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Reaction POS Timer? Why is this the only thing in Eve without a timer?

Author
Sepheria O'Mally
Infinite Aggression Holdings
#1 - 2015-07-26 09:34:44 UTC
We have some form of timer for every single thing that takes time in Eve, with one exception, POS reactions. Moon reactions are one of the largest investments, with massive risks, that many pilots make. These towers are the backbone of all the Tech 2 production in Eve, and yet with the immense need and risk involved, they have one of the worst interfaces in the game.

Now I understand that POS's are a touchy subject, and that we will be removing them "soon" tm, but is it really so hard to add a timer to the moon reactions?

Pilots currently have to have a massive amount of out of game spreadsheets, web apps and 3rd party programs, just to keep track of the large amount of "clutter" that industry has sort through to manage industry effectively. Complicating every little area of Eve is 90% of the reasons I hear about new pilots leaving the game.

"I tried Eve and it was just too much work... even the simplest of things, like mining, needs to have detailed research and tracking done to ensure you are not wasting your time and energy" - actual quote from a guy I know who played 6 months before giving up because he didn't want a second job he had to pay for.

Features like timers on reactions, are just minor issues, though ones that build up in conjunction with many other issues, causing this game to often be more work than a game. I am not complaining that industry itself is broken, rather it is just so convoluted with all of the hoops we have to jump through, just to turn a minor profit.

Many players would actually like to have some time to play the game, rather than just supply others with the items to play with. This is a "quality of life" issue, and one that would really help us keep Eve running better.

tl;dr Please fix things like moon reactions having timers. Make industry more streamlined and less of a job.
Heiluri
The Scope
Gallente Federation
#2 - 2015-07-26 09:52:31 UTC  |  Edited by: Heiluri
Someone correct me if I remember this wrong.

POS reactions happen at "Tower tick" when POS uses fuel blocks reactions go trough their cycle. You can find when POS "ticks" by going to calendar and finding notification of POS going offline. Time mentioned there is when tower "ticks". For example xx:34.so every 34 minutes past hour that tower will "tick".

I do agree that this information could be shown somewhere in the POS interface but it's minor QoL change that is not priority.
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#3 - 2015-07-26 17:41:03 UTC
CCP has pretty much stated, with POSes going away and being replaced with citadels, that citadels will then do reactions. I think it would be best if CCP were to remove POS reactions. Then CCP could turn the actual reaction item into a BPO. From there you can go back to doing "reactions" in a POS or in a station with the capabilities to build things. Provided of course that the POS and station were both in low, nullsec, or WH space. It would bring a whole lot of simplicity and ease of use to a rather complicated, time and isk intensive system.
M1k3y Koontz
House of Musashi
Stay Feral
#4 - 2015-07-26 21:06:43 UTC
Heiluri wrote:
Someone correct me if I remember this wrong.

POS reactions happen at "Tower tick" when POS uses fuel blocks reactions go trough their cycle. You can find when POS "ticks" by going to calendar and finding notification of POS going offline. Time mentioned there is when tower "ticks". For example xx:34.so every 34 minutes past hour that tower will "tick".

I do agree that this information could be shown somewhere in the POS interface but it's minor QoL change that is not priority.


This is correct, to my knowledge.

How much herp could a herp derp derp if a herp derp could herp derp.