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Apparently clone soldiers are property of players.

First post
Author
JohnHoe
Perkone
Caldari State
#1 - 2015-07-30 19:12:42 UTC  |  Edited by: JohnHoe
I warped in to a belt last night attempting to kill an Ishkur. He was shooting a Clone Soldier Negotiator, in vain obviously. As soon as I landed he warped off before I could lock him. I was in a Cyclone, so that was expected. At that point the clone solider locks and tackles me. I have no choice but to kill it because of this. After I destroy his rat ass, I loot the wreck. Who wouldn't? As soon as I put the tag in my cargo hold it flags me as suspect saying I stole from the Ishkur dude's wreck. How is it his wreck when I'm the one who killed the rat?

Is this the intended behavior of the criminal flagging system? What if I were just randomly warping to belts looking for rats. Say this ishkur shot the clone soldier and left the belt before I even knew he was there. When you enter a belt with a Clone Solider you have no choice but to fight it in some thing as slow as a BC. You can't leave because they point and web you almost immediately.

Why should someone be flagged as suspect because they defended themselves against a dangerous and aggressive rat just because someone else shot it earlier? If you aren't aware the Negotiators are no joke with their tank and DPS. Am I expected to just leave the tag there? That kind of defeats the purpose of Clone Solider hunting doesn't it?
Kiandoshia
Pator Tech School
Minmatar Republic
#2 - 2015-07-30 19:17:39 UTC
I believe the person who did the most damage gets the wreck.
CCP Darwin
C C P
C C P Alliance
#3 - 2015-07-30 19:18:28 UTC
I believe that an NPC wreck is owned by the player who does the most damage to the NPC, rather than who shot first or last.

Consider using your safety setting in situations where you wish to move fast and don't want to acquire a suspect flag.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

JohnHoe
Perkone
Caldari State
#4 - 2015-07-30 19:24:57 UTC  |  Edited by: JohnHoe
CCP Darwin wrote:
I believe that an NPC wreck is owned by the player who does the most damage to the NPC, rather than who shot first or last.

Consider using your safety setting in situations where you wish to move fast and don't want to acquire a suspect flag.


What does safety settings have to do with shooting a rat who has aggro'd you first and has you hard tackled? My point was he was never going to kill it with an Ishkur. I had no choice but to kill it. It was either it or me. So you are saying once I do kill it I should just leave the wreck there unlooted even though I actually did the work? Again there is no way he was going to kill it.

EDIT: How long does the system remember players who have shot a rat? If it's "forever" then that is a terrible mechanic. People hunt clone soldiers for profit. If some dude finds one and plinks away at it for 10 minutes with an interceptor before realizing he isnt going to win, why does he hold the rights to the profit?
Paranoid Loyd
#5 - 2015-07-30 19:28:20 UTC  |  Edited by: Paranoid Loyd
Your comments are not completely without merit but you were in low sec, who cares if you are suspect?

Also, an Ishkur can easily kill clone soldiers, so I'm not sure what that comment is about.

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Rowells
Blackwater USA Inc.
Pandemic Horde
#6 - 2015-07-30 19:33:46 UTC
Server remember who shot what target for a bit, unless session change or something like that.

So the ishkur did the most damage and got ownership of the wreck.

You took from what was considered 'his' kill, therefore 'stealing'

As to a safety, it wouldn't let you steal if you had it on green, but lowsec so no one cares.
Frostys Virpio
State War Academy
Caldari State
#7 - 2015-07-30 19:35:11 UTC
JohnHoe wrote:
CCP Darwin wrote:
I believe that an NPC wreck is owned by the player who does the most damage to the NPC, rather than who shot first or last.

Consider using your safety setting in situations where you wish to move fast and don't want to acquire a suspect flag.


What does safety settings have to do with shooting a rat who has aggro'd you first and has you hard tackled? My point was he was never going to kill it with an Ishkur. I had no choice but to kill it. It was either it or me. So you are saying once I do kill it I should just leave the wreck there unlooted even though I actually did the work? Again there is no way he was going to kill it.

EDIT: How long does the system remember players who have shot a rat? If it's "forever" then that is a terrible mechanic. People hunt clone soldiers for profit. If some dude finds one and plinks away at it for 10 minutes with an interceptor before realizing he isnt going to win, why does he hold the rights to the profit?


It's probably so you can't just warp in and deal the last 1 dmg needed on a rat and be granted the wreck because you killed it. Was the guy still in system when you finished off the rat because it might work in a similar war to kill-mails where you seem to shop up on it as long as you stay in system.
JohnHoe
Perkone
Caldari State
#8 - 2015-07-30 20:04:01 UTC  |  Edited by: JohnHoe
Killmails don't work that way anymore. I have gotten on plenty of mails recently where someone I shot has died after I left system.

My issue here isn't going suspect in lowsec. That is expected when you go there with the intention of shooting other players. My concern is with how it happened. If some dude shoots a Clone Solider a half hour earlier for 10 minutes before giving up does he still retain "ownership" of the wreck? If so, can you see why that is a problem?

Secondly, a clone solider isn't a regular NPC. They are dangerous and aggressive. In a ship like a batlecruiser, if you land in a belt with one you really have no choice but to kill it. The Negotiator points and webs. It is also faster than a MWD BC so you can't just leave. If I am fighting something that could possibly kill me why should I not be able to reap the rewards of obtaining the loot without being flagged?
Kiandoshia
Pator Tech School
Minmatar Republic
#9 - 2015-07-30 20:19:56 UTC
Shooting and killing it doesn't make you a suspect. Taking the stuff out of the wreck does. I don't see what the problem is. Wreck ownership has worked like this for as long as I can remember.

Besides that, you're in lowsec, who cares if you are suspect =x
Paranoid Loyd
#10 - 2015-07-30 20:21:46 UTC
JohnHoe wrote:
My issue here isn't going suspect in lowsec.

If I am fighting something that could possibly kill me why should I not be able to reap the rewards of obtaining the loot without being flagged?

If it's not an issue to go suspect in lowsec, then there is no issue. Are you arguing a point just to argue it?

"There is only one authority in this game, and that my friend is violence. The supreme authority upon which all other authority is derived." ISD Max Trix

Fix the Prospect!

Unsuccessful At Everything
The Troll Bridge
#11 - 2015-07-30 20:24:27 UTC
Paranoid Loyd wrote:
... Are you arguing a point just to argue it?


Loyd... there is no way in hell that you are new to GD....

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Vikysya
Science and Trade Institute
Caldari State
#12 - 2015-07-30 20:26:06 UTC
What an earlier poster meant about safety settings is that while shooting the rat won't make you a suspect in any case, looting someone else's wreck will. If your safety settings were on green then it wouldn't let you loot a wreck that belongs to someone else. Wreck ownership for any type of rat has always worked this way, the person dealing the most damage to it before it dies is the one who owns it. I believe this does reset if the rat returns to full health for a certain period of time.

If you have brackets on that show a good amount of information it should show you the corp and alliance that owns the wreck. You should also be able to see this information by right-clicking on it and hitting show information.

Hopefully this may help to clear things up for you.
Vincent Athena
Photosynth
#13 - 2015-07-30 20:33:09 UTC  |  Edited by: Vincent Athena
JohnHoe wrote:
What does safety settings have to do with shooting a rat who has aggro'd you first and has you hard tackled?

Nothing. You are free to kill the rat, without getting a flag, with any safety setting.

What the safety setting will do is stop you from doing a looting act that will grant you an unexpected flag. Then you can make an informed decision on if you want to loot or not.

Even with the safety set to yellow, the wreck will be yellow, so you know looting it will get you the flag.

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Cyber SGB
Science and Trade Institute
Caldari State
#14 - 2015-07-30 20:33:36 UTC
I can understand what he is saying. I'm of the mind, as soon as the other guy dropped lock on the npc and warped off, then, ownership should go to the next guy.

With this mechanic, he is now able to be aggressed on a gate freely without gate guns helping out since he is a suspect.

However, just warp to a safe spot and wait out the timer or just be happy that someone may aggress you now that normally wouldn't.

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JohnHoe
Perkone
Caldari State
#15 - 2015-07-30 20:35:14 UTC
Paranoid Loyd wrote:
JohnHoe wrote:
My issue here isn't going suspect in lowsec.

If I am fighting something that could possibly kill me why should I not be able to reap the rewards of obtaining the loot without being flagged?

If it's not an issue to go suspect in lowsec, then there is no issue. Are you arguing a point just to argue it?


Re-read what I said. I do have an issue with how I went suspect. All I am asking for is clarification as to how long someone retains ownership of a the contents of an npc's cargo after doing "top damage". Just because I don't have a problem with going suspect doesn't mean I can't question some of the reasons it may happen. So relax.
Vikysya
Science and Trade Institute
Caldari State
#16 - 2015-07-30 20:36:42 UTC
Cyber SGB wrote:
I can understand what he is saying. I'm of the mind, as soon as the other guy dropped lock on the npc and warped off, then, ownership should go to the next guy.

With this mechanic, he is now able to be aggressed on a gate freely without gate guns helping out since he is a suspect.

However, just warp to a safe spot and wait out the timer or just be happy that someone may aggress you now that normally wouldn't.


He could have killed the rat and pursued his victim no problem if he had chosen to. The problem was created by LOOTING a wreck owned by another player. Loot ownership has always worked like this and it's to flag people who warp into sites to steal people's loot. Though this isn't what he planned to do upon warping in this is what he ended up doing once he finished off the rat. I don't really see a problem with it working this way personally.
Hadrian Blackstone
Yamato Holdings
#17 - 2015-07-30 20:38:43 UTC  |  Edited by: Hadrian Blackstone
JohnHoe wrote:
Killmails don't work that way anymore. I have gotten on plenty of mails recently where someone I shot has died after I left system.

My issue here isn't going suspect in lowsec. That is expected when you go there with the intention of shooting other players. My concern is with how it happened. If some dude shoots a Clone Solider a half hour earlier for 10 minutes before giving up does he still retain "ownership" of the wreck? If so, can you see why that is a problem?

Secondly, a clone solider isn't a regular NPC. They are dangerous and aggressive. In a ship like a batlecruiser, if you land in a belt with one you really have no choice but to kill it. The Negotiator points and webs. It is also faster than a MWD BC so you can't just leave. If I am fighting something that could possibly kill me why should I not be able to reap the rewards of obtaining the loot without being flagged?


I'm sure you'd be pissed if you did all the work on something and then some guy comes in at the last second and takes all the credit.

And the Negotiator points but does not web, the Transporter webs but does not point, the Trainers/Recruiters only shoot.

Also clone soldier ratting in a frig is the most efficient way to do it.
Rowells
Blackwater USA Inc.
Pandemic Horde
#18 - 2015-07-30 20:41:20 UTC
JohnHoe wrote:
a half hour earlier

jesus, how long did it take you to kill the clone soldier?
Vincent Athena
Photosynth
#19 - 2015-07-30 20:43:57 UTC  |  Edited by: Vincent Athena
The top damage doer rule is so:

You shoot a rat. You are just about to kill it when someone else fires one shot, and gets the kill. Who owns the wreck? You, who did the most damage, or the guy who just happened to get that last shot?

Note that the game does not track damage to a rat with who is still on-grid. That would be a code change, and my guess, a messy code change. But if CCP could make that change, it would solve this issue. The code would have to only consider those still on-grid when picking the top damage doer.

Edit: I think the game already does something like this with incursions.

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JohnHoe
Perkone
Caldari State
#20 - 2015-07-30 20:44:33 UTC
Rowells wrote:
JohnHoe wrote:
a half hour earlier

jesus, how long did it take you to kill the clone soldier?


About 3-4 minutes. You are also missing the point. What I am saying is does the ownership flag last 30 minutes? Is it an hour or eight? Nobody knows because it is not documented.
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