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the hecate

Author
Doctor Knuckles
Sebiestor Tribe
Minmatar Republic
#21 - 2015-07-21 13:22:23 UTC  |  Edited by: Doctor Knuckles
I'm not feeling any love for this ship, but didn't even train for it yet so i might be dead wrong.

On paper at first glance it's -omg look at those numbers- but then it seems to me it has terrible range control, and awful cap life.

Rep bonus works against cap, so i can't see it as a good active tanker compared to the other T3s, and i don't quite like buffer tanking these dessies, because let's face it, you're often gonna end up in long fights with swarms of paesant wanting to kill you.

So seems to be the only reasonable option is 2 webs and hull tank (which i'm really not fond of), which is still **** easy to scram kite if blaster fit, or orbited at 500 if rails.

Arguably, you can just murder soft targets with a couple of volleys even before they manage to get range after the mwd burn in, but... yeah.. feels to me like relying too much on the target's poor piloting
Switch Savage
Center for Advanced Studies
Gallente Federation
#22 - 2015-07-21 13:32:14 UTC  |  Edited by: Switch Savage
Cap life is mainly an issue due to the armor rep cycle time bonus, otherwise its pretty normal.

It is a fantastic brawler. Dual web, hull tank, triple gyro and you can hit 550 dps to end of scram range with null which is not to be taken lightly as well as still maintain 8k ehp out of defense mode with a rig hull tank. Its a bit of a one trick pony and i would never dual rep personally as a Svipul can do the same (allbeit with less dps) and have excellent range control.

Imo it makes a brilliant ship for punching above its weight class or as the main bulk of dps in a small gang. It's just not a good solo vessel for taking on frigate gangs who know how to scram kite correctly.

Edit for OP edit: You cannot scram kite effectively the dual web, hull tank, neutron variant. It hits to 9.6km with null in sharpshooter for 550 dps with triple gyro. That said its tank is only 8k ehp as mentioned.
Hadrian Blackstone
Yamato Holdings
#23 - 2015-07-21 13:51:18 UTC
Switch Savage wrote:
Cap life is mainly an issue due to the armor rep cycle time bonus, otherwise its pretty normal.

It is a fantastic brawler. Dual web, hull tank, triple gyro and you can hit 550 dps to end of scram range with null which is not to be taken lightly as well as still maintain 8k ehp out of defense mode with a rig hull tank. Its a bit of a one trick pony and i would never dual rep personally as a Svipul can do the same (allbeit with less dps) and have excellent range control.

Imo it makes a brilliant ship for punching above its weight class or as the main bulk of dps in a small gang. It's just not a good solo vessel for taking on frigate gangs who know how to scram kite correctly.

Edit for OP edit: You cannot scram kite effectively the dual web, hull tank, neutron variant. It hits to 9.6km with null in sharpshooter for 550 dps with triple gyro. That said its tank is only 8k ehp as mentioned.


All good points, everything here is true, only thing is you are mixing up mag stabs and gyros haha.
Switch Savage
Center for Advanced Studies
Gallente Federation
#24 - 2015-07-21 13:52:05 UTC
God i do that every time when speaking about them. Thankfully never do it on fits :p
Doctor Knuckles
Sebiestor Tribe
Minmatar Republic
#25 - 2015-07-21 13:54:04 UTC  |  Edited by: Doctor Knuckles
Switch Savage wrote:
Cap life is mainly an issue due to the armor rep cycle time bonus, otherwise its pretty normal.

It is a fantastic brawler. Dual web, hull tank, triple gyro and you can hit 550 dps to end of scram range with null which is not to be taken lightly as well as still maintain 8k ehp out of defense mode with a rig hull tank.



yeah.. what i'm saying is why should i fly that over the other t3s, which can have a 100ish less dps, at that range, excellent range control, and a similar buffer tank on top of a fuckload of reps

i mean. is it worth trading range control and tank, possibly neuts, for 100 or even 200 more dps?

In my opinion no it isn't. Smaller stuff is gonna melt anyway in a handful of seconds, but if you go buffer and no reps it's pretty limiting on the numbers you can take on.

And punching above your weight... well, i don't see many instances in which 500ish dps and 8-10k buffer are gonna be enough to kill cruisers and above, with 2x up the tank, similar or superior dps, possibly neuts, maybe an active tank, and that might even have range control on you.

I repeat, i'm just sorta crunching scenarios in my head bored at work, didnt fly the ship yet xD
Hadrian Blackstone
Yamato Holdings
#26 - 2015-07-21 13:59:01 UTC  |  Edited by: Hadrian Blackstone
Doctor Knuckles wrote:
[quote=Switch Savage]And punching above your weight... well, i don't see many instances in which 500ish dps and 8-10k buffer are gonna be enough to kill cruisers and above, with 2x up the tank, similar or superior dps, possibly neuts, maybe an active tank, and that might even have range control on you.


In cruiser situations...get under their guns and pound away with void.
Switch Savage
Center for Advanced Studies
Gallente Federation
#27 - 2015-07-21 14:00:19 UTC  |  Edited by: Switch Savage
You would obviously not use the buffer 800 dps fit to punch above your weight class outside of quickly breaking an active tanked T1 cruiser before it drops you. Dual rep/Single rep fits and some tight orbiting is more than enough to get under the guns and break active tanks that other T3 dessies simply do not have the punch to mimic.

I agree as well the Hecate is just not the ideal solo T3 dessie. It makes up for it though by being the muscle in small gang when others can help you stick to a target and melt it like nothing else can.
Doctor Knuckles
Sebiestor Tribe
Minmatar Republic
#28 - 2015-07-21 14:10:23 UTC  |  Edited by: Doctor Knuckles
Switch Savage wrote:
You would obviously not use the buffer 800 dps fit to punch above your weight class outside of quickly breaking an active tanked T1 cruiser before it drops you. Dual rep/Single rep fits and some tight orbiting is more than enough to get under the guns and break active tanks that other T3 dessies simply do not have the punch to mimic.

I agree as well the Hecate is just not the ideal solo T3 dessie. It makes up for it though by being the muscle in small gang when others can help you stick to a target and melt it like nothing else can.


Hadrian Blackstone wrote:
Doctor Knuckles wrote:
[quote=Switch Savage]And punching above your weight... well, i don't see many instances in which 500ish dps and 8-10k buffer are gonna be enough to kill cruisers and above, with 2x up the tank, similar or superior dps, possibly neuts, maybe an active tank, and that might even have range control on you.


In cruiser situations...get under their guns and pound away with void.


I doubt you'll be able to get under the guns on anything other than webless kiters tbh, brawlers are most likely gonna have range control on you, and even if they don't, speed difference won't be enough to orbit and keep transversal up.

As an active tanker fit... one neut and you're ******, really. Confessor might struggle and keep up, jackdaw and svipul are gonna rbeeze thruh it with some decent cap management, also they're gonna get hit for way less, because they can actually get under the guns of a cruiser


As the muscle line of a gang, uh yeah i agree, this thing's one mean mofo. I'd still fly in a gang of mwd beam confessors tho xD
Switch Savage
Center for Advanced Studies
Gallente Federation
#29 - 2015-07-21 14:17:05 UTC  |  Edited by: Switch Savage
Long as its not an AB/Web/Scram Cruiser you will be fine :p

Edit: All active tankers are screwed with neuts (outside of MASB jackdaw). One medium neut gets shrugged off by a small cap booster with some good cap management as you say.
Bastion Arzi
Ministry of War
Amarr Empire
#30 - 2015-07-21 14:39:40 UTC  |  Edited by: Bastion Arzi
/hoping to duo or small gang in this
Hadrian Blackstone
Yamato Holdings
#31 - 2015-07-21 15:03:08 UTC
Doctor Knuckles wrote:
Switch Savage wrote:
You would obviously not use the buffer 800 dps fit to punch above your weight class outside of quickly breaking an active tanked T1 cruiser before it drops you. Dual rep/Single rep fits and some tight orbiting is more than enough to get under the guns and break active tanks that other T3 dessies simply do not have the punch to mimic.

I agree as well the Hecate is just not the ideal solo T3 dessie. It makes up for it though by being the muscle in small gang when others can help you stick to a target and melt it like nothing else can.


Hadrian Blackstone wrote:
Doctor Knuckles wrote:
[quote=Switch Savage]And punching above your weight... well, i don't see many instances in which 500ish dps and 8-10k buffer are gonna be enough to kill cruisers and above, with 2x up the tank, similar or superior dps, possibly neuts, maybe an active tank, and that might even have range control on you.


In cruiser situations...get under their guns and pound away with void.


I doubt you'll be able to get under the guns on anything other than webless kiters tbh, brawlers are most likely gonna have range control on you, and even if they don't, speed difference won't be enough to orbit and keep transversal up.


Not if you're dual webbed...................Blink

Like all MWD fit blaster boats you gotta be precise with your landing - that is, rush him in prop mode, switch to defensive mode when you're 14km or so away, turn off MWD and I usually land right on top. It's all about timing.

And as far as the neut problem goes....that's a concern for any close-range boat. Pick your targets the best you can, don't be stupid and tackle a Curse
Thron Legacy
White Zulu
Scorpion Federation
#32 - 2015-07-21 18:13:04 UTC
why are you guys using the hecate as a combat ship? it can go 17849 m/s
proof: https://www.dropbox.com/s/9ugdsgy0bxrthcv/hecate-speed.PNG?dl=0 (also with max fleet boosts)
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