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New sovereignty mechanics

First post
Author
Vincent Athena
Photosynth
#41 - 2015-07-23 18:23:34 UTC  |  Edited by: Vincent Athena
Vol Arm'OOO wrote:


Because whack a mole is fun?


It must be. It's made quite a bit of money.

Edit: Ive been trying to figure out just what the OP is complaining about. I think its:

"We showed up for a timer with a big fleet. But the enemy did not show, so our big fleet had nothing to do, and just sat in a POS while our interceptors flew about and did the capture task. Yes, we could fly around, following our interceptors, watching them do their job, but that is hardly content."

If the enemy does not show up, ANY sov system will be boring.

OP: You want a fight? Knock over someone's sov who really wants to keep it.

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Kestral Anneto
Caldari Provisions
Caldari State
#42 - 2015-07-23 18:26:08 UTC
FozzieSov is about as much fun as going on holiday with a bunch of germans.

Seriously, whoever thought that waving the magic sov wand at structures needs to be fired.

What should have happened was that the indexes degraded over time if they aren't maintained, until the point that the sov drops.
This way, an entity would have control of the volume of space that it can rightly use.

Please, for the sake of New Eden and BoB, role the servers back and get rid of FozzieSov. Nullsec Sov should have nothing in common with FW.
Vic Jefferson
ElitistOps
WE FORM V0LTA
#43 - 2015-07-23 18:42:17 UTC
Vol Arm'OOO wrote:
There has been no spike in no users, or folk returning to the game. Thus Fozziesov has likely already failed.


Eh...

So, big battles did in fact lead to big spikes. However, you can't really praise those spikes as being all that more healthy for the game than a massive sugar high is for a person - sure it feels great then, but it's not part of a healthy lifestyle. Lots of people sub, lots of people buy the game, plex goes down, everyone's happy....but it's not a lasting thing. A large portion of the people who sub after, say Asakai or BR, end up quitting when they realize just how distant what they play is from what they saw, or how disconnected the average play session is from hype and excitement felt by the people in those fights.

In defence of FozzieSov, it has the potential to be closer to what it is advertised; people could actually get involved in the span of a few months - it could actually slowly add on subs rather than just getting a bunch of people disillusioned. What it needs more than anything is a way to have and incorporate those punctuated moments where history is made to actually hook people, rather than just day-to-day defence. I completely see where the epic feel is gone from New Eden - reduced to world of interceptors where everything feels terribly episodic and static rather than a flowing narrative of cause and effect.

Vote Vic Jefferson for CSM X.....XI.....XII?

Deck Cadelanne
CAStabouts
#44 - 2015-07-23 18:47:46 UTC
Diana Nayli wrote:

Yeah, we can split fleets, but still nothing will happen.


Split fleets. Give each fleet an entosis link fit ship. Watch as you complete the command node capture really quickly by splitting up and doing several of them at once.

Engage brain. Stop being a "but the FC didn't tell me to push F1" lemming.

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Jenshae Chiroptera
#45 - 2015-07-23 18:52:16 UTC
Vic Jefferson wrote:
... However, you can't really praise those spikes as being all that more healthy for the game than a massive sugar high is for a person - ....
With every batch of players that come in, some stay. However small that percentage is, it is better than nothing.
You think Fozzie SOV will result in a slow gain. I think with time it will have the opposite result.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Deck Cadelanne
CAStabouts
#46 - 2015-07-23 18:55:02 UTC
Vol Arm'OOO wrote:
There has been no spike in no users, or folk returning to the game. Thus Fozziesov has likely already failed.


It is summer in the northern hemisphere. In summer a lot of people do things other than EVE. Like go outside. Go on vacation. Play sports.

Wait for spring before you declare failure.

As has previously been pointed out, big spikes are not healthy. A pile of folks join based on the hype, most of them quit shortly after and tell all their friends what a **** game EVE is since all the "cool stuff" you see on the videos and hear about in the news is inaccessible until you've played for years.

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Deck Cadelanne
CAStabouts
#47 - 2015-07-23 19:01:17 UTC
Jenshae Chiroptera wrote:

You think Fozzie SOV will result in a slow gain. I think with time it will have the opposite result.


Better than the stagnation that defined the previous sov system.

Admittedly I think fozziesov was not the best option on the table; a better choice would have been to drop sov entirely.

With player numbers and revenue in decline, CCP has to roll the dice now. Maybe they get it right. Maybe not. Time will tell. So far, fozziesov looks pretty interesting to me and has generated content (and fun) for me and mine.

"When the going gets weird, the weird turn professional."

- Hunter S. Thompson

Jenshae Chiroptera
#48 - 2015-07-23 19:01:21 UTC
Deck Cadelanne wrote:
... In summer a lot of people ...
The seasons are blamed both summer and winter.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Vic Jefferson
ElitistOps
WE FORM V0LTA
#49 - 2015-07-23 19:05:56 UTC
Jenshae Chiroptera wrote:
Vic Jefferson wrote:
... However, you can't really praise those spikes as being all that more healthy for the game than a massive sugar high is for a person - ....
With every batch of players that come in, some stay. However small that percentage is, it is better than nothing.
You think Fozzie SOV will result in a slow gain. I think with time it will have the opposite result.



I didn't make any predictions there, nor did I directly compliment nor disparage FozzeSov; plenty of threads already cover this in depth, back to the surface, and in depth again. I'm just pointing out that one shouldn't expect the same sorts of growth patterns. I.E. there was no spike, therefore failure, is not the best most thought out analysis.

If you want to toss around words like failed, you need to demonstrate it. Personally, I'd wager that the average newer player in Karmafleet, Pandemic Horde, et al., has a much higher retention rate than people who saw Asakai on YouTube and burnt themselves out on L4s. Rather, its harder to get people interested in one of those corps, or any other corporation, if they weren't already interested in the game itself; Asakai level events get a lot of people interested in the game.

Vote Vic Jefferson for CSM X.....XI.....XII?

Seven Koskanaiken
Shadow Legions.
#50 - 2015-07-23 19:06:47 UTC
Kestral Anneto wrote:
FozzieSov is about as much fun as going on holiday with a bunch of germans.

Seriously, whoever thought that waving the magic sov wand at structures needs to be fired.

What should have happened was that the indexes degraded over time if they aren't maintained, until the point that the sov drops.
This way, an entity would have control of the volume of space that it can rightly use.

Please, for the sake of New Eden and BoB, role the servers back and get rid of FozzieSov. Nullsec Sov should have nothing in common with FW.


Yea, you're talking about the people who wouldn't remove a tunnel animation that was making people feel literally sick, so good luck removing the biggest released feature in years. Shocked
baltec1
Bat Country
Pandemic Horde
#51 - 2015-07-23 19:18:48 UTC
Delt0r Garsk wrote:
How the hell can't you get a single cepter? what is hard about killing cepters? Oh they ran away. Doesn't that link thingy have a max range?


I have yet to find a way to get a mega up to the speeds to catch one.
TigerXtrm
KarmaFleet
Goonswarm Federation
#52 - 2015-07-23 20:32:13 UTC
baltec1 wrote:
Delt0r Garsk wrote:
How the hell can't you get a single cepter? what is hard about killing cepters? Oh they ran away. Doesn't that link thingy have a max range?


I have yet to find a way to get a mega up to the speeds to catch one.


Last I checked Intercepters weren't invincible before this and they still aren't. But yeah if you're using a Mega to try and catch an Interceptor... how long have you been playing this game again?

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Vol Arm'OOO
Central Co-Prosperity Union
#53 - 2015-07-23 20:35:57 UTC
Vincent Athena wrote:
Vol Arm'OOO wrote:


Because whack a mole is fun?


It must be. It's made quite a bit of money.

Edit: Ive been trying to figure out just what the OP is complaining about. I think its:

"We showed up for a timer with a big fleet. But the enemy did not show, so our big fleet had nothing to do, and just sat in a POS while our interceptors flew about and did the capture task. Yes, we could fly around, following our interceptors, watching them do their job, but that is hardly content."

If the enemy does not show up, ANY sov system will be boring.

OP: You want a fight? Knock over someone's sov who really wants to keep it.


Whack a mole is fun once or twice then you move on. Usually its little kids that play whack a mole and they age out of it. The game makes money because there are always more little kids being born. CCP on the other hand has to attract players for long term to be successful. Making folk engage in an endless game of whack a mole is not likely to engender long term success, as it is just not that interesting or entertaining; after all, whether you win or lose - what have you done of merit? maybe killed an inty? as for sov, the cycle is just going to repeat itself ad nausem.

I don't play, I just fourm warrior.

baltec1
Bat Country
Pandemic Horde
#54 - 2015-07-23 20:42:07 UTC
TigerXtrm wrote:


Last I checked Intercepters weren't invincible before this and they still aren't. But yeah if you're using a Mega to try and catch an Interceptor... how long have you been playing this game again?


You must be new.
Tau Cabalander
Retirement Retreat
Working Stiffs
#55 - 2015-07-23 20:42:31 UTC  |  Edited by: Tau Cabalander
baltec1 wrote:
Delt0r Garsk wrote:
How the hell can't you get a single cepter? what is hard about killing cepters? Oh they ran away. Doesn't that link thingy have a max range?

I have yet to find a way to get a mega up to the speeds to catch one.

Maybe don't chase it, and snipe it? Not a lot of transversal at >100km as the troll-ceptor tries to leave grid.

The Rokh is made for sniping.
Diana Nayli
T.R.I.A.D
Ushra'Khan
#56 - 2015-07-23 20:46:53 UTC
Deck Cadelanne wrote:
Diana Nayli wrote:

Yeah, we can split fleets, but still nothing will happen.


Split fleets. Give each fleet an entosis link fit ship. Watch as you complete the command node capture really quickly by splitting up and doing several of them at once.

Engage brain. Stop being a "but the FC didn't tell me to push F1" lemming.



But still, there is NO FUN involved. Yeah, we did it. Every squad had it's own system to hold and capture command node. System succesfully defended without any enemy presence. Congrats. Now we will have great mining/ratting empires all around.
Eli Stan
Center for Advanced Studies
Gallente Federation
#57 - 2015-07-23 21:02:46 UTC
Diana Nayli wrote:


But still, there is NO FUN involved. Yeah, we did it. Every squad had it's own system to hold and capture command node. System succesfully defended without any enemy presence. Congrats. Now we will have great mining/ratting empires all around.


How'd the capture event get generated in the first place? Why not just kill the Interceptor when it attempts to reinforce the TCU, IHub or Outpost in the first place, rather than wait for the command node spawn even to happen? Undock a Stabber or RLML Caracal, blap the Inty, go back to whatever else you were going. Just a few seconds worth of work.
Jenshae Chiroptera
#58 - 2015-07-23 23:03:37 UTC
Eli Stan wrote:
... Just a few seconds worth of work.
Over and over again. That is the key thing, the repetition. Everyone is saying, "Don't let small things bother you," but they seem to have never slept in a room with a mosquito many nights running.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

DaReaper
Net 7
Cannon.Fodder
#59 - 2015-07-23 23:09:22 UTC
Jenshae Chiroptera wrote:
Vic Jefferson wrote:
... However, you can't really praise those spikes as being all that more healthy for the game than a massive sugar high is for a person - ....
With every batch of players that come in, some stay. However small that percentage is, it is better than nothing.
You think Fozzie SOV will result in a slow gain. I think with time it will have the opposite result.



i htink its way too soon to tell what fozzie sov will actually do.

With the above said, ccp is suppose to be able to make tweeks to it quicker and easier, so if they make tweeks it might get better...

With THAT above said... CCP tends to not make tweeks

OMG Comet Mining idea!!! Comet Mining!

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Eli Stan
Center for Advanced Studies
Gallente Federation
#60 - 2015-07-23 23:16:52 UTC
Jenshae Chiroptera wrote:
Eli Stan wrote:
... Just a few seconds worth of work.
Over and over again. That is the key thing, the repetition. Everyone is saying, "Don't let small things bother you," but they seem to have never slept in a room with a mosquito many nights running.


Oh no! PVP! Multiple times! However will the game survive???