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Aegis sov release - General feedback

First post
Author
Joia Crenca
Science and Trade Institute
Caldari State
#41 - 2015-07-17 03:47:54 UTC
I had the impression that the overview icons were still going to be adapted so that they wouldn't be as problematic. The blue for friendly NPCs is good, but the icons are still thin lined enough that I'd wager we'd still have headaches from people trying to work with them. I hadn't heard how folks are dealing with the 90% sizing issue, however.
Natya Mebelle
Center for Advanced Studies
Gallente Federation
#42 - 2015-07-17 11:20:27 UTC
Dangeresque Too wrote:
My bad, you missed the fact that the T1 ships have the exact same SKINs, which then make a Wiyrkomi skinned Harpy and Wiyrkomi Merlin visually indistinguishable, which completely contradicts CCP's intent to extend SKINs to more than being applied to individual hulls.
Oh, right, I missed that, I'm sorry! I didn't think about the skinned versions on both sides c:
Well CCP, time to speed up that design philosophy where it was said you want to give T2 hulls more distinction, like the look fo Stealth Bombers.
I mean, sure, in the end it will never matter because when is a fight ever decided by a person looking at the visual ship instead of the overview?
Kennedy Lincoln
Federal Defense Union
Gallente Federation
#43 - 2015-07-17 12:13:02 UTC
I am sure this has been addressed but I am placing this point out there to reinforce it.

We pay for time on EVE. I lost an entire day to logon and do what I do. I am a small solo player. CCP should dole out FREE TIME to all of us that logon on a daily basis at least 24 hours of time.

If CCP wants to retain customer loyalty, they should pay us for the lost time that we PAY FOR!

TheSmokingHertog
Julia's Interstellar Trade Emperium
#44 - 2015-07-17 13:55:12 UTC
Yoshi Katelo wrote:
Natya Mebelle wrote:

Yoshi Katelo wrote:
-it was told in countless threads, that the little icons shouldn't obscure the scanning cube. take a look at this: http://imgur.com/SkrnAYu try grabbing the center cube and not the probe.
Actually they have addressed this issue quite a while ago, you can uncheck them in the dropdown selection of what markers are to be shown or not.
This removes the black probes from the view and they won't ever be in your way again c:

That said... I wish it was the default option to have them disabled. CCPlease?


thank you. i didn't know that


We need a tooltip for that, I had no idea.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Sgt Ocker
What Corp is it
#45 - 2015-07-17 22:45:37 UTC
Joia Crenca wrote:
I had the impression that the overview icons were still going to be adapted so that they wouldn't be as problematic. The blue for friendly NPCs is good, but the icons are still thin lined enough that I'd wager we'd still have headaches from people trying to work with them. I hadn't heard how folks are dealing with the 90% sizing issue, however.

When unsure just lean in closer to your monitor - The smaller the monitor, the closer you get - 90% scaling isn't such an issue then

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Saisin
Chao3's Rogue Operatives Corp
#46 - 2015-07-18 02:36:16 UTC
The 1.3 patch notes indicates that it was a bug that the notification for setting up a tower in sov space did not trigger a notification to the sov entity when the TCU is active.

Once this bug is fixed, when exactly this notification stops being sent to the TCU owner?
When the TCU is reinforced?
When a new alliance take ownership of the TCU?
...

Vote Borat Guereen for CSM XII

Check out the Minarchist Space Project

Steijn
Quay Industries
#47 - 2015-07-18 08:32:21 UTC
anyone else having a problem in that its taking the launcher ages to check the resource cache? It did this weeks ago and then CCP seemed to fix it, however yesterdays patch has reintroduced it and its back to taking 2-3 minutes to check it.
Sokor Loro
Republic Military School
Minmatar Republic
#48 - 2015-07-18 15:09:02 UTC  |  Edited by: Sokor Loro
Well I hope this is the right thread for this.

This system has promise - but right now it's suffering from something EVE suffers from far too much already; it's just not fun. If you want this system to have credibility and bring players back or get them involved in nullsec this system needs to be iterated on and done so rapidly.

The main, most genuine problem with this whole thing is that it is far too easy to entosis something (offensively or defensively) with no consequence. A huge majority of entosis ships I've seen are solo interceptors/nano cruisers who, on any sign of danger, simply run.

In my opinion, if you are going to entosis something you should 100% expect be tackled and get into a fight.

Isn't that the whole point? Generate *FUN* content by putting people in space doing stuff? Well I'm just going to be blunt, chasing interceptors around a constellation is not fun. At all. If an alliance gets a notification that something is being reinforced, they should be able to undock, head to the spot, and fully expect to see something they are able to catch and engage. If an attacker is trying to take a system they've reinforced, they should fully expect to be able to catch and engage any defender entosising a command node. Whether or not either side wins said engagement...well that's where the best part of EVE comes in.

The kiting/speed meta (that is already EVERYWHERE in EVE) of entosis ships is going to punish people trying to play this system.
Bernard Dupont
Les mitraillettes
#49 - 2015-07-18 16:29:23 UTC
The new SOV system and Entosis use are so boring...1h30 orbiting around a structure to take a system... that's a joke.
SilentAsTheGrave
Aliastra
Gallente Federation
#50 - 2015-07-18 20:56:35 UTC
While an Entosis Link is active, the cycle time on a mwd should be reduced from 10 seconds to 1 second. This would mean it would be impossible to perma-run some super fast kiting ship while still allowing close range brawler fits to still burst mwd on top of targets if needed. LINK
Lim Yoona
#51 - 2015-07-18 21:30:36 UTC
Sokor Loro wrote:
In my opinion, if you are going to entosis something you should 100% expect to be tackled and get into a fight

100% this
TheSmokingHertog
Julia's Interstellar Trade Emperium
#52 - 2015-07-18 23:58:23 UTC
Steijn wrote:
anyone else having a problem in that its taking the launcher ages to check the resource cache? It did this weeks ago and then CCP seemed to fix it, however yesterdays patch has reintroduced it and its back to taking 2-3 minutes to check it.


Yes.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Apoq Surrat
Zero-Point Solutions
DammFam
#53 - 2015-07-19 09:37:29 UTC
Natya Mebelle wrote:
Maybe I missed the sarcasm of:
[quote=Apoq Surrat]The pricing is no longer all over the place! The frigates and industrials all cost the same, and cruisers are all the same.
... but the truth is, I was wrong when I doublechecked. Prices are still bonkers.


I was only referring to the new skins, not all the old ones. The new EoM skins are priced by size and all the same in that size.

MacPro (mid 2012) dual 6-core Xeon 3.06ghz, 64GB ECC Ram, PCIe-SSD, 2x SSHD, BD, SD, Nvidia Titan Xp. Running macOS Sierra 10.12.4.

Tacom Ogauhiehe
Deep Core Mining Inc.
Caldari State
#54 - 2015-07-21 17:45:34 UTC  |  Edited by: Tacom Ogauhiehe
I expect a lot from Fozziesov, but at the moment it has a severe flaw.

The new system is meant to drive conflict, but when one side refuses to play, we are back to a boring grind.

I would like that the velocity with witch something is entosized, instead of linear, increases each cycle.

If there is an active defender that breaks my lock, it is going to take me the original time, incremented by more warm up cycles.
If they don't come, the 65 minutes maximum time could be reduced to something like 15 minutes.




Also, vulnerable systems that are not attacked could revert to the defender by the end of the vulnerability window. The universe is filling with half contested system.
Panterata
Federal Navy Academy
Gallente Federation
#55 - 2015-07-21 18:23:13 UTC  |  Edited by: Panterata
I will give you a free idea CCP but you can pay me if you wish.....I see that you don't have any ideas and don't know what to do that's why f....k up the old icons.

For the next useless patch that you will make: When you click on the FIT button on the Fitting management, the client to start "looking and searching" for ship modules into the station containers in the main hangar. As you know (but probably not) most of ppl keep their staff (modules) in some stations containers to be more organized - named like High Slot, Mid Slot, Low slot etc etc.

Now to fit a ship and use this Fit button -

1. You must find all high modules according to the fitting and drag them in the main hangar
2. You must find all med slot modules according to the fitting and drag them in the main hangar
3. You must find all low slot modules according to the fitting and drag them in the main hangar
4. You must find all rigs that you need according to the fitting and drag them in the main hangar
And after that click Fit. - which is useless because If I need to go for example in my High slot container and find the guns that I need I just make right click and Fit to ship
Sgt Ocker
What Corp is it
#56 - 2015-07-22 08:58:09 UTC
Tacom Ogauhiehe wrote:
I expect a lot from Fozziesov, but at the moment it has a severe flaw.

The new system is meant to drive conflict, but when one side refuses to play, we are back to a boring grind.

I would like that the velocity with witch something is entosized, instead of linear, increases each cycle.

If there is an active defender that breaks my lock, it is going to take me the original time, incremented by more warm up cycles.
If they don't come, the 65 minutes maximum time could be reduced to something like 15 minutes.




Also, vulnerable systems that are not attacked could revert to the defender by the end of the vulnerability window. The universe is filling with half contested system.

Have you participated in a whack a mole event yet? Might explain why there are so many 'half contested systems".

I wonder;
A couple of hours shooting a TCU with a fleet
VS
4+ hours of running around a constellation with entosis links, avoiding getting shot.

Which sounds more fun?

Really, there has to be a better way.

Uncontested / undefended timers should stay vulnerable until a result. Reverting back to defender simply means the defender has to do nothing to "win". If they stay vulnerable, it forces someone to defend in their tz or risk losing it while they are asleep.
If a timer is uncontested and it goes outside the alliances vulnerability time, 1 single node should spawn so those willing to do the grind aren't forced to spend hours hopping around an undefended constellation. The time commitment for players with Fozziesov is huge, creates boredom, leads to lack of "want" to log in.


My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Awkward Pi Duolus
Pator Tech School
Minmatar Republic
#57 - 2015-07-22 14:39:48 UTC
Two quality of life degradations as a result of Aegis:

- I am now forced to grind through pve activities for hours on end as some proof that I "live there". I could feel my skin crawl as I had to sit on a belt and mine, because I wanted to do my part, instead of being in a fleet shooting reds.

- I am now forced to chase around troll ceptors over large time windows even though they have no desire to fight and cannot be effectively countered. Note that the annoyance comes not from them being able to successfully entosis stuff (they usually can't) but having to play whack-a-mole as they half entosis things and run away. It stops being fun after the first 12 hours (cumulative).

It's hard to believe how successfully "unfun" you've made sov warfare.
Layla
Running with Dogs
Northern Coalition.
#58 - 2015-07-26 07:38:00 UTC
I have now experienced a number of Fozzie sov capture events and fought against small and large fleets to defend and attack.

I would like to suggest that there should be a 2 day period of invulnerability following a successful defence, during which no further attacks can take place.

This would prevent the "drive-by" or nuisance attacks that can occur where attackers have no real intention of contesting at the command node stage and which tie defenders down to no purpose.

Overall, enjoying the new sov mechanics.
Sgt Ocker
What Corp is it
#59 - 2015-07-26 10:00:20 UTC
Layla wrote:
I have now experienced a number of Fozzie sov capture events and fought against small and large fleets to defend and attack.

I would like to suggest that there should be a 2 day period of invulnerability following a successful defence, during which no further attacks can take place.

This would prevent the "drive-by" or nuisance attacks that can occur where attackers have no real intention of contesting at the command node stage and which tie defenders down to no purpose.

Overall, enjoying the new sov mechanics.

While probably not a bad idea. The 'drive by, nuisance attacks' are intended by design.


Any sort of invulnerability period after a successful defense could be easily gamed - Get a small group of friends to entose your stuff, whack a mole 2 days later, take your 5 nodes - Win event - get 2 days of piece and quiet.
Those who do drive by entosising could still be a bother every 5 days but as they don't actually want your sov, they would be helping you gain more invulnerability time.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Marcius Decimus
BLISSA CORP
#60 - 2015-07-26 19:43:05 UTC
I have had two experiences with the capture the flag mechanic for grabbing a system or defending, and multiple little skirmishes with folks trying to hack a station service.

I am not sure yet how I feel about the whole system, but one thing I definitely think needs to happen is that running an entosis link should be like a cyno or entering into siege mode. You should not be able to warp off until you cancel an entosis link and then wait out a timer.