These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Crime & Punishment

 
  • Topic is locked indefinitely.
 

HighSec Ganking and Appropriate Punishment

Author
Black Pedro
Mine.
#441 - 2015-07-25 09:29:58 UTC  |  Edited by: Black Pedro
Rhamnousia Nosferatu wrote:
I guess attack battlecruisers (namely taloses and tornados) fall into this category Roll??

Sure, they can fly a Talos, but they can't fight you in it because of the faction police. So they are not going to.

Gankers will only fly disposable ships and them only en route to a gank. Anti-gankers already have a massive advantage to stop them in that situation and do kill them from time-to-time, but you are not going to see gankers in any ship worthy of a bounty hunter tracking and killing because the mechanics do not allow them to fly them. These ever-present NPCs are why there is no room for a bounty hunting profession nor any escalation of fights, and is to the point where gankers do not risk ships of any significance outside of the minimal amount of time to reach a gank target.

Rhamnousia Nosferatu wrote:
Black Pedro wrote:
You start your post with saying how "ganking should stay in the game" and then go on to say that the things that enable ganking should be removed from the game "just because".

To qoute you - 'friend' (which I am not to you) I:
a) Made no concrete suggestions, it was just thoughts off the top of my head as suggestions would be much more elaborated
b) Made no suggestion which would remove ganking from the game (ability to reship in space or travel through stargates under criminal flag would present a nerf to some aspects of ganking but in no way would remove it from the game). BTW, unlike you I'm open to discussion which aspects of current criminal gameplay should be balanced or if they even should be.

I am slightly hurt. We are all friends of a sort here playing a video game for fun.

I am very open to discuss criminal game play. You don't have to be so sensitive or protective of your ideas.

The reality is criminal game play has be coded into the game by CCP. They spent many person-months of coding time developing the Crimewatch mechanics, CONCORD, the security status system, the faction police and so forth. They are not going to make changes that result in criminals being unable to operate in highsec, certainly not because you claim it "illogical".

Further ganking is pretty balanced. There are few things can be tweaked as always, but a person operating in highsec can be 99.9%+ safe from gankers with only a small amount of effort. All ships are now not profitable to gank, unless their owners do something silly like overload them or really bling them out. Highsec has never been safer from suicide gankers, and it is now nearly impossible to accidentally flag yourself. Why should CCP put more artificial hoops for gankers to jump through to participate in game play they have put in the game on purpose?

If you have some ideas to promote more conflict I would like to hear them. Preventing gankers from traveling or docking is silly and CCP won't do that, but perhaps there is something with deployables or the like that can encourage gankers to put more on the line. But you run back into that first problem that criminals cannot actually defend their stuff in space because of the facpo meaning you would need some more fundamental changes to the criminal mechanics. If you have some ideas, let's hear them.

Rhamnousia Nosferatu wrote:
Black Pedro wrote:
Why do you think it should be made even safer?

Because I'd love to soak up on your tears? Would that be an answer you could understand? BTW, you don't have to be a trained psychiatrist to recognize bad behaviour.
That is not a reason likely to convince CCP to make changes. But please, continue to impotently whine about the "pathological" gankers on the forums. I am sure the CCP developers enjoy the taste of your sweet tears as much as the rest of us.
Yuna Reel
#442 - 2015-07-25 11:42:37 UTC
Globby wrote:
Haulers are so dumb and bad at the game that they're basically regarded as PvE content by anti-gankers themselves.
I tend to agree with this statement... Oops


All hail Fleeting Propulsion Inhibitor I! \o/ \o/ \o/
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#443 - 2015-07-25 12:32:02 UTC
Yuna Reel wrote:
Globby wrote:
Haulers are so dumb and bad at the game that they're basically regarded as PvE content by anti-gankers themselves.
I tend to agree with this statement... Oops


All hail Fleeting Propulsion Inhibitor I! \o/ \o/ \o/


Some certainly are, however - as I've already said, making general statements about any subgroup is usually not a good idea Cool

All hail Fleeting Propulsion Inhibitor I!
Mag's
Azn Empire
#444 - 2015-07-25 12:44:30 UTC
Rhamnousia Nosferatu wrote:
Some certainly are, however - as I've already said, making general statements about any subgroup is usually not a good idea Cool
So why do it?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#445 - 2015-07-25 13:40:11 UTC
Black Pedro wrote:
Sure, they can fly a Talos, but they can't fight you in it because of the faction police. So they are not going to.
Of course they will not, not only because of the faction police but because that's not what they are after. If you want to do some combat-based pvp (in which you opponent is usually at least expected to shoot back at you) there are numerous better options then ganking. Ganking as a play style is not about 'combat' based pvp at all, its about avoiding it as much as possible (since any real combat will deter you from your true target). Any explanation of the notion of ganking I managed to find is centered on using overwhelming force to beat the enemy without him standing a chance of defense. Hence, talking about inability to pvp while being a dedicated ganker is pointless.

Ganking is about getting kills which take a considerable amount of work in preparation (logistics, finding targets) but fairly little effort to perform the act iteslf. I'm not saying its no effort but it certainly isn't as intense as finding and fighting a small gang engagement in 'proper' pvp. While I respect soloers and small group gankers (hyperdunkers included) the amount of effort per player goes down extremely in large gank groups (like freighter ganks). It is basically null fleet mentality mirrored into hisec - you have FC and maybe two-three other guys who are actively playing the game and the rest are just "F1+spam local" drones. And don't tell me this is a false view of it as I've watched both Burn Amarr stream and Laz Telraven's noob tuesday on ganking. It really is very low effort thing for the majority of participants.

Quote:
Anti-gankers already have a massive advantage to stop them in that situation and do kill them from time-to-time...you are not going to see gankers in any ship worthy of a bounty hunter tracking and killing because the mechanics do not allow them to fly them
I wouldn't say AG advantage is massive, not with the insta-undocks, fleet warp mechanics as they work atm (looking forward to changes to that I must say), fact that you can't take pre-emptive actions against chars with positive sec status without becoming criminal (not saying you should be able to shoot anyone you wish, to make it clear, just stating a fact) etc. In the current system, you won't see bounty hunters going for folks who had gone criminal in the past or are currently criminals but if the system was to be changed.. who knows. And I've got some ideas about changes regarding both bounties and killrights as well as suspect mechanics and 'player police' all aimed at promoting player interaction without nerfing major aspects of ganking. However, those changes would certainly make ganking harder, so even if I eventually put them here, I'm not sure I'd want to follow the discussion due to all the bloody negativity and spam one gets here instead of healthy discussion.

Black Pedro wrote:
The reality is criminal game play has be coded into the game by CCP. They spent many person-months of coding time developing the Crimewatch mechanics, CONCORD, the security status system, the faction police and so forth. They are not going to make changes that result in criminals being unable to operate in highsec, certainly not because you claim it "illogical".
Everything has to be coded into te game, the fact that manhours have been spent on something does not mean that it is good or bad per se, as we've so often witnessed. Bouty system in its current itteration is completely pointless in terms of driving player content, that has been discussed on numerous occasions both here, on reddit and elswhere. It is not 'illogical' to me, it is illogical to many folks who have given it a bit of thought. Killrights are pretty much a joke too for anyone who understands how they work and/or negative sec characters. On top of all they are prone to exploitation using insurance scam as this example clearly illustrates (platinum insured orca+moderately priced killright by an alt + bored and silly folks = profit).

Quote:
ganking is pretty balanced.
Good parts of it are, some things are not (namely - bumping in its current iteration, as previously discussed both here and in other threads; looting; maybe other things too). However, we can always agree to disagree.

Black Pedro wrote:
But please, continue to impotently whine about the 'pathological' gankers on the forums. I am sure the CCP developers enjoy the taste of your sweet tears as much as the rest of us.
I only used 'tears' narrative since its the trademark of your group (goons/code). I don't think most gankers are pathological, as I clearly stated, only some folks (again - not all) from CODE. Thank you for showing that in the end this is the best you can do (try to insult and provoke an emotional reaction) since that's what a lot of gameplay for some folks is based upon but I don't hink its healthy for the game community or CCP. As for them (CCP) I think they clearly displayed that they can tell good from bad when they reacted to some incidents from the past (CSM removals and permabans come to mind).
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#446 - 2015-07-25 13:40:59 UTC
Mag's wrote:
Rhamnousia Nosferatu wrote:
Some certainly are, however - as I've already said, making general statements about any subgroup is usually not a good idea Cool
So why do it?

Please show me where I did it Roll
Noragen Neirfallas
Emotional Net Loss
#447 - 2015-07-25 14:36:48 UTC
Rhamnousia Nosferatu wrote:
Mag's wrote:
Rhamnousia Nosferatu wrote:
Some certainly are, however - as I've already said, making general statements about any subgroup is usually not a good idea Cool
So why do it?

Please show me where I did it Roll

Quote:
Of course they will not, not only because of the faction police but because that's not what they are after

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Black Pedro
Mine.
#448 - 2015-07-25 15:17:37 UTC
Rhamnousia Nosferatu wrote:
Of course they will not, not only because of the faction police but because that's not what they are after. If you want to do some combat-based pvp (in which you opponent is usually at least expected to shoot back at you) there are numerous better options then ganking. Ganking as a play style is not about 'combat' based pvp at all, its about avoiding it as much as possible (since any real combat will deter you from your true target). Any explanation of the notion of ganking I managed to find is centered on using overwhelming force to beat the enemy without him standing a chance of defense. Hence, talking about inability to pvp while being a dedicated ganker is pointless.

You presume much my friend. Gankers function as they do because it is really the only way they can. If you somehow engineered the mechanics so the gankers could actually gain something from risking more assets, why would not some of them choose to do so? I am sure some of them would like the battle the anti-gankers on more even terms, or risk more to go after a more juicier target. Right now though, the punitive and predictable mechanics mean you cannot even accept a fight from "law enforcement" even if you want to, nor is there any point in risking more assets than what you have calculated you need.

The problem as always is balancing this without letting the gankers completely run wild. It's a Catch-22: in order to make bounty hunters/anti-gankers/law enforcement a real profession, you need to buff gankers so they can and will actually fight back. But doing so puts highsec at even more risk. I'd love a solution to this to foster more meaningful conflict between gankers and anti-gankers, but I don't see one right now.

Rhamnousia Nosferatu wrote:
Ganking is about getting kills which take a considerable amount of work in preparation (logistics, finding targets) but fairly little effort to perform the act iteslf. I'm not saying its no effort but it certainly isn't as intense as finding and fighting a small gang engagement in 'proper' pvp. While I respect soloers and small group gankers (hyperdunkers included) the amount of effort per player goes down extremely in large gank groups (like freighter ganks). It is basically null fleet mentality mirrored into hisec - you have FC and maybe two-three other guys who are actively playing the game and the rest are just "F1+spam local" drones. And don't tell me this is a false view of it as I've watched both Burn Amarr stream and Laz Telraven's noob tuesday on ganking. It really is very low effort thing for the majority of participants.
Meh, honestly who or what you "respect" isn't relevant. Ganking, especially large fleet ganking requires as much effort as pretty much any PvP fleet. Certainly it is more "effort" than AFK mining or hauling. But what does that have to do with anything?

Rhamnousia Nosferatu wrote:
And I've got some ideas about changes regarding both bounties and killrights as well as suspect mechanics and 'player police' all aimed at promoting player interaction without nerfing major aspects of ganking. However, those changes would certainly make ganking harder, so even if I eventually put them here, I'm not sure I'd want to follow the discussion due to all the bloody negativity and spam one gets here instead of healthy discussion.
We don't need to make ganking harder or more costly. CCP was already worried about the decreasing levels of suicide ganking in the game in 2012 (CSM Minutes; page 59) and highsec has only got safer since then. Any changes you propose have to make the ganker/anti-ganker dynamic more interesting, not just pile more obstacles or costs on gankers. Criminals are suppose to exist in the game. You are not entitled to shut them all down just because you want to. But please, I am always eager to hear new ideas on how to make the game better.

Black Pedro wrote:
I only used 'tears' narrative since its the trademark of your group (goons/code). I don't think most gankers are pathological, as I clearly stated, only some folks (again - not all) from CODE. Thank you for showing that in the end this is the best you can do (try to insult and provoke an emotional reaction) since that's what a lot of gameplay for some folks is based upon but I don't hink its healthy for the game community or CCP. As for them (CCP) I think they clearly displayed that they can tell good from bad when they reacted to some incidents from the past (CSM removals and permabans come to mind).
Friend, when you call out me and my CODE. associates as engaging in "pathogical behaviour" for playing the game as space villains, do not expect it to go unchallenged. I will not presume to diagnose you over in the Internet, but I will observe that you seem to have difficulty separating a fictional, online role-playing game universe from reality. Ganking is intended game play and is designed to produce conflict between our characters in the game. But that conflict should stay in-game. If you want to bring it to the forums by calling other players "pathological" and then tell me that you are advocating changes "[b]ecause I'd love to soak up on your tears", don't expect me to stay silent. I am more than happy to engage in this juvenile sparring that you started.
Anne Dieu-le-veut
Natl Assn for the Advancement of Criminal People
#449 - 2015-07-25 15:37:10 UTC
Dracvlad wrote:

Of course I am not going to risk my main toons on a sec status and kill rights, I do stuff with them, thats why me and others are busy training ganker toons to go after the Macherials and this takes time. My AG Macherial gank toon is still some way away from being operational.

A Macherial fitted for maximum efficiency in terms of bumping is killable by one Talos if the talos pilot is very skilled and is overheating, put a tank module on there and it goes to 2 or 3 depending on the tank modules. Also its a damn mobile target that is hard to pin down

Anti-gankers are doing this to get in the way, they do not have people throwing ISK and resources at them like the gankers, so while the gankers can throw 500m at a gank and just laugh at it as its small change, not so the AG's players...


I thought High Sec Militia reimbursed you guys?
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#450 - 2015-07-25 17:48:57 UTC
Black Pedro wrote:
Rhamnousia Nosferatu wrote:
I only used 'tears' narrative since its the trademark of your group (goons/code). I don't think most gankers are pathological, as I clearly stated, only some folks (again - not all) from CODE. Thank you for showing that in the end this is the best you can do (try to insult and provoke an emotional reaction) since that's what a lot of gameplay for some folks is based upon but I don't hink its healthy for the game community or CCP. As for them (CCP) I think they clearly displayed that they can tell good from bad when they reacted to some incidents from the past (CSM removals and permabans come to mind).
Friend, when you call out me and my CODE. associates as engaging in "pathogical behaviour" for playing the game as space villains, do not expect it to go unchallenged. I will not presume to diagnose you over in the Internet, but I will observe that you seem to have difficulty separating a fictional, online role-playing game universe from reality. Ganking is intended game play and is designed to produce conflict between our characters in the game. But that conflict should stay in-game. If you want to bring it to the forums by calling other players "pathological" and then tell me that you are advocating changes "[b]ecause I'd love to soak up on your tears", don't expect me to stay silent. I am more than happy to engage in this juvenile sparring that you started.


Oh well, no matter how many times I emphasize that I'm not against ganking, that I think that folks should learn to suck up their losses in game, that I do my best not to generalise my opinion of some out of game actions by certain individuals from certain groups (namely - bonus rooms, websites mixing in-game and RL information to laugh at folk's losses, alliance panel failures etc.) on the complete ganking population or everyone in CODE or Goons for what it matters, you'll just ignore it try to spin it into some 'you hate all gankers and think we're RL criminals' thing.
What can I say, I don't think that, I know this is a computer game and I've clearly made my points. The fact that you're constantly trying to spin my words and can't or will not accept what I'm trying to say simply indicates that trying to discuss something with you is a waste of time. Hence I'll stop.
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#451 - 2015-07-25 17:50:09 UTC
Noragen Neirfallas wrote:
Rhamnousia Nosferatu wrote:
Mag's wrote:
Rhamnousia Nosferatu wrote:
Some certainly are, however - as I've already said, making general statements about any subgroup is usually not a good idea Cool
So why do it?

Please show me where I did it Roll

Quote:
Of course they will not, not only because of the faction police but because that's not what they are after


So you're saying that most gankers are after combat (like - two combat ships type combat) type of pvp?
Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#452 - 2015-07-25 21:58:21 UTC
rham i have an idea i'd like to talk to you about at somepoint, i think its a good idea
Tyranthian
Ms Marvel Corporation
#453 - 2015-07-25 22:24:18 UTC
Anne Dieu-le-veut wrote:
Dracvlad wrote:

Of course I am not going to risk my main toons on a sec status and kill rights, I do stuff with them, thats why me and others are busy training ganker toons to go after the Macherials and this takes time. My AG Macherial gank toon is still some way away from being operational.

A Macherial fitted for maximum efficiency in terms of bumping is killable by one Talos if the talos pilot is very skilled and is overheating, put a tank module on there and it goes to 2 or 3 depending on the tank modules. Also its a damn mobile target that is hard to pin down

Anti-gankers are doing this to get in the way, they do not have people throwing ISK and resources at them like the gankers, so while the gankers can throw 500m at a gank and just laugh at it as its small change, not so the AG's players...


I thought High Sec Militia reimbursed you guys?


They only replace certain ships depending on your rank plus they don't allow ganking so they're not going to replace that ship regardless. The only way they can gank someone is if they get special approval to gank a specific target for a specific operation.
Kaarous Aldurald
Black Hydra Consortium.
#454 - 2015-07-25 23:16:23 UTC
Rhamnousia Nosferatu wrote:
]Of course they will not, not only because of the faction police but because that's not what they are after.


Nope, it's pretty much only because of facpo. Not gankers specifically, mind you, but neg ten players in general. If you want to cry about how they fly ships that aren't worth killing, look at the mechanic that forces them to fly disposable ships.


Quote:
While I respect soloers and small group gankers (hyperdunkers included) the amount of effort per player goes down extremely in large gank groups (like freighter ganks).


Most of us are dual boxing scouts and/or bumpers on every gate we are watching.


Quote:
I wouldn't say AG advantage is massive


I would. All the tricks gankers use are easily countered by a few small things that, if properly executed, the ganker has zero recourse against.

Web your freighter.

Shoot the wreck of the ganked ship.

The gankers can do precisely NOTHING against those things. Ganking does not need nerfed, people just need to actually start playing the game for once. But because it's highsec, they won't. If people actually played the game with more than half their ass, ganking would drop off by 90% or more. In terms of the mechanics themselves, ganking needs drastically buffed.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kaarous Aldurald
Black Hydra Consortium.
#455 - 2015-07-25 23:33:12 UTC
Black Pedro wrote:

The problem as always is balancing this without letting the gankers completely run wild. It's a Catch-22: in order to make bounty hunters/anti-gankers/law enforcement a real profession, you need to buff gankers so they can and will actually fight back. But doing so puts highsec at even more risk. I'd love a solution to this to foster more meaningful conflict between gankers and anti-gankers, but I don't see one right now.


Deleting facpo for starters. Faction police should not be attacking anyone not involved in faction warfare, period. Promoting conflict in ganking starts with allowing us outside of stations for more than thirty seconds.

Next, increase Concord response times(meaning, slow them down), but randomly. Leave the minimum levels as they are now, but have an increase between zero and ten seconds before they land on grid. This response time would be announced on grid as soon as the first (and only first, no spamming) criminal flag is activated on grid. Once again, if people want to have more conflict with gankers, then we need to increase the amount of time that we're actually in space.

In lieu of that(or perhaps alongside it), we could also leave their response time the same, but make them temporarily tankable, dealing a set amount of damage that ramps up over time, while also removing their jams. They could still blap small ships quickly, but battleships and battlecruisers would be able to survive for longer and still keep doing damage. If you want to make gankers put more assets out in space/stop flying disposable glass cannons, then making it so that every ship type doesn't die equally quickly to the Magic Space Police accomplishes that, turning the mechanics away from the binary DPS race it is now.

Yes, those things are a buff to ganking. But none of them, and I do mean none of them, do anything to stop the nigh invincible counter of webbing your freighter. That will still remain, and good players still won't get ganked, but the bad players will be ganked more often.

And that's why the carebears will never allow it. Because their view of highsec is one where the NPCs protect you from how bad you are at this game, so your feelings aren't hurt by having to face up to losing. Providing more incentive to the good players clashes with this, because then the carebears have to face up to just how bad they really are at EVE.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Noragen Neirfallas
Emotional Net Loss
#456 - 2015-07-26 04:27:07 UTC
I heard wreck HP is being altered to reflect the size of the ship. #gankingbuff

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Kaarous Aldurald
Black Hydra Consortium.
#457 - 2015-07-26 04:39:11 UTC
Noragen Neirfallas wrote:
I heard wreck HP is being altered to reflect the size of the ship. #gankingbuff


If so, that would be hilarious. Parroting some of their usual nonsense, it makes sense to have it that way, because it's "realistic", and by that I mean that it benefits me so I want to justify it however I can.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Noragen Neirfallas
Emotional Net Loss
#458 - 2015-07-26 04:41:40 UTC
Kaarous Aldurald wrote:
Noragen Neirfallas wrote:
I heard wreck HP is being altered to reflect the size of the ship. #gankingbuff


If so, that would be hilarious. Parroting some of their usual nonsense, it makes sense to have it that way, because it's "realistic", and by that I mean that it benefits me so I want to justify it however I can.

The reasoning I heard was something to do with supers and titans wrecks getting popped

Member and Judge of the Court of Crime and Punishment

Noragens basically the Chribba of C&P - Zimmy Zeta

Confirming that we all play in Noragen's eve. - BeBopAReBop

ISD Buldath favorite ISD

'"****station games" - Sun Tzu' - Ralph King Griffin

Kaarous Aldurald
Black Hydra Consortium.
#459 - 2015-07-26 04:54:25 UTC
Noragen Neirfallas wrote:
Kaarous Aldurald wrote:
Noragen Neirfallas wrote:
I heard wreck HP is being altered to reflect the size of the ship. #gankingbuff


If so, that would be hilarious. Parroting some of their usual nonsense, it makes sense to have it that way, because it's "realistic", and by that I mean that it benefits me so I want to justify it however I can.

The reasoning I heard was something to do with supers and titans wrecks getting popped


#smartbombproblems

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#460 - 2015-07-26 05:00:29 UTC
Kaarous Aldurald wrote:
Deleting facpo for starters. Faction police should not be attacking anyone not involved in faction warfare, period. Promoting conflict in ganking starts with allowing us outside of stations for more than thirty seconds.

Faction police are terrible period.

I'm pretty sure you'd see a massive decline in the popularity of large "Casual" highsec wardec alliances, and an approximate increase in faction warfare membership if these intensely annoying NPCs didn't exist to impede the crap out of efforts to do FW pvp in highsec.

I think it's one of that does FW and EVE in general a huge disservice, you have a mechanic that facilitates organized combat between willing participants in highsec? Better have annoying NPCs to make sure it's completely impractical to fight in highsec where it would actually be visible and help to generate interest in PVP for those newbies!

I honestly don't think anyone has anything nice to say about facpo. If they were suddenly gone forever I don't think anyone would miss them.