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State of Minmatar Ships

Author
Trinkets friend
Sudden Buggery
Sending Thots And Players
#61 - 2015-07-27 01:27:58 UTC
I will not re-type all of this here so instead I will give you a link.

There is also a Muninn Rebalance thread buried in F&I somewhere, where i thoroughly debunk the crud about "hurf Arty alpha" by demonstrating even an ishtar with sentries has better Alpha than Muninns. Hell, rail boats have better alpha than arty boats.

The TL;DR is that by and large missile systems are interchangeable - roughly the same PG and CPU requirements for HAM and HML and RLML. This is why Cerbs are better than Vagabonds; you can make a RLML Cerb to swat frigs, a HAM cerb for DPS and HML Cerb for long range fleet work. You cannot simply swap ACs for Arty even if the guns were worth putting on the hull.

Which they are NOT. the whole fallacy of "minmatar fight in falloff" being an advantage must stop. It's like saying "get your DPS. Now tear up half of it and hope that it's enough to drop your foe. If its not, hope that being slower than your foe by 20% will let you escape. If not, hope you fit double webs or something. What? You shield tanked? *mic drop, table flip, door slam*

Shaf Fluffers says the Arty Stabber is good. Rail Thorax.
Says the SFI is a good brawler. Vexor Navy. like...double the DPS and actually applies to to point range and beyond.

The Tempest got a buff. it now has BS level DPS, but it's all over the place like a mad woman's knickers for tank, mobility and fitting. It could use another 30 CPU to fit two heavy neuts/Nos in shield, and could use an extra bit of PG to fit armour. Then it would be a good battleship. Right now you get more DPS out of a Gila, better tank and better mobility. Plus better DPS projection because #falloff.

Maelstrom. Why do?

In the end, minmatar have a couple of good ships, mostly related to EWAR niches (Loki, Rapier-Huginn, Vigil), or just being balls-out OP (Svipul). But they suffer from projectiles.

As said on my blog;
Arrow rebalancing Minmatar requires a rework of fitting for Projectiles to make AC and Arty interchangeable (+/- 2-5%) so it's viable to run arty or AC on basically the same fitting, maybe with an RCU for arty boats. Yes, this will require a lot of tweaking of ship powergrids and so on, but it's simpler than maintaining this illusion it's worth blowing all your PG for a weapon system that definitively sucks.
Arrow The ammo benefits and damage type distribution needs to be refactored so there is an EM-heavy and kinetic-explosive heavy choice for short, medium/tracking, and long
Arrow Adjust reload times mebbe?
Arrow A definitive statement on what the Minmatar philosophy is, because we have this myth that they are fast and kitey but in almost all cases are slower than Gallente. CCP needs to come out and say they are designed not to be faster than Gallente (this is the truth) and let people get over their idea of kiting with minmatar, and just get down to the fact they therefore suck.

If these steps are taken, you might be able to salvage some good from Minmatar hulls beyond the few good ones (which are just as good as their competitors, or less so).
GordonO
BURN EDEN
#62 - 2015-07-27 01:48:04 UTC
Pick a weapon or ship you like and train for that. They all have strengths and weaknesses. I chose missiles many years ago despite people saying how bad they were. I still use them even after changes. A drake while pretty average can be used anywhere for just about everything. works in all wh's to c3's, tengu is also great. I have probably made half my iskies in eve from missiles being drakes in wh and tengu in null.. and well everywhere else.
You will get amarr pilots who will counter and say the same thing, as will other races, they will of course be wrong because caldari are the master of it all Twisted

seriously though.. Biggest mistake you will make is to keep changing. Master one first, then move on.

... What next ??

Demerius Xenocratus
The Scope
Gallente Federation
#63 - 2015-07-27 04:03:24 UTC
Trinkets friend wrote:
I will not re-type all of this here so instead I will give you a link.

There is also a Muninn Rebalance thread buried in F&I somewhere, where i thoroughly debunk the crud about "hurf Arty alpha" by demonstrating even an ishtar with sentries has better Alpha than Muninns. Hell, rail boats have better alpha than arty boats.

The TL;DR is that by and large missile systems are interchangeable - roughly the same PG and CPU requirements for HAM and HML and RLML. This is why Cerbs are better than Vagabonds; you can make a RLML Cerb to swat frigs, a HAM cerb for DPS and HML Cerb for long range fleet work. You cannot simply swap ACs for Arty even if the guns were worth putting on the hull.

Which they are NOT. the whole fallacy of "minmatar fight in falloff" being an advantage must stop. It's like saying "get your DPS. Now tear up half of it and hope that it's enough to drop your foe. If its not, hope that being slower than your foe by 20% will let you escape. If not, hope you fit double webs or something. What? You shield tanked? *mic drop, table flip, door slam*

Shaf Fluffers says the Arty Stabber is good. Rail Thorax.
Says the SFI is a good brawler. Vexor Navy. like...double the DPS and actually applies to to point range and beyond.

The Tempest got a buff. it now has BS level DPS, but it's all over the place like a mad woman's knickers for tank, mobility and fitting. It could use another 30 CPU to fit two heavy neuts/Nos in shield, and could use an extra bit of PG to fit armour. Then it would be a good battleship. Right now you get more DPS out of a Gila, better tank and better mobility. Plus better DPS projection because #falloff.

Maelstrom. Why do?

In the end, minmatar have a couple of good ships, mostly related to EWAR niches (Loki, Rapier-Huginn, Vigil), or just being balls-out OP (Svipul). But they suffer from projectiles.

As said on my blog;
Arrow rebalancing Minmatar requires a rework of fitting for Projectiles to make AC and Arty interchangeable (+/- 2-5%) so it's viable to run arty or AC on basically the same fitting, maybe with an RCU for arty boats. Yes, this will require a lot of tweaking of ship powergrids and so on, but it's simpler than maintaining this illusion it's worth blowing all your PG for a weapon system that definitively sucks.
Arrow The ammo benefits and damage type distribution needs to be refactored so there is an EM-heavy and kinetic-explosive heavy choice for short, medium/tracking, and long
Arrow Adjust reload times mebbe?
Arrow A definitive statement on what the Minmatar philosophy is, because we have this myth that they are fast and kitey but in almost all cases are slower than Gallente. CCP needs to come out and say they are designed not to be faster than Gallente (this is the truth) and let people get over their idea of kiting with minmatar, and just get down to the fact they therefore suck.

If these steps are taken, you might be able to salvage some good from Minmatar hulls beyond the few good ones (which are just as good as their competitors, or less so).


Which Minmatar ships are slower than their Gallente counterparts? I agree with much of what you said but not that. Minmatar cruisers are as fast or faster than other race's assault frigates and some can attain nearly frigate speeds; they can definitely kite.

The problem is their DPS is too anemic to use their speed to brawl effectively and that damage is even more anemic at kite ranges so it takes a ridiculous amount of time to kite to death anything bigger than a cruiser.

Basically the speed alone isn't sufficient to make them good for solo and small gang because they just have too little damage to capitalize on it vs the damage potential of lighter slower, much harder hitting kite setups of other races.
Hrett
The Scope
Gallente Federation
#64 - 2015-07-27 05:09:44 UTC
I cant be bothered to look, but it was my recollection that the changes made the Gal ships more agile with better accel, but Min ships are still faster. But I also seem to remember that there is something wonky with Eve flight mechanics that once you add a plate to similar ships, some Gal ships become faster. The example I remember was the Rupture and Vexor. I may be misremembering though. It was a while ago.

spaceship, Spaceship, SPACESHIP!

Alek Row
Silent Step
#65 - 2015-07-27 20:10:27 UTC  |  Edited by: Alek Row
I was "hibernating" at the time, but I think they nerfed vexor speed a bit so it is not faster than the rupture anymore when plated, of course that didn't do much for the ruppie but that's another story.

Remove all falloff bonus in Minmatar ships, add them to the ACs, and re-work the ship stats/bonus from there? Lot's of work right.
So much stuff about the re-balance? When did it start? 3 years ago? 4? "Changes will be faster now" - they said, I think they were talking about changing icons because they didn't even completed the initial re-balance. Ok, some changes were made to re-re-re-balance stuff but most are so minor that in the end things are taking much longer to change than when the initial re-balance started.

I only have experience at a frigate level, but It is apparent that is time to Galente to shine now, be it because of drones, railguns, 2nd best speed (with the best agility combo making them great slingshoters) or the hull rigs with their awesome lack of drawbacks. In the end is if nothing changed, we just wait a few more years and another race will be on top, with luck, if eve goes 20, maybe we can see Minmatar on top again.

About the 20, I really hope so because I really care about this game, I just have a hard time to grasp the lack of deployment speed in all this small changes, if they are waiting for meta to evolve, and if the meta takes so much time to evolve, shouldn't the re-balance changes be more drastic? And if such bonus numbers are currently needed in a t1 hull to try to make it viable (tempest) shouldn't they take a better look to check where the problem is?
Daniela Doran
Doomheim
#66 - 2015-07-28 11:20:06 UTC  |  Edited by: Daniela Doran
Trinkets friend wrote:
I will not re-type all of this here so instead I will give you a link.

There is also a Muninn Rebalance thread buried in F&I somewhere, where i thoroughly debunk the crud about "hurf Arty alpha" by demonstrating even an ishtar with sentries has better Alpha than Muninns. Hell, rail boats have better alpha than arty boats.

The TL;DR is that by and large missile systems are interchangeable - roughly the same PG and CPU requirements for HAM and HML and RLML. This is why Cerbs are better than Vagabonds; you can make a RLML Cerb to swat frigs, a HAM cerb for DPS and HML Cerb for long range fleet work. You cannot simply swap ACs for Arty even if the guns were worth putting on the hull.

Which they are NOT. the whole fallacy of "minmatar fight in falloff" being an advantage must stop. It's like saying "get your DPS. Now tear up half of it and hope that it's enough to drop your foe. If its not, hope that being slower than your foe by 20% will let you escape. If not, hope you fit double webs or something. What? You shield tanked? *mic drop, table flip, door slam*

Shaf Fluffers says the Arty Stabber is good. Rail Thorax.
Says the SFI is a good brawler. Vexor Navy. like...double the DPS and actually applies to to point range and beyond.

The Tempest got a buff. it now has BS level DPS, but it's all over the place like a mad woman's knickers for tank, mobility and fitting. It could use another 30 CPU to fit two heavy neuts/Nos in shield, and could use an extra bit of PG to fit armour. Then it would be a good battleship. Right now you get more DPS out of a Gila, better tank and better mobility. Plus better DPS projection because #falloff.

Maelstrom. Why do?

In the end, minmatar have a couple of good ships, mostly related to EWAR niches (Loki, Rapier-Huginn, Vigil), or just being balls-out OP (Svipul). But they suffer from projectiles.

As said on my blog;
Arrow rebalancing Minmatar requires a rework of fitting for Projectiles to make AC and Arty interchangeable (+/- 2-5%) so it's viable to run arty or AC on basically the same fitting, maybe with an RCU for arty boats. Yes, this will require a lot of tweaking of ship powergrids and so on, but it's simpler than maintaining this illusion it's worth blowing all your PG for a weapon system that definitively sucks.
Arrow The ammo benefits and damage type distribution needs to be refactored so there is an EM-heavy and kinetic-explosive heavy choice for short, medium/tracking, and long
Arrow Adjust reload times mebbe?
Arrow A definitive statement on what the Minmatar philosophy is, because we have this myth that they are fast and kitey but in almost all cases are slower than Gallente. CCP needs to come out and say they are designed not to be faster than Gallente (this is the truth) and let people get over their idea of kiting with minmatar, and just get down to the fact they therefore suck.

If these steps are taken, you might be able to salvage some good from Minmatar hulls beyond the few good ones (which are just as good as their competitors, or less so).


You forgot the Slasher, Thrasher, Claw, Saber, Sleipnir, Mach, and the Vargur.
Aralieus
Shadowbane Syndicate
#67 - 2015-07-28 11:23:55 UTC
And the circle has thus complete it self

Oderint Dum Metuant

Arla Sarain
#68 - 2015-07-28 11:44:57 UTC  |  Edited by: Arla Sarain
Hrett wrote:
I cant be bothered to look, but it was my recollection that the changes made the Gal ships more agile with better accel, but Min ships are still faster. But I also seem to remember that there is something wonky with Eve flight mechanics that once you add a plate to similar ships, some Gal ships become faster. The example I remember was the Rupture and Vexor. I may be misremembering though. It was a while ago.

Plated slasher is slower than atron.

Even without a plate the slasher is looking to be only slightly faster than an Atron, with a TD being practically compulsory.

And you are right about acceleration/flight mechanics. Because plates and prop mods add flat amounts of mass, it's like adding 1 to 10 and 1 to 8. The increase difference is 10% to 12.5%. Lower agility in the former case would essentially mean that the added mass contributes less to slowing the ship down.

Falloff is silly bollocks. You do 80% of your dps at half falloff and 40% at the edge, whilst already having one of the lowest base damage of all turrets. Then you get missiles and drones with superior range-to-application. Falloff is a trap.

/r/Falloffiskill.
baltec1
Bat Country
Pandemic Horde
#69 - 2015-07-28 17:42:37 UTC
have yet to find a cruiser that beats the stabber in terms of speed and it does enjoy munching frigates.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#70 - 2015-07-28 18:11:45 UTC
baltec1 wrote:
have yet to find a cruiser that beats the stabber in terms of speed and it does enjoy munching frigates.

Talking t1 cruisers or any cruiser? If any, scyfi/nomen walk circles and serve as better frigate mulchers. T1 cruisers, maybe arent faster, but project and apply dps just as well. A rlml caracal comes to mind, and is infinitely easier to fly than a stabber. And mulches frigates just as easily. Speed isnt everything, especially when your light missile spitting RLML carcal reaches 60km and does the same dps at 0, as it does at 60km. Where as the dps a stabber does at 0, compared to point range leaves a lot to be desired.
baltec1
Bat Country
Pandemic Horde
#71 - 2015-07-29 02:33:56 UTC  |  Edited by: baltec1
Stitch Kaneland wrote:
baltec1 wrote:
have yet to find a cruiser that beats the stabber in terms of speed and it does enjoy munching frigates.

Talking t1 cruisers or any cruiser? If any, scyfi/nomen walk circles and serve as better frigate mulchers. T1 cruisers, maybe arent faster, but project and apply dps just as well. A rlml caracal comes to mind, and is infinitely easier to fly than a stabber. And mulches frigates just as easily. Speed isnt everything, especially when your light missile spitting RLML carcal reaches 60km and does the same dps at 0, as it does at 60km. Where as the dps a stabber does at 0, compared to point range leaves a lot to be desired.


In this new age of fozziesov rlml are no good as the ships that use them are all too slow to catch a trollcepter and frigates avoid rlml ships like the plague. The fleet stabber however is able to run them down. When less specialised the t1 stabber makes for cheap and effective anti frig/tackle.

The biggest issue with matari ships is people want to seek out excuses to not use them, most of them are still viable.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#72 - 2015-07-29 03:24:07 UTC
baltec1 wrote:
Stitch Kaneland wrote:
baltec1 wrote:
have yet to find a cruiser that beats the stabber in terms of speed and it does enjoy munching frigates.

Talking t1 cruisers or any cruiser? If any, scyfi/nomen walk circles and serve as better frigate mulchers. T1 cruisers, maybe arent faster, but project and apply dps just as well. A rlml caracal comes to mind, and is infinitely easier to fly than a stabber. And mulches frigates just as easily. Speed isnt everything, especially when your light missile spitting RLML carcal reaches 60km and does the same dps at 0, as it does at 60km. Where as the dps a stabber does at 0, compared to point range leaves a lot to be desired.


In this new age of fozziesov rlml are no good as the ships that use them are all too slow to catch a trollcepter and frigates avoid rlml ships like the plague. The fleet stabber however is able to run them down. When less specialised the t1 stabber makes for cheap and effective anti frig/tackle.

The biggest issue with matari ships is people want to seek out excuses to not use them, most of them are still viable.


You do realize that EVE exists in other area's besides just nullsec right? Put velocity rigs on a caracal, bring bellicose, profit. Even better, use the new fangled missile mod, and make a caracal RLML reach over 100km, with missile velocity of 12km/s. Also, when using entosis, the ship slows down, so i doubt many ceptors go over 12km/s while entosis'ing.

However, i do remember stabbers being good throw away ships when i lived in null. Its like a big frigate. Throw a noob in it, have him ram who you want tackled.. lasts longer than a frig i suppose.

I am a little amused why you chose a fleet stabber at running down fast ships, when its slower than a t1 stabber, or other better options, like a nomen. Fleet stabber doesn't even get a fall-off bonus, so i'm not sure how you're using it. Unless its fit with artillery.

The biggest issue when talking about matari ships, is people who never fly them pretend they know everything about them. Then go off the notion that they are still in 2012 when projectiles were good.

I fly solo with minmatar most of the time, yes they are harder to fly to get their potential, but that doesn't change the fact there are glaring issues with their weapon systems.

I'll help you though, save money over a fleet stabber. Here is a super cheap caracal fit, that should smoke a trollceptor assuming you can get within 100km.

[Caracal, Death to trollceptors]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Missile Guidance Computer II, Missile Range Script
Missile Guidance Computer II, Missile Range Script
Sensor Booster II, Targeting Range Script
Sensor Booster II, Targeting Range Script
50MN Quad LiF Restrained Microwarpdrive

Rapid Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Rapid Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Rapid Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Rapid Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Rapid Light Missile Launcher II, Caldari Navy Mjolnir Light Missile

Medium Hydraulic Bay Thrusters I
Medium Hydraulic Bay Thrusters I
Medium Warhead Rigor Catalyst I

Course, bringing 2 damps would solve all these issues without even needing a stabber fleet, or insane speed missiles. So, i've searched, and can't really find your point about a stabber or SFI used only in NULL as a trollceptor catcher makes minmatar projectiles good.
baltec1
Bat Country
Pandemic Horde
#73 - 2015-07-29 03:50:10 UTC
Stitch Kaneland wrote:


You do realize that EVE exists in other area's besides just nullsec right? Put velocity rigs on a caracal, bring bellicose, profit. Even better, use the new fangled missile mod, and make a caracal RLML reach over 100km, with missile velocity of 12km/s. Also, when using entosis, the ship slows down, so i doubt many ceptors go over 12km/s while entosis'ing.

Caracal is fantastic but too slow and is avoided like the plague by frigates.
Stitch Kaneland wrote:

I am a little amused why you chose a fleet stabber at running down fast ships, when its slower than a t1 stabber, or other better options, like a nomen. Fleet stabber doesn't even get a fall-off bonus, so i'm not sure how you're using it. Unless its fit with artillery.


Fitting room and cap use mainly plus that very nice tracking bonus.

Stitch Kaneland wrote:

Course, bringing 2 damps would solve all these issues without even needing a stabber fleet, or insane speed missiles. So, i've searched, and can't really find your point about a stabber or SFI used only in NULL as a trollceptor catcher makes minmatar projectiles good.


Thats because you haven't accounted for the way I think.
Stitch Kaneland
The Tuskers
The Tuskers Co.
#74 - 2015-07-29 04:36:43 UTC
baltec1 wrote:
Stitch Kaneland wrote:


You do realize that EVE exists in other area's besides just nullsec right? Put velocity rigs on a caracal, bring bellicose, profit. Even better, use the new fangled missile mod, and make a caracal RLML reach over 100km, with missile velocity of 12km/s. Also, when using entosis, the ship slows down, so i doubt many ceptors go over 12km/s while entosis'ing.

Caracal is fantastic but too slow and is avoided like the plague by frigates.
Stitch Kaneland wrote:

I am a little amused why you chose a fleet stabber at running down fast ships, when its slower than a t1 stabber, or other better options, like a nomen. Fleet stabber doesn't even get a fall-off bonus, so i'm not sure how you're using it. Unless its fit with artillery.


Fitting room and cap use mainly plus that very nice tracking bonus.

Stitch Kaneland wrote:

Course, bringing 2 damps would solve all these issues without even needing a stabber fleet, or insane speed missiles. So, i've searched, and can't really find your point about a stabber or SFI used only in NULL as a trollceptor catcher makes minmatar projectiles good.


Thats because you haven't accounted for the way I think.


Maybe if i squint harder, i'll see your point? You will need to elaborate. Otherwise I can't take you seriously in a discussion about balance, and not about thinking abilities.

As to the caracal comment, its hard to avoid something that has over 100km lock range, and missiles that fly faster than linked garmur's. Plus with a t2 entosis on an inty, its speed will be halved. Not to mention fitting a t2 on a ceptor. Most fit t1's which are well within caracal range. So again, you'll have to explain how this super secret stabber fleet is better than a caracal.
Daniela Doran
Doomheim
#75 - 2015-07-29 06:04:04 UTC
You two are a riot, LOL.

One is a Soloist and the other a Fleetist. Complete opposite mind sets won't see eye to eye no matter how close they try to stare at each other, lol.
baltec1
Bat Country
Pandemic Horde
#76 - 2015-07-29 08:30:49 UTC
Stitch Kaneland wrote:


Maybe if i squint harder, i'll see your point? You will need to elaborate. Otherwise I can't take you seriously in a discussion about balance, and not about thinking abilities.

As to the caracal comment, its hard to avoid something that has over 100km lock range, and missiles that fly faster than linked garmur's. Plus with a t2 entosis on an inty, its speed will be halved. Not to mention fitting a t2 on a ceptor. Most fit t1's which are well within caracal range. So again, you'll have to explain how this super secret stabber fleet is better than a caracal.


Generally speaking even with a 100km range the cepters will still get away from a caracal by the time it arrives on grid and will still be faster. The key is getting something super fast that can whack said cepter/frig/T3D that isn't easily blown up itself. I cant do the job in the mega so I effectively took out the megathrons engine and bolted it to an anti-frig cruiser. I now have a turbocharged 10km/s cruiser that has 2min of "overdrive".

I have a hotrodLol
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#77 - 2015-07-29 09:23:19 UTC
baltec1 wrote:
Stitch Kaneland wrote:


Maybe if i squint harder, i'll see your point? You will need to elaborate. Otherwise I can't take you seriously in a discussion about balance, and not about thinking abilities.

As to the caracal comment, its hard to avoid something that has over 100km lock range, and missiles that fly faster than linked garmur's. Plus with a t2 entosis on an inty, its speed will be halved. Not to mention fitting a t2 on a ceptor. Most fit t1's which are well within caracal range. So again, you'll have to explain how this super secret stabber fleet is better than a caracal.


Generally speaking even with a 100km range the cepters will still get away from a caracal by the time it arrives on grid and will still be faster. The key is getting something super fast that can whack said cepter/frig/T3D that isn't easily blown up itself. I cant do the job in the mega so I effectively took out the megathrons engine and bolted it to an anti-frig cruiser. I now have a turbocharged 10km/s cruiser that has 2min of "overdrive".

I have a hotrodLol


Needs more Red.... and/or Flames...

No Worries

baltec1
Bat Country
Pandemic Horde
#78 - 2015-07-29 09:40:47 UTC
ChromeStriker wrote:
baltec1 wrote:
Stitch Kaneland wrote:


Maybe if i squint harder, i'll see your point? You will need to elaborate. Otherwise I can't take you seriously in a discussion about balance, and not about thinking abilities.

As to the caracal comment, its hard to avoid something that has over 100km lock range, and missiles that fly faster than linked garmur's. Plus with a t2 entosis on an inty, its speed will be halved. Not to mention fitting a t2 on a ceptor. Most fit t1's which are well within caracal range. So again, you'll have to explain how this super secret stabber fleet is better than a caracal.


Generally speaking even with a 100km range the cepters will still get away from a caracal by the time it arrives on grid and will still be faster. The key is getting something super fast that can whack said cepter/frig/T3D that isn't easily blown up itself. I cant do the job in the mega so I effectively took out the megathrons engine and bolted it to an anti-frig cruiser. I now have a turbocharged 10km/s cruiser that has 2min of "overdrive".

I have a hotrodLol


Needs more Red.... and/or Flames...


I'll settle for go faster stripes.
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#79 - 2015-07-29 10:09:02 UTC
baltec1 wrote:
ChromeStriker wrote:
baltec1 wrote:
Stitch Kaneland wrote:


Maybe if i squint harder, i'll see your point? You will need to elaborate. Otherwise I can't take you seriously in a discussion about balance, and not about thinking abilities.

As to the caracal comment, its hard to avoid something that has over 100km lock range, and missiles that fly faster than linked garmur's. Plus with a t2 entosis on an inty, its speed will be halved. Not to mention fitting a t2 on a ceptor. Most fit t1's which are well within caracal range. So again, you'll have to explain how this super secret stabber fleet is better than a caracal.


Generally speaking even with a 100km range the cepters will still get away from a caracal by the time it arrives on grid and will still be faster. The key is getting something super fast that can whack said cepter/frig/T3D that isn't easily blown up itself. I cant do the job in the mega so I effectively took out the megathrons engine and bolted it to an anti-frig cruiser. I now have a turbocharged 10km/s cruiser that has 2min of "overdrive".

I have a hotrodLol


Needs more Red.... and/or Flames...


I'll settle for go faster stripes.


Shocked You cant put stripes on a hotrod!!! ... they would catch FIRE!!!!.... Seriously dont put go faster stripes on a hotrod....

No Worries