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Is this (newbie) fitted algos any good?

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Dibujor Crendraven
Federal Navy Academy
Gallente Federation
#1 - 2015-07-27 10:03:09 UTC  |  Edited by: Dibujor Crendraven
First, I wasn't sure if this post should go here or in the Ships&Modules forum. I've seen other similar posts here, but move it if this is not the correct place.

Ok, with the disclaimer out of the way, a bit about my character to put the fitting in context.

I'm a new player. I tried Eve last year but was overwhelmed and left in two days, this time around I'm hooked though, and I'm reading A LOT. There's a lot to learn and to understand. Now I just finished all the career agent missions.

Evemon says I have 930k sp, mostly core skills at 3 or 4 and drone and navigation skills as I know for a fact I want to explore. The rest is a bit all over the place as I queued skills as I needed for this or that module.

Now, before going to exploration "full time" I want to finish the SOE arc, as it drives you through a lot of the "game world" and allows you to see more game mechanics than the career agents. Not to speak of the isk, i need it to buy the cloaking skill book for example, 3.5mil is a hefty price.

I was flying a Tristan but for the SOE arc I want to fly an Algos. I know it's a bit too much for the first missions and not enough for the last ones - or so I read - but sort of a good middle ground I think (I prefer it over the catalyst I received, drones over blasters).

So I prepared this fit with pyfa, after reading a lot, and want to know if it will be enough for most of the missions (and other Lvl 1 missions I'll make along the way). I "must" know because at this stage, the price of the components is of importance to me (I'm down to 4mil from 7mil at the end of the career agents) and I've been flying up and down to find this modules at a decent price (500k difference in the regolith IS important to me) and placed some buy orders when the price is overwhelming (that's how I bought the Algos, a 1mil buy order instead of the 1.7 they were selling for) but that forces you to wait a lot to buy it all.

So, this is the fitting:



[Algos PVE Soe Arc]

[High]

125mm Compressed Coil Gun I (Antimatter)
125mm Compressed Coil Gun I (Antimatter)
125mm Compressed Coil Gun I (Antimatter)
75mm Compressed Coil Gun I (Iridium for range)
75mm Compressed Coil Gun I (Iridium for range)
-

[Medium]

Adaptive Invulnerability Field I
Medium F-S9 regolith Compact Shield Extender
1MN Y-S8 Compact Afterburner

[Low]

Drone Damage Amplifier I
Drone Damage Amplifier I
Damage Control I

[Rig]

Small Processor Overclocking Unit I
Small Core Defense Field Extender I
Small Core Defense Field Extender I

[Drones]

5x Hobgoblin I (2 full flights just in case, I can't use mediums or tec2 atm)
2x Salvage Drone I



HERE you can see a Pyfa screenshot if you prefer

So, any thoughts? Will this fitting (with improvements along the way) drive me through the arc without dying or having to GTFO to repair every mission?

Thanks in advance :)
Do Little
Bluenose Trading
#2 - 2015-07-27 10:56:21 UTC  |  Edited by: Do Little
Algos is capable of generating the 100dps required to kill Dagan but you may need to spend a few days upgrading skills. I recommend keeping your guns the same and group them. I also recommend Meta 4 modules if you can afford them. You will need to plug the EM hole for the drone combat and the blood raiders during the Amarr segment.

I recommend:

High: 125mm prototype gauss gun x 5 - carry antimatter, lead and iron. load appropriate ammo for range.
Med: Limited adaptive invulnerability field 1, Medium F-S9 Regolith compact shield extender, 1MN-Y-S8 compact afterburner
Low: F85 peripheral damage system 1, Mark 1 compact power diagnostic system, Drone damage amplifier 1
Rigs: Small anti-em screen reinforcer 1, 2 x small core defense field extender 1

You want about 10 minutes of capacitor so you can run your ab continuously. You'll need skills at level 3 - probably a couple of engineering skills at level 4 to make it fit - power grid is fairly tight.

Keep range, orbit something with your ab running and let your drones do the work. If you can upgrade your skills to fly Hobgoblin II you should be able to kill Dagan with this ship in a reasonable amount of time.

Only other mission to watch for is "Burning Down the Hive" There are warp scrambling drones in the second room - kill them first!

Edit: when tackling Dagan, I would recommend fitting blasters for maximum damage and orbit close. You'll need fairly high skill to produce enough damage with drones alone.
Neuntausend
Republic Military School
Minmatar Republic
#3 - 2015-07-27 11:46:21 UTC  |  Edited by: Neuntausend
If you find it difficult to crack dagan, you can also try fitting blasters (just for that one mission, mind you), load antimatter and engage him at point blank range. He's not very dangerous, if you can get under his tracking (which shouldn't be a problem, using a frigate or destroyer).
Ralph King-Griffin
New Eden Tech Support
#4 - 2015-07-27 12:07:18 UTC
Match all the guns mate, group them together and fire them as one.

Neuntausend
Republic Military School
Minmatar Republic
#5 - 2015-07-27 12:38:25 UTC  |  Edited by: Neuntausend
Mixing different guns of the same category is actually ok, as long as they are all shooting roughly at the same range. Especially with low SP, you have to be inventive with fittings.
Ralph King-Griffin
New Eden Tech Support
#6 - 2015-07-27 12:47:03 UTC
Neuntausend wrote:
Mixing different guns of the same category is actually ok, as long as they are all shooting roughly at the same range. Especially with low SP, you have to be inventive with fittings.

Yeah to a degree,
I certainly get that without stuff like advanced weapon upgrades trained it's actually fairly difficult to get the larger calliber turrets on
and yes it's fine provided they are at least all the same type of gun,
generally speaking though it's good practice to downgrade to smaller calliber with slightly easier fitting requirements and save room for better modules elsewhere in the fit.

That said I can't see anything glaringly obvious about the fit I would change, on the whole you seem to get the basics of fitting which put you ahead of 2/3 of the newbies who have found themselves on the business end of my guns.

Dibujor Crendraven
Federal Navy Academy
Gallente Federation
#7 - 2015-07-27 14:14:31 UTC
Yup, I also read about fitting blasters, firing the afterburner and go to town orbiting dagan, will try that.

That mixing guns... yeah, I intended to go full 125's but can't with my skills atm. I'd have to add a lot more capacitor/cpu modules/riggings (and I think not even then). So it's either this mix or go full 75's. Mixed them going for the long range (that's why iridium charges on the 75's) so I could help my drones from as far as possible (getting close at 282 m/s is not ideal, pyfa says 533 m/s firing the AB).

So you recommend "downgrading" all to 75's then?

Also, have to look at those changes Do Little mentions. I'm a bit worried about the capacitor lasting 2.5 minutes (always acording to pyfa).

I have basic engineering skills @ 3 and CPU manag. and Electronic upgrd. @ 4. The rest are queued to 5 but I'm now in the 4 to 9 days range so... it will take time. Besides some of those damn skill books are pretty expensive Shocked. Time to save isk and go shopping.


Ralph King-Griffin wrote:


That said I can't see anything glaringly obvious about the fit I would change, on the whole you seem to get the basics of fitting which put you ahead of 2/3 of the newbies who have found themselves on the business end of my guns.



Haha, thanks. I'm afraid though I'd die just as fast looking at the business end of your guns ;)

Azda Ja
Native Freshfood
Minmatar Republic
#8 - 2015-07-27 15:42:12 UTC
Dibujor Crendraven wrote:

Also, have to look at those changes Do Little mentions. I'm a bit worried about the capacitor lasting 2.5 minutes (always acording to pyfa).

Total cap stability, with everything running, isn't really necessary honestly. Your cap just needs to last long enough for the thing(s) you're shooting to get dead. So unless you're planning on running missions afk, cap stability with all running isn't that necessary. If you plan on trying some PVP, cap stability with everything running becomes even less important: fights are over quickly / not all modules are running 100% of the time and capacitor boosters exist.

Here is a video guide by one of the forum regulars covering capacitor management, he goes quite in depth so you'll learn something even if you don't remember it all right away.

Welcome back to EVE and have fun!

Grrr.

Elena Thiesant
The Scope
Gallente Federation
#9 - 2015-07-27 15:51:51 UTC
Dibujor Crendraven wrote:
So you recommend "downgrading" all to 75's then?


Yes, and use one ammo type. You want to be able to get to X km from a target (where X is a distance not too far into falloff and where you can track the enemy) and put all your damage onto him, not half and have half being wasted.
Dibujor Crendraven
Federal Navy Academy
Gallente Federation
#10 - 2015-07-27 16:30:29 UTC  |  Edited by: Dibujor Crendraven
Azda Ja wrote:
Dibujor Crendraven wrote:

Also, have to look at those changes Do Little mentions. I'm a bit worried about the capacitor lasting 2.5 minutes (always acording to pyfa).

Total cap stability, with everything running, isn't really necessary honestly. Your cap just needs to last long enough for the thing(s) you're shooting to get dead. So unless you're planning on running missions afk, cap stability with all running isn't that necessary. If you plan on trying some PVP, cap stability with everything running becomes even less important: fights are over quickly / not all modules are running 100% of the time and capacitor boosters exist.

Here is a video guide by one of the forum regulars covering capacitor management, he goes quite in depth so you'll learn something even if you don't remember it all right away.

Welcome back to EVE and have fun!


Hmmmm, thanks for the info. Capacitor management is one area I have to look into and that will come in handy. I've been focused on learning Dscan , probing, bookmarks and safe spots... all that :D. I guessed that you don't need it to be stable with everything running but I'm acustomed (from the tutorial) to enter combat firing the damage control and the shield module. The rest are passive so if I fire the afterburner and fire all my weapons I have 2.5 minutes. Something to keep in mind :D.

Oh, and thanks for the welcome!

Elena Thiesant wrote:

Yes, and use one ammo type. You want to be able to get to X km from a target (where X is a distance not too far into falloff and where you can track the enemy) and put all your damage onto him, not half and have half being wasted.


Good to know, I tend to put my default orbit at the exact optimal range for the weapons I'm carrying. Funny enough, the 75mm compressed are WAY more expensive than the 125's. Does that obey to some "logical" reason or it's just "eve market things"? Lol
Do Little
Bluenose Trading
#11 - 2015-07-27 20:36:00 UTC
The character I used to build the Algos fit is not high skill. To make it work you will need:
Capacitor management 3
Capacitor operation 4
CPU management 4
Power grid management 4
Beginner gunnery skills
Jury rigging 3, Shield rigging 1
Hull upgrades 2
Energy grid upgrades 2

This gives me 117dps with hobgoblin 1's 10K ehp with 31 dps passive regen and 13 minutes of capacitor which should be plenty. My character has absolutely no gunnery skills and no drone support skills so your dps should be quite a bit better.

The level 4 skills will each take 18 hours or so (get basic +3 implants if you haven't already done so)

I'm using EFT which lets you change skills up and down to see what difference they make - I assume PYFA has a similar feature
Elena Thiesant
The Scope
Gallente Federation
#12 - 2015-07-27 21:12:42 UTC
Dibujor Crendraven wrote:
Good to know, I tend to put my default orbit at the exact optimal range for the weapons I'm carrying.


That may be too close with rails. They have rather poor tracking, you don't want to be missing all the time because you're outrunning your own guns

Quote:
Funny enough, the 75mm compressed are WAY more expensive than the 125's. Does that obey to some "logical" reason or it's just "eve market things"? Lol


Depends which ones you're buying. There are multiple guns of each size, with slightly different attributes.
Dibujor Crendraven
Federal Navy Academy
Gallente Federation
#13 - 2015-07-27 22:15:44 UTC  |  Edited by: Dibujor Crendraven
Do Little wrote:
The character I used to build the Algos fit is not high skill. To make it work you will need:
Capacitor management 3
Capacitor operation 4
CPU management 4
Power grid management 4
Beginner gunnery skills
Jury rigging 3, Shield rigging 1
Hull upgrades 2
Energy grid upgrades 2

This gives me 117dps with hobgoblin 1's 10K ehp with 31 dps passive regen and 13 minutes of capacitor which should be plenty. My character has absolutely no gunnery skills and no drone support skills so your dps should be quite a bit better.

The level 4 skills will each take 18 hours or so (get basic +3 implants if you haven't already done so)

I'm using EFT which lets you change skills up and down to see what difference they make - I assume PYFA has a similar feature



Yep, I've tried with pyfa to add the levels I don't have and it's a viable fit once I get there (just need to up one level in both capacitor operation and Power Grid Management. I have both @3).

So if I've understood your fit well you gave me a better damage control system, exchanged my cpu enhancer rig with a power grid enhancer module and gave me an em shield rig. Got it right? I'm trying to better understand fittings, but there's so many modules and parts that is impossible for me to know all the posibilities unless I spend hours comparing :).

Overall an enhancement on power consumption of the modules and 1k more on effective HP. It gives me 3m 59s on capacitor though, with everything running. Another thing is, on my fit (with pyfa) I have CPU and Power Grid green bars and with yours I have Power Grid on orange (101.11%) or red without the skills I lack (105%). You can see it HERE. It can be that I have no idea though. And of course this is all theorical as I can't try it ingame (ghost fitting isn't there yet right?).

[EDIT]

In fact, just tried my fitting in game (My last buy order just filled) and not all the numbers from pyfa are right, less dps in game, I guess the game shows raw hp and pyfa shows raw and effective.... man! there's a lot to learn.

It seems there is something I didn't quite understand relating the fitting window with the "real world". In the fitting window, with all modules fitted and online it says "depletes in 2:40" If I put offline the invulnerability it says "stable". I undocked with all online and it's stable. So I guess the fitting window shows which would be the capacitor behaviour with ALL modules actively running, not just "online" right? .

I think using Pyfa confused me because of how it shows the capacitor. With all modules online pyfa says "stable", with all modules active it says "depletes in 2:40" where the game shows the "depletes in" while docked with the modules online...

[/EDIT]

If those skill I lack and need to be able to run your fit more or less stable don't take too long, I'll try to sell the modules I got and substitute them for the ones you recommend, thanks!

The implants.... well, can't do. At 8mill each those are WAY out of my league :D


Elena Thiesant wrote:

That may be too close with rails. They have rather poor tracking, you don't want to be missing all the time because you're outrunning your own guns


At what range you'd recommend for the 125's compressed with antimmater for example, to have a point of reference

Elena Thiesant wrote:

Depends which ones you're buying. There are multiple guns of each size, with slightly different attributes.


Well, it seems all 75mm railguns are more expensive than their 125mm counterpart (150k vs 475k for the prototype gauss for example), at least all I checked on eve central.

I put that much emphasis on the monetary side of this because while the fit I came up with isn't the best (or any of it's iterations really, you can really patch just that far) it has to do the job nut, more importantly it HAS TO BE a fiiting I can afford to lose.

That's why if a less expensive version is enough to do it without getting me killed it will have to suffice for the moment. As it is right now, if I lose this ship I can afford to buy another equally fitted one and that's all. Of course as I want to explore I have a basic fitted Imicus so I won't be going down to rookie ship any time soon.... though shouldn't talk too much, in Eve losing ships seems like the favourite national sport Lol
Tsukino Stareine
Garoun Investment Bank
Gallente Federation
#14 - 2015-07-27 22:39:04 UTC
Dibujor Crendraven wrote:
At what range you'd recommend for the 125's compressed with antimmater for example, to have a point of reference


You need to take into consideration range AND tracking when talking about turrets (missiles only care about range for all intents an purposes of hitting a target)

Not sure how much you've played with your overview but I have a column on mine that shows my targets' angular velocities which lets me judge whether or not my guns can track them.

Dibujor Crendraven wrote:
Well, it seems all 75mm railguns are more expensive than their 125mm counterpart (150k vs 475k for the prototype gauss for example), at least all I checked on eve central.


Eve market mirrors the real world. Supply and demand. 75mms are probably more in demand because easier to fit for newer players and maybe because they don't drop as much.

Dibujor Crendraven wrote:
I put that much emphasis on the monetary side of this because while the fit I came up with isn't the best (or any of it's iterations really, you can really patch just that far) it has to do the job nut, more importantly it HAS TO BE a fiiting I can afford to lose.

That's why if a less expensive version is enough to do it without getting me killed it will have to suffice for the moment. As it is right now, if I lose this ship I can afford to buy another equally fitted one and that's all. Of course as I want to explore I have a basic fitted Imicus so I won't be going down to rookie ship any time soon.... though shouldn't talk too much, in Eve losing ships seems like the favourite national sport Lol


Meta levels within weapons give pretty minor boosts and you can't really see a large difference unless you're comparing the lowest within the tier to the highest.

The meta 3 version (second best) usually is very cost efficient and sufficient for anything you do.
Dibujor Crendraven
Federal Navy Academy
Gallente Federation
#15 - 2015-07-27 23:08:07 UTC
Tsukino Stareine wrote:
Dibujor Crendraven wrote:
At what range you'd recommend for the 125's compressed with antimmater for example, to have a point of reference


You need to take into consideration range AND tracking when talking about turrets (missiles only care about range for all intents an purposes of hitting a target)

Not sure how much you've played with your overview but I have a column on mine that shows my targets' angular velocities which lets me judge whether or not my guns can track them.

Dibujor Crendraven wrote:
Well, it seems all 75mm railguns are more expensive than their 125mm counterpart (150k vs 475k for the prototype gauss for example), at least all I checked on eve central.


Eve market mirrors the real world. Supply and demand. 75mms are probably more in demand because easier to fit for newer players and maybe because they don't drop as much.

Dibujor Crendraven wrote:
I put that much emphasis on the monetary side of this because while the fit I came up with isn't the best (or any of it's iterations really, you can really patch just that far) it has to do the job nut, more importantly it HAS TO BE a fiiting I can afford to lose.

That's why if a less expensive version is enough to do it without getting me killed it will have to suffice for the moment. As it is right now, if I lose this ship I can afford to buy another equally fitted one and that's all. Of course as I want to explore I have a basic fitted Imicus so I won't be going down to rookie ship any time soon.... though shouldn't talk too much, in Eve losing ships seems like the favourite national sport Lol


Meta levels within weapons give pretty minor boosts and you can't really see a large difference unless you're comparing the lowest within the tier to the highest.

The meta 3 version (second best) usually is very cost efficient and sufficient for anything you do.


Thanks, I thought it has to be something like that, supply and demand. That's one of the things I love about this game. More expensive things aren't always the better ones, and it greatly varies depending on the region or solar system you are in :D

Angular velocities... yes, I remember reading about that, but I'll try to introduce changes step by step in my "workflow". There's a lot to learn and understand.
Mephiztopheleze
Laphroaig Inc.
#16 - 2015-07-28 03:18:59 UTC
wowzers.

newbro comes in with newbro questions, gets answered with useful, solid information....

FAITH IN NEW EDEN RESTORED!

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Azda Ja
Native Freshfood
Minmatar Republic
#17 - 2015-07-28 05:10:31 UTC
Mephiztopheleze wrote:
wowzers.

newbro comes in with newbro questions, gets answered with useful, solid information....

FAITH IN NEW EDEN RESTORED!

Well, this IS NCQ&A so...

Blink

Grrr.

Dibujor Crendraven
Federal Navy Academy
Gallente Federation
#18 - 2015-07-28 07:14:16 UTC
Mephiztopheleze wrote:
wowzers.

newbro comes in with newbro questions, gets answered with useful, solid information....

FAITH IN NEW EDEN RESTORED!



haha, is that usually not the case?
Haruchai Khan
Doomheim
#19 - 2015-07-28 08:19:54 UTC
Dibujor Crendraven wrote:
Mephiztopheleze wrote:
wowzers.

newbro comes in with newbro questions, gets answered with useful, solid information....

FAITH IN NEW EDEN RESTORED!



haha, is that usually not the case?


Not in my experience. The posters in NCQ&A are unfailingly helpful. Even better, they give varied answers that make one think, as in this thread.

Just a couple of months in myself, and I'm learning so much from this thread too. Thanks for starting it and for all the answers so far.

The weak can never forgive. Forgiveness is the attribute of the strong.

Do Little
Bluenose Trading
#20 - 2015-07-28 08:41:32 UTC  |  Edited by: Do Little
There are a lot of moving parts in a fit.

Damage control is one of the best tanking modules in the game. Fit one unless there is a really good reason not to. Get Hull upgrades to level 4 so you can fit DCU 2.
Power diagnostic unit improves shield, capacitor and power grid - very useful module.

Your fit in PYFA shows Adaptive Invulnerability Field 1 which uses more capacitor than the Limited Adaptive Invulnerability Field. Change modules and your capacitor will last a lot longer.

Edit: should mention - both DCU and Invulnerability Field are active modules, won't do a thing unless you turn them on. A lesson I learned the hard way as a new player!
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