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Player Features and Ideas Discussion

 
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Make cloaked ships be scannable

First post
Author
iwannadig
Doomheim
#1 - 2015-07-21 13:52:36 UTC  |  Edited by: iwannadig
Short version: read the topic

Long version: I think and feel, that cloaking is a mechanism of visual camouflage.
Deleted

I think cloak scan immunity side effect is overused by people (for years). Few of them know how to protect their ships from scan without cloak: https://wiki.eveonline.com/en/wiki/Avoiding_scan_probes
Because who cares? Just fit cloak to high slot and hit F1!

I think cloaking and scanning mechanics must be separated. Hiding a battleship in a space with simple coating does not make sense.
Want scan immunity? Boost you sensor strength and lower your sig. Yes, it will cost you mid/low slots.
Want to approach to the target silently? Equip cloak, but do not think you can be safe at spot for no cost.

Another profit for separating cloak from scan immunity is that developers do not need to spend their time to implement some kind of Cloak Pin Detection Array or whatever.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#2 - 2015-07-21 14:00:37 UTC
You cannot see cloaked ships on dscan. You see them there if you manage to click the button before they cloak up, that's about it. For the rest: This thread is so redundant, it hurts and it hurts even more so since there is a cloaking collection thread exactly for that topic. So, you wanna dig? Then please start digging a deep hole and lay down on its bottom for this.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Zimmer Jones
Aliastra
Gallente Federation
#3 - 2015-07-21 14:01:04 UTC
https://forums.eveonline.com/default.aspx?g=posts&t=397030&find=unread

How could you miss this? I mean really, page 1, stickied.
I can't even mumble about using search as I usually do.

Use the force without consent and the court wont acquit you even if you are a card carryin', robe wearin' Jedi.

afkalt
Republic Military School
Minmatar Republic
#4 - 2015-07-21 14:02:56 UTC
Short version: NO

Long version: HELL NO
iwannadig
Doomheim
#5 - 2015-07-21 14:06:40 UTC
Zimmer Jones wrote:
https://forums.eveonline.com/default.aspx?g=posts&t=397030&find=unread

How could you miss this? I mean really, page 1, stickied.
I can't even mumble about using search as I usually do.

I read this before. There is only one simple enough and realistic idea in this list: https://forums.eveonline.com/default.aspx?g=posts&t=382912&find=unread
I propose even simpler method.
Cidanel Afuran
Grant Village
#6 - 2015-07-21 14:14:14 UTC
IBFL
Tabyll Altol
Viziam
Amarr Empire
#7 - 2015-07-21 14:14:48 UTC
No, thx.

-1
Baaldor
School of Applied Knowledge
Caldari State
#8 - 2015-07-21 14:19:36 UTC
no ffs.

Teckos Pech
Hogyoku
Goonswarm Federation
#9 - 2015-07-21 15:12:18 UTC
Thread already exists. Reported as redundant.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Leto Aramaus
Frog Team Four
Of Essence
#10 - 2015-07-21 15:14:14 UTC
Scannable by probes?

Or scannable by D-scan?

Both bad ideas.
Iain Cariaba
#11 - 2015-07-21 15:20:15 UTC
iwannadig wrote:
Zimmer Jones wrote:
https://forums.eveonline.com/default.aspx?g=posts&t=397030&find=unread

How could you miss this? I mean really, page 1, stickied.
I can't even mumble about using search as I usually do.

I read this before. There is only one simple enough and realistic idea in this list: https://forums.eveonline.com/default.aspx?g=posts&t=382912&find=unread
I propose even simpler method.

Does not matter, your suggestion shoukd have gone into the already existing thread. It is Rule 17, and this thread has been reported for breaking Rule 17.
Cidanel Afuran
Grant Village
#12 - 2015-07-21 15:51:28 UTC
There is no problem with cloaking.

A cloaked ship cannot target you.

A cloaked ship cannot shoot you.

A cloaked ship poses no threat to you while cloaked.

Pay attention while you fly and fight back/call in friends if a cloaked ship de-cloaks

/thread.
Baaldor
School of Applied Knowledge
Caldari State
#13 - 2015-07-21 15:56:19 UTC
Cidanel Afuran wrote:
There is no problem with cloaking.

A cloaked ship cannot target you.

A cloaked ship cannot shoot you.

A cloaked ship poses no threat to you while cloaked.

Pay attention while you fly and fight back/call in friends if a cloaked ship de-cloaks

/thread.


Dude common sense does not play out well with emo e-honor nerds.

Just saying.
elitatwo
Zansha Expansion
#14 - 2015-07-21 16:40:53 UTC
Teckos Pech wrote:
Thread already exists. Reported as redundant.


Thank you!

And IB4L

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Hauler Monkey
Science and Trade Institute
Caldari State
#15 - 2015-07-21 16:57:51 UTC
Reported for being redundant. Take your cloak whines to the designated thread.
Ralph King-Griffin
New Eden Tech Support
#16 - 2015-07-21 17:46:42 UTC
Paikis wrote:
This thread comes up on almost a weekly basis. In fact, I'd be surprised if there wasn't a nerf cloaking thread in the first 2 pages on this forum section. Almost every single one of them goes like this:

1. OP posts a post with a new (lol) idea that always boils down to some variation of the following:
- "There's a big meanie who is sitting in my system and not doing anything, but I don't know where he is and I can't ever just go next door. I can't find said meanie and even though I know that he's probably at work and poses no threat at all, I wont do anything in my system that I absolutely can't leave ever because he might not be at work and I might lose a ship. CCP please stop the meanie from being able to do nothing to me because he's probably at work"

2. Thread gets trolled because its been done literally to death. This horse has been beaten so hard and so often that it's little more than a memory of a memory of a red smear on the grass, and yet it STILL WONT DIE! In fact it's been done so many times that this particular horse is now undead; even if it does die, it will still be remembered and parodied.

3. Someone comes along and suggests that AFK cloakers can't hurt you, because they are, by their very definition, AFK. No one ever lost a ship to someone who ISN'T PLAYING THE GAME.

4. Someone else comes along and points out that while the cloaker might be AFK, he might not be, and so we have Schrodinger's Hot Dropper. The cyno pilot who might be AFK... but he might not be as well, and you will only know for sure when he decloaks, points and lights his candle. (Yes, I know this isn't how the cat works)

5. Someone else comes along and suggests that you use bait and setup a TARP. Or have a defence fleet on standby. Heaven forbid you have to actually fight to defend your space.

6. A further person comes along and suggests that the problem isn't cloaking AFK in your system that you can't possibly leave ever, but that you KNOW that the person is AFK in your system... and perhaps local should be removed because free 100% accurate intel is probably not the best thing in the game and if you didn't know that the big meanie was in your system, you wouldn't be worried about leaving the undock/POS.

7. Then another person pokes their head in and complains that local is 100% NEEDED because D-Scan and probing are such bad mechanics, and IF YOU TAKE MY LOCAL AWAY IM QUITTING FOREVER AND NO YOU CAN'T HAVE MY STUFF!

8. Someone asks if they can have 7's stuff.

We end up with another thread which goes on for pages and pages between complains about local, defence fleets, inability to just go next door, people who aren't playing the game but are playing the meta, lots of bickering and in the end nothing gets solved. CCP wont remove cloaking because it would mess with waaay too many things and it creates content (which is a good thing) by removing content (which is a bad thing) but they can't really think of any way to do it without a complete overhaul of the local and scanning systems.

Now that I've had this entire thread's conversation, can we just let it die? Please?
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#17 - 2015-07-21 18:36:32 UTC
Quote:

Forum rules

17. Redundant and re-posted threads will be locked.

As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.


Closed.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department