when your ship gets in range and your sig radius activates the mine. Why you ask?

Frigs sig radius will be to small for medium and large mines to detect. Unless you are one of those who load up on rigs ect that increase your sig radius to the size of cruiser . now if your flying in a fleet and you warp with a cruiser or battleship and there is a large mine then you will be in the blast radius because the cruiser or battleship activated the mine and you get instantly popped if your in a frig or destroyer getting hit by a large mine.

I don't think mines should be launched like before.

I think they need to be deployed from the cargo with a 5 to 10 second activation time.
The M3 should be large enough so that frigs can't hold 5 or more and just warp around dropping them with ease.

I think there could be a negative affect to carry the mine such as, mines reduse max velocity by lets say 20% and warp speed by 10% adjust based on the size of the mines. Or just say no affect and call it good.

My reason for this idea is because with all the changes everyone is using smaller ships more then ever because of redused risk and isk + sov changes and jump changes.

I'm sure people will hate the idea especially nullsec explorers. I myself fly around nullsec and its rare to get caught unless someone has a drag bubble set up ect but again ceptors are immune so little to no risk.

This is just an idea obviously there would be changes to my idea but that's why I posted, so if people are game with the idea then you can throw in some ideas and maybe bring mines back.
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#2 - 2015-07-30 15:30:29 UTC  |  Edited by: ChromeStriker
Please just search this... it comes up every month or so and the answers always the same.

So to end this thread, mines were taken out of the game FOR A REASON. Crazy to balance, and resource hogs.

Edit: sorry just noticed your new.... search things...

No Worries

ISD Buldath
#3 - 2015-07-30 16:57:51 UTC
Topic moved to FANDI

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Damien Power
The Scope
Gallente Federation
#4 - 2015-07-30 18:15:35 UTC
Yes mines were taken out for a reason , but do you remember the reason or have you ever used or experienced them?

Back then you launched them from missile launchers and they were contributing to lag when you had to many in sytem and players using them.

Bombers pretty much took that role of launching bombs but those bombers are really only good for blobs and black opps.

You can't say its balanced when nothing will truly be balanced.

Warp disruption bubbles rarely get used like before, heavy dictors rarely get used except for super caps and now small dictors are everywhere. How does mines unballance the game? Ceptors fly freely and almost risk free and because of this warp bubbles and drag bubbles are useless for the most part. Adding mines back but in this type of way will put the risk factor back in.

The most dangerous risky part of this game these days in my opinion, is trying to run sites in high , moving Indy ships or mining in high sec with a high probability of being ganked. Second to this would be in a super cap or titan being on someone's watch list and trying to move them around null and low sec.

I have plenty of dteds ,carriers ect that I move around and that's pretty much the only time I have to worry.

Omnathious Deninard
University of Caille
Gallente Federation
#5 - 2015-07-30 18:50:06 UTC
So you don't see anything unbalanced a put launching 200 mines 15km from a gate and putting a bubble around them?

If you don't follow the rules, neither will I.

Damien Power
The Scope
Gallente Federation
#6 - 2015-07-30 19:16:41 UTC  |  Edited by: Damien Power
Obviously you didn't read the part where I said mines are on a max timer of 30 seconds before automatically exploding and you can't deploy them within 10 meeters of each other because they will cause themselves to react and automatically explode as well.

So with this affect I'd love to see you try and deploy 200 mines under 30 seconds around a gate without being destroyed by launching them to close together or not being able to get away before the first one explodes when the 30 second timer ends.

Do the math man... 200 mines under 30seconds and having to drop them over 10 meeters apart and making sure you don't drop them to close or they both explode! Plus the m3 of each mine would be to great for even a couple ships to remotely come close to pulling that off.
Tabyll Altol
Viziam
Amarr Empire
#7 - 2015-07-30 21:12:56 UTC
Damien Power wrote:
Yes yes I said mines! I think it's time to bring them back CCP.

I remember back in the day when mines were around and they had to many issues
With launching them ect and were deemed as wortles.

I believe now would be a good time for them.

I think with all the game changes and ceptors and frig class has been used more then ever.

Ceptors pretty much scout around and can go from region to region with little to no worries being
That they are fit for travel, occasionally running into a smart bomb battleship.

Bombers are to slow to launch a bomb to kill them.

I am guilty of using them for this same purpose, but it gets boring with no risk.
I know you will say use a slower more expensive ship if I want risk! Let's face it its the convenience that draws you to them.

Here's a rough idea.

1) small mines. Radius of 10 meeters , when deployed if no ship enters the 10 meeter radius within 30 seconds it will automatically explode. Being a small mine the damage would be slighty more of a small smart bomb. Can be anchored within 10 meeters of gate or structure and 10 meeters of another mine being that if they are to close to each other they react to each other and explode.

2) medium mines will work the same as small but obviously more damage. (Cruisers,battlecrusers and larger activate unless destroyers are loaded with rigs and mods to increase the sig radius.

3) large mines will have to be 15 meeters from gates and structures because the radius if explosion will be 15 meeters.

How will these mines work? Here's my idea.

All mines are only allowed in -0.0 space and Wormholes.

Each mine works off the sig radius of ships, meaning the mines are activated when your ship gets in range and your sig radius activates the mine. Why you ask?

Frigs sig radius will be to small for medium and large mines to detect. Unless you are one of those who load up on rigs ect that increase your sig radius to the size of cruiser . now if your flying in a fleet and you warp with a cruiser or battleship and there is a large mine then you will be in the blast radius because the cruiser or battleship activated the mine and you get instantly popped if your in a frig or destroyer getting hit by a large mine.

I don't think mines should be launched like before.

I think they need to be deployed from the cargo with a 5 to 10 second activation time.
The M3 should be large enough so that frigs can't hold 5 or more and just warp around dropping them with ease.

I think there could be a negative affect to carry the mine such as, mines reduse max velocity by lets say 20% and warp speed by 10% adjust based on the size of the mines. Or just say no affect and call it good.

My reason for this idea is because with all the changes everyone is using smaller ships more then ever because of redused risk and isk + sov changes and jump changes.

I'm sure people will hate the idea especially nullsec explorers. I myself fly around nullsec and its rare to get caught unless someone has a drag bubble set up ect but again ceptors are immune so little to no risk.

This is just an idea obviously there would be changes to my idea but that's why I posted, so if people are game with the idea then you can throw in some ideas and maybe bring mines back.


like the idea but there should be a range limitation e.g. 2 km range or something like this.

+1
FireFrenzy
Cynosural Samurai
#8 - 2015-07-30 21:16:03 UTC
recommend searching for previous threads where we have done the math several times on A) why this would cause all the hamsters to die of heatstroke and B) why undocking would be impossible...
Arthur Aihaken
CODE.d
#9 - 2015-07-30 21:29:35 UTC
They'd never allow them in HS, so that would take all the fun out of potentially mining Jita...

I am currently away, traveling through time and will be returning last week.

Danika Princip
GoonWaffe
Goonswarm Federation
#10 - 2015-07-30 21:32:52 UTC
I'm really confused.

Do these things only last 30 seconds from the time you launch them?

Can you explain how this has anything to do with people using too many frigates, when it seems to encourage people to fly nothing but frigs and maybe destroyers?

Wouldn't it be a lot more effective to just put a smartbombing rokh on the gate instead of these things?
Damien Power
The Scope
Gallente Federation
#11 - 2015-07-30 22:35:41 UTC
The concept I'm trying to get at with the 30 second tirer before they explode is to stop people from deploying 100s of mines and they sit there for ever until someone activates them. So yes basically soon as you deploy the mine its got 30 seconds before it explodes.

1 reason I would like these is because as of right now ceptors can fly across eve with little to no risk of getting caught. But if someone sees you jump in system if you can time the distance from traveling from 1 gate to another assuming they didn't use a safe warp you deploy the mine the ceptors fly into the mine and the ceptors die :-)

I'm really looking to put more risk and excitement into flying around 0.0 space. What fun is it if you can fly around knowing nothing really has much of a chance to catch you?

And frigs would have a hard time deploying these mines because the (M3) size of the mines would be to large for a frig to carry no more then 1 at a time.

That same frig that gets popped my a small mine , might come back in a cruiser or something bigger and try to kill you .
This could make things interesting because people might consider flying something larger then a ceptor all the time.

In my opinion it could create more small gang fights to remove these people camping like this.

The station comment is a good point. Maybe have the mines unable to deploy within 50 meeters of a station.
Danika Princip
GoonWaffe
Goonswarm Federation
#12 - 2015-07-30 22:40:23 UTC
But you'd have a much better chance of killing things if you just used a smartbombing rokh than one of your mines.

Mines which you specifically note don't hurt frigates.
Damien Power
The Scope
Gallente Federation
#13 - 2015-07-30 22:54:35 UTC
Small mines would kill frigs and most likely destroyers. The medium and large won't activate just from a frig because the frigs have to small of a sig radius to activate. But if a frig was in a fleet of cruisers and they run into a medium or large mine with the fleet then the frigs would instant pop because the larger ships activated the larger mine.

Now if the frig is close to a larger mine that's at the end of the 30 second timer the frig will also get hit and die :-)

Using rokhs to smart bomb is perfectly affective but how many rokhs can make it around nullsec before getting caught and you lose a couple hundred mill isk? Battleships are good for smart bombs but its a very small chance you will find them around nullsec.

I rarley see smart bomb ships camping like this except for lowsec once in a while but not to many are willing to fly a battleship around nullsec just to catch something with the amount a rokh with smart bombs cost.

I loved using rokhs in a C5 worm hole to catch people jumping threw them.