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Player Features and Ideas Discussion

 
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Improving Ship Exteriors

Author
Justin Cody
War Firm
#1 - 2015-07-24 21:51:57 UTC
It would be nice to have animated "turrets" for the non-turret/launcher items in high slots like the Focused Warp Disruption Field Generators and Nos/Neuts as well as smart bombs and other ship fittings heck even including cyno's of both stripes.

Frankly I think all high slot modules should have SOME exterior model like turrets and launchers do.

Thoughts?
Samillian
Angry Mustellid
#2 - 2015-07-24 22:00:38 UTC
Nice but not essential.

NBSI shall be the whole of the Law

Justin Cody
War Firm
#3 - 2015-07-24 22:07:32 UTC
Justin Cody wrote:
It would be nice to have animated "turrets" for the non-turret/launcher items in high slots like the Focused Warp Disruption Field Generators and Nos/Neuts as well as smart bombs and other ship fittings heck even including cyno's of both stripes.

Frankly I think all high slot modules should have SOME exterior model like turrets and launchers do.

Thoughts?

DetKhord Saisio
Seniors Clan
#4 - 2015-07-24 22:51:05 UTC
Why? Just why. So I take it you prefer looks over functionality?

These guys can only do so many things in their day. Fixing broken mechanics and things never been touched for years is likely more important than making your pretty little ship have an extra turret showing your ewar/etc. Let it go dude. Let them finish fixing sov, pos mechanics, missiles, drones, capital balance, and every other more important thing in this awesome game.
Rowells
Pator Tech School
Minmatar Republic
#5 - 2015-07-24 22:53:40 UTC
DetKhord Saisio wrote:
Why? Just why. So I take it you prefer looks over functionality?

These guys can only do so many things in their day. Fixing broken mechanics and things never been touched for years is likely more important than making your pretty little ship have an extra turret showing your ewar/etc. Let it go dude. Let them finish fixing sov, pos mechanics, missiles, drones, capital balance, and every other more important thing in this awesome game.

Art team does not work on game mechanics. Totally separate resources.
Daichi Yamato
Jabbersnarks and Wonderglass
#6 - 2015-07-24 23:51:34 UTC
Why stop at high slots?

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Zimmer Jones
Aliastra
Gallente Federation
#7 - 2015-07-24 23:58:44 UTC
as long as you can have an option to not display them for others to see, I can't see why not. if it is not optional I can't support it: too much free intel. i'd rather people have to use scanners to find out what I'm packing involuntarily.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

Samillian
Angry Mustellid
#8 - 2015-07-25 00:05:59 UTC  |  Edited by: Samillian
You can take the free intel argument to far, this would be nothing like the free intel gained from local.

Gathering this intel would entail you actually having an asset on grid with the target rather than the information appearing by magic in a box just because you happened to be in system.

Edit: It would also require familiarity with a wide range of modules physical appearance as is the case currently with determining which weapons systems a target has fit so would in fact require far more effort than a ship scanner.

NBSI shall be the whole of the Law

Justin Cody
War Firm
#9 - 2015-07-25 00:48:41 UTC
Zimmer Jones wrote:
as long as you can have an option to not display them for others to see, I can't see why not. if it is not optional I can't support it: too much free intel. i'd rather people have to use scanners to find out what I'm packing involuntarily.


it wouldn't be any more optional than the turrets are now.
Justin Cody
War Firm
#10 - 2015-07-25 00:49:32 UTC
Samillian wrote:
You can take the free intel argument to far, this would be nothing like the free intel gained from local.

Gathering this intel would entail you actually having an asset on grid with the target rather than the information appearing by magic in a box just because you happened to be in system.

Edit: It would also require familiarity with a wide range of modules physical appearance as is the case currently with determining which weapons systems a target has fit so would in fact require far more effort than a ship scanner.


^^^This^^^
Zimmer Jones
Aliastra
Gallente Federation
#11 - 2015-07-25 01:32:34 UTC  |  Edited by: Zimmer Jones
Local doesn't actually tell you much.

All it takes is one person knowing their ****, much like a spotter on a warship being able to tell a ship by its silhouette, to say. ok they're packing neuts/nos x size rails/blaster/arty, a cloak, remote sebo, etcetera. This does affect how others respond to what that ship is doing, and how it will do it.

I admit to packing non-hybrids on my domi. I can fit arty for some surprise alpha, or lasers for whatever reason I'd want them.
I also fit neuts/nos on occasion, because I'm REALLY bad at eve. I'd rather someone have to use a module to find out what my non turrets mods are, so i can also see their possible intentions through their locking me( theres mods to stop that, yeah, but they still have to scan me, that takes some time), but with all highslots rendered the skilled can tell at a glance what a person is packing.

this also takes away from the surprise factor of bait ships. its fine if someone scans my hull tanked bait mega, but someone spotting that I have a huge rack of neuts might be wary just based on appearance. right now people don't really bother inspecting the turrets on another ship because art doesn't matter.

This brings up another point, which means it time for another pint. Hey, its friday.
People with better computers can turn up the detail and have that much more of a spotting advantage. I keep my settings at rock bottom to run as many alts on each game computer I own, and have it run without hiccups. the details at that level are crap, which is to be expected.

I do have a computer where i run my main with max settings, and that one I would use to "look at" every likely ship in an enemy fleet that might pack a cyno. Thats intel that I keep to myself when I'm packing one, only to be known to my own fleet when i "x--cyno" in fleet chat. Cyno ships are automatic targets whether they are lit or not, and there is always a spy in fleet. sit on gate/titan/pos, such a spy could just casually report who has one, and they(the cyno) get primaried if the enemy doesn't want to escalate.

sorry for the wall of text.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

FT Diomedes
The Graduates
#12 - 2015-07-25 01:51:13 UTC
Totally supported. I'm fairly sure I've even seen posts suggesting that "they were working on this."

Like Samilian, I am not concerned about "free intel" gathered from watching the ship fly around in space. It's nothing compared to the actually free intel I can get from looking you up on a killboard. That is truly free intel. This requires me to be in space close enough to see you and recognize the different modules and effects.

One other thing I would like to see is some increase in the size of turrets. The 425mm Railguns on my Kronos just do not look big enough (cue "that's what she said!").

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Justin Cody
War Firm
#13 - 2015-07-25 17:21:37 UTC
Zimmer Jones wrote:
Local doesn't actually tell you much.

All it takes is one person knowing their ****, much like a spotter on a warship being able to tell a ship by its silhouette, to say. ok they're packing neuts/nos x size rails/blaster/arty, a cloak, remote sebo, etcetera. This does affect how others respond to what that ship is doing, and how it will do it.

I admit to packing non-hybrids on my domi. I can fit arty for some surprise alpha, or lasers for whatever reason I'd want them.
I also fit neuts/nos on occasion, because I'm REALLY bad at eve. I'd rather someone have to use a module to find out what my non turrets mods are, so i can also see their possible intentions through their locking me( theres mods to stop that, yeah, but they still have to scan me, that takes some time), but with all highslots rendered the skilled can tell at a glance what a person is packing.

this also takes away from the surprise factor of bait ships. its fine if someone scans my hull tanked bait mega, but someone spotting that I have a huge rack of neuts might be wary just based on appearance. right now people don't really bother inspecting the turrets on another ship because art doesn't matter.

This brings up another point, which means it time for another pint. Hey, its friday.
People with better computers can turn up the detail and have that much more of a spotting advantage. I keep my settings at rock bottom to run as many alts on each game computer I own, and have it run without hiccups. the details at that level are crap, which is to be expected.

I do have a computer where i run my main with max settings, and that one I would use to "look at" every likely ship in an enemy fleet that might pack a cyno. Thats intel that I keep to myself when I'm packing one, only to be known to my own fleet when i "x--cyno" in fleet chat. Cyno ships are automatic targets whether they are lit or not, and there is always a spy in fleet. sit on gate/titan/pos, such a spy could just casually report who has one, and they(the cyno) get primaried if the enemy doesn't want to escalate.

sorry for the wall of text.


Aliastra? who let you post in here. GTFO npc corp living motherfracker!
Zepheros Naeonis
TinklePee
#14 - 2015-07-25 17:46:47 UTC
Zimmer Jones wrote:
as long as you can have an option to not display them for others to see, I can't see why not. if it is not optional I can't support it: too much free intel. i'd rather people have to use scanners to find out what I'm packing involuntarily.


Stupid to think you should be allowed to NOT display ship equipment while flying around in space. Sure, this is a sandbox, pixels on the screen, etc etc, however, this is a PVP game at its core. Not for one second is it realistic to "hide" anything from plain view. You don't want someone to know what you're packing from zooming in on you? Then don't undock.

ps - you want to complain about free intel, hello local/watchlist! *waves*
Lu Ziffer
Balanced Unity
Goonswarm Federation
#15 - 2015-07-25 20:33:46 UTC
Justin Cody wrote:
It would be nice to have animated "turrets" for the non-turret/launcher items in high slots like the Focused Warp Disruption Field Generators and Nos/Neuts as well as smart bombs and other ship fittings heck even including cyno's of both stripes.

Frankly I think all high slot modules should have SOME exterior model like turrets and launchers do.

Thoughts?

CCP is on it and it will be done "soon".
The art department does a great job they have redone all the ships 3 times in 10years to keep them up to date and their are limited capabilities to create new stuff like highslot items that are not guns or new ships.
So expect it in 2018-2020 .
Kiddoomer
The Red Sequence
#16 - 2015-07-25 20:37:52 UTC
+1 it's been a while since people ask for this, if tractor beam and salvager have a model why not remote repairs and such.

Another similar thing I suggested a while ago is to put turrets on rogue drones and sleepers too.

In the name of Jirai 'Fatal' Laitanen : “Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.”

McChicken Combo HalfMayo
The Happy Meal
#17 - 2015-07-25 22:02:22 UTC
ECM modules should be something like a party horn that extends upon successful jam. Sound effects included.

There are all our dominion

Gate camps: "Its like the lowsec watercooler, just with explosions and boose" - Ralph King-Griffin