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PLEX Idea - Demurrage Currency

First post
Author
Do Little
Bluenose Trading
#41 - 2015-07-19 11:06:50 UTC
The price of PLEX is constant - $19.95US with volume discounts and occasional sales.
The value of PLEX is constant - 30 days of game time

PLEX can be traded for ISK which allows wealthy players to pay for their game time with ISK but every PLEX was originally paid for with real money - including the PLEX being held by the New Eden Central Bank (confiscated from banned players)

In general new players tend to purchase PLEX from CCP and trade it for ISK to fund their in game activity. Older players want to purchase PLEX in game to fund their subscription.

The balance between these forces controls the price of PLEX - fewer new players means fewer new PLEX entering the market which results in competition and higher prices for the existing inventory.

To me, this looks like a healthy market working properly. If CCP breaks the link between PLEX and real world currency - how do you expect them to meet their payroll?
Celthric Kanerian
Viziam
Amarr Empire
#42 - 2015-07-19 12:05:06 UTC
I see this as nothing but a whole new way of scamming people.
Aerasia
Republic University
Minmatar Republic
#43 - 2015-07-19 13:59:26 UTC
Imiarr Timshae wrote:
1. I never said CCP had direct control over the value of PLEX.
Really? Because your OP certainly looks like it's suggesting CCP take steps to reduce the value of PLEX because
Quote:
In the current system PLEX prices serve only to deter players from the game.


Imiarr Timshae wrote:
It isn't, again in my opinion, speculation based on traditional speculation like patchnote buys, long game guesses and so forth. It's based purely on the idea that demand must always exist because there is a captive market - the poor sods who HAVE to PLEX to pay and if not be priced out of the game.
Speculation against the 'poor sods' is what causes the bubble to pop. I have no doubt that people are pushing up their sell orders for PLEX each day to see if they can squeeze a few extra million out of their USD purchase. As the price goes up you'll eventually get so high that not all the PLEX are being sold any more. People who are only looking for a quick ISK injection will drop the price and the bubble will burst.

Maybe that puts the price back in the reach of 'poor sods' again, maybe it doesn't. And short of having NPCs sell PLEX directly for ISK, CCP can't directly control that.

As several have pointed out, if you want to drop the price of PLEX you need to increase the supply. There's a couple of ways you can try to do that but your OP isn't one of them. Petition CCP to drop the price of a PLEX a few dollars if what you really want is to see the ISK value drop.


Imiarr Timshae
Funny Men In Funny Hats
#44 - 2015-07-19 15:04:47 UTC
Aerasia wrote:
Speculation against the 'poor sods' is what causes the bubble to pop. I have no doubt that people are pushing up their sell orders for PLEX each day to see if they can squeeze a few extra million out of their USD purchase. As the price goes up you'll eventually get so high that not all the PLEX are being sold any more. People who are only looking for a quick ISK injection will drop the price and the bubble will burst.

Maybe that puts the price back in the reach of 'poor sods' again, maybe it doesn't. And short of having NPCs sell PLEX directly for ISK, CCP can't directly control that.

As several have pointed out, if you want to drop the price of PLEX you need to increase the supply. There's a couple of ways you can try to do that but your OP isn't one of them. Petition CCP to drop the price of a PLEX a few dollars if what you really want is to see the ISK value drop.




I am aware of the function of speculative bubbles, and I've never said I wanted to see the price fall, at any point. I appreciate your input but the views you seem to be infering from my OP are not views I hold.
Aerasia
Republic University
Minmatar Republic
#45 - 2015-07-19 15:27:21 UTC
Imiarr Timshae wrote:
I am aware of the function of speculative bubbles, and I've never said I wanted to see the price fall, at any point. I appreciate your input but the views you seem to be infering from my OP are not views I hold.

So when you said
Imiarr Timshae wrote:
People would no longer be able to buy PLEX and sit on it (forcing the price up) purely because they want to profit from a system which is flawed.
It wasn't the higher prices that bugged you, it was purely the principle of a flawed system.

And you are unhappy with speculation
Imiarr Timshae wrote:
PLEX prices would actually be based on how much people want them, not on how much extremely rich speculators can control their value.
because it's keeping the price... down?

Of course, it's only natural to not want prices to fall when you're concerned about
Imiarr Timshae wrote:
the poor sods who HAVE to PLEX to pay and if not be priced out of the game.


Wait... sorry, you have the falling PLEX price listed under cons
Imiarr Timshae wrote:
Cons:
Temporary falling of value of PLEX.
I must be mistaken.What?
Imiarr Timshae
Funny Men In Funny Hats
#46 - 2015-07-19 15:43:24 UTC  |  Edited by: Imiarr Timshae
Aerasia wrote:

I must be mistaken.What?


You really are mistaken. Sorry but you're inferring something that just isn't there.

I've stated numerous times I've got a vested interest in the game and playerbase continuing to grow, and I believe that a system for gametime sales ingame which is devoid of speculation and manipulation would be fairer and more equitable for everyone. I don't subjectively care about the price. I have no problem affording PLEX and so long as my market trading activities continue, I never will.
Teckos Pech
Hogyoku
Goonswarm Federation
#47 - 2015-07-19 19:55:55 UTC  |  Edited by: Teckos Pech
Imiarr Timshae wrote:
Teckos Pech wrote:


Speculation against what? Speculators just don't accumulate things because they think the price will go up for no reason. As I noted either speculators think there will be a sudden surge in demand resulting in even higher prices or that there will be a sudden drop in the supply resulting in a price increase. What will cause either of those events to occur?



My intention in my OP, which I thought was obvious, was that PLEX speculation revolves around the fact that of all the things ingame, PLEX is redeemable against playtime. I think I would even argue that PLEX as a currency is back by the commodity "playtime", that's what it's value is based on "If I don't PLEX I either need to pay RL money or quit." just like commodies IRL are "People will always need oil." "Gold is an important and rare industrial manufacturing good." Just a thought.

So when I say speculation (if you disagree with my above thought or not) I mean people purchasing it because it will always be in demand, and demand will (read : If the game is successful and expands) always go up, and because a PLEX bought in 2009 can be resold a decade later with no decline in value (Yes I realise everything in game works like this - no "decay" so to speak).

It isn't, again in my opinion, speculation based on traditional speculation like patchnote buys, long game guesses and so forth. It's based purely on the idea that demand must always exist because there is a captive market - the poor sods who HAVE to PLEX to pay and if not be priced out of the game. They are unhappy, CCP is unhappy (one less "consumer" for PLEX to be sold to) and I am unhappy, remember PCU 63,170? That was in 2011. In 2013 there was a "log in to celebrate the 10th anniversary event", but it wasn't just casual numbers it was a dedicated effort and it reached 65,303.

In terms of peak concurrent users we're currently at 2007 levels. This genuinely worries me.

The suggestion of a demurrage currency for PLEX, at least in my eyes, offers a route towards making the price of PLEX equitable and unable to be manipulated because it is a vital resource for a vast number of our playerbase. If you say "The current price isn't effected by speculation" or "the current price is the ideal price" then what harm would this do except stimulate the market, encouraging more people to sell, and, by your logic, more people to buy. CCP increases its wealth and maybe they finally finish opening that door in my captains quarters Lol


Okay, so I had this long post written, but then I thought, "No, too long winded and the point will get lost." So a shorter post with a question at the end.

First off, noting something is "always in demand" is not enough to induce speculation of ever increasing prices. Forks are always in demand, but we see little speculation there. Oil has lots of speculation though, and it too is also "always in demand". As such the "always in demand" is kind of a poor answer since it is common to a commodity that has little speculation and a commodity with lots of speculation.*

So what other factor is causing people to speculate that the price of PLEX will over time increase?

*The reason why there is speculation in the oil market is due to the things like supply shocks. Oil is prone to large and hard to predict supply shocks. Damage to a major pipeline, a hurricane, or the like can all send prices up quickly. The market for forks on the other hand is unlikely to have major supply or demand shocks. And by shock I mean a random event that is difficult to predict.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Imiarr Timshae
Funny Men In Funny Hats
#48 - 2015-07-19 20:29:16 UTC
Hey, your point isn't likely to be lost on me. You've said some great stuff so far, and learning more is one of my personal favourite activities. With that said, I would define the "other factor" being that they are the only thing in Eve with a real world cost (besides time).
Teckos Pech
Hogyoku
Goonswarm Federation
#49 - 2015-07-19 20:55:47 UTC  |  Edited by: Teckos Pech
Imiarr Timshae wrote:
Hey, your point isn't likely to be lost on me. You've said some great stuff so far, and learning more is one of my personal favourite activities. With that said, I would define the "other factor" being that they are the only thing in Eve with a real world cost (besides time).


I disagree, it is that the amount of ISK entering the game and almost surely a large percentage of it flowing into the PLEX market.

The growth of the money supply in Eve is shocking, IIRC something like 1 trillion a month (net of sinks). We should be having massive inflation. The thing is we don't...except in the PLEX market.

Edit: Thanks for the kind words. And my post was kind of long and rambling, probably because I'd write something, leave the PC, come back and write more.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Imiarr Timshae
Funny Men In Funny Hats
#50 - 2015-07-19 21:30:27 UTC
Teckos Pech wrote:
Imiarr Timshae wrote:
Hey, your point isn't likely to be lost on me. You've said some great stuff so far, and learning more is one of my personal favourite activities. With that said, I would define the "other factor" being that they are the only thing in Eve with a real world cost (besides time).


I disagree, it is that the amount of ISK entering the game and almost surely a large percentage of it flowing into the PLEX market.

The growth of the money supply in Eve is shocking, IIRC something like 1 trillion a month (net of sinks). We should be having massive inflation. The thing is we don't...except in the PLEX market.

Edit: Thanks for the kind words. And my post was kind of long and rambling, probably because I'd write something, leave the PC, come back and write more.


Heh, well discussion was what I wanted to start. Often these forums are not... well designed to allow for complex thought and learning, but I try to structure my posts in such a way that interesting logical thought is encouraged and it sure worked here. A few people, yourself included, have given me many things to think about.

If you happen to have a draft of your massive post I'd happily have it by evemail - this thread can probably be relegated to the catabombs of F&ID.
Melek D'Ivri
Illuminated Overwatch Group
#51 - 2015-07-19 21:57:33 UTC
Teckos Pech wrote:
Marsha Mallow wrote:
.



Ahhh the dubious logic of reasoning from a price change.

Suppose I tell you that next quarter the price of gasoline is going to go up, will there be more or less gasoline on the market?


In fact the prices would more than likely go up RIGHT NOW or very soon, because around here that's how the stations treat the gas. The price might go up, so therefore we need to get ahead of the curve now! PLEX is never going back down unless CCP fixes it, new players that can't subscribe will never want to keep playing a game that costs them 300 hours a month in game to keep playing it next month (until skills catch up to increase their revenues), existing players that PLEX will "slowly" start trailing off [exponentially I might add], and owners of PLEX are never going to undercut their possible profits on such a hot selling item.

I find it highly unreasonably to say that your 1 hour of real life work is worth so many of mine in game. If I didn't have such important things to do in EVE I'd already have left when it went over 750-800m range. I've already cancelled off my other 4 accounts due to CCP's plex price negligence, kind of hate to cancel the last two just because it costs 12 billion isk per year per account to play EVE. Oh that's 12b a year right now. I expect it's really going to have cost me about 20 billion per account for this year by the time January 1 hits.
Iain Cariaba
#52 - 2015-07-19 22:22:57 UTC
Melek D'Ivri wrote:
Teckos Pech wrote:
Marsha Mallow wrote:
.



Ahhh the dubious logic of reasoning from a price change.

Suppose I tell you that next quarter the price of gasoline is going to go up, will there be more or less gasoline on the market?


In fact the prices would more than likely go up RIGHT NOW or very soon, because around here that's how the stations treat the gas. The price might go up, so therefore we need to get ahead of the curve now! PLEX is never going back down unless CCP fixes it, new players that can't subscribe will never want to keep playing a game that costs them 300 hours a month in game to keep playing it next month (until skills catch up to increase their revenues), existing players that PLEX will "slowly" start trailing off [exponentially I might add], and owners of PLEX are never going to undercut their possible profits on such a hot selling item.

I find it highly unreasonably to say that your 1 hour of real life work is worth so many of mine in game. If I didn't have such important things to do in EVE I'd already have left when it went over 750-800m range. I've already cancelled off my other 4 accounts due to CCP's plex price negligence, kind of hate to cancel the last two just because it costs 12 billion isk per year per account to play EVE. Oh that's 12b a year right now. I expect it's really going to have cost me about 20 billion per account for this year by the time January 1 hits.

Please share what you're smoking with the rest of us.

The concept of it taking 300 hours to pay for a subscription for a video game is utterly insane. CCP is under zero obligation to you enable you to PLEX your accounts. I have repeatedly stated that a video game is a luxury, and that if you're unable to pay your subscriptions, then you need to look over your budget and either free up the money for it, improve your ability to make money, or stop playing.

PLEX was created to make GTC trading more convienent than the old system. This system was developed to combat what, at the time, was a serious issue CCP had with people selling isk for real money, also know as RMT. Rather than make a system where you are directly buying isk from CCP, we call this pay to win by the way, they created a system where those with the ability to afford it could support their accounts through their in game wallets. At no point in this are you entitled to pay your accounts with ISK, unless you live in Iceland and ISK stands for Icelandic Krona.
Teckos Pech
Hogyoku
Goonswarm Federation
#53 - 2015-07-19 23:10:28 UTC
Melek D'Ivri wrote:
Teckos Pech wrote:
Marsha Mallow wrote:
.



Ahhh the dubious logic of reasoning from a price change.

Suppose I tell you that next quarter the price of gasoline is going to go up, will there be more or less gasoline on the market?


In fact the prices would more than likely go up RIGHT NOW or very soon, because around here that's how the stations treat the gas. The price might go up, so therefore we need to get ahead of the curve now! PLEX is never going back down unless CCP fixes it, new players that can't subscribe will never want to keep playing a game that costs them 300 hours a month in game to keep playing it next month (until skills catch up to increase their revenues), existing players that PLEX will "slowly" start trailing off [exponentially I might add], and owners of PLEX are never going to undercut their possible profits on such a hot selling item.

I find it highly unreasonably to say that your 1 hour of real life work is worth so many of mine in game. If I didn't have such important things to do in EVE I'd already have left when it went over 750-800m range. I've already cancelled off my other 4 accounts due to CCP's plex price negligence, kind of hate to cancel the last two just because it costs 12 billion isk per year per account to play EVE. Oh that's 12b a year right now. I expect it's really going to have cost me about 20 billion per account for this year by the time January 1 hits.


Here is the thing, people trade off their time between labor and leisure. And when it comes to paying with PLEX vs. paying with RL money it is also a trade off as well. You are basically saying you value 12 billion isk more than the $131.40 it would cost you to pay with RL money. That's fine, but there is a big problem here. This puts an implicit value on your time depending on how much ISK you can earn/hour in game. For example, if you can earn ISK at a rate of 100,000,000/hour the implicit value of that hour is $1.10/hour. Even if PLEX prices were to magically drop back down to 400 million ISK and you would happily PLEX an account that implicitly implies you value that time at about $2.75/hour. Granted there is the "it's a game and is supposed to be fun factor", but still this suggests you place a very low value on your time. Of course, maybe you make ISK very fast, maybe is it at a rate of 400 million/hour and you thus value your time a $11/hour.

Stop buying PLEX. If you are unwilling to pay the RL money costs...well sorry. But nowhere does it say you have a right to play this game via PLEX. You are not entitled to having your game time subsidized. And even if CCP were to say set a price cap, PLEX prices can go no higher than 500 million...you may still not be able to play. Because some people who currently buy PLEX and sell them may just stop figuring it isn't worth it anymore. Price caps/ceilings invariable create what is known as excess demand--i.e. demand is greater than the supply, but prices cannot rise to restore equilibrium.

And yes, the PLEX price in game suggests that yes, 1 hour of my RL time is worth considerably more than your 1 hour in game. I'll never PLEX my accounts. My time is to valuable for that given my sources of in game income (i.e. I don't want to spend more than 1-2 hours a month earning a PLEX...I can't with my current sources of in game income, so I wont PLEX my account) and my RL income (and no I'm not saying I make a ton of money, just that I make enough so that I don't want to spend so much of my free time grinding ISK to pay for a PLEX). Instead, I just pay with real world money.

Sorry, if this post annoys or upsets you...I'm just taking your statements and showing you what they mean implicitly from my view.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Imiarr Timshae
Funny Men In Funny Hats
#54 - 2015-07-19 23:37:05 UTC
Teckos Pech wrote:


Stop buying PLEX. If you are unwilling to pay the RL money costs...well sorry. But nowhere does it say you have a right to play this game via PLEX.


I'm very stupid as this thread has overwhelmingly displayed but I didn't read entitlement into his statements at all anywhere. I think he just espouses the same concerns I do.
Teckos Pech
Hogyoku
Goonswarm Federation
#55 - 2015-07-20 00:38:41 UTC
Amarisen Gream wrote:


--we need a bigger isk sink or something to pull more isk from the inflated economy-- that might help



Oooh, I missed this comment. Yes, this could be one solution. The thing is though, if it is ISK entering the economy and going almost directly into the the PLEX market it might not work...at least not that well. Or your sink might need to be substantially larger.

Also, ISK sinks can be avoided, or people can seek to avoid them. For example, taxes...nobody likes paying taxes and the higher taxes go the more of an underground economy you'll get. My guess is that currently the underground economy is rather small.

Anyhow, while increasing ISK sinks could help, reducing the ISK sources would still be necessary.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#56 - 2015-07-20 00:40:01 UTC
Imiarr Timshae wrote:
Teckos Pech wrote:


Stop buying PLEX. If you are unwilling to pay the RL money costs...well sorry. But nowhere does it say you have a right to play this game via PLEX.


I'm very stupid as this thread has overwhelmingly displayed but I didn't read entitlement into his statements at all anywhere. I think he just espouses the same concerns I do.



You are correct, he didn't. I assumed it from the tone...my bad.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Sgt Ocker
What Corp is it
#57 - 2015-07-20 01:12:24 UTC
Teckos Pech wrote:
Sgt Ocker wrote:
Teckos Pech wrote:
Imiarr Timshae wrote:
Hello GD!

While having a conversation with a friend about PLEX prices, I repeated my thoughts from about a year ago in regards to "Fixing" PLEX, so I thought I'd post them here to read replies (And get flamed! Where else but GD).

The Basic Idea :

For every 30 Days that a PLEX has been ingame (an item, not the redeeming system) it loses 1 day of redeemable value. For legal reasons it will never decay below 1 day.

The Why :

Eve's ecomony can be broadly defined as a market in which there are numerous currencies; ISK, Trit, Mex, Zydrine, Plex, whatever. Anything with a degree of liquidity and "value". All of these currencies hold their value based exclusively on player desire; I want ISK so I can buy a vindicator, I want trit so I can build a vindicator, I want PLEX so I can fly my vindicator for another month.


No. No. No. There is 1 currency, ISK. Eve is an example of a fiat currency economy. Saying tritanium is a currency is like saying forks are currency in any RL economy. They are not currency they are goods. While you can barter with them, in theory, the presence of a currency, even a fiat currency, means very, very few people will engage in barter.

Quote:
However, PLEX is the only currency that is backed against "real world" currency, directly. It's attached to a real world value and therefore it will always have value; unlike trit or Veld or Vindicators it actually carries value both as sub time and its percieved value.

This is why speculation has been rife with PLEX. The people who claim to be "manipulating" the PLEX market really aren't, they are doing what all smart financial institutions do; leverage the solid value of a particular currency to allow it to increase and offer returns. This is why the World Bank and the International Monetary Fund lends to third world nations in United States Dollars, so that when the country inevitably implodes they still owe back "hard" currency, rather than devalued local currency.


First off, PLEX have no real world value. You cannot use PLEX to buy bread at your local grocery, for example. You could try to sell them for real world money, but that is RMT and you'll be banned.


Sorry but your slightly wrong here..
You can pay to go to fanfest with plex - It has a real world value.
You can make donations to real world charity drives - Plex has a real world value.

You buy plex with a credit card - Giving it a dollar value.
You can buy bread at your local store with the money you buy plex with - It has dollar value.

$19.95 USD for 1 Plex - Plex has a real world value which is transmitted to Eve by those who buy Plex for isk, with real dollars. If I can only get 100 mil isk for 1 Plex ($19.95 USD) is it worth buying when what I want to buy with it costs 10 billion isk?

Plex has a real world value.


No in game item has real world value, as per CCP. If this were not the case it would open up a rather messy can of worms.

"as per CCP" - CCP already opened that can of worms, they allow you to pay for game time and select goods, with an in game item, which can only be put into the game by being purchased with real world dollars. Once in-game that item can be traded for "real world" services.

Did you not read the post you responded to or are you saying it is all a lie - CCP don't accept plex as payment, they didn't give a "monetary value" of the donated plex to the charities.

The primary things helping to keep plex prices high - The cost in "real world value" of a plex - Whether that cost be time spent "earning" it in game, or $$$$ spent buying it from CCP.

Would you buy plex from CCP if it was being traded for 100 million isk on the in-game market?

If plex were being sold at 50% off, how many do you think CCP would sell? - Would flooding the in-game market with 50% off plex have any affect on its "real world value". Yes it would, by reducing CCP's earnings from plex sales - it has a real world value.

The price plex is brought and sold for IS its "real world value" and is initially set by CCP as real world income.

Can Plex be used to purchase something you can use outside of New Eden, giving it a real world value - Yes it can
You can quite easily work out the "real world value" of a plex ( as set by CCP) - Go to the fanfest booking site, or is Fanfest an in game item?


NB; 1 Plex is more valuable in "real world value" to me than it is to a resident of the US.
1 Plex for a US resident cost $19.95
1 Plex for an AU resident currently costs $27.06

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Teckos Pech
Hogyoku
Goonswarm Federation
#58 - 2015-07-20 01:22:49 UTC
Sgt Ocker wrote:

"as per CCP" - CCP already opened that can of worms, they allow you to pay for game time and select goods, with an in game item, which can only be put into the game by being purchased with real world dollars. Once in-game that item can be traded for "real world" services.

Did you not read the post you responded to or are you saying it is all a lie - CCP don't accept plex as payment, they didn't give a "monetary value" of the donated plex to the charities.

The primary things helping to keep plex prices high - The cost in "real world value" of a plex - Whether that cost be time spent "earning" it in game, or $$$$ spent buying it from CCP.

Would you buy plex from CCP if it was being traded for 100 million isk on the in-game market?

If plex were being sold at 50% off, how many do you think CCP would sell? - Would flooding the in-game market with 50% off plex have any affect on its "real world value". Yes it would, by reducing CCP's earnings from plex sales - it has a real world value.

The price plex is brought and sold for IS its "real world value" and is initially set by CCP as real world income.

Can Plex be used to purchase something you can use outside of New Eden, giving it a real world value - Yes it can
You can quite easily work out the "real world value" of a plex ( as set by CCP) - Go to the fanfest booking site, or is Fanfest an in game item?


NB; 1 Plex is more valuable in "real world value" to me than it is to a resident of the US.
1 Plex for a US resident cost $19.95
1 Plex for an AU resident currently costs $27.06


No they did not. PLEX have no real world value...if they did you could call the police if they get destroyed in a Gank. No...really.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Sgt Ocker
What Corp is it
#59 - 2015-07-20 03:30:46 UTC
Teckos Pech wrote:
Sgt Ocker wrote:

"as per CCP" - CCP already opened that can of worms, they allow you to pay for game time and select goods, with an in game item, which can only be put into the game by being purchased with real world dollars. Once in-game that item can be traded for "real world" services.

Did you not read the post you responded to or are you saying it is all a lie - CCP don't accept plex as payment, they didn't give a "monetary value" of the donated plex to the charities.

The primary things helping to keep plex prices high - The cost in "real world value" of a plex - Whether that cost be time spent "earning" it in game, or $$$$ spent buying it from CCP.

Would you buy plex from CCP if it was being traded for 100 million isk on the in-game market?

If plex were being sold at 50% off, how many do you think CCP would sell? - Would flooding the in-game market with 50% off plex have any affect on its "real world value". Yes it would, by reducing CCP's earnings from plex sales - it has a real world value.

The price plex is brought and sold for IS its "real world value" and is initially set by CCP as real world income.

Can Plex be used to purchase something you can use outside of New Eden, giving it a real world value - Yes it can
You can quite easily work out the "real world value" of a plex ( as set by CCP) - Go to the fanfest booking site, or is Fanfest an in game item?


NB; 1 Plex is more valuable in "real world value" to me than it is to a resident of the US.
1 Plex for a US resident cost $19.95
1 Plex for an AU resident currently costs $27.06


No they did not. PLEX have no real world value...if they did you could call the police if they get destroyed in a Gank. No...really.

Seriously ? You believe the ability to call police is a valid comment to twist the facts?
Try refuting the facts with facts - Show me how plex has no real $ value, when the company that sells them places a real dollar value on them.


I wonder why, after B-R there was a cost in plex = $ associated with the battle, when plex has no $ value? What was it, 350k USD worth of ships destroyed, based on the cost of plex to replace them?
But your saying plex has no real world value in monetary terms so how did they reach that figure?

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Teckos Pech
Hogyoku
Goonswarm Federation
#60 - 2015-07-20 04:27:10 UTC  |  Edited by: Teckos Pech
Sgt Ocker wrote:
Teckos Pech wrote:
Sgt Ocker wrote:

"as per CCP" - CCP already opened that can of worms, they allow you to pay for game time and select goods, with an in game item, which can only be put into the game by being purchased with real world dollars. Once in-game that item can be traded for "real world" services.

Did you not read the post you responded to or are you saying it is all a lie - CCP don't accept plex as payment, they didn't give a "monetary value" of the donated plex to the charities.

The primary things helping to keep plex prices high - The cost in "real world value" of a plex - Whether that cost be time spent "earning" it in game, or $$$$ spent buying it from CCP.

Would you buy plex from CCP if it was being traded for 100 million isk on the in-game market?

If plex were being sold at 50% off, how many do you think CCP would sell? - Would flooding the in-game market with 50% off plex have any affect on its "real world value". Yes it would, by reducing CCP's earnings from plex sales - it has a real world value.

The price plex is brought and sold for IS its "real world value" and is initially set by CCP as real world income.

Can Plex be used to purchase something you can use outside of New Eden, giving it a real world value - Yes it can
You can quite easily work out the "real world value" of a plex ( as set by CCP) - Go to the fanfest booking site, or is Fanfest an in game item?


NB; 1 Plex is more valuable in "real world value" to me than it is to a resident of the US.
1 Plex for a US resident cost $19.95
1 Plex for an AU resident currently costs $27.06


No they did not. PLEX have no real world value...if they did you could call the police if they get destroyed in a Gank. No...really.

Seriously ? You believe the ability to call police is a valid comment to twist the facts?
Try refuting the facts with facts - Show me how plex has no real $ value, when the company that sells them places a real dollar value on them.


I wonder why, after B-R there was a cost in plex = $ associated with the battle, when plex has no $ value? What was it, 350k USD worth of ships destroyed, based on the cost of plex to replace them?
But your saying plex has no real world value in monetary terms so how did they reach that figure?


Yes, seriously. That is why they say that not only do in game items have no real world value, but that you don't own them. You are technically "renting" them.

That people use PLEX as a sort of de facto exchange rate does not change this. It is also often done to give non-Eve players a scope of the massive destruction...i.e. the shock value when somebody says, "That battle resulted in almost $250,000 destroyed," it sounds much more shocking to a non-Eve player than saying 85 titans died. I have done this at work. If I say, 85 titans died they go, "Okay, so?"* When I say, "Those 85 titans have a real world equivalent of $250,000!!" Then they say, "Really, that's impressive."

Let me explain....

Early on in my Eve career I was wondering why RMT and botting was not allowed. Yes, there is the issue with runaway inflation. But a lawyer also gave the following reasons,

1. If in game assets have real value, then the theft of the assests could result in one or more players calling the police (yes really).
2. If ISK has real world value via allowing RMT, then CCP could be seen as a bank, and have to conform to various banking laws.
3. If CCP goes bankrupt we could all be considered creditors, especially those people who have say 1 trillion in in game ISK and assets, which even with today's bloated PLEX prices would be just under $20,000.

So, not only for game balance (the run away inflation issue) but these other reasons the EULA basically says,

1. You don't own the stuff your characters or the stuff they acquire, you are effectively renting them, in fact you own nothing associated with your account, corporation, alliance, etc. If you created, a corp or an alliance logo...good chance CCP owns that too.
2. Those stuffs, have no real world value.

*Out of about 20 people in my group I have exactly 1 person who knew what a "big deal" losing a titan was and he is a complete and total nerd like we are.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online