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Crime & Punishment

 
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HighSec Ganking and Appropriate Punishment

Author
Noragen Neirfallas
Emotional Net Loss
#421 - 2015-07-24 23:50:51 UTC
Actually I'll throw in here. I think utilizing hangers of any other ship while suspect or criminal should send the hanger ship suspect. The ability to reship under suspect flag or stash goods while suspect is crazy.

Member and Judge of the Court of Crime and Punishment

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Tyranthian
Ms Marvel Corporation
#422 - 2015-07-24 23:56:36 UTC
Globby wrote:
Tyranthian wrote:

Better to lose a retriever and learn early than lose a charon and lose a lot more.

I thrasher gank new players all the time. I send them a welcome evemail, send them ISK, and tell them what happened, and how they're never safe. This is a good introduction to EVE.


It's a good learning experience but a harsh one that's what I'm saying even if you give them isk and teach them. I even suggested to AG once that we actually bump miners flying retrievers and other target ships without blowing them up then contact them on what happened and how to prevent it from happening but they said it was to aggressive which yes it is but not nearly as aggressive as you guys.
Tyranthian
Ms Marvel Corporation
#423 - 2015-07-25 00:03:45 UTC
Sarah Flynt wrote:
Globby wrote:
Better to lose a retriever and learn early than lose a charon and lose a lot more.

That is very much a matter of perspective. Losing a Retriever in the early days would have been a much bigger loss for me than loosing e.g. a jump freighter nowadays - relatively speaking.


I also agree because when it comes to freighter pilots I want to believe that these pilots are sitting on billions of isk and can afford to lose them. I'm not sure if this is honestly true or not but to move around billions and billions of isk they must be making a lot of isk. Whereas the new retriever pilot has invested a large majority of his isk into this ship which is now gone and he's gotta go back to the drawing board which could cause that pilot to quit Eve or even could cause the creation of a monster.
Ima Spyalt
Doomheim
#424 - 2015-07-25 00:34:43 UTC
As someone who has been on both ends of ganking, although they failed to kill me gloriously due to bad timing, I can say that the current punishment is a joke. I sometimes will sit there and just take pity on new players who get ganked early on get it worse than someone who has the skills and isk to ignore a gank. As killing a new player who can barely make enough isk to replace the ship in 2 hours of gameplay is harsh while me on the other hand can strip a belt in half an hour so killing my whole fleet just sets me back long enough to replace what I lost, not that I care. I think there should be higher punishment for attacking newer players as the value of ISK is disproportionately higher for them. How this is done I don't care really.

PS: obviously a forum alt for safety reasons :p
Kaarous Aldurald
Black Hydra Consortium.
#425 - 2015-07-25 01:04:36 UTC
Ima Spyalt wrote:
I think there should be higher punishment for attacking newer players as the value of ISK is disproportionately higher for them.


The best part is that you even admit earlier in your post that the disproportionate value of isk to newbies is YOUR FAULT.

You're the one stripping belts in half an hour, right? YOU are the one devaluing the effort of new players, not gankers.

That's why highsec should be much less safe. So bloated carebears like you can't run up such ridiculous inflation and devalue new player income while cowering behind the disgusting safety of highsec.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ima Spyalt
Doomheim
#426 - 2015-07-25 01:09:40 UTC
Kaarous Aldurald wrote:
Ima Spyalt wrote:
I think there should be higher punishment for attacking newer players as the value of ISK is disproportionately higher for them.


The best part is that you even admit earlier in your post that the disproportionate value of isk to newbies is YOUR FAULT.

You're the one stripping belts in half an hour, right? YOU are the one devaluing the effort of new players, not gankers.

That's why highsec should be much less safe. So bloated carebears like you can't run up such ridiculous inflation and devalue new player income while cowering behind the disgusting safety of highsec.


I'm no carebear I'm out to make isk and ruin someone else's day, only difference is I'm willing to spend a few hours to devaluation of everything in game to make it harder for people to turn a profit.
Kaarous Aldurald
Black Hydra Consortium.
#427 - 2015-07-25 01:13:52 UTC
Ima Spyalt wrote:
Kaarous Aldurald wrote:
Ima Spyalt wrote:
I think there should be higher punishment for attacking newer players as the value of ISK is disproportionately higher for them.


The best part is that you even admit earlier in your post that the disproportionate value of isk to newbies is YOUR FAULT.

You're the one stripping belts in half an hour, right? YOU are the one devaluing the effort of new players, not gankers.

That's why highsec should be much less safe. So bloated carebears like you can't run up such ridiculous inflation and devalue new player income while cowering behind the disgusting safety of highsec.


I'm no carebear I'm out to make isk and ruin someone else's day, only difference is I'm willing to spend a few hours to devaluation of everything in game to make it harder for people to turn a profit.


Congratulations, you are more "the problem" than gankers could ever be.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Globby
Never Ignorant Gettin' Goals Accomplished
Gimme Da Loot
#428 - 2015-07-25 01:17:05 UTC
When I thrasher gank I literally give more to new players who I gank than actually spending on my suicide thrashers.
Ima Spyalt
Doomheim
#429 - 2015-07-25 01:20:17 UTC
Kaarous Aldurald wrote:
Ima Spyalt wrote:
Kaarous Aldurald wrote:
Ima Spyalt wrote:
I think there should be higher punishment for attacking newer players as the value of ISK is disproportionately higher for them.


The best part is that you even admit earlier in your post that the disproportionate value of isk to newbies is YOUR FAULT.

You're the one stripping belts in half an hour, right? YOU are the one devaluing the effort of new players, not gankers.

That's why highsec should be much less safe. So bloated carebears like you can't run up such ridiculous inflation and devalue new player income while cowering behind the disgusting safety of highsec.


I'm no carebear I'm out to make isk and ruin someone else's day, only difference is I'm willing to spend a few hours to devaluation of everything in game to make it harder for people to turn a profit.


Congratulations, you are more "the problem" than gankers could ever be.


So I don't care, it's only a biproduct of how I used to play being removed, I'd rather make the problem worse till they fix it than give a **** about the morals of how I'm trying to get there.
Kaarous Aldurald
Black Hydra Consortium.
#430 - 2015-07-25 02:57:14 UTC
Ima Spyalt wrote:

So I don't care, it's only a biproduct of how I used to play being removed, I'd rather make the problem worse till they fix it than give a **** about the morals of how I'm trying to get there.


I don't believe you. Post with your main, and then tell us what playstyle was removed that hurt you so dearly.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Ima Spyalt
Doomheim
#431 - 2015-07-25 02:59:13 UTC
Kaarous Aldurald wrote:
Ima Spyalt wrote:

So I don't care, it's only a biproduct of how I used to play being removed, I'd rather make the problem worse till they fix it than give a **** about the morals of how I'm trying to get there.


I don't believe you. Post with your main, and then tell us what playstyle was removed that hurt you so dearly.


Meh I don't need to.
Carrie-Anne Moss
The Scope
Gallente Federation
#432 - 2015-07-25 03:59:09 UTC
Kaarous Aldurald wrote:
Ima Spyalt wrote:

So I don't care, it's only a biproduct of how I used to play being removed, I'd rather make the problem worse till they fix it than give a **** about the morals of how I'm trying to get there.


I don't believe you. Post with your main, and then tell us what playstyle was removed that hurt you so dearly.

Going with ISOboxing 10-20 hulks with freighter and orca support.

If was incursions dude would still be printing billions each week.
Must be mining.

"Playstyle removed"

Maybe talking bout you guys, CODE lol. Like CODE. Removing afk mining maybe?

Its prob like 20 accoutns in mining op tho.



Good riddance. Unsub your other accounts. You are worthless to this video game.
Jonah Gravenstein
Machiavellian Space Bastards
#433 - 2015-07-25 04:23:41 UTC
I never thought I'd say this but there's a definite possibility that CAM has hit the nail on the head.

Ima Spyalt, you're a bitter, selfish and hypocritical coward, apparently you're also of repugnant character.

People like you are poison.

In the beginning there was nothing, which exploded.

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Ima Spyalt
Doomheim
#434 - 2015-07-25 04:30:03 UTC
Carrie-Anne Moss wrote:
Kaarous Aldurald wrote:
Ima Spyalt wrote:

So I don't care, it's only a biproduct of how I used to play being removed, I'd rather make the problem worse till they fix it than give a **** about the morals of how I'm trying to get there.


I don't believe you. Post with your main, and then tell us what playstyle was removed that hurt you so dearly.

Going with ISOboxing 10-20 hulks with freighter and orca support.

If was incursions dude would still be printing billions each week.
Must be mining.

"Playstyle removed"

Maybe talking bout you guys, CODE lol. Like CODE. Removing afk mining maybe?

Its prob like 20 accoutns in mining op tho.



Good riddance. Unsub your other accounts. You are worthless to this video game.


Actually no, more like something that enough people cried about removed and on the note of charter I'm just being as toxic as this forum is most days.
John E Normus
New Order Logistics
CODE.
#435 - 2015-07-25 05:14:47 UTC
Ima Spyalt wrote:
Carrie-Anne Moss wrote:
Kaarous Aldurald wrote:
Ima Spyalt wrote:

So I don't care, it's only a biproduct of how I used to play being removed, I'd rather make the problem worse till they fix it than give a **** about the morals of how I'm trying to get there.


I don't believe you. Post with your main, and then tell us what playstyle was removed that hurt you so dearly.

Going with ISOboxing 10-20 hulks with freighter and orca support.

If was incursions dude would still be printing billions each week.
Must be mining.

"Playstyle removed"

Maybe talking bout you guys, CODE lol. Like CODE. Removing afk mining maybe?

Its prob like 20 accoutns in mining op tho.



Good riddance. Unsub your other accounts. You are worthless to this video game.


Actually no, more like something that enough people cried about removed and on the note of charter I'm just being as toxic as this forum is most days.


Bonus rooms?

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McChicken Combo HalfMayo
The Happy Meal
#436 - 2015-07-25 06:25:15 UTC
I'm guessing it's actually the opposite of CAM's theory. I would say he used to be an incursion multiboxer and the input broadcasting changes "removed" that playstyle for him. Since then he has switched to multibox mining instead since it's much simpler to do without input broadcasting.

Also I'm getting a slight urge to invoke Article 11 of the Shadow Proclamation once again. Smile

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin

Lucas Kell
Solitude Trading
S.N.O.T.
#437 - 2015-07-25 07:08:33 UTC
Globby wrote:
What humongous amount of effort are you talking about? What is AG doing that is so damn hard?
The act of finding and landing on the right gank at the right time is tough enough. Unlike ganking, they don't have an infinite amount of time, they've got a very small window of opportunity. Then their whole team has to be on the ball to have a hope of stopping it. It's not "approach, F1, see you back at HQ". Maybe you should give it a try sometime so you can understand it from their point of view.

Globby wrote:
If you can stop one, you have the potential to stop them all, period. Why would a belief otherwise be logical?
I can beat a 5 year old at boxing, I can't beat the world heavyweight champion. Some ganks can be stopped because they may already be pushing their luck trying to pull it off with the team they have. If that group is even remotely competent then AGs are irrelevant.

Globby wrote:
Rhamnousia Nosferatu consistently provides results, I would've killed tens of billions more if not for him.
That's because you hyperdunk though. Hyperdunking is easier to prevent than "standard" ganking because there's less people involved and so less margin for error.

Globby wrote:
If there was one antiganker that was in logi for every CODE ganker there is, you would never have freighters die.
LOL, so for every F1 monkey in a 2m isk ship, if AGs had an awake competent player in a 20-30m isk ship and someone to get those ships on grid with a gank target at just the right time, and they all run their logi at the right time (it's burst logi, it doesn't last forever), then they can stop a gank. Of course all the gankers need to to is fly to an alternate target and the logi ships would warp too slow to arrive on time even if they realise that was happening. And you still don't understand why there's a difference in difficulty between the two sides of the mechanic?


Globby wrote:
Yeah, go figure five guys in relevant ships can't stop a fifty man fleet. Roll
It's not quite been that much of a difference, but you'd expect us to at least acknowledge them and bring more guys or upship where needed. But nope.

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Dracvlad
Taishi Combine
Astral Alliance
#438 - 2015-07-25 08:47:57 UTC
Lucas Kell wrote:
Very realistic assessment in answer to Globby.


So very true your comments, when I started to dabble with AG I did it on the basis of resisting, I was under no illusions in terms of success. Take the last couple of days, the gankers just stacked up with multiple bumpers a large number of targets, there was one I sat with, repped him back up (along with some others) then I was there on my own, with a repper and a catalyst to gank the wreck, they would set up for the warp in, but kept ganking other ships. In the end I had to go pick my wife up, just after I left they ganked it, the loot fairy did the job of my Catalyst thankfully.

It is totally stacked against the AG group as you have quite rightly pointed out, the thing is with that number of bumpers they can even afford to stack up for hyperdunking, which while easy to stop will just result in a gank fleet coming in.

But often the fun is resisting even though its impossible to make much of a dent, because its such a challenge, all the cards are stacked in the favour of the gankers. In any case what it has done is made me get off my backside and have a long look at industry, I merely dabbled to make T1 stuff I needed in NPC 0.0, but I have started to develop what I need for a limited T2 manufacturing operation to meet my own and my corps needs, one must ride that wave...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Black Pedro
Mine.
#439 - 2015-07-25 08:54:24 UTC
Noragen Neirfallas wrote:
Actually I'll throw in here. I think utilizing hangers of any other ship while suspect or criminal should send the hanger ship suspect. The ability to reship under suspect flag or stash goods while suspect is crazy.

I agree. Making stolen goods take the ship suspect would increase conflict and give more things to fight over. But the reason this isn't the case aside from development time, is the continual bubble wrapping of highsec. This change would allow any fleet member to make you go suspect without your knowledge or control. Therefore, it would make fleet hangers very dangerous to use and break the fool-proof nature of the green safety setting.

You could play some tricks linking use of the fleet hanger to the safety setting, but it still won't solve the fundamental problem that the code is unable to track the "stolen" state of the goods so they could just be laundered through a jetcan or mobile depot (or just left in the mobile depot and return 15 minutes later). That change would also make the fleet hanger unusable in say fleet operations without accepting the risk anyone in the fleet could awox you.

Sarah Flynt wrote:
Globby wrote:
Better to lose a retriever and learn early than lose a charon and lose a lot more.

That is very much a matter of perspective. Losing a Retriever in the early days would have been a much bigger loss for me than loosing e.g. a jump freighter nowadays - relatively speaking.

This "think of the children" argument is a bit of a red herring. A quick glance at the CODE. killboard shows that their primary targets are overloaded haulers and exhumers, ships only piloted by established players. The majority of ships destroyed belong to established players, like Ima Spyalt there who abuse the free security of highsec to run their industrial operations. The few true new players that get caught tend to get special attention in the form of advice and ISK from gankers, just like PvPers do in every space in Eve.

One of the (many) problems AG seem to share, is the propensity to classify pretty much any player in highsec as a "noob" no matter how long they have been playing the game. You are not a new player if you have been playing this game for six months, even if you want to claim so because you have never done anything else but mine in highsec. Certainly, on the scale of Eve proficiency you are not much better than a two-week old player who jumped right into faction warfare, but you cannot wrap yourself in a "noob" flag forever just because you don't want to compete.

Isolating new players from this core game play of Eve is not healthy nor fair for anyone. As Globby said, eventually they are going to lose a ship - in fact that really is one of the major things Eve is about - so better it be a cheap one early on than one containing multi-months of their effort down the road. Ventures are so cheap they can be replaced in a single load of ore, and even a Retriever loss would only sting if you ignored the "don't fly what you can't afford to lose" mantra and lost it an hour after you bought it. Certainly, such rare edge cases are not what ganking should be balanced around and as we heard from CCP Rise, ganking does not cause new players to quit the game in any significant number.

The real problem, and why ganking is in the game, is to provide at least some risk to entitled bears like Ima Spyalt, who use CONCORD to protect their industrial operations at no cost. Without ganking, they could just pour all their capital into industrial ships and use them AFK to completely out-compete the new players. New players should be rewarded for their efforts, while lazy, AFKing established players need to be "discouraged" from griefing the new players in the ice and asteroid belts of highsec via the persuasive power of antimatter.



Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#440 - 2015-07-25 08:56:03 UTC
Black Pedro wrote:
The problem is that the ratcheting up of NPC-enforced security in highsec has gotten to the point criminals cannot fly any ships of consequence.

I guess attack battlecruisers (namely taloses and tornados) fall into this category Roll??

Black Pedro wrote:
You start your post with saying how "ganking should stay in the game" and then go on to say that the things that enable ganking should be removed from the game "just because".

To qoute you - 'friend' (which I am not to you) I:
a) Made no concrete suggestions, it was just thoughts off the top of my head as suggestions would be much more elaborated
b) Made no suggestion which would remove ganking from the game (ability to reship in space or travel through stargates under criminal flag would present a nerf to some aspects of ganking but in no way would remove it from the game). BTW, unlike you I'm open to discussion which aspects of current criminal gameplay should be balanced or if they even should be.

Black Pedro wrote:
Why do you think it should be made even safer?

Because I'd love to soak up on your tears? Would that be an answer you could understand? BTW, you don't have to be a trained psychiatrist to recognize bad behaviour.