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A Message Regarding "Hyperdunking"

First post First post First post
Author
Andreus Ixiris
Center for Advanced Studies
Gallente Federation
#1761 - 2015-07-19 00:49:55 UTC
ISD Decoy, what happens if I troll with an off-topic personal attack? Does my post get triple-removed?

Andreus Ixiris > A Civire without a chin is barely a Civire at all.

Pieter Tuulinen > He'd be Civirely disadvantaged, Andreus.

Andreus Ixiris > ...

Andreus Ixiris > This is why we're at war.

Darek Castigatus
Immortalis Inc.
Shadow Cartel
#1762 - 2015-07-19 00:59:58 UTC
Andreus Ixiris wrote:
ISD Decoy, what happens if I troll with an off-topic personal attack? Does my post get triple-removed?


I think at that point you lose your forum privileges for a while.

Pirates - The Invisible Fist of Darwin

you're welcome

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#1763 - 2015-07-19 01:29:48 UTC
Andreus Ixiris wrote:
ISD Decoy, what happens if I troll with an off-topic personal attack? Does my post get triple-removed?

Don't try it. It'll probably end poorly.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Jenshae Chiroptera
#1764 - 2015-07-19 01:53:16 UTC
Andreus Ixiris wrote:
ISD Decoy, what happens if I troll with an off-topic personal attack? Does my post get triple-removed?
Sometimes threads are trolled to get them locked.

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Angelica Dreamstar
Aliastra
Gallente Federation
#1765 - 2015-07-19 09:52:54 UTC
Angelica Dreamstar wrote:
Jenshae Chiroptera wrote:
Paranoid Loyd wrote:
Angelica Dreamstar wrote:
SMART
A smart ... a smart ... a smart ... that smart ....
Yay smarties!Big smile
I am sure you can manage to be more concise. Blink
Okay okay, I could ALSO increase my vocabulary! Lol

And yes, you're right.


I have no idea, Dersen Lowery, why you mention the names of the people who talk. That is COMPLETELY irrelevant to the listener, who does not know them anyway! He will also not look them up, unless he finds this kind of **** amusing!


Hey, we can actually test this!


Could you PLEASE assume the perspective of a complete stranger?
Could you also PLEASE assume that the complete stranger has NO inside or outside knowledge of EVE ONLINE?

What would HE think about this video?



If your response is equal to yours, then I'm sorry, you failed the task!


Try a different one!
Still waiting for someone who is actually capable of answering the questions truthfully.

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Lucas Kell
Solitude Trading
S.N.O.T.
#1766 - 2015-07-19 14:52:28 UTC
Angelica Dreamstar wrote:
Still waiting for someone who is actually capable of answering the questions truthfully.
Hmmm

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kandu Harr
Doomheim
#1767 - 2015-07-19 19:49:23 UTC
Black Pedro wrote:
Kandu Harr wrote:
Black Pedro wrote:


Without ganking, there would be no risk at all left in highsec.


you should amend that statement, it is false

What risk is there left for an NPC corp member then other than a suicide gank? NPCs? Accidentally self-destructing?

At the beginning of 2015 there were three forms of non-consensual PvP in highsec: wardecs, suicide ganking, and highsec awoxing.

Now there are only two. And only one of those affects NPC corp members.


with all due respect, people staying in or dropping to npc corps is abused by almost all entities in high sec. the ship-bumpers are npc, spotters are npc, haulers npc, dec dodgers etc. that is a completely different issue and does not admonish your statement as being false.

back on the topic though.
i am not asking for a nerf to ganking or reduction in risks vs previous levels. the evolution of hyperdunking with the bowhead has allowed a whole new level of ganking that was generally not ever used on freighters or player ships. certainly not in the busiest trade hub in the game. i am okay with what it was before, or being effectively used on obviously afk targets.

but with the new evolution of hyerdunking there has not been an evolution in the counters to it. to the contrary, i have linked kills with web ships that were obviously ineffective (i could link 4 additional kills with webs on the kill that occured in the past 3-4 days). and from what i have witnessed first hand there are freighter pilots who are anything but afk, inexperienced, or without escorts. and they all died to hyperdunking.

the additional ability to perform these high-reward ganks has not come with additional counters, and there needs to be some balance restored imho. it is also fair to mention that unlike traditional freighter ganking, only 1 character now suffers the security loss for the illegal aggression (which has always been one of the risks/results of illegal aggression). the risks for hyperdunking are now reduced for those performing them.

barring a revamp of the npc corp system, a more direct rebalance is required.

i suggested that a criminally flagged character not be allowed to board a ship in high security space, as a way to balance the new hyperdunking. this would not in any way affect 'traditional' ganking mechnics, as would increasing the weapons timer instead. but it does seem a little too severe.

until i have trained my characters to perform my own hyperdunking i cannot think of any other way to balance this better.
Mag's
Azn Empire
#1768 - 2015-07-19 20:19:36 UTC
Kandu Harr wrote:
Stuff
You've not posted anything that changes this ruling. Whether it be links or bad opinion.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Black Pedro
Mine.
#1769 - 2015-07-19 20:58:32 UTC  |  Edited by: Black Pedro
Kandu Harr wrote:
Black Pedro wrote:
Kandu Harr wrote:
Black Pedro wrote:


Without ganking, there would be no risk at all left in highsec.


you should amend that statement, it is false

What risk is there left for an NPC corp member then other than a suicide gank? NPCs? Accidentally self-destructing?

At the beginning of 2015 there were three forms of non-consensual PvP in highsec: wardecs, suicide ganking, and highsec awoxing.

Now there are only two. And only one of those affects NPC corp members.


with all due respect, people staying in or dropping to npc corps is abused by almost all entities in high sec. the ship-bumpers are npc, spotters are npc, haulers npc, dec dodgers etc. that is a completely different issue and does not admonish your statement as being false.

I was not passing judgement on how people use/abuse player corporations. I was merely responding to your assertion that there is risk in highsec other than suicide ganking. This is false. While I listed wardecs as a non-consensual form of PvP, that is only true from the perspective of the corporation, not the player. At anytime, any character can quit a corp thus shedding a wardec making that risk voluntary. Therefore, without ganking, a character would be, or could become with a single click, 100% safe in highsec.

That is just the way of highsec agression mechanics work. It is also why CCP has repeatedly confirmed that suicide ganking is an intended mechanic they have put in the game on purpose. You are suppose to be at risk in highsec, and suicide ganking is the most basic and fundamental form of that risk, and often the only risk, for characters there.

Kandu Harr wrote:
back on the topic though.
i am not asking for a nerf to ganking or reduction in risks vs previous levels. the evolution of hyperdunking with the bowhead has allowed a whole new level of ganking that was generally not ever used on freighters or player ships. certainly not in the busiest trade hub in the game. i am okay with what it was before, or being effectively used on obviously afk targets.

but with the new evolution of hyerdunking there has not been an evolution in the counters to it. to the contrary, i have linked kills with web ships that were obviously ineffective (i could link 4 additional kills with webs on the kill that occured in the past 3-4 days). and from what i have witnessed first hand there are freighter pilots who are anything but afk, inexperienced, or without escorts. and they all died to hyperdunking.

the additional ability to perform these high-reward ganks has not come with additional counters, and there needs to be some balance restored imho. it is also fair to mention that unlike traditional freighter ganking, only 1 character now suffers the security loss for the illegal aggression (which has always been one of the risks/results of illegal aggression). the risks for hyperdunking are now reduced for those performing them.

barring a revamp of the npc corp system, a more direct rebalance is required.

i suggested that a criminally flagged character not be allowed to board a ship in high security space, as a way to balance the new hyperdunking. this would not in any way affect 'traditional' ganking mechnics, as would increasing the weapons timer instead. but it does seem a little too severe.

until i have trained my characters to perform my own hyperdunking i cannot think of any other way to balance this better.

Friend, the reality is freighters are suppose to die. I know many players have trouble accepting this, think suicide ganking must be an exploit or something and that their billion ISK should be safe in "highsec" but that isn't the case. CCP explicitly coded the game so criminals can operate there - they are suppose to be there and destroying other players stuff and taking their cargo.

CCP has purposely made nowhere in New Eden (except the rookie systems) safe. That means even experienced pilots with escorts are going to have a bad day sometimes and lose a ship - remember the "don't fly what you cannot afford to lose" motto they drilled into you in capsuleer school? This is all intended.

You seem unable to accept that you cannot ever be 100% safe by design. There are going to be situations where you slip up, are out-played, or are just incredibly unlucky and your ship will explode from under you. Hyperdunkers are one source, albeit a minute one statistically, of this phenomenon of ship loss.

I really hope you go through with your hyperdunking project. Not only you will see how difficult it is to pull off and how easily it is countered, you might get over this risk-aversion that has you forum-warrioring against a mechanic that CCP has ruled as completely kosher. Losing some gank ships will at least get you used to ship loss, even if you have already written them off when you undock, and hopefully help get you over this paralyzing fear you seem to have that your pixel ship has even a chance, no matter how small, of exploding to gankers.

Highsec has never been safer. The chances of you losing your freighter, even if you only ever AFK it everywhere are small. Yet they are non-zero, and there is nothing you can do to guarantee that your freighter will make it from A-to-B safely. Sure, there a plenty of good hauling practices that can increase your chances of arriving safely dramatically, but you can still lose that ship in highsec even if you do everything correctly and by the book.

That is just the game CCP has designed. That is Eve.
Kaarous Aldurald
Black Hydra Consortium.
#1770 - 2015-07-19 21:05:40 UTC
Kandu Harr wrote:

but with the new evolution of hyerdunking there has not been an evolution in the counters to it.


Because the counters for it are nigh-perfect to begin with:


  • Don't be afk.

  • Fly with webs and a scout.

  • Don't massively overload your freighter.


The vast, vast majority of ganks are thereby averted.


Quote:
it is also fair to mention that unlike traditional freighter ganking, only 1 character now suffers the security loss for the illegal aggression (which has always been one of the risks/results of illegal aggression).


Wrong. At least one other character is required to pull Concord to do this in higher security systems, and they suffer sec status loss as well.

If you don't even know how this works(and you have demonstrated repeatedly that you don't), how do you have the gall to come on here and lecture people about it?


Quote:

i suggested that a criminally flagged character not be allowed to board a ship in high security space, as a way to balance the new hyperdunking.


That's not "balance". That's "delete". Like every carebear you don't want balance, you just want even more safety than the disgusting amount you already have.

Pathetic.


"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lucas Kell
Solitude Trading
S.N.O.T.
#1771 - 2015-07-19 21:08:28 UTC  |  Edited by: Lucas Kell
Black Pedro wrote:
I was not passing judgement on how people use/abuse player corporations. I was merely responding to your assertion that there is risk in highsec other than suicide ganking. This is false. While I listed wardecs as a non-consensual form of PvP, that is only true from the perspective of the corporation, not the player. At anytime, any character can quit a corp thus shedding a wardec making that risk voluntary. Therefore, without ganking, a character would be, or could become with a single click, 100% safe in highsec.
If you ignore all other sources of risk in highsec, then yes, you are right. But in reality there are other risks, so you're wrong.

Black Pedro wrote:
Kandu Harr wrote:
back on the topic though.
i am not asking for a nerf to ganking or reduction in risks vs previous levels. the evolution of hyperdunking with the bowhead has allowed a whole new level of ganking that was generally not ever used on freighters or player ships. certainly not in the busiest trade hub in the game. i am okay with what it was before, or being effectively used on obviously afk targets.
...
... You seem unable to accept that you cannot ever be 100% safe by design. There are going to be situations where you slip up, are out-played, or are just incredibly unlucky and your ship will explode from under you.
If we ever needed eve more proof that people like yourself don't bother reading posts, here it is. This guys wasn't even suggesting 100% safety. The problem with you and people like you is that you refuse to listen and you refuse to understand the term "balance". You want your super easy gameplay and you don't think anyone else should get a say. The problem with that attitude is that it works against you. You complain about every single suggestion as if it's saying "We must remove ALL risk", when 99% of the time that's not what it's saying. That's why your opinions often get overlooked, and why I see changes getting made going forward that will further reduce risk in highsec. If you actually responded to what people are actually saying and stopped responding to the invisible carebear you've made up in your head, you might get somewhere.

Kaarous Aldurald wrote:
Quote:
it is also fair to mention that unlike traditional freighter ganking, only 1 character now suffers the security loss for the illegal aggression (which has always been one of the risks/results of illegal aggression).
Wrong. At least one other character is required to pull Concord to do this in higher security systems, and they suffer sec status loss as well.
I was under the impression the ganker himself pulled concord away before flying back in a pod to board a new gank ship. Isn't that what the shuttles are for?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kaarous Aldurald
Black Hydra Consortium.
#1772 - 2015-07-19 21:18:36 UTC
Lucas Kell wrote:
If you ignore all other sources of risk in highsec, then yes, you are right. But in reality there are other risks, so you're wrong.


Characters in NPC corps are immune to wars. Without ganking, they have zero risk of non consensual PvP interactions.

That's the facts on the matter, whether your narrative wants to admit it or not.

If you're trying to claim "accidentally pressing the self destruct button" counts as risk, be my guest, but I doubt that even you would take that position.


Quote:
I was under the impression


Roll

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lucas Kell
Solitude Trading
S.N.O.T.
#1773 - 2015-07-19 21:26:42 UTC  |  Edited by: Lucas Kell
Kaarous Aldurald wrote:
Lucas Kell wrote:
If you ignore all other sources of risk in highsec, then yes, you are right. But in reality there are other risks, so you're wrong.
Characters in NPC corps are immune to wars. Without ganking, they have zero risk of non consensual PvP interactions.
First off, no they don't. They can still be baited into flagging themselves for combat.

Secondly, he stated that there is no other risk in highsec, not that there was no other forms of non-consensual PvP.

Thirdly, removing hyperdunking doesn't remove ganking, so your point is moot.

So once again, a swing and a miss. Good job.

Kaarous Aldurald wrote:
Quote:
I was under the impression


Roll
So are you saying that's not how it works? Or is this your way of working round you misunderstanding the mechanics while accusing someone of misunderstanding the mechanics?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kaarous Aldurald
Black Hydra Consortium.
#1774 - 2015-07-19 21:38:07 UTC
Lucas Kell wrote:
]First off, no they don't. They can still be baited into flagging themselves for combat.


"flagging themselves"

Consensual PvP, even if it's on accident. They did it themselves.


Quote:
So are you saying that's not how it works?


No, I'm mocking the fact that you know so little about this, but choose to pontificate on it nonetheless. It's really rather amusing. But then I never expect intellectual honesty from you anyway.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lucas Kell
Solitude Trading
S.N.O.T.
#1775 - 2015-07-19 21:44:32 UTC  |  Edited by: Lucas Kell
Kaarous Aldurald wrote:
Lucas Kell wrote:
]First off, no they don't. They can still be baited into flagging themselves for combat.
"flagging themselves"

Consensual PvP, even if it's on accident. They did it themselves.
LOL. And love how you skipped over the rest.
TBH, aren't you one of these "undock is consent" people? Meaning that there is currently no non-consensual PvP in highsec, so removing ganking would not reduce the amount of non-consensual PvP.

Kaarous Aldurald wrote:
Quote:
So are you saying that's not how it works?
No, I'm mocking the fact that you know so little about this, but choose to pontificate on it nonetheless. It's really rather amusing. But then I never expect intellectual honesty from you anyway.
Lol? It seems I probably know more about how it works than you do. No other character needs to lose sec status.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kaarous Aldurald
Black Hydra Consortium.
#1776 - 2015-07-19 21:55:31 UTC
Lucas Kell wrote:

TBH, aren't you one of these "undock is consent" people?


That's too much of an oversimplification if you ask me.

Undocking is the acknowledgement, whether you know it or not, that PvP is a possibility. Because EVE Online is a PvP game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Kandu Harr
Doomheim
#1777 - 2015-07-19 22:01:09 UTC
Kaarous Aldurald wrote:

Because the counters for it are nigh-perfect to begin with:

Don't be afk.

like coming out of the jita undock to your ping?


Fly with webs and a scout.
Like these?
https://zkillboard.com/kill/47901622/
https://zkillboard.com/kill/47812958/
https://zkillboard.com/kill/47804626/
https://zkillboard.com/kill/47789491/
https://zkillboard.com/kill/47789491/

Don't massively overload your freighter.
true, but define that. the cost of hyperdunking is not that great.

The vast, vast majority of ganks are thereby averted.
the stats show hyperdunking > than that.

At least one other character is required to pull Concord to do this in higher security systems, and they suffer sec status loss as well.
the throwaway npc alt? i didn't even bring that up, but since you mention it...

If you don't even know how this works(and you have demonstrated repeatedly that you don't), how do you have the gall to come on here and lecture people about it?

I am here discussing this, as I was advised to do by ccp GMs. i can also read, watch, analyze and try things out myself. unlike you i am willing to learn, discuss and decide.

Kaarous Aldurald wrote:

That's not "balance". That's "delete". Like every carebear you don't want balance, you just want even more safety than the disgusting amount you already have.

Pathetic.


and the inevitable stereotype and ad-hominem. i would expect no less of you.
Kaarous Aldurald
Black Hydra Consortium.
#1778 - 2015-07-19 22:12:35 UTC
Kandu Harr wrote:

the stats show hyperdunking > than that.


You're laughable.

It's basically impossible to get ganked when using those tricks properly, let alone dunked, because that's even easier to avoid.

Hell, I would be hard pressed to even get bumped by somebody while using webs. Before I joined CODE, my frieghter and I went through Uedama five times a week for nearly six months, and I never once got ganked.

So if you're here to provide evidence that carebears can't even manage simple counters and barebones best practices, you have succeeded. Congratulations, I freely admit that you guys suck at this game.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Lucas Kell
Solitude Trading
S.N.O.T.
#1779 - 2015-07-19 22:16:17 UTC
Kaarous Aldurald wrote:
Lucas Kell wrote:
TBH, aren't you one of these "undock is consent" people?
That's too much of an oversimplification if you ask me.

Undocking is the acknowledgement, whether you know it or not, that PvP is a possibility. Because EVE Online is a PvP game.
Indeed it is, but PvP doesn't have to involves shooting people. That's and important distinction most refuse to acknowledge when screaming about "the carebears".

Ima GoodGirl wrote:
You clearly have no clue about the true nature of fleet pvp. Rolling out stereotypes is easy, but rarely does it represent the truth and diversity that exists. That's exactly the case here. No amount of my posting will get you to understand though.

Continue to post like an idiot though. You're very good at that.
Yeah, no, I totally have never been in fleet fights ever, what being in a null coalition that's almost constantly at war. I don't fly with spectre fleet or miniluv or anything, and of course I haven't been here since 05.

lol, what are you, new? I know what fleet fights are, at the small end they are waiting around or hunting for targets that aren;t enormous blobs and at the large end they are max tidi, waiting 45 minutes for the server to acknowledge your command with "soul-crushing lag". People do generally take this game far too seriously, and the sad truth of fleet fights is that while there's some absolutely amazing moments, the majority of them are dull as sin. There's a reason CCP are actively trying to change the way fleets need to engage.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kaarous Aldurald
Black Hydra Consortium.
#1780 - 2015-07-19 22:21:19 UTC
Lucas Kell wrote:
Indeed it is, but PvP doesn't have to involves shooting people.


And? It also does involve shooting people.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.