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Capital ship idea

Author
Not that Forumguy
Hedion University
Amarr Empire
#1 - 2015-07-22 04:44:09 UTC
Tech one or lower level entry, capital ships that also have bonus to pve / ratting, with strong defensive bonus, maybe bastion mode, and just enough adequate dps / stats for pve task. This is not something to avoid risk, but a way to fight defensively solo.
Maldiro Selkurk
Radiation Sickness
#2 - 2015-07-22 04:59:03 UTC
Not that Forumguy wrote:
Tech one or lower level entry, capital ships that also have bonus to pve / ratting, with strong defensive bonus, maybe bastion mode, and just enough adequate dps / stats for pve task. This is not something to avoid risk, but a way to fight defensively solo.


Unless you consider noob ships i dont think the game has ships lower than tech1.

Im often a forum jerk but i dont mean anything cruel when i say i dont think you understand the game sufficiently right now to make capital ship suggestions.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

ShahFluffers
Ice Fire Warriors
#3 - 2015-07-22 05:19:44 UTC  |  Edited by: ShahFluffers
Triage mode and Siege mode more than triple the (already considerable) defensive power of capitals (see: ~2,500 to 3,000 dps omni-tank without Triage/Siege to 10 to 15,000 dps omni-tank with Triage/Siege).

In the case of Carriers, this comes at the cost of being able to do damage (it can't use drones). With Dreds... well... a Dred without Siege mode is practically useless.

And it takes a sizable fleet to pin down, much less kill, a Supercapital due to their E-War invulnerability and massive EHP.


Also...

- why should cap ships get a bonus to PvE? No ship has that.

- capitals are by design, not meant to flight solo. They are capital ships... not WTFBBQPWNMobiles.


Question: have you ever flown a capital ship?
Barrogh Habalu
Imperial Shipment
Amarr Empire
#4 - 2015-07-22 06:17:47 UTC
What is bonus to PvE? Like, should it deal additional damage to NPC entities or something? I can't think of anything else tbh.

Also, what if you problem with marauders? I suppose in a sense they are pretty much your micro-capital right now.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#5 - 2015-07-22 06:49:01 UTC
Can the bastion last ten minutes and randomly come on, so that we can find your cap in anomalies in The Spire, and dunk it? That would be nice, cheers.
Not that Forumguy
Hedion University
Amarr Empire
#6 - 2015-07-22 07:29:52 UTC
ShahFluffers wrote:
Triage mode and Siege mode more than triple the (already considerable) defensive power of capitals (see: ~2,500 to 3,000 dps omni-tank without Triage/Siege to 10 to 15,000 dps omni-tank with Triage/Siege).

In the case of Carriers, this comes at the cost of being able to do damage (it can't use drones). With Dreds... well... a Dred without Siege mode is practically useless.

And it takes a sizable fleet to pin down, much less kill, a Supercapital due to their E-War invulnerability and massive EHP.


Also...

- why should cap ships get a bonus to PvE? No ship has that.

- capitals are by design, not meant to flight solo. They are capital ships... not WTFBBQPWNMobiles.


Question: have you ever flown a capital ship?


these capitals would let you fight defensively against others trying to attack you, it has *bonus to defense only, when i said it has bonus to pve activity i mean it would have just enough dps to do ratting. i know you dont need a cap ship to rat with, but this would give me an option to fight defensively if someone attacks or a group that might attack, this is not a pvp ship, the size would be between a Battleship and capital ship.
Do Little
Bluenose Trading
#7 - 2015-07-22 08:14:01 UTC
More defense is useful if it buys your offense time to destroy the threat or if the cavalry/CONCORD is coming to save you. Otherwise it just prolongs the agony.
elitatwo
Zansha Expansion
#8 - 2015-07-22 08:23:04 UTC
I think that is a great idea. The goodest way to do this would be an area of effect kind of thing that make all NPC's explose when you enter the grid with a dread.
That way you don't have to spend so much time to make a target lock. Even gooderer would be to make it system-wide so the second you enter a system you get paid 100 billion isk for all the hard work you put into it.

Or in other words, no!

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Danika Princip
GoonWaffe
Goonswarm Federation
#9 - 2015-07-22 10:29:40 UTC
Not that Forumguy wrote:


these capitals would let you fight defensively against others trying to attack you, it has *bonus to defense only, when i said it has bonus to pve activity i mean it would have just enough dps to do ratting. i know you dont need a cap ship to rat with, but this would give me an option to fight defensively if someone attacks or a group that might attack, this is not a pvp ship, the size would be between a Battleship and capital ship.



Define 'enough dps'. My old ratting ishtar did ~800. My older ratting Talos (rip) did something like 1200. Once upon a time people ratted in 300 DPS drakes.

Which one of those is 'enough dps'?

Why can you not just use a carrier, since it already does everything you want, better, and you can get the hulls for under a billion nowadays?

And how does this give you an option to fight solo? A solo ratting capital is a dead ratting capital if it gets caught, so what makes you think that a ship specifically designed to be bad at PVP is going to be good enough at PVP to fight it's way out of a mess that a pure PVP cap can't?
Celthric Kanerian
Viziam
Amarr Empire
#10 - 2015-07-22 10:54:48 UTC
A carrier that needs additional pve bonus... That is something I thought i'd never hear.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#11 - 2015-07-22 11:21:28 UTC
Trinkets friend wrote:
Can the bastion last ten minutes and randomly come on, so that we can find your cap in anomalies in The Spire, and dunk it? That would be nice, cheers.

Well, why? People will reliably activate it themselves, no need for taking chances with randomness.

On topic: OP, what you describe can actually be done with existing ships. Carriers and marauders have decent options to tank stuff and deal enough damage to rat, then they require considerable effort to dunk. Carriers don't even need to enter any modes that would root them in place.

So, what is that you want those ships don't have?
Ralph King-Griffin
New Eden Tech Support
#12 - 2015-07-22 11:40:29 UTC
Barrogh Habalu wrote:


So, what is that you want those ships don't have?

Shorter trainingBlink
he didn't outright say it but I'm assuming this is why he said t1
Not that Forumguy
Hedion University
Amarr Empire
#13 - 2015-07-22 18:06:15 UTC
Ralph King-Griffin wrote:
Barrogh Habalu wrote:


So, what is that you want those ships don't have?

Shorter trainingBlink
he didn't outright say it but I'm assuming this is why he said t1


Yes a hull that anyone can use, but also fighting defensively can beat others just because it has not been done before does not mean that it carn't work, or made to work, what i am suggesting is that the way you could win is by timing and activating certain modes, you would need to use skill just the same as using the new tech 3 destroyers and changing modes. it would be similar to siege warfare. There is a chance that yes my ship could still get destroyed but im willing to take that risk given the fact that your able to put up a fight against a group, and that is the main thing. This could be a battleship instead of a capital.
Ralph King-Griffin
New Eden Tech Support
#14 - 2015-07-22 18:12:20 UTC
Not that Forumguy wrote:
Ralph King-Griffin wrote:
Barrogh Habalu wrote:


So, what is that you want those ships don't have?

Shorter trainingBlink
he didn't outright say it but I'm assuming this is why he said t1


Yes a hull that anyone can use, but also fighting defensively can beat others just because it has not been done before does not mean that it carn't work, or made to work, what i am suggesting is that the way you could win is by timing and activating certain modes, you would need to use skill just the same as using the new tech 3 destroyers and changing modes. it would be similar to siege warfare. There is a chance that yes my ship could still get destroyed but im willing to take that risk given the fact that your able to put up a fight against a group, and that is the main thing. This could be a battleship instead of a capital.

They are called marauders and we already have them in the game,
that kind of ability comes with a metric ton of training and rightly so.
if you're after it, suck it up and get training like the rest of us have.
Not that Forumguy
Hedion University
Amarr Empire
#15 - 2015-07-22 18:22:01 UTC
Ralph King-Griffin wrote:
Not that Forumguy wrote:
Ralph King-Griffin wrote:
Barrogh Habalu wrote:


So, what is that you want those ships don't have?

Shorter trainingBlink
he didn't outright say it but I'm assuming this is why he said t1


Yes a hull that anyone can use, but also fighting defensively can beat others just because it has not been done before does not mean that it carn't work, or made to work, what i am suggesting is that the way you could win is by timing and activating certain modes, you would need to use skill just the same as using the new tech 3 destroyers and changing modes. it would be similar to siege warfare. There is a chance that yes my ship could still get destroyed but im willing to take that risk given the fact that your able to put up a fight against a group, and that is the main thing. This could be a battleship instead of a capital.

They are called marauders and we already have them in the game,
that kind of ability comes with a metric ton of training and rightly so.
if you're after it, suck it up and get training like the rest of us have.


So basically if you don't have the skill points, go get f**ked.
Ellendras Silver
CrashCat Corporation
#16 - 2015-07-22 18:26:09 UTC
Not that Forumguy wrote:
Tech one or lower level entry, capital ships that also have bonus to pve / ratting, with strong defensive bonus, maybe bastion mode, and just enough adequate dps / stats for pve task. This is not something to avoid risk, but a way to fight defensively solo.


if there is ONE thing that a capital ship does NOT do (well) it is flying solo. and for your information they allready have modules that gives them a mode, siege for dreads, triage for carriers and industry core (or whatever its called) for the rorqual. they are OBVIOUSLY made for their role and that is support other ships in your fleet.

so no capital ships do need some love but this aint the way to do it

[u]Carpe noctem[/u]

Ellendras Silver
CrashCat Corporation
#17 - 2015-07-22 18:30:18 UTC
Not that Forumguy wrote:
Ralph King-Griffin wrote:
Not that Forumguy wrote:
Ralph King-Griffin wrote:
Barrogh Habalu wrote:


So, what is that you want those ships don't have?

Shorter trainingBlink
he didn't outright say it but I'm assuming this is why he said t1


Yes a hull that anyone can use, but also fighting defensively can beat others just because it has not been done before does not mean that it carn't work, or made to work, what i am suggesting is that the way you could win is by timing and activating certain modes, you would need to use skill just the same as using the new tech 3 destroyers and changing modes. it would be similar to siege warfare. There is a chance that yes my ship could still get destroyed but im willing to take that risk given the fact that your able to put up a fight against a group, and that is the main thing. This could be a battleship instead of a capital.

They are called marauders and we already have them in the game,
that kind of ability comes with a metric ton of training and rightly so.
if you're after it, suck it up and get training like the rest of us have.


So basically if you don't have the skill points, go get f**ked.


you mean just like the ones that trained all those skills aswell ? yes, when i started i had to do with the little skills i had and i was dreaming of all the ships/modules i could not use (properly) now i got 97,5 million SP and i can fly a lot of ships very good (not marauders dont care for them that much) the way you talk we should give everybody all skills at lvl 5 and be done with it or is there a point to be made if so plz do make that point

[u]Carpe noctem[/u]

Ralph King-Griffin
New Eden Tech Support
#18 - 2015-07-22 18:47:52 UTC
Not that Forumguy wrote:
Ralph King-Griffin wrote:
Not that Forumguy wrote:
Ralph King-Griffin wrote:
Barrogh Habalu wrote:


So, what is that you want those ships don't have?

Shorter trainingBlink
he didn't outright say it but I'm assuming this is why he said t1


Yes a hull that anyone can use, but also fighting defensively can beat others just because it has not been done before does not mean that it carn't work, or made to work, what i am suggesting is that the way you could win is by timing and activating certain modes, you would need to use skill just the same as using the new tech 3 destroyers and changing modes. it would be similar to siege warfare. There is a chance that yes my ship could still get destroyed but im willing to take that risk given the fact that your able to put up a fight against a group, and that is the main thing. This could be a battleship instead of a capital.

They are called marauders and we already have them in the game,
that kind of ability comes with a metric ton of training and rightly so.
if you're after it, suck it up and get training like the rest of us have.


So basically if you don't have the skill points, go get f**ked.

pretty much yeah,
if you're not willing to train for one why should you get to fly one.
really this isn't a difficult one.

It would take a **** load more sp than I currently have to get into a blackops , something like 70 days training minimum.
You don't see me taking it personally do you.
ShahFluffers
Ice Fire Warriors
#19 - 2015-07-22 18:53:26 UTC  |  Edited by: ShahFluffers
Not that Forumguy wrote:

Ralph King-Griffin wrote:

Not that Forumguy wrote:


Yes a hull that anyone can use, but also fighting defensively can beat others just because it has not been done before does not mean that it carn't work, or made to work, what i am suggesting is that the way you could win is by timing and activating certain modes, you would need to use skill just the same as using the new tech 3 destroyers and changing modes. it would be similar to siege warfare. There is a chance that yes my ship could still get destroyed but im willing to take that risk given the fact that your able to put up a fight against a group, and that is the main thing. This could be a battleship instead of a capital.

They are called marauders and we already have them in the game,
that kind of ability comes with a metric ton of training and rightly so.
if you're after it, suck it up and get training like the rest of us have.


So basically if you don't have the skill points, go get f**ked.

So basically you want all of the strengths and abilities of a Marauder/Capital ship but don't want to pay/invest either time or ISK into getting it.
Oh, and you don't want this hypothetical ship to have the weaknesses of said existing ships either.


Let me pose a question to you; why would anyone ever fly any other ship if this one existed in the form you describe? (see: cheap, ultra tanky, and low to no skill investment)
Iain Cariaba
#20 - 2015-07-22 19:18:04 UTC
Not that Forumguy wrote:
Ralph King-Griffin wrote:
Not that Forumguy wrote:
Ralph King-Griffin wrote:
Barrogh Habalu wrote:


So, what is that you want those ships don't have?

Shorter trainingBlink
he didn't outright say it but I'm assuming this is why he said t1


Yes a hull that anyone can use, but also fighting defensively can beat others just because it has not been done before does not mean that it carn't work, or made to work, what i am suggesting is that the way you could win is by timing and activating certain modes, you would need to use skill just the same as using the new tech 3 destroyers and changing modes. it would be similar to siege warfare. There is a chance that yes my ship could still get destroyed but im willing to take that risk given the fact that your able to put up a fight against a group, and that is the main thing. This could be a battleship instead of a capital.

They are called marauders and we already have them in the game,
that kind of ability comes with a metric ton of training and rightly so.
if you're after it, suck it up and get training like the rest of us have.


So basically if you don't have the skill points, go get f**ked.

Considering you're trying to tell every single pilot who's trained for marauders to go get fucjed, yes, I am telling you that.

/thread
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